Tours Plaza Custom Tiers Samples Teams Thread

Hello everyone! This is HNL (Pika Sup in TP!) and I’m here to share with you a modified version of my tried and tested uubl team.

:Excadrill: :Tapu Bulu: :Hawlucha: :Kommo-o: :Aegislash: :Thundurus:

the team:https://pokepast.es/c2b6232da38a43b8

Lead excadrill helps to get up rocks and deny the opponent rocks, while still posing as an offensive threat. This team is a hyper offensive team featuring sd tapu bulu that complements unburden hawlucha, the main threats on this team. In addition, Kommo-o with throat spray can act as an easy late game cleaner (can switch to soundproof but it is less necessary), with swords dance aegislash complementing it type wise.

Dangerous pokemon for this team: Dracozolt in sand sweeps the team quite easily later in the game without hawlucha around.
Moltres galar is a big sweeping threat that you must be aware of but Thundurus is a good check to unboosted moltres bar flinches. (Thundurus is a good sweeping threat by itself)
Kommo o is a huge threat for this team: make sure to save your hawlucha for it

Variation: to give the team more speed control, one could run scarf tapu bulu in this modified team:
https://pokepast.es/4a816a733bad3a5d
 
Here are a bunch of teams


So first of we have Blissey Blissey has a whopping 60% chance to flinch opps with rslide or headbutt and 40% chance to flinch with zen headbutt and also it can hit hard against fighting types
Since it's stab u can change the setand give blissey multi attack with band..

Cressellia : With expnding force and cm (in psychic terrain) it is unstoppable unlessnew terrains up and yea we have a bulky azelf to set up psychic terrain...

We have snorlax using belly drum in the right time requires lot of skill cap... so u can change it's set completely giving it choice band and instead of belly drum giving it Wild charge/Superpower/gunk shot

and then we have milotic.. With ddance and surging strikes this is kinda self explainotory

And finally cloyster.... if u think this team has too many overlaps u can switch cloyster with Melmetal:
Melmetal @ Choice Specs
Ability: Iron Fist
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Ice Beam
- Thunderbolt
- Doom Desire
Snorlax @ Focus Sash
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Earthquake
- Gunk Shot


Snorlax (M) @ Choice Band
Ability: Immunity
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Earthquake
- Gunk Shot
- Superpower
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Ferroseed
Hazard setter and curse gyro sweeper and staller

Pikachu
Litterally the best scalemons pokemon ..188 Spa thanks to light ball 178 speed. this is indeed the best
Nasty plot to of course raise spa and u can have thunder instead tbolt given this team has a rain setter.

bunnelby
160 speed... and HUGE POWER boosts it's 331 atk to 662 swords dance raises it even further and quick attack for stab you can use body slam but I just think there'd be faster mons so.... that's why eq for coverage and wild charge to finish of wild bulky birbs.

Pelliper:
It is the best rain setter even in scalemons lol u know the deal just u turn to bring barraskewda

Barraskewda
154 attack and 170 speed it is the main sweeper 1 liquidation in rain can wreck anything this is just too strong

chansey:
This... THIS THING 183 sp.def and 250 hp... yeah u are not gonna finish this up with spcl moves lol and it also has eviolvite and it's 8 def actually helps a ton ...






Zoroark is the main sweeper
Aerodactyl sets up rocks and can deal dmg with eq or stone edge and can also stop opps frm setting hazards with taunt
Sir fetch'd deals lots of dmg with just close combacc and with leek it crits way too often
With intimidate and morning sun arcanine can stall out or at least weaken most physical threats
Barbacle with shell smash and t claws can just blitz thru most teams




Both teams are great offense teams
The second team features surge surfer Dracozolt with bolt beak and porygon2 to set elec terrain

the first team features .. the same but instead of dracozolt and pory Tapu bulu and excadrill are featured

Excadrillcan deal massive amount of dmg with precipe blades i like sending it as a lead so people mistake it for a hazard setter sowe can get an extra precipe blade or smth

creselia with immunity so u dont have to bother bout toxic and u can mind ur own buisness cosmic powering

