Project Ubers Victim of the Week! Season 1 Week 4: Ho-oh (Sub)

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Aegislash @ Iron Ball
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Spe
Sassy Nature
- King's Shield
- Toxic
- Gyro Ball
- Shadow Ball

Gyro Ball 2KOs Xerneas and is a KO if your opponent tries to set up with Geomancy.
 


Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 84 Atk / 172 SpD
Sassy Nature
IVs: 0 Spe
- Bullet Punch
- U-turn
- Roost
- Toxic

Mega Scizor makes for a solid check to Xerneas (due to rare HP Fire variants). Attack investment lets it 2HKO the given Xerneas spread with Bullet Punch after Stealth Rock, while the rest is dumped into Special bulk. What makes Mega Scizor such a nifty Xerneas answer is its access to U-turn, which allows it to gain momentum against the enemy Xerneas's partners that are meant to take Mega Scizor on, such as Ho-Oh, Primal Groudon, etc. It can also Toxic them on the switch-in.
 
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189363

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic
- Defog
Ho-Oh, as it comes in with ease on xerneas, and can whilrwind it out or toxic it, due to +2 thunder not even ohkoing it, and the miss chance of thunder.
 
Defensive Roar Primal Groudon

189391

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Roar

Defensive roar Pdon is a great counter to Geoxern, as it's able to tank all of Xern's hits and roar it away.
It provides the amazing Stealth Rock + Roar combo which heavily chips enemy Xerneas teams, which tend to run mons like LO Ho-Oh, Yveltal, and other Primal Groudons.
Overheat + Pblades is a very powerful damaging combo that is very hard to switch into, meaning that if you were to roar GeoXern into a Dusk Mane, the opponent would be risking a Stealth Rock, a Overheat and a Percipe Blades.
 
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Ropalme1914

Ace Poker Player
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Taking up Magearna as a counter


Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split
Magearna is one of the most solid answers to Xerneas that has existed. Its typing allow it to resist Fairy while taking neutral damage at worst to its coverage moves (with the exception of Hidden Power, which is as strong a neutral coverage move anyway). Heart Swap means that Xerneas can't even attempt to use Geomancy while Magearna is alive, since unlike Necrozma-DM, where risking a crit in a pinch probably will only get your Xerneas to be KOed, Magearna becomes a real threat due to taking up the Geomancy boosts. Also, Moonblast's Sp. Def drops are going to hurt Xerneas even more instead of helping it. Focus Blast has a laughable small chance to even 4HKO at neutral, while Fleur Cannon is taking at least 60% from Xerneas if both are neutral. Xerneas needs at least +5 to have a chance to OHKO you, and Moonblast is never going to OHKO even at +6, so Xerneas really isn't going to do anything on the match while Magearna is healthy. Finally, Pain Split gives it even more recovery while also punishing the opponent due Ubers commonly having high base HP stats.

252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 95-112 (26 - 30.7%) -- 5% chance to 4HKO after Leftovers recovery
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 189-223 (51.9 - 61.2%) -- 96.1% chance to 2HKO after Leftovers recovery
0 SpA Magearna Fleur Cannon vs. 0 HP / 0 SpD Fairy Aura Xerneas: 237-280 (60.3 - 71.2%) -- guaranteed 2HKO
+6 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Magearna: 297-350 (81.5 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
 
Taking up Magearna as a counter


Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split
Magearna is one of the most solid answers to Xerneas that has existed. Its typing allow it to resist Fairy while taking neutral damage at worst to its coverage moves (with the exception of Hidden Power, which is as strong a neutral coverage move anyway). Heart Swap means that Xerneas can't even attempt to use Geomancy while Magearna is alive, since unlike Necrozma-DM, where risking a crit in a pinch probably will only get your Xerneas to be KOed, Magearna becomes a real threat due to taking up the Geomancy boosts. Also, Moonblast's Sp. Def drops are going to hurt Xerneas even more instead of helping it. Focus Blast has a laughable small chance to even 4HKO at neutral, while Fleur Cannon is taking at least 60% from Xerneas if both are neutral. Xerneas needs at least +5 to have a chance to OHKO you, and Moonblast is never going to OHKO even at +6, so Xerneas really isn't going to do anything on the match while Magearna is healthy. Finally, Pain Split gives it even more recovery while also punishing the opponent due Ubers commonly having high base HP stats.

