WATER OVERLOAD! Gotta love it. This is a cool water-oriented offensive team as requested by ogasian
and before I start I would like to thank Iris
for his advice on polishing up the squad. He also came up with one of the most crucial changes on the team so yeah, don't thank just me! Let's start, shall we?
First off, we have an Offensive Gira-O leading. Given how the team works, with Kingdra sweeping endgame and all, I thought it'd be a good idea to antilead mainly Deoxys-e and Froslass. Why? Because none of the team members bar Giratina resists Spikes and with Kingdra racking up Life Orb recoil, this could be an issue. Gira-O lead is solid in general - speed EVs allow you to outspeed or speedtie mirror leads (if they carry hp fire). Leading Giras usually have that HP Fire so at worst you tie against it. Offensive investment makes Giratina hit hard on both sides of the spectrum, with little wanting to switch on it bar things like Jirachi or Bronzong. HP Fire is the filler move of choice because even though I'd normally put EQ/Thunder here, this team has some issues with Stall so HP Fire is here to patch that and hit Forretress hard. I guess it nails Scizor too. Dclaw + Sneak combo limit Deo leads to one layer of hazards. If Giratina finds itself healthy after the first few turns, it can also be used as a check to Groudon, Lucario or it can pick off weakened Latis/Mewtwo if their HP is low enough.
Scizor - this is the crucial change Iris came up with. It used to be a Scarf Jirachi but the team had more problems with Latis and Lucario, and this is what we run to patch it. SCARF SCIZOR BOYS. You can hard switch on any Lati attack bar Surf in rain / Hidden Power Fire, often making the Lati player think "hey, this just took 80% from my Thunder, i'll just Dragon Pulse and kill it, right?" NOPE. This thing is a momentum machine against those, winning free turns and scoring some really important kills. With Superpower as its coverage, it also serves as a main check to Lucario which does a number to everything on the team otherwise, with almost nothing to revenge it once it gets a boost. It's not like Luke just sets up SDs left and right against this team but its still a threat to consider and that's what Scizor is for. Scarf Bullet Punch might not look tempting but its still there, and it can still pick off weakened Rayquazas and other things that carry priority moves. Jolly nature allows Scizor to hit 372 speed, just enough to outspeed Latis and everything slower. It doesn't jump on Darkrai but don't worry, we've got it covered.
Palkia is the first "water mon" on the team, rocking a Lustrous Orb. Since we have a scarfer/revenge killer already, there was no need to scarf the Palkia and this is the effect. Pretty standard set with Aqua Tail to hit things like Blissey(or anything really) hard in rain. Spacial rend is your 'click and kill' move, great coverage in this gen because of the lack of fairies, and also because not many steel types can directly switch on Palkia in rain so you'll find yourself often clicking just this. Thunder hits Kyogre and has a "100%" para chance, with said Ogre being a threat if we didn't run it. Fire Blast provides a way to hit the steels outside rain, pretty useful move. There's not much to say about this mon, it's here to check Kyogre, hit hard and abuse the rain. People know my love for Scarf Palkias so I often play aggresively with this team bluffing Scarf Set, often getting some surprise kills.
Kyogre was a mandatory pick. What's a rain-based team without Kyogre? It provides necessary rain and a way to deal with Groudon/Tyranitar, since it's a defensive set. Sleep Talk is used to provide a way to deal with Darkrai - this is the dedicated sleep absorber of the team. Rai is not THAT hard to deal with even if we're physically defensive so don't worry too much about it. This particular Kyogre set checks half of the metagame and can also be the winning condition if things go wrong. At first, i ran Mystic Water 3 Attacks Thunder Wave lure set here but Darkrai weakness was a little too much without such a simple move as Sleep talk. Try to save Kyogre if opponent revealed a weather mon like TTar or Groudon, or if you're good enough to call one. Standard set again, physical bulk to beat groudons, jirachis, scizors et cetera, Modest nature is preferred to hit a little bit harder because Impish doesn't make Kyogre live anything significant. This Kyogre often finds itself luring helpless Latis, and Scizor takes care of these easily. If you're "real" you can try doubling Kyo > Sciz right away and pave yourself a way for an easy win as early as possible.
What's an Absdaddy team without a mandatory Garchomp? Don't worry, it's here. And it still kicks ass. Its main role on the team is to set up Stealth Rock and provide an immunity to thunders/thunder waves. EV Spread is pretty standard, with Max Speed/Attack and a Jolly nature, outspeeding any other non-choiced Dragon not named Latis, but these are often Modest(especially latios) so you can even kill those. Swords Dance is here to not be a deadweight against slower bulkier teams and if these rely on Scarf Palkia/Dialga to kill boosted, non-scarf Chomps - this is when Haban Berry comes into play. Since the most common Chomp at the moment is Salac, not many people expect their dragons to fail when going against a CHOMP. They're wrong. Anything faster that's not a Latios / Latias Draco Meteor will fail to KO, often allowing Garchomp to kill them in return. (I'm not counting things like Modest LO Dialga because it kills through haban obviously but that's not faster). Basically a glue mon, can nab some surprise kills and sometimes even clean up on its own.
Last but not least, mixed Kingdra. Its teammates try their hardest to make cleaning lategame easier for it - Rayquaza, Weather Setters and priority users (scizors, lucarios, even deo-f) are all covered. EV Spread, once again, to hit as hard as possible while hitting necessary speed benchmark. 253 speed allows you to outspeed absolutely everything in rain bar Scarf Darkrai, Scarf Mewtwo and Scarf Skymin. While its optimal to run 251, these two more points are here mainly to creep Rock Polish Groudon and opposing Kingdras - better to be safe than sorry. Moves are self explanatory - Hydro Pump is the STAB move of choice, reaching absurd levels of power with the rain boost and a life orb boost. It's used over Surf to secure a 2hko on Lugia regardless of hazards. Why am I lying, I just use it because it hits harder lol. Draco Meteor is a powerful secondary STAB, hitting many things at least neutrally like a ton of bricks - anything that's not afraid of rain boosted Hydro Pump will not like a Draco to the face and vice versa. There are things like Ludicolo, Blissey, Tentacruel, SDef Ogres and for those this Kingdra has its physical moves. Waterfall in rain hits as hard as Outrage, always 2hkoing Blissey in the rain and also killing Tyranitar outside of rain in two hits. Outrage rounds up the moveset, providing a way to severely damage SDef Kyogres mentioned before and also Latias(bulkier sets live a draco).
I hope you like the team, I personally really like this build and I think it does a good job at showing how good Kingdra is with proper support. Really underrated mon. Once again, a shoutout to Iris, his "rate" was a true eye opener and definitely played a big part in making this team better than the initial build.