Garchomp has sketched ddance .. now it's kinda strong and solid rock to survive super effective moves

Talonflame with magic guard swords dance and bbird, fblitz it can deal insane dmg and u can use earthquake to counter heatran
and rock types

Inteleon with water spout and pridominal sea AND CHOICE SECS IS WAYYY TOO STRONG it litrally kills almost every mon with neutral hit

Swords dance tapu bulu with grassy glide is rillaboom but better and so it is indeed powerfull

Now for the dzolt and pory from second team: pory sets elec terrain for dracozolt with surge surfer and now u can bolt beak ur way to victory and sketched crabhammer to counter Ground types

pory is just a bulky mon that can heal ur teamates of status conditions and tank shots and teleport

the second team (dracozolt team) needs more skill cap tho...






This is a bug monotype gg team, The god being Pheromosa
I also will be mentioning pheromoasa as Phero

So we have shuckle inheriting HP ,sure... It's just 71 Hp... But when it pairs with its incredible def it is bulky
Shuckle cant stop other hazard setters but it can force a switch on the opposing setter with encore

Scolipeide inherits phero's atk now at 137
Scolipeide already has good speed mostly by the second turn thx to Speed boost
it also has swords dance to set up and sweep hopefully.
It has great coverage The only counter is Corviknight

Araquanid is a remarkable pokemon in godly gift
it has a 137 sp.atk stat (Inherited frm phero) and thx to water bubble its water moves get a 2x modifier and now it has a fire resist
It's stAb Surf just deals an innumerable amount of damage

shedinja is actaully a rlly important aspect of the team u can switch to shedinja when ur foe is using a move that'd be normal effec against shedinja,u can deal some dmg or u can start setting up with sd while the opp switches and just shadow sneak/sucker punch em
U also get a free sd up thx to sash


Scizor now has a base 151 speed and once it sets up...... U can KO most poks with superpower/iron head/bug bite(with tech boost)
i dont think it requires more explanation

So ye thats about it ... CYA






You can change blastoise's EQ to dragon pulse if u want ,if u do that change the evs accordingly .........................

Blastoise can mega evolve to remove its electric type weakness and get a spa boost With sceptalite and +2 spa boost it is broken

Kommo-o's boomburst deals 167 dmg with stab and it has flamethrower for coverage.. core enforcer deals 100 dmg and also nullifies opp's ability if u want to play around with crits you can go with spacial rend

Cresselia can bost with cosmic power and now that it has magic bounce thx to sablenite u dont have to bother about toxic and u can heal with moonlight and sweep lil by lil with stored power and moonblastfor dark types

Barraskewda: With 203 base attack after mega and an added fighting type it can easily storm through most poks with close combact or surging strikes if the opponent is a threat u can pivot with flip turn

Lando-t This needs no explanation at all Swords dance and body slam is now 102 dmg with stAb thousand arrows for corvi and superpower for coverage

Urshifu -rapid strike: This is like one of the best poks ngl... storm throw is now 90 dmg with confirmed crit.. surge strikes are 37.5x3
zen headbutt to counter toxapex
 
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https://pokepast.es/6a210b187ee19045

This is a Gen 8 Ag mix n mega team
Also If u want a team to Hard counter rayquazas use this team instead



https://pokepast.es/1da6f1b05fdd960f



If u feel thats too much steel overlap/genesects then u can replace the genesect holding mawilite with either of these sets

Regigigas @ Pinsirite
Ability: Slow Start
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Crush Grip
- Earthquake
- Drain Punch
Xerneas @ Gengarite
Ability: Fairy Aura
EVs: 88 HP / 232 SpA / 252 spe
Timid Nature
IVs: 0 Atk
- Calm mind
- Moonblast
- Psyshock
- Thunder
Dugtrio is a fast ohko move carrier it never misses thx to no guard. however if u meet a sturdy/flying/levitate pokemon u can't ohko em u have earth power for stab (incase of sturdy) since dugtrio has arena trap opponents can't switch to a flying/sturdy/levitate mon agiity to set up against faster poks and sweep and ancient power to deal dmg to birds