252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 95-112 (26 - 30.7%) -- 5% chance to 4HKO after Leftovers recovery
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 189-223 (51.9 - 61.2%) -- 96.1% chance to 2HKO after Leftovers recovery
0 SpA Magearna Fleur Cannon vs. 0 HP / 0 SpD Fairy Aura Xerneas: 237-280 (60.3 - 71.2%) -- guaranteed 2HKO
+6 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Magearna: 297-350 (81.5 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
Didnt solaros and lunaris take magearna already
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus

Check

This is a one time check so long as it remains untouched. A single unboosted Moonblast will allow Xerneas to KO DM with +2 Focus Blast. While DM doesn't always OHKO Xerneas with Sunsteel Strike, Trick Room takes away much of Geomancy's power when combined with Sunsteel Strike leaving Xerneas at around 10% at most. If this is healthy, it is one of the best ways of punishing or discouraging a Geomancy there is. This Dusk Mane is also incredibly dangerous on its own and my not be the best option to throw at an unconfirmed Xerneas set. Its health is very important when getting set up and a stray Moonblast or coverage move can drastically change what it can and can't set up on.

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Sunsteel Strike
- Trick Room
- Swords Dance
 
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Jeong

Banned deucer.

Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Heal Bell
- Confide
- Toxic


In a safe but very passive way, Bliss is a good response from Xerneas. Fitting well everything you receive on the special defensive side. In this case playing wear. The strategy is simple. Confide when necessary and lower that special attack and use Toxic + Softboiled until Xern dies.
 
I wanted to show him since a long time... So here it is :


Marshadow @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Rock Slide
- Endeavor

"Wait, the fuck is that shit ?"

Let me explain the idea.

In HO, playing around Xern geomancy can be a bit hard. Your "switch-in" will be your Pdon double dance or your UNecro not evolved, and you'll try to avoid the Geomancy with things like taunt Ygod or by hiting Xern as hard as you can and rk with Necro/Pdon that can tank one hit. But... when it comes to HO against HO, or even against some balance with spikes, it can be quickly the end.
(+2 252+ SpA Xerneas Focus Blast vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 269-317 (80.2 - 94.6%) -- 6.3% chance to OHKO after Stealth Rock)
(+2 252+ SpA Xerneas Focus Blast vs. 0 HP / 100 SpD Groudon-Primal: 283-334 (82.9 - 97.9%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes )

To avoid that, let me show you THE GOD MARSHADOW.

A "surprising" thing I found while building and checking damages was that :

252+ SpA Fairy Aura Xerneas Moonblast vs. +2 0 HP / 0 SpD Marshadow: 252-296 (78.5 - 92.2%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes

Even after rocks + one layer of spikes ( the more possible thing that can happen in HO fights ), it just have 75% chance to kill. You could even put some invest in spdef to have more chance to tank hit, if you adapt your speed with the actual spread played on Xern. If we use the 88 speed one, it comes to something like that :

Marshadow @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 156 SpD / 100 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Rock Slide
- Endeavor

252+ SpA Fairy Aura Xerneas Moonblast vs. +2 0 HP / 156 SpD Marshadow: 212-252 (66 - 78.5%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes

Obviously, you are not 2HKO Xerneas... BUT, you stop Xern's sweep. It can also surprise some UNecro who think they are tanking a SNeak because they saw you aren't LO.

Without his boost, Xerneas his a free set-up timing for your Pdon, your UNecro not evolved, or your own Xerneas !

