Appropriation: , ,
Hibernation: Snoorwill, ,
Jovial Drums: Aterrundu, ,
Hibernation: Snoorwill, ,
Jovial Drums: Aterrundu, ,
analysis geek won for Hibernation with Snoorwill!Pokemon: Oricorio
Abilities: Dancer / Appropriation [HA]
Stats: 79 / 61 / 100 / 100 / 82 / 93 [525 BST]
Movepool Additions: Flamethrower, Fire Blast, Fire Spin, Petal Dance, Focus Blast, Vacuum Wave, Close Combat, Low Sweep, Force Palm, Counter, Reversal, Quick Guard, Shadow Ball, Psyshock, Thunderbolt, Dark Pulse, Dazzling Gleam, Flash Cannon, Hyper Voice, Nasty Plot
Noteworthy Additions Italicized
Movepool Removals: None
Reasoning: Revelation Dance ensures appropriation mon will always have a STAB to utilize, and actually utilizes the move in an interesting and dynamic way. Has a bunch of other special options as well. Appropriation is best for (usually) providing the mon with resists that give it the bulk it to set up with Nasty Plot and utilize its strong coverage to break dents into the opposing team. Places well on the speed tier, only being outsped by Eelektross, Nihilego, and Sharpedo, one of which is rather vulnerable to Oricorio's priority in Vacuum Wave.
and i won for Jovial Drums with Aterrundu!Pokemon Name: Snoorwill (poorwill+snore)
Abilities: Hibernation, Sand Force,Ha: Sand veil
Stats: 130/110/85/67/70/65 Bst:527
Movepool(notable in bold):
-Physical: Knock off,Stone edge, rock slide, Superpower, facade, earthquake, Foul play, Lash out, Facade,
-Special: hyper beam, dark pulse, grass knot, snarl, incinerate, uproar, mud slap, snore
-Status: Toxic, roar, Taunt, Rest, torment, substitute, protect, attract, sleep talk, Hone claws, Stealth rock, Rock polish, Curse, Roost* and Defog.
Weight: .1 kg
Reasoning: really bulky pokemon combined with hibernation that's balanced out by a bad defensive typing that still has some key resistances.
*Based on a bird called the common poorwill.
congrats to the winners! keep an eye out for next slate!Pokemon Name: Aterrundu
Abilities: Keen Eye/Natural Cure
Stats: 92/75/95/70/108/60 
-Physical: Drill Peck, Play Rough, Double Edge, Drum Beating, Double Edge, Bounce, Knock Off, Brutal Swing
-Special: Dazzling Gleam, Air Slash, Magical Leaf, Hyper Voice, Air Cutter
-Status: Jovial Drums, Roost, Toxic, Reflect, Light Screen, Bulk Up, Defog, Agility, Wish, Yawn
+ Universal Moves (Protect, Rest, etc.)
Weight: 0.6 kg
Reasoning: I wanted to try my hand in making a fakemon for once, and also the fact i really did not know who to give Jovial Drums to. The Pokemon is based on the palm cockatoo, hence Fairy/Flying type. It's meant to be a support mon that's able to tank hits and slow pivots to its teammate with Jovial Drums. I'm not sure about giving this thing Regenerator so uh, yeah.
Now that you ask I think that category is a bit awkward, so I made it a little broader and added examples.could you perhaps give an example of what you mean by "1 move that interacts with a particular ability"? I personally am a bit confused trying to wrap my head around exactly what you may mean.
This could include things like:1 move that interacts with a the user's ability: You can specify particular abilities, or you can specify hidden ability vs. regular ability. This can be a direct interaction (i.e. higher BP if the ability is Fluffy) or indirect (i.e. generates berries for a pokemon with Ripen). Remember, only one new pokemon will get this move+ability combo, so don't worry about other pokemon that get the ability you choose (if you choose a specific one).
alright then, thanks, definitely helps me to better understand it!Now that you ask I think that category is a bit awkward, so I made it a little broader and added examples.
This could include things like:
-a move that triggers the effect of a situational ability (i.e. Volt Absorb or Sand Spit), just not a forme change because those abilities are hard-coded to specific pokemon.
-a move that turns off your ability for pokemon with detrimental abilities.
-a move that sets a field condition for abilities that abuse those conditions.
-a move that has different power or effects based on whether the user has their hidden or regular ability.
Please actually come up with a name bro I beg youName: idk
Effect: Type varies based on the user's ability-based immunity.
Description: pretty weird move but if the mon has levitate you have a 24 pp earthquake, 100 bp electric move with volt absorb/motor drive/lightning rod, 100 bp fire move with flash fire, etc.
Ability Name: Mythic Swordsman
Description: This Pokemon's contact moves become special.
Reasoning: idk if the meta is natdex (i.e. has pursuit) but either way you can have interesting things like special knock off, uturn, close combat, etc.
Item name: idk
Effect: If held by a Pokemon, its atacks do 1.2x damage. This item cannot be given to or taken from a Pokemon.
Reasoning: sidegrade life orb that can't be removed
And there is no better way to sum what I want to say than with this quote:Move Name: Full Neutralization
Base Power: --
Max PP: 24
Effect(s): Next turn, all Active Pokémon's abilities are suppressed permanently. This move fails if the user does not have Neutralizing Gas.
Effect Chance: N/A
Reasoning: This move can make titans such as Regigigas and Archeops viable again! Permanent suppression, even if niche, also helps with handling ability-reliant mons.
My bad.And there is no better way to sum what I want to say than with this quote:
"This is a micrometa, so alot of the references you mention in your post are just not a thing"
Regigias and Archeops are not even in this Pet Mod, and to a further extent, no Pokemon in this Pet Mod have detrimental abilities. A point could be made for neutralizing a detrimental ability if the user has a detrimental ability, but in the move's current state that isn't even possible, as it requires the user's ability to be NGas.
Ah yes, a man of culture.Ability: d3adbydayl1ght