Linoone has one of the best moves,Extreeme speed (at least in mnm) this is a belly drum set but use belly drum when u are having trouble with a wall.
With medichamite linoone has a base attack stat of 700 (After mega) with this espeed decimates most poks it is a rlly reliablle extreeme speed sweeper. It can actually deal more damage than rayquaza and it is also faster so this is a rayquaza counter

Necrozema-dusk mane is a key point to the team it provides Bulk and can also be a sweeper IT has a great defensive typing it can set up 1 ddance and can sweep the team and it counters all of opponents espeed sets

Regigigas is a one of the many offensive threats it has a great coverage only poks who can ressist all of regigigas's moves are thundurus and zapdos. still,after mega it'd be a 2 shot with 1 crush grip and a drain punch

Rayquaza needs no explanation to why it's in the team, It is an easy s tier Rayquaza with its 96 dmg stab espeed is just unstoppable only counters are genesects with espeed and other rayquazas due to speed tie but after one dragon dance the only counter is espeed genesect

Zacian with beedrillite is too overpowered with intepid sword boost it can sweep a whole team with close combact and pay rough
only counter it has are sash marshadow, espeed threats,other sash pokemon
but still zacian is still too good

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Hello I am bacc with a new team

Blissey: You cant fully depend on luck. EXCPET.. when it is too damn high, u are terribly wrong if u think blissey's flinch rates are not too much to flinch'n'win , I've won countless battles with this flinchsey set... Attack is also too high so it will be over in a maximum of three turns unless ur opponent is having a bulk pok and protect is to simply protect urself from custap users.

Dragapult: Dragapult is the main staller and can easily put physical attackers to sleep with hex and wisp, and again protecc for custap berry users

Shuckle: Shuckle needs no explanation with a whopping 230 atk it can annihilate most poks with eq and rock slide and custab berry works well with sturdy
 
Well here are some teams I would like to share,
Tiershift Balanced Hackmons: (No retreat spam)
https://pokepast.es/468d8c50cd1eb5c2

Natdex AG Mix and Mega: (Offensive Diancite Kyogre)
https://pokepast.es/b86858c9ea7657c3

Linked AAA (LAAANKED)
https://pokepast.es/e8f3172e7d86b496
https://pokepast.es/f9c4998f570e1d79

Anything Goes Mono: (Psychic Team)
https://pokepast.es/42d4618cf865e983

Almost Any Ability Shared Power (Huge Power Spam)
https://pokepast.es/c18c91bb6abc57c3

Partners In Crime AAA (Minus+Plus Combo)
https://pokepast.es/5672ab1b0d90913c

Mono Ubers (Flying Offensive)
https://pokepast.es/b2023b588875b698
 
PHANTUMP AAA LC BULKY OFFENSE TEAM
Good afternoon everyone. With the spooky season descending upon us, I would like to spook all of the AAA LC players with my :phantump: :phantump: :phantump: team. I will do my best to explain the role of each pokemon to you.


THE TEAM: https://pokepast.es/f9c4679eb3b3607c
:archen: :phantump: :mienfoo: :pancham: :koffing: :pawniard:



Phantump
:Phantump:
Phantump @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 196 Atk / 52 Def / 196 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Poltergeist
- Power-Up Punch
- Shadow Claw

Let's begin with the spooky tree itself. Phantump is quite an underrated option is AAA LC, often overshadowed by even grookey as a grassy terrain setter and grassy glide attacker. It's role on this team is similar to grookey's on standard LC teams, to act as speed control against faster attackers/ set-up pokemon and revenge kill them with a powerful grassy glide. However, it has two major advantages over grookey that truly sements it as a good choice on many offensive teams. Firstly, it would not get beaten by the common triage attacker in pancham, which is a huge threat to teams not packing psychic terrain to block its +3 pirority drain punches. Thus, phantump is able to act as a pancham check, which is especially useful in the late game when koffing is not able to deal with pancham. Secndly, its powerful poltergiest could threaten grassy glide resists that the opponent might want to pivot to, and it could do significant damage to most non-resists with poltergiest, which could also be further boosted by power-up punch. Power-up punch is a useful coverage option against pawniard, its best check and shadow claw can be used in case eviolite gets knocked off.