Because you tank Xern without a lot of HP, Endeavor can also low a lot of things, like Ceus, Pdon def...

While writting this, I feels like I'm just trying to sell this mon... But hey, I wanted to speak about him since a lot of time, and I found him while trying to stop Xerneas's problem in my HOs builds. Let me have some fun :fukyu:

Tbh, I don't know if it feat in the "check" counter, because you need to play well around Geomancy/Moonblast, or you need to let a mon die... Let me know if it don't !

...

It probably don't, but fck off, I took too much time writting this.

PS : If you read all of this, hi. You're a good guy taking your time to read someone trying to sell his shit.
 
Voting is up! Remember that the winner of each week will earn points towards The Ubers Project Leaderboard Challenge! so make sure to follow the rules of this project and the rules of that challenge when voting!

Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Calm Mind
- Sludge Bomb
- Recover
- Earth Power / Fire Blast
(Can be physical if you want)

Arceus Poison is a Counter to GeoXern because of its good bulk, resistance to Moonblast, neutrality/resistance to common coverage moves, and reliable recovery. Sludge Bomb also allows it to chip down the switch in after it forces out Xern.

4 SpA Toxic Plate Arceus-Poison Sludge Bomb vs. 0 HP / 0 SpD Xerneas: 278-330 (70.7 - 83.9%) -- guaranteed 2HKO

+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 0 SpD Arceus-Poison: 195-229 (43.9 - 51.5%) -- 9.4% chance to 2HKO
+2 252+ SpA Xerneas Thunder vs. 252 HP / 0 SpD Arceus-Poison: 226-267 (50.9 - 60.1%) -- guaranteed 2HKO (You Calm Mind first)
+2 252+ SpA Xerneas Thunder vs. +1 252 HP / 0 SpD Arceus-Poison: 152-179 (34.2 - 40.3%) -- guaranteed 3HKO

4 SpA Toxic Plate Arceus-Poison Sludge Bomb vs. +2 0 HP / 0 SpD Xerneas: 140-168 (35.6 - 42.7%) -- guaranteed 3HKO
+1 4 SpA Toxic Plate Arceus-Poison Sludge Bomb vs. +2 0 HP / 0 SpD Xerneas: 210-248 (53.4 - 63.1%) -- guaranteed 2HKO

spdef dusk mane

View attachment 189314

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Sunsteel Strike
- Earthquake
- Morning Sun

Specially Defensive Dusk Mane is a great answer to GeoXern because it can come in on neutral Xerneas a lot of times and it scares it out + it is also able to set Stealth Rocks infront
of Xerneas and with Leftovers and Morning Sun it has some reasonable recovery options in its back to be an answer to Xerneas.
Even when Xerneas decides to Geomancy up you can easily go hard Dusk Mane on its Geomancy
and put out a nice Sunsteel Strike on it to be able to clear 2HKO Xerneas in the process.
Also Xerneas would like to have Dusk Mane removed or heavily weakened first, before setting up a Geomancy or otherwise this effort will be wasted due to Necrozma Dusk Manes good option to counter Xerneas throughout the entire battle.

Calcs:
0 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 0 HP / 168 Def Xerneas: 282-332 (71.7 - 84.4%) -- guaranteed 2HKO after Stealth Rock
0 Atk Necrozma-Dusk-Mane Earthquake vs. 0 HP / 168 Def Xerneas: 94-111 (23.9 - 28.2%) -- guaranteed 4HKO after Stealth Rock

252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 77-91 (19.3 - 22.8%) -- possible 6HKO after Stealth Rock and Leftovers recovery
252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 90-107 (22.6 - 26.8%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 98-116 (24.6 - 29.1%) -- 4.6% chance to 4HKO after Stealth Rock and Leftovers recovery

+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 154-182 (38.6 - 45.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 180-212 (45.2 - 53.2%) -- 33.2% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 196-231 (49.2 - 58%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery


Aegislash @ Iron Ball
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Spe
Sassy Nature
- King's Shield
- Toxic
- Gyro Ball
- Shadow Ball

Gyro Ball 2KOs Xerneas and is a KO if your opponent tries to set up with Geomancy.



Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 84 Atk / 172 SpD
Sassy Nature
IVs: 0 Spe
- Bullet Punch
- U-turn
- Roost
- Toxic

Mega Scizor makes for a solid check to Xerneas (due to rare HP Fire variants). Attack investment lets it 2HKO the given Xerneas spread with Bullet Punch after Stealth Rock, while the rest is dumped into Special bulk. What makes Mega Scizor such a nifty Xerneas answer is its access to U-turn, which allows it to gain momentum against the enemy Xerneas's partners that are meant to take Mega Scizor on, such as Ho-Oh, Primal Groudon, etc. It can also Toxic them on the switch-in.

View attachment 189363
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic
- Defog
Ho-Oh, as it comes in with ease on xerneas, and can whilrwind it out or toxic it, due to +2 thunder not even ohkoing it, and the miss chance of thunder.

Defensive Roar Primal Groudon

View attachment 189391

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Roar

Defensive roar Pdon is a great counter to Geoxern, as it's able to tank all of Xern's hits and roar it away.
It provides the amazing Stealth Rock + Roar combo which heavily chips enemy Xerneas teams, which tend to run mons like LO Ho-Oh, Yveltal, and other Primal Groudons.
Overheat + Pblades is a very powerful damaging combo that is very hard to switch into, meaning that if you were to roar GeoXern into a Dusk Mane, the opponent would be risking a Stealth Rock, a Overheat and a Percipe Blades.

Taking up Magearna as a counter


Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch
- Pain Split
Magearna is one of the most solid answers to Xerneas that has existed. Its typing allow it to resist Fairy while taking neutral damage at worst to its coverage moves (with the exception of Hidden Power, which is as strong a neutral coverage move anyway). Heart Swap means that Xerneas can't even attempt to use Geomancy while Magearna is alive, since unlike Necrozma-DM, where risking a crit in a pinch probably will only get your Xerneas to be KOed, Magearna becomes a real threat due to taking up the Geomancy boosts. Also, Moonblast's Sp. Def drops are going to hurt Xerneas even more instead of helping it. Focus Blast has a laughable small chance to even 4HKO at neutral, while Fleur Cannon is taking at least 60% from Xerneas if both are neutral. Xerneas needs at least +5 to have a chance to OHKO you, and Moonblast is never going to OHKO even at +6, so Xerneas really isn't going to do anything on the match while Magearna is healthy. Finally, Pain Split gives it even more recovery while also punishing the opponent due Ubers commonly having high base HP stats.

252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 95-112 (26 - 30.7%) -- 5% chance to 4HKO after Leftovers recovery
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Magearna: 189-223 (51.9 - 61.2%) -- 96.1% chance to 2HKO after Leftovers recovery
0 SpA Magearna Fleur Cannon vs. 0 HP / 0 SpD Fairy Aura Xerneas: 237-280 (60.3 - 71.2%) -- guaranteed 2HKO
+6 252+ SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Magearna: 297-350 (81.5 - 96.1%) -- guaranteed 2HKO after Leftovers recovery


Check

This is a one time check so long as it remains untouched. A single unboosted Moonblast will allow Xerneas to KO DM with +2 Focus Blast. While DM doesn't always OHKO Xerneas with Sunsteel Strike, Trick Room takes away much of Geomancy's power when combined with Sunsteel Strike leaving Xerneas at around 10% at most. If this is healthy, it is one of the best ways of punishing or discouraging a Geomancy there is. This Dusk Mane is also incredibly dangerous on its own and my not be the best option to throw at an unconfirmed Xerneas set. Its health is very important when getting set up and a stray Moonblast or coverage move can drastically change what it can and can't set up on.

