Project USUM Ubers Teambuilding Workshop v1

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Would like an offense team around these two mons.

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 228 Atk / 48 SpD / 232 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Dragon Tail / Glare / Protect


Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 32 HP / 64 Def / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Thunder

If Primal Groudon goes on the team, the Double Dance set would be appreciated if possible but if not that's fine.
Thanks in advance.
 
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So, I will give this a try.

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Stone Edge
- Crunch

I know that zekrom is not that good, but I do want to make it work, so a team suggestion would be nice.
 
requesting a team from Jase The World around :
Giratina-Origin @ Griseous Orb
Ability: Levitate
- Calm Mind
- Thunder
- Draco Meteor
- Shadow Ball
no clue about evs since i never tried this
 
Requesting a team around the core of Mega Gengar and Yveltal. Now I have a ridiculous request as in I would like you not to use anymore Legendaries and no Ultra Beasts but you can use both OU and Uber formats. Hope it's okay.

Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Oblivion Wing
- U-turn
- Dark Pulse
- Heat Wave
 
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B R A I N L I C K E R

Banned deucer.
THE BUILDERS in this Threat Are Simply Magical How the FUCK do u Do The THINGS U DO.... knowledge is unparalleled this is why smogon.com/forums/ is the 3rd Best Pokemon Battling Site on the internet!!! :v4:
 

Felixx

I'm back.

Palkia @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Spacial Rend
- Thunder
- Focus Punch

Just requesting for a nice little mixed LO Palkia team, maybe w/ some M-Gengar or Goth support to help it w/ Arceus-Fairy, sp def. Dusk Mane, etc.
 
Requesting a team built around Curse Ho-Oh. I prefer offensive, but balance is fine too if you think it'll fit better on one of those teams.

Ho-Oh @ Flyinium Z
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Curse
- Brave Bird
- Sacred Fire
- Recover / Earthquake

The EVs let it survive a +2 Thunder from Geomancy Xerneas. As Curse reduces Speed it doesn't need any investment.
 
Requesting a team built around Curse Ho-Oh. I prefer offensive, but balance is fine too if you think it'll fit better on one of those teams.

Ho-Oh @ Flyinium Z
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Curse
- Brave Bird
- Sacred Fire
- Recover / Earthquake

The EVs let it survive a +2 Thunder from Geomancy Xerneas. As Curse reduces Speed it doesn't need any investment.
https://pokepast.es/cc30d13e35b6f7dc

Palkia @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Spacial Rend
- Thunder
- Focus Punch

https://pokepast.es/c8c8daa6c0fec764


Just requesting for a nice little mixed LO Palkia team, maybe w/ some M-Gengar or Goth support to help it w/ Arceus-Fairy, sp def. Dusk Mane, etc.
Requesting a team around the core of Mega Gengar and Yveltal. Now I have a ridiculous request as in I would like you not to use anymore Legendaries and no Ultra Beasts but you can use both OU and Uber formats. Hope it's okay.

Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Oblivion Wing
- U-turn
- Dark Pulse
- Heat Wave
for the memes
https://pokepast.es/74b0e0ed46ed9c02
sorry if I didnt do write ups its p late for me but if you have questions vm me or hmu on discord #2608 Jase
 
So, I will give this a try.

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bolt Strike
- Outrage
- Stone Edge
- Crunch

I know that zekrom is not that good, but I do want to make it work, so a team suggestion would be nice.
scar zekrom isnt good because scarf can suck vs fat stuff and easily walled
 
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Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

I built a few teams around this core myself but I felt it would be nice to have builders showcase an offensive team using Adamant Mega Salamence with Earthquake. Though a set with Defog and Facade is more common, I believe many teams aren't adequately prepared to deal with the Mega Salamence variant I posted above, which can at worst force an opponent into sending out important foes like Necrozma-DM to stop it.
 
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 108 HP / 148 Atk / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Crunch
- Body Slam
would like to see mega kang on a team
 
Lunar Power - EG Jhonx.