Weaknesses: Pokemon without an item would be able to switch into poltergiest, but they would also be signifcantly less bulky to deal with phantump's other attacks.


Archen
:Archen:
Archen @ Choice Scarf
Ability: Magic Guard
Level: 5
EVs: 180 Atk / 76 SpD / 196 Spe
Jolly Nature
- U-turn
- Head Smash
- Dual Wingbeat
- Earthquake

Archen is the first of the supporting cast of the spooky tree. Personally, i found it extremely overwhelming in terms of its effectiveness and defintely is worth an inclusion on almost any offensive team. Its head smash boasts immense power, OHKOing almost all of non-resists, and its dual wingbeat is incredible coverage against the common fighting types that may be used to switch into head smash. It also acts as a way to beat focus sash abra in the late game. U-turn is an extremely spammable move that could chip semi-reliable switch ins such as ferroseed, and it could come back in later to clean up lategame after its checks are weakened. It would not have to deal with the stealth rock chip or head smash recoil in spamming u turn, making it almost an unpunishable move. Earthquake is always useful as coverage against other steel types.

Weaknesses: It is not bulky enough and would fold to many pirority attackers.


Mienfoo
:mienfoo:
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Atk / 36 Def / 40 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Fake Out
- U-turn

Mienfoo is part of the double fighting core of this team. Even without any new ability, Mienfoo remains one of the top pokemon of the tier and is worth a place on most teams. Mienfoo is an extremely versatile and durable Pokemon that can serve as a lead, defensive pivot, and offensive wallbreaker over the course of a game. U-turn lets Mienfoo take advantage of the switches it forces while maintaining offensive momentum and healing itself with Regenerator. It is able to do so to bring in all the hard-hitting threats on this team, keeping offensive momentum on your side. Knock off is extremely useful in softening targets by removing their eviolite and acts as excellent coverage with its powerful high jump kick.


Pancham
:pancham:
Pancham @ Eviolite
Ability: Triage
Level: 5
EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Gunk Shot
- Swords Dance
- Knock Off

Pancham is the main win-con of this team. It is particually useful in the lategame when most eviolites have been removed and it is able to do over 50% to every pokemon with its +2 drain punch. It is very simple, use swords dance on pokemon that cannot 0HKO you (many pokemon couldnt thanks to its bulk), and them spam drain punch, regaining health that could be useful to try to sweep later on/ maintain longevity to sweep. Knock off and gunk shot are coverage moves and knock off is also a strong netural hit on fighting resists like koffing.

Pawniard
:pawniard:
Pawniard @ Berry Juice
Ability: Magic Bounce
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 36 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Pawniard has always been one of Little Cup's best stealth rock setters, and now it is also able to keep stealth rock off the field with magic bounce, an invaluable role that few other pokemon can fill, along with checking highly dangerous checks like porygon and abra. Berry juice helps maintain longevity for it to switch into said pokemon multiple times in a game. It forms an excellent defensive core with the double regenerator mienfoo and koffing, which both fear psychic type and stab normal type moves from said pokemon. Its stab knock off is extremely strong and is one of your best options in removing eviolite on the opposing team. It is an integral part of this team and it could not be forgotten.

Koffing
:Koffing:
Koffing @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Def / 196 SpA / 76 SpD / 156 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Fire Blast
- Thunderbolt
- Will-O-Wisp

Last but not least, its Smogon itself, Koffing. Koffing is the team's poison type, which acts as a fighting check for the extremely dangerous mienfoo timburr and pancham. It is able to reliably switch into them repeatedly in a game with regenerator recovery, which finally gives it much needed reliable recovery to compliment its excