spoo
CAP Co-Leader
Despite Venomicon-E losing Swords Dance and 8 Attack points in its Post Play Lookback, it has only continued to prove its status as a highly dangerous and ultimately unhealthy wallbreaker in the metagame. While Venomicon-E had seen use on hyper offense structures prior to CAPPL, these structures hadn't reached anywhere near the efficacy or commonality that they now exhibit; in combination with other strong wallbreakers like Kartana or late-game sweepers like Cawmodore, Venomicon-E is an incredible enabler for its teammates on HO teams with its ability easily force damage their overlapping answers, even being able to help insulate the archetype from some of its traditional annoyances like Arghonaut and Scarf Kartana. Moreover, Venomicon-E's place on teams outside of hard offenses is still cause for concern. It only takes one poison from Gunk Shot to effectively neuter Zapdos and Slowbro, two of its more reliable checks; Coil enables Venomicon-E to situationally bypass revenge killers like Weavile or even physical behemoths like Melmetal; defensive walls like Toxapex have a small but respectable chance to be KO'd by +1 into +0 Brave Bird/Gunk Shot; and Substitute lets it to turn Pokemon like Ferrothorn into setup fodder.
On the other hand, Venomicon-Prologue narrowly escaped a nerf during the PPL but has since become much more visibly problematic in the following months. Venomicon is a Pokemon that just about has it all: incredible coverage between Hurricane and Earth Power, offensive boosting in Nasty Plot, defensive snowballing in Stamina, great bulk with the freedom to invest fully in its special side, and a powerful defensive typing with a Toxic immunity as the cherry on top. These qualities make for a highly limited pool of reliable checks, leaving many teams resorting to the same picks over and over again or less consistent counterplay like Encore on faster Pokemon, namely Astrolotl. Even teams carrying multiple offensively threatening Pokemon like Stratagem, Tapu Koko, Tapu Lele, and Saharaja can still be overwhelmed in the long run due to these Pokemon's inability to repeatedly or reliably switch in; compounded by Venomicon's ability to easily enter on many of the tier's defensive staples and set up or heal, it has a true knack for just sticking around and threatening to win in even seemingly disadvantageous situations.
======snake_rattler said:1. The CAP Metagame Council identifies a broken/unhealthy threat. Input from the metagame discussion thread, Discord, high-level tournament replays, etc. are ways the community can voice their concerns to the CAP Metagame council.
2. The CAP Metagame Council begins a thread. The OP, written by the CAP Metagame Council, summarizes why the Pokemon is broken. Metagame shifts, game mechanics changing, or OU bans can be potential points. The CAP Metagame council will also include a checks and counters list. Hard-counters to soft-checks, hazard damage, relative ability to switch-in, etc. should be considered. Keep in mind that with the broken Pokemon in the metagame, we can continue to understand why it is broken.
3. In the thread, the community discusses the simplest solution(s) to making the CAP not broken. Here, we can well-define a new list of checks and counters. Some solutions may be changing its ability to one that's similar but not as good, reducing its speed tier, removing some of its bulk or attack, or removing a certain move or two from its movepool. The community will play a huge role in identifying what solutions are available, but CAP Metagame Council will have the final say on what nerf is implemented. Keep in mind that the nerf(s) that is(are) implemented MUST preserve the identity of the CAP (i.e. Necturna uses Sketch, Pajantom uses its powerful trapping move, etc.).
Rules for posting in this thread:
- Do not post one liners, nor uninformed posts.
- Do not hold discussion on other potential nerfing processes.
- Do not hold discussion on the nerfing system.
- You are required to make respectful posts.
- If you fail to follow these rules, your post will be deleted and you will be infracted.
We're aiming for this Nerfing Process to last for approximately 3 weeks.