Lunala @ Lunalium Z
Ability: Shadow Shield
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moongeist Beam
- Roost
- Moonblast

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Ice Beam
- Recover

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Double-Edge
- Roost
- Facade

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 144 Atk / 112 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Rock Tomb
- Stealth Rock
- Swords Dance

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Close Combat
- Toxic

Paradise Seeker , I have done your team request bro, sorry for take too long, this team works using Lunala Z as you requested, I started building this with Magearna as it covers Yveltal and Gengar Mega weakness, Added Arceus-Ground CM as sweeper and Primal Groudon check, since Primal Groudon can be annoying to Lunala + Magearna due to different sets it have, Arceus helps vs Steel types too and wear down Gengar Mega, the team features Marshadow as priority user, Arceus Ekiller check and it works amazing, Toxic on Marshadow helps to catch Arceus-Fairy in the switchs and you can pressure it much better, helps vs almost any Supportceus, Salamence Defog with that spread works very good vs Sticky Webs match up and helps the team to have an answer agaisnt Ho-Oh or Ground types, works as secondary switch in to Groudon and have other few niches, you can try Earthquake over Facade if needed, But I prefer Facade since most time it will be statused and that helps vs Supportceus or Fat stuff, finally Primal Groudon SD SR with Max speed to win vs HO match ups, also it helps to bring down Stall or fat stuff due to that speed, Hope you enjoy the team as I did, good luck!
 
Lunar Power - EG Jhonx.

Lunala @ Lunalium Z
Ability: Shadow Shield
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moongeist Beam
- Roost
- Moonblast

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Ice Beam
- Recover

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Double-Edge
- Roost
- Facade

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 144 Atk / 112 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Rock Tomb
- Stealth Rock
- Swords Dance

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Close Combat
- Toxic

Paradise Seeker , I have done your team request bro, sorry for take too long, this team works using Lunala Z as you requested, I started building this with Magearna as it covers Yveltal and Gengar Mega weakness, Added Arceus-Ground CM as sweeper and Primal Groudon check, since Primal Groudon can be annoying to Lunala + Magearna due to different sets it have, Arceus helps vs Steel types too and wear down Gengar Mega, the team features Marshadow as priority user, Arceus Ekiller check and it works amazing, Toxic on Marshadow helps to catch Arceus-Fairy in the switchs and you can pressure it much better, helps vs almost any Supportceus, Salamence Defog with that spread works very good vs Sticky Webs match up and helps the team to have an answer agaisnt Ho-Oh or Ground types, works as secondary switch in to Groudon and have other few niches, you can try Earthquake over Facade if needed, But I prefer Facade since most time it will be statused and that helps vs Supportceus or Fat stuff, finally Primal Groudon SD SR with Max speed to win vs HO match ups, also it helps to bring down Stall or fat stuff due to that speed, Hope you enjoy the team as I did, good luck!
i guess that really took a lot of time, appreciate it a lot! I'll have a try later, pretty nice team imo.
 
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Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

I built a few teams around this core myself but I felt it would be nice to have builders showcase an offensive team using Adamant Mega Salamence with Earthquake. Though a set with Defog and Facade is more common, I believe many teams aren't adequately prepared to deal with the Mega Salamence variant I posted above, which can at worst force an opponent into sending out important foes like Necrozma-DM to stop it.
Taking this, Will be done in few days hopefully n_n
 

Felixx

I'm back.
Requesting a Zekrom team.

I actually don't care about the set, it could be Hone Claws, Sub Hone Claws, Choice Band, Physically Defensive, Choice Scarf, Mixed LO, all I'm asking for is a team with Zekrom with ANY set you guys want. Thanks in advance!
 

Ropalme1914

Ace Poker Player
is a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Rayquaza @ Flyinium Z
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake / V-Create
- Extreme Speed

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Focus Blast
- Aromatherapy
- Defog

Requesting a team around Flyinium Z Rayquaza + Xerneas. Rayquaza is not that common anymore and a lot of the ones that I see now are Sash, so I thought that it would be cool to have it with its Z-Move since it hits so hard with a great offensive typing. No need for it to be DD, could also be something like SD on webs, the only thing that I really want is Ray with a Z-Move. Xerneas you have a lot more freedom to change, but I posted the Scarf set since I think it is the best set to work with.
 
