This is my first real competitive NU team. It has done fairly well for me but as I got a little higher in the tier I started struggling against a few different Pokémon. There are also a few that I'd like to change but don't know what to do. I'd appreciate any help!
1. Gurdurr
Item: Eviolite
Nature: Careful
Ability: Iron Fists
EV Spread: 252 HP, 252 Sp. Def. 4 Att
Moveset
-Drain Punch
-Mach Punch
-Knock Off
-Bulk Up
This was the first Pokémon I decided to use because I loved the idea of him being a total wall that could pack a punch. So far, he has been a great offensive tank. After one or two bulk ups he becomes very difficult to counter. The EV Spread was chosen to maximize his overall defenses.
2. Vileplume
Item: Assault Vest
Nature: Modest
Ability: Effect Spore
EV Spread: 252 HP 252 Sp. Att. 4 Sp.Def
Moveset
-Giga Drain
-Sludge Bomb
-Dazzling Gleam
-HP Dark
I chose Vileplume as a counter to fairies and as a bulky special attacker to go alongside gurdurr. So far I've been a little disappointed in Vileplume and am looking for either changes or a whole new Pokémon. The only thing keeping it on the team is it's ability to switch in against a lot of Pokémon.
3. Mesprit
Item: Lum Berry
Nature: Bold
Ability: Levitate
EV Spread: 252 HP, 252 Def, 4 Sp. Att
Moveset:
-Rest
-Calm Mind
-Psyshock
-Signal Beam
I have always loved this trio so I had to include one of them on the team. I really considered Uxie but wanted something with a little more offensive presence. With this EV Spread, and after 2 Calm Minds, this thing is unstoppable. It is also very easy to set up because very little can even 2HKO it. Rest is there to heal after setting up with the Lum to wake me up instantly. Psyshock was chosen because a lot of things like to try and set up their own calm minds against Mesprit. Signal Beam goes in that last spot to upset those dark and psychic types that like to switch in. This thing has turned out to be the pride and joy of my team.
4. Kabutops
Item: Choice Scarf
Nature: Jolly
Ability: Battle Armor
EV Spread: 252 Att. 252 Spe, 4 HP
Moveset:
-Stone Edge
-Aqua Jet
-Waterfall
-Knock Off
I needed a scarfer on this team and chose Kabutops as I was lacking a physical presence on this team. Nature and EV Spread are to maximize speed and attack with the move set cover his most powerful stabs and knock off to take care of opposing items. He is another that just hasn't seemed to pan out and I'd like help in this area as well.
5. Xatu
Item: Leftovers
Nature: Calm
Ability: Magic Bounce
EV Spread: 252 HP 252 Sp. Def, 4 Def
Moveset:
-Psychic
-U-Turn
-Thunder Wave
-Roost
Xatu. It seems like every NU team needs a Xatu. He does what a typical Xatu does and switches on on predictable hazards. Leftovers and Roost both increase his longevity while thunder wave slows them down for my rather slow team. Psychic was chosen to have a little more power and utility that Night Shade. Overall he has done a good job at saving some games for me.
6. Archeops
Item: Focus Sash
Nature: Jolly
Ability: Defeatist
EV Spread: 252 Att, 252 Spe, 4 HP
Moveset:
-Stealth Rock
-Taunt
-Endeavor
-Head Smash
Last but not least is my suicide lead Archeops. His only job is to lay down rocks and prevent other hazard leads from getting their hazards down. Endeavor for when he gets down to sash and Head Smash for that rare opportunity that he actually gets to attack from above half HP.
So that's my team. It's my first one so be as harsh as you must. All of your help is once again much appreciated. I would really like suggestions for replacing or improving both Vileplume and Kabutops. Thanks guys!
1. Gurdurr
Item: Eviolite
Nature: Careful
Ability: Iron Fists
EV Spread: 252 HP, 252 Sp. Def. 4 Att
Moveset
-Drain Punch
-Mach Punch
-Knock Off
-Bulk Up
This was the first Pokémon I decided to use because I loved the idea of him being a total wall that could pack a punch. So far, he has been a great offensive tank. After one or two bulk ups he becomes very difficult to counter. The EV Spread was chosen to maximize his overall defenses.
2. Vileplume
Item: Assault Vest
Nature: Modest
Ability: Effect Spore
EV Spread: 252 HP 252 Sp. Att. 4 Sp.Def
Moveset
-Giga Drain
-Sludge Bomb
-Dazzling Gleam
-HP Dark
I chose Vileplume as a counter to fairies and as a bulky special attacker to go alongside gurdurr. So far I've been a little disappointed in Vileplume and am looking for either changes or a whole new Pokémon. The only thing keeping it on the team is it's ability to switch in against a lot of Pokémon.
3. Mesprit
Item: Lum Berry
Nature: Bold
Ability: Levitate
EV Spread: 252 HP, 252 Def, 4 Sp. Att
Moveset:
-Rest
-Calm Mind
-Psyshock
-Signal Beam
I have always loved this trio so I had to include one of them on the team. I really considered Uxie but wanted something with a little more offensive presence. With this EV Spread, and after 2 Calm Minds, this thing is unstoppable. It is also very easy to set up because very little can even 2HKO it. Rest is there to heal after setting up with the Lum to wake me up instantly. Psyshock was chosen because a lot of things like to try and set up their own calm minds against Mesprit. Signal Beam goes in that last spot to upset those dark and psychic types that like to switch in. This thing has turned out to be the pride and joy of my team.
4. Kabutops
Item: Choice Scarf
Nature: Jolly
Ability: Battle Armor
EV Spread: 252 Att. 252 Spe, 4 HP
Moveset:
-Stone Edge
-Aqua Jet
-Waterfall
-Knock Off
I needed a scarfer on this team and chose Kabutops as I was lacking a physical presence on this team. Nature and EV Spread are to maximize speed and attack with the move set cover his most powerful stabs and knock off to take care of opposing items. He is another that just hasn't seemed to pan out and I'd like help in this area as well.
5. Xatu
Item: Leftovers
Nature: Calm
Ability: Magic Bounce
EV Spread: 252 HP 252 Sp. Def, 4 Def
Moveset:
-Psychic
-U-Turn
-Thunder Wave
-Roost
Xatu. It seems like every NU team needs a Xatu. He does what a typical Xatu does and switches on on predictable hazards. Leftovers and Roost both increase his longevity while thunder wave slows them down for my rather slow team. Psychic was chosen to have a little more power and utility that Night Shade. Overall he has done a good job at saving some games for me.
6. Archeops
Item: Focus Sash
Nature: Jolly
Ability: Defeatist
EV Spread: 252 Att, 252 Spe, 4 HP
Moveset:
-Stealth Rock
-Taunt
-Endeavor
-Head Smash
Last but not least is my suicide lead Archeops. His only job is to lay down rocks and prevent other hazard leads from getting their hazards down. Endeavor for when he gets down to sash and Head Smash for that rare opportunity that he actually gets to attack from above half HP.
So that's my team. It's my first one so be as harsh as you must. All of your help is once again much appreciated. I would really like suggestions for replacing or improving both Vileplume and Kabutops. Thanks guys!
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