I was thinking of doing an LC theorymon, like the OU theorymon, and I was wondering if a: people would be interested in that and b: who should I ask regarding permission?
People definitely would be interested. I used to host LC theorymon threads, and they were pretty active.I was thinking of doing an LC theorymon, like the OU theorymon, and I was wondering if a: people would be interested in that and b: who should I ask regarding permission?
http://www.smogon.com/forums/threads/little-cup-viability-rankings-mark-ii.3485860/Is there a viability list for BW LC available somewhere? If not then how do I go about learning what I can and cannot use in that tier?
go for itActually there should be a ton of changes to that list! Several mons, notably mons like Vullaby, should be shifted around. If Bane. is ok with it i can make a list and have a couple people who play bw lc and we can redo the bw viability rankings, similar to GOAO and Heysups dpp post
So all multi-hit moves are done by calculating base power of the move and then doing the roll for each hit, which is why every hit can do different damage or crit independently. Because most multi-hit moves have low base power, the way the formula works usually ends up with a series of 15 "low damage" rolls and 1 "high" roll. The reason for this is that the random factor (a multiplier of .85 to 1.0 which is what causes the 16 possible damage rolls) is applied before other multipliers when calculating. Since everything rounds down basically immediately, any max damage less than 7 will result in only two possible damage results - the high roll and 15 ones that are one damage less. This is because while 6*.99=5.94 and 6*.85=5.1, both of which round down to 5, 7*.99=6.93 and 7*.85=5.95, which rounds to 6 and 5 respectively. This effect is the origin of LC's low and high rolls, and the variance between rolls only increases as base damage goes up, until at 100 damage all 16 rolls have a different value.How do damage rolls work in Little Cups in regards to Bullet Seed?
This last "round" is what makes Bullet Seed more often better than Seed Bomb on say Ferroseed. It can, and most often will, round up. And because each Bullet Seed hit was calced independently, it's a tad more noticeable. This makes 2 hits usually at least as good as Seed Bomb, and the chance of up to 5 hits far better. I do believe with attack stats 14 and less, Bullet Seed is 100% better due to the close enough base power in tandem with rounding. At 15 attack attack it drops off where Bullet Seed [2 hits] will do 1 damage less than Seed Bomb. This means that on Ferroseed and Pumpkaboo, it's of course the better move but with say SD Snover or Treecko it becomes a bit less concrete--for Snover either is fine though Seed Bomb is generally better though, and Treecko runs Jolly ie 14 attack half the time making Bullet Seed better.Calc the base damages
Apply random factor (random factor is a number randomly chosen between 0.85 and 1, it can be 0,85 ; 0,86 ... ; 0,99 ; 1. 16 rolls, the 16 rolls you see when calcing damages : (22, 24, 24, 24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 28) )
Apply critical hit modifier
Apply STAB modifier
ROUND DOWN (only necessary if it was an uneffective attack)
If LO, Apply x1.3 modifier
and not round down, yes devs were high this day
Well your set sounds likes a toxic based set but Nidoran in my opinion is better offensive than a hazard/status-based Pokemon since there are other Pokemon that fit that role much better. Here is an Offense Nidoran-M set if you're interested but you should check the viability rankings, roles and sample teams is my advice for beginners. With that you will have a better time team-building and playing STUHow do I go about getting venom drench on nidoran? I'd also like advice on how a toxic/toxic spikes, venoshock, venom drench variant would work. Would it work better on another pokemon? I'm new to comp play and I wanted to try lc. What's a simple, decent setup/build/team
Thanks for the advice, it's probably clear that I'm new to competitive play, but I wanted to start somewhere. Is little cup a good place to start, or should I start somewhere else? I just want to ease into competitive play when sun and Moon rolls aroundWell your set sounds likes a toxic based set but Nidoran in my opinion is better offensive than a hazard/status-based Pokemon since there are other Pokemon that fit that role much better. Here is an Offense Nidoran-M set if you're interested but you should check the viability rankings, roles and sample teams is my advice for beginners. With that you will have a better time team-building and playing STU
Thanks, i'd like to do at least a little competitive battles before sun and moon come out.STU if you are completely new to competitive pokemon as a whole you should check out this article. it will help a lot for getting into competitive mons amd it should help you understand the op a bit more when it explains the differences with lc and other tiers. you can also type in /intro in the chat box of pokemon showdown for a complete intro to tiers and clauses and stuff. you might also want to check out the little cup room on showdown since they can help you in real time. also, concerning your thread earlier there is a glitch in the third generation of games (adv, or ruby sapphire emerald) known as the pomeg glitch that also lets you obtain level up moves on lc pokemon. there is no perfect tier to start in, and relatively lc can be a tiny bit confusing with how the ev mechanics and other level 5 things work but it isnt too difficult to understand once you get the concept (again there are a ton of helpful links in the op)! i hope this helped and welcome to smogon!
Thanks, i'd like to do at least a little competitive battles before sun and moon come out.
Now, correct me if I'm wrong, but couldn't you just use super training for an lc pokemon? I'm not entirely sure because I don't really know exactly how EVs and IVs work...
for an explanation of evs and ivs you might wabt to check out the introduction to competitive pokemon article.
- EVs work differently at Level 5 than at Level 50 or 100. It just takes more EVs in one stat to boost it by a stat point. This means that a spread like 4 HP / 252 Attack / 252 Speed is inefficient. In almost all cases, you will be wasting EVs, as sometimes a Pokemon does not get more Speed if you put in 236 or 196 EVs. The remaining points can go into other stats. Don't feel too intimidated if you see a spread like: 220 HP / 4 Attack / 68 Defense / 4 Special Attack / 148 Special Defense / 16 Speed. It just happens in Little Cup! A full guide to how to give EV spreads in Little Cup can be found here. However, this is quite the difficult guide to reference when building teams, and is for the most mathematically inclined. The EASIEST way to do it is to...just set your Pokemon's level to 5 in the Pokemon Showdown! teambuilder and slide the EV slider until a stat point goes up. Fiddle around with this, and you'll be an EV pro in no time! Likewise, when analyses go up for Little Cup Pokemon, please use the spreads listed!
Through the Pomeg Glitch, meaning that all Staryu with those moves must be from Gen 3.How does one go about getting a level 5 Staryu with Recover, Rapid Spin, and/or Hydro Pump? They're all only level up moves at levels >5 in every generation, and Staryu is genderless so it can't get them through breeding.