Felixx I'd like to share my Zekrom stall, it's not so solid but indeed interesting and playable, here's the team: https://pokepast.es/428798e778f0a857
tbh I didn't build this team around Zekrom at first but it did act better than I thought. Firstly I wanna build a team around defensive Lunala, which imo is a good wall due to it's access to shadow shield, my EVS set is to make it can roost to max HP even after tanking maximum special attack Kyogre-Primal's water spout and leftovers recovery, which can make u avoid risking the opposing Kyogre's Liquidation while switching in ur Blissey, otherwise makes the game very tough on facing with not only every set of Kyogre but also strong special attackers such as Geomancy Xerneas, Lunala's defog is to keep hazards away, since it can switch into some common hazard setters easily such as Necrozma-DM and Groudon-Primal (but be careful of the combo Rock Tomb then Eruption), anyway u can change it into Will-O-Wisp since it can check offensive Necrozma-DM more easily and avoid opposing SD Arceus take chance from it but Toxic is ok as well. Mega Sableye is a good partner of Lunala since it can bounce back hazards and can switch into many common hazard setters easily thanks to it's nice bulk, which can make Lunala is at full HP most of the time, besides it's a good check to some common physical attackers such as SD Ekiller and MMX. Ho-oh offers an answer to SR Arceus-Fairy, which is a huge threat to most mega Sableye stall teams, and it can tank hits, spread Toxic status or just defog with little cost, Sacred Fire is to deal as much damage as possible and whirlwind is to prevent set up sweepers take chance from it but in fact dd Zygarde with dtail can be very annoying, besides pdon is still a huge threat since only Lunala can deal damage on it, therefore I chose Arceus-Ground to check pdon and dd Zygarde, the main aim for using CM is avoid being shut down by Metronome Yveltal. Blissey is a common special wall that offers an answer to many special attackers such as Geo Xern and CM pogre, but as I said above u should not sent out it at first to pogre for liquidation can heavily damage it. Then I found that ground ceus is easily to be took down after several times of switch in, dd mega Salamence can deal a lot damage on it with a +1 boosted Double Edge then just sacrifice itself, after that it's hard to find opportunity for ground ceus to recover, this situation is similar on mega Sableye, it can't be 2HKOed by lo Marshadow but it can do nothing but to keep clicking recover, and so does ground ceus, therefore here's the physically defensive Zekrom, which is a solid physical wall that can tank 2 hits from physical Kyogre's any attack (including Ice Beam if it's an Adamant one), lo Marshadow's CC and even offensive Zygarde's Tectonic Rage or +2 Adamant mega Salamence's eq, which can let ground ceus don't be switched in too frequently. Draco Meteor is to punish dragon type physical attackers such as mega Salamence, Zygarde and Rayquazza and bolt strike is the strongest STAB that can deal a lot damage, which makes it not very reliable on Toxic to deal damage. That's all my introduction, be aware of opposing Zygarde and hope u can like this team. Sorry if I made any grammar mistake, English is not my first language.
 
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bigtalk

Banned deucer.


Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Spe
Sassy Nature
- King's Shield
- Toxic
- Gyro Ball
- Shadow Ball

I'd like to see a team built around Aegislash. I've really wanted to fit this cool-looking sword Pokemon on one of my teams, but Magearna usually eclipses its role in terms of Xerneas check because it has better typing / is less one-dimensional because it also acts as a pivot/cleric. Would be interesting to see a team where that isn't the case.
 

Ladder Jesus

Banned deucer.
168259
168257
168258


Requesting a core built around Stallbreaker Yveltal, MGar, and Ferro. Goal of the team should be to set up Spikes and be a massive annoyance for teams that are unable to remove hazards. Prefer an offensive approach (since this core is rather passive), with counter-play to prominent metagame threats like Primal Groudon and Geo Xern.
 
Naganadel @ Dragonium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Sludge Wave
- Nasty Plot
- Fire Blast

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dragon Ascent
- V-create
- Extreme Speed

The Rayquaza set in particular can be changed, but I'm curious if there's some way to take advantage of these two "outclassed" Dragon-types, since they do both have some useful properties.
 
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