Resource USM Creative & Underrated Sets v2

sure...Chansey walls Z-PZ
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Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Ice Beam / Psychic
- Nasty Plot
- Hyper Beam
- Conversion


Kinda like a double dance set, but you can choose to break either offense or stall w/ your z moves. This kills 2 things per match and makes bulky a joke. +2 Breakneck Blitz has cataclysmic power. I am pretty sure Tbolt is the best conversion type, because I never see A-Marowak outside TR
+2 252+ SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 244 HP / 12 SpD Eviolite Chansey: 622-732 (88.6 - 104.2%) -- guaranteed OHKO after Stealth Rock

252+ SpA Adaptability Porygon-Z Hyper Beam vs. 252 HP / 4 SpD Clefable: 402-474 (102 - 120.3%) -- guaranteed OHKO

+2 252+ SpA Porygon-Z Thunderbolt vs. 248 HP / 252+ SpD Sableye-Mega: 145-171 (47.8 - 56.4%) -- 85.9% chance to 2HKO
Stall bustin https://replay.pokemonshowdown.com/gen7ou-941308326 (forgive how eyes-closed I played the rest of this. You can see a +2 PZ would 6-0 if no ditto.

Fast blastin -- turn 20 https://replay.pokemonshowdown.com/gen7ou-941312096
 
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It's been a while, here's a set:

Anti-Meta Lead Cloyster

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rapid Spin
- Spikes

I wanted a lead that could handle a Lando/Excadrill/Mega Diancie lead situation.

This set makes these leads choose between hazards and attacking while you Smash. If they lay hazards you can then OHKO with Icicle Spear turn 2 (multi-hitting so bye bye Sash or Diancie Sub), and spin their Hazards away turn 3. Then you get a minimum of one layer of Spikes down (if an enemy triggered you sash on your Rapid Spin turn 3), or serve up more +2 Atk Icicle Spears (125 base power with Skill Link, on a meta that largely doesn't prepare for STAB Ice moves anymore).

If they don't lay hazards take a hit while you set Shell Smash, then OHKO turn 2 and Spikes/Icicle Spear turn 3.

Jolly outspeeds ScarfTana at the +2, and OHKOes with +2 Atk Icicle Spear. Lead Greninja sets are also dicked on, but it depends on whether they use hazards or not turn 1 if you get an OHKO at +2 Atk turn 2. The set does nothing to Dual Screens leads, but those aren't that common these days - neither are Taunters who could stop your fun.

The calcs:

+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 4 Def Excadrill: 500-590 (117.9 - 139.1%) -- guaranteed OHKO
+1 252 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 112+ Def Landorus-Therian: 860-1040 (225.1 - 272.2%) -- guaranteed OHKO after Leftovers recovery
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 248 HP / 8 Def Diancie-Mega: 305-365 (100.6 - 120.4%) -- guaranteed OHKO
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def Kartana: 260-315 (100 - 121.1%) -- guaranteed OHKO
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Ribombee: 500-590 (191.5 - 226%) -- guaranteed OHKO

Other options are King's Rock for 41% flinch chance cheesing (frightening with the speed tier at +2), but I prefer tackling Mega Diancie who would otherwise OHKO you with Moonblast.

EDIT:

I had some replays lower, I think this is all you need to see:

http://replay.pokemonshowdown.com/gen7ou-951138010
 
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It's been a long while since I've been into the gimmick game, but I'm back. Here's the Thundurus-T I've been using for the last 2 months or so. I made it specifically for Rain Teams that wish to opt out of Mega Swampert's services:



Thundurus-Therian @ Assault Vest
Ability: Volt Absorb
EVs: 248 HP / 52 Def / 140 SpD / 68 Spe
Calm Nature
- Thunder
- U-turn
- Hidden Power [Ice]
- Focus Blast

This bad boy blocks Volt Switch, steals momentum from Tapu Koko, walls Serperior, checks Hawlucha / Mega Pinsir, overpowers non FairiumZ Magearna, and is frighteningly effective vs. other Rain and offense once you remove their ground type. Knock Off is usable over Focus Blast or Hidden Power Ice, but it should be noted that Focus Blast 2HKOs Ferrothorn and is just handy coverage vs. a lot of things like Tar, Exca, Magnezone, etc.

EV Spread:
The speed creeps Tapu Fini / Modest Heatran / Timid Magearna and everything in that area. The rest goes into HP for maximum bulk, 52 Def always lives +2 HJK after SR, and the rest into Special Defense to get the most mileage out of Assault Vest.

+2 252+ Atk Hawlucha High Jump Kick vs. 248 HP / 52 Def Thundurus-Therian: 229-270 (63.4 - 74.7%) -- guaranteed 2HKO after Stealth Rock

Replays:
https://replay.pokemonshowdown.com/gen7ou-970144208
https://replay.pokemonshowdown.com/gen7oublitz-967632153
https://replay.pokemonshowdown.com/gen7oublitz-971309907
https://replay.pokemonshowdown.com/gen7oublitz-969561108
https://replay.pokemonshowdown.com/gen7oublitz-957260426
https://replay.pokemonshowdown.com/gen7oublitz-957437720
https://replay.pokemonshowdown.com/gen7oublitz-958815184
https://replay.pokemonshowdown.com/gen7oublitz-950617492
https://replay.pokemonshowdown.com/gen7oublitz-955601610
https://replay.pokemonshowdown.com/gen7oublitz-963968676


Edit: still adding replays :)

EDIT 2: More replays posted.

Enjoy!
 
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Politoed @ Iapapa Berry
Ability: Water Absorb
EVs: 4 HP / 84 Def / 252 SpD / 168 Spe
Calm Nature
IVs: 0 Atk
- Whirlpool
- Hypnosis
- Protect
- Perish Song
It is a Great way to Trap an Kill bulky mons Like Farothorn Toxapex and Chansey it gets hypnosis to help stall Parish song along with Protect and and it can Kill Farothorn and Pex on rain teams while also setting up rain with drizzle and damp rock
https://replay.pokemonshowdown.com/gen7ou-963205844 I will edit with more replays in an bit (:
 
Ban Sand Veil
192282

Wait that's illegal (Garchomp) @ Dragonium Z
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Substitute

Z-SD Garchomp Obliterates balance but it can have a hard time setting up. Remove all skill from the equation and just spam substitute until RNGesus gives you a free win. Mandates ways to deal with bulu/celes/skarm.

https://replay.pokemonshowdown.com/gen7ou-975988391
https://replay.pokemonshowdown.com/gen7ou-966236960
unrefined team: https://pokepast.es/9d1f5e8297cefe6f


September 2nd Update:
193232

I'm convinced this is the most versatile pokemon in the tier. It has crazy item diversity, can go defensive, multiple Z-move sets and has great typing and coverage. I've explored a ton of the options this thing can go and two of the more interesting choices are as follows.

Skill Swap Tini
Victini @ Leftovers
Ability: Victory Star
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Skill Swap
- Blue Flare / Flare Blitz (and go 4 Atk)

Did you ever want to...
  • Steal toxapex's regenerator (thereby getting real recovery on victini)?
  • Toxic all those annoying grounds or waters (or those cowards that use mega latias) that come in on victini?
  • Outspeed mega swampert in rain?
  • Make gliscor wonder why they didn't choose sand veil?
https://replay.pokemonshowdown.com/gen7ou-970005327 -- Turn 15 stops pex regen
https://replay.pokemonshowdown.com/gen7ou-969920918 -- walls defensive mew
https://replay.pokemonshowdown.com/gen7ou-969868890 -- dumps on rain

Ring Target Victini
Victini @ Ring Target
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- U-turn
- Trick

You just click trick if they have a ground type on their team and then you mindlessly click boltstrike or specs Koko thunderbolt, which is an amazing partner. Also dump it on ttar for your psyspam.
For the noobs:
This item, when attached to a Pokémon, allows the Pokémon to receive damage from the opponent regardless of any type immunities
http://replay.pokemonshowdown.com/gen7ou-952577276
https://replay.pokemonshowdown.com/gen7ou-952579631
 
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Here is a Zeraora set that I sometimes enjoy using when i want to actually use Zeraora:


WillTheRealPlasma (Zeraora) @ Dragonium Z
Ability: Volt Absorb
EVs: 40 HP / 232 Atk / 20 Def / 24 SpD / 192 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Outrage
- Hidden Power [Ice]

1) Purpose
The purpose of this set is to assist the team by providing offensive presence, and by pairing it with the likes of Heatran, to provide a nice lure for three specific pokemon.