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Sunsteel Strike
- Trick Room
- Swords Dance


Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Heal Bell
- Confide
- Toxic


In a safe but very passive way, Bliss is a good response from Xerneas. Fitting well everything you receive on the special defensive side. In this case playing wear. The strategy is simple. Confide when necessary and lower that special attack and use Toxic + Softboiled until Xern dies.

I wanted to show him since a long time... So here it is :


Marshadow @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Rock Slide
- Endeavor

"Wait, the fuck is that shit ?"

Let me explain the idea.

In HO, playing around Xern geomancy can be a bit hard. Your "switch-in" will be your Pdon double dance or your UNecro not evolved, and you'll try to avoid the Geomancy with things like taunt Ygod or by hiting Xern as hard as you can and rk with Necro/Pdon that can tank one hit. But... when it comes to HO against HO, or even against some balance with spikes, it can be quickly the end.
(+2 252+ SpA Xerneas Focus Blast vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 269-317 (80.2 - 94.6%) -- 6.3% chance to OHKO after Stealth Rock)
(+2 252+ SpA Xerneas Focus Blast vs. 0 HP / 100 SpD Groudon-Primal: 283-334 (82.9 - 97.9%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes )

To avoid that, let me show you THE GOD MARSHADOW.

A "surprising" thing I found while building and checking damages was that :

252+ SpA Fairy Aura Xerneas Moonblast vs. +2 0 HP / 0 SpD Marshadow: 252-296 (78.5 - 92.2%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes

Even after rocks + one layer of spikes ( the more possible thing that can happen in HO fights ), it just have 75% chance to kill. You could even put some invest in spdef to have more chance to tank hit, if you adapt your speed with the actual spread played on Xern. If we use the 88 speed one, it comes to something like that :

Marshadow @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 156 SpD / 100 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Rock Slide
- Endeavor

252+ SpA Fairy Aura Xerneas Moonblast vs. +2 0 HP / 156 SpD Marshadow: 212-252 (66 - 78.5%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes

Obviously, you are not 2HKO Xerneas... BUT, you stop Xern's sweep. It can also surprise some UNecro who think they are tanking a SNeak because they saw you aren't LO.

Without his boost, Xerneas his a free set-up timing for your Pdon, your UNecro not evolved, or your own Xerneas !

Because you tank Xern without a lot of HP, Endeavor can also low a lot of things, like Ceus, Pdon def...

While writting this, I feels like I'm just trying to sell this mon... But hey, I wanted to speak about him since a lot of time, and I found him while trying to stop Xerneas's problem in my HOs builds. Let me have some fun :fukyu:

Tbh, I don't know if it feat in the "check" counter, because you need to play well around Geomancy/Moonblast, or you need to let a mon die... Let me know if it don't !

...

It probably don't, but fck off, I took too much time writting this.

PS : If you read all of this, hi. You're a good guy taking your time to read someone trying to sell his shit.

I will not be voting because frick being accused of vote manipulation :3 I will vote to break tiebreaks though
 

Ropalme1914

Ace Poker Player
is a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Giratina-O as a counter


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Defog
- Hex
- Draco Meteor
- Thunder Wave​

Giratina-O is able to take anything that Blaziken throws at it even at +2, as it is immune to its main STAB (Low Kick) and resists the other, not to mention that it will also take a lot of recoil, forcing it to use the innacurate Stone Edge if it's even trying to do anything. Not only Giratina-O can easily take anything that Blaziken throws at it, but what sets it apart is that it's able to OHKO Blaziken with Draco Meteor, something that no other defensive check to Blaziken can outside of some few Arceus formes. Also, if it's statused, even Hex will be able to OHKO it.
252+ SpA Griseous Orb Giratina-Origin Draco Meteor vs. 0 HP / 0 SpD Blaziken-Mega: 318-375 (105.6 - 124.5%) -- guaranteed OHKO
252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 252 Def Giratina-Origin: 99-117 (22.4 - 26.5%) -- 24.4% chance to 4HKO
252+ Atk Blaziken-Mega Stone Edge vs. 0 HP / 252 Def Giratina-Origin: 111-131 (25.1 - 29.7%) -- guaranteed 4HKO
+2 252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 252 Def Giratina-Origin: 198-234 (44.8 - 53%) -- 29.7% chance to 2HKO
+2 252+ Atk Blaziken-Mega Stone Edge vs. 0 HP / 252 Def Giratina-Origin: 221-260 (50.1 - 58.9%) -- guaranteed 2HKO
 
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Katy

Banned deucer.
zyg complete

1e0.jpg
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Sleep Talk
- Thousand Arrows
- Dragon Tail

Zygarde Complete is a nice defensive counter to Mega-Blaziken as Mega-Blazikens attacks in Flare Blitz, Low Kick and Stone Edge won't do much to it.
Furthermore Zygarde 100% skyhigh HP-stat makes it that it can survive any hit even at +2 and threaten Mega-Blaziken out in the process due to the access to Thousand Arrows,
when Mega-Blaziken gets forced out Zygarde 100% can hit its team-member with Thousand Arrows. Also Zygarde 100% has access to Rest + Sleep Talk, which makes it an annoying mon for
Mega-Blaziken to bypass, so it wants Zygarde 100% gone before it sets up any Swords Dances and tries to sweep because Zygarde 100% presence keeps it away from doing this with success.

Calcs:
252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Zygarde-Complete: 79-93 (12.4 - 14.6%) -- possibly the worst move ever
252+ Atk Blaziken-Mega Low Kick (120 BP) vs. 252 HP / 252+ Def Zygarde-Complete: 159-187 (25 - 29.4%) -- 9.4% chance to 4HKO after Stealth Rock and Leftovers recovery
252+ Atk Blaziken-Mega Stone Edge vs. 252 HP / 252+ Def Zygarde-Complete: 44-52 (6.9 - 8.1%) -- possibly the worst move ever

+2 252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Zygarde-Complete: 158-186 (24.8 - 29.2%) -- 7.6% chance to 4HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Blaziken-Mega Low Kick (120 BP) vs. 252 HP / 252+ Def Zygarde-Complete: 316-373 (49.6 - 58.6%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Blaziken-Mega Stone Edge vs. 252 HP / 252+ Def Zygarde-Complete: 88-104 (13.8 - 16.3%) -- possible 9HKO after Stealth Rock and Leftovers recovery

0 Atk Zygarde-Complete Thousand Arrows vs. 0 HP / 4 Def Blaziken-Mega: 234-276 (77.7 - 91.6%) -- 31.3% chance to OHKO after Stealth Rock
 
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Toxapex as Counter

Toxapex @ Rocky Helmet / Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Scald / Toxic
- Haze
- Recover

Resists STABs, neutral to Stone Edge, Hazes away SD Boosts, lays down TSpikes, chips with Scald, or just Toxics. If its Helmet Blaze is also taking extra recoil while Shell means Goth and Gar cannot trap.
+2 252+ Atk Blaziken-Mega Stone Edge vs. 252 HP / 252+ Def Toxapex: 149-176 (49 - 57.8%) -- 96.9% chance to 2HKO
+2 252+ Atk Blaziken-Mega Flare Blitz vs. 252 HP / 252+ Def Toxapex: 134-158 (44 - 51.9%) -- 14.1% chance to 2HKO
0 SpA Toxapex Scald vs. 0 HP / 0 SpD Blaziken-Mega: 126-150 (41.8 - 49.8%) -- guaranteed 3HKO
 
Last edited:
191145

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Transform
Ditto counters this as it just revenge kills and can reverse sweep if an sd is set up with low kick. Also prevents the opp from even attempting to set up.
If ditto comes in on this, it automatically basically get's a kill, and has the potential to win. There's no really playing around it, this is deadweight if ditto is on the opp's team.
 
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