2) The Basic Moves
The three chosen moves; Plasma Fists, Close Combat, and Hidden Power [Ice], allow Zeraora to take on a wide variety of common pokemon. These include(but are not limited too): Tapu Fini, Toxapex, Ferrothorn, Landorus, Gliscor, Celestela, Tyranitar.

3) The Speed Tier
With 192 speed investment and a Jolly nature, Zeraora hits 407 speed. This outpaces Mega-Loppunny, Ash-Greninja, and some threats at +1 such as Jolly Mega-Tyranitar and Neutral Gyarados.

4) The Lure (Dragonium Z)
The real reason to use this set, Zeraora can in fact pose a potent threat to opposing teams that rely on Mega-Alakazam, Latias or Latios, in order to check certain pokemon such as the aforementioned Heatran.

A) Mega-Alakazam
Mega-Alakazam proves a problem for both Heatran & Zeraora as it's ability to trace both Flash Fire and Volt Absorb respectively, renders these two pokemon ineffective. However Z-Outrage fixes this issue:

232 Atk Zeraora Devastating Drake (190 BP) vs. 0 HP / 4 Def Alakazam-Mega: 259-305 (103.1 - 121.5%) -- guaranteed OHKO

B) Mega Latios
Mega-Latios is likewise capable of walling these two pokemon - Zeraora cannot manage more than ~30% even with Hidden Power [Ice]. However once again Z outrage provides a solution:

232 Atk Zeraora Devastating Drake (190 BP) vs. 0 HP / 0 Def Latios-Mega: 368-434 (122.2 - 144.1%) -- guaranteed OHKO

C) Mega Latias
See Mega-Latios above, except it is bulkier; with some prior chip, this threat can be easily removed also.

232 Atk Zeraora Devastating Drake (190 BP) vs. 252 HP / 4 Def Latias-Mega: 314-370 (86.2 - 101.6%) -- 12.5% chance to OHKO

5) Replays

Here is a battle against a semi-stall team using Mega-Latias in which Zeraora executes it purpose. Note how after Mega-Latias is gone, his team lacks a reliable way to deal with Heatran.

https://replay.pokemonshowdown.com/gen7ou-953256224

BONUS:

Here is just a quick replay of Zeraora providing a lot of pressure against a common Ferro/Fini core on a sandstorm team.

https://replay.pokemonshowdown.com/gen7ou-952266040

Closing Thoughts
Zeraora isn't a great pick, but i think that with a little ingenuity it can provide some mileage on the right team, in the right match-up.
 
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Hippowdon @ Icium Z
Ability: Sand Stream
EVs: 252 HP / 96 Atk / 112 Def / 48 SpD
Impish Nature
- Ice Fang
- Earthquake
- Slack Off
- Stealth Rock

In search of a lure to the omnipresent Gliscor, I had looked into rockers that could force Gliscor in to Defog and then do heavy damage to it. The problem with most Rockers, however, is the only way they can do that is through HP Ice, which isn’t nearly powerful enough given how much Sp.Def investment Gliscor usually run. In particular, I was looking for a bulkier rocker with some sustain, which is where Hippo shines. There are other options to acheive such a thing, such as Ice Beam Clefable and Z Garchomp, however Hippo in specific was something I’ve been meaning to build around, so I went with Icium Z.

So 96 attack allows for the following to happen:

96 Atk Hippowdon Subzero Slammer (120 BP) vs. 244 HP / 0 Def Gliscor: 344-408 (97.7 - 115.9%) -- 87.5% chance to OHKO after Poison Heal

96 Atk Hippowdon Subzero Slammer (120 BP) vs. 252 HP / 4 Def Tornadus-Therian: 248-294 (68.5 - 81.2%) -- 50% chance to OHKO after Stealth Rock and sandstorm damage

-1 96 Atk Hippowdon Subzero Slammer (120 BP) vs. 0 HP / 68 Def Landorus-Therian: 280-332 (87.7 - 104%) -- guaranteed OHKO after Stealth Rock


If you are hyper focused on just luring Gliscor with this set, 76 Attack gives you above a 75% chance to net an OHKO while 120 Attack makes it certain that you OHKO Gliscor without rocks. 96 Atk lets me have a 50% chance to OHKO Torn after rocks and sand, which is why I went with this benchmark in particular. Other than that, the bulk still reaches the physical benchmarks the normal hippowdon set has but falters a bit with the special benchmarks with less investment. If this is a problem, you can change the Hippo set to suit the team’s needs.

————————————————————

Who should I use this with?:

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015D2448-53E7-420A-AA88-0D5B3ADA772A.png
Attackers who may struggle with Gliscor being around. While the mons I have as examples can run Ice Punch and HP Ice respectively, those slots can be freed up or you can use other sets if Hippowdon successfully lures Gliscor. Lopunny, for example, can run dual priority without worry that Gliscor may be waiting in the wings to wall it, while Koko can run Choice Specs and gain a lot of free momentum with Volt Switch if Gliscor was the only Ground on the team.

08E6B46A-F495-4F70-9027-DD41F1C77704.png
FD40E3AE-4142-4866-A2EF-AE2EFED39FB7.png
40120E34-BC77-4732-A6C1-B347918DD009.png
Defensive Pokemon who also don’t like Gliscor around. Gliscor is most notably a nuissance to more balance oriented teams as they usually don’t have the tools needed to break a team with Gliscor safely, and these sorts of teams are where you notice Hippowdon has an incredible amount of utility on. Heatran can breath a sigh of relief as it does not have to worry about being EQ’d from Gliscor or Landorus or Fight Z and Knock Off from Torn. This also works well with Hippo as if you haven’t revealed Tran’s item yet, they will suspect Heatran to be the Z user. Toxapex also appreciates not giving out free momentum to Tornadus and Gliscor, and while it can contest Landorus once with Scald, it isn’t always the safest play to make. Magearna’s Heart Swap set is incredibly tough to break without Gliscor around, and it also appreciates Torn and Landorus being gone. You can also have Offensive Mage without Ice Beam (Fleur Focus in particular) to take advantage of Gliscor being gone, but note that you have to drop a Z move to make room for something like Iapapa Berry, which isn’t too big of a deal.

————————————————————

Replays:

Below are some replays displaying how Icium Hippo works. Apologies for the low ELO ranges, I recently started learning the new metagame after a break.

https://replay.pokemonshowdown.com/gen7ou-985863815-an1nqb74orpnrddxbv8gr0lehzx8qzqpw

https://replay.pokemonshowdown.com/gen7ou-984562872-5xiuy8hylmgpv47wa289abw8iyotiahpw

That’s all for me from now, hope you all enjoyed the post!
 
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Hi.
For a while I've been looking for good fairy resists that is not weak to electric/fighting/ice coverage that can fit on balance/offense in order to not auto-lose to shift gear Magearna at team preview, so naturally I started using fire types alot. At first I tried Salazzle for the x4 fairy resist to help with stuff like scarf moonblast and etc. Then I shifted to slapping Victini on every single offense/balance I used. Currently I'm using AV Entei.

Entei @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 120 HP / 232 Atk / 84 SpD / 72 Spe
Adamant Nature
- Sacred Fire
- Stomping Tantrum
- Stone Edge
- Extreme Speed

The point of using AV Entei instead of AV Victini is that you can spam 50% burn chance sacred fire and counter non Z-earthpower Heatrans fairly comfortably. Most stuff that would switch in on Victini or Entei hates getting burned or is weak to rock/ground coverage. The best Victini checks are usually Garchomp, Lando, Defensive Diancie (which literally no-one uses for some reason), Hippowdon, and blah blah.
120 HP is for 401 HP, which even though you never go hard in on Chansey, is still nice. 84 SpD helps boost up your fatty AV bulk and makes SpD 1 point high then defense so download does attack instead of special, even though download Porygon2 is dead and doesn't exist anymore, you only lose very minor bulk for the safety of mind vs trickroom. Modest Heatran is a cancer on OU, so I just put 254 speed on literally everything that can hit that speed tier without to much investment. Entei also hits fairly hard and defensively checks alot of stuff annoying for balance like Kart, Bulu, Heatran, etc.
Replay:
https://replay.pokemonshowdown.com/gen7ou-1008733963
I'd post more sets but I don't have good replays that show them putting in work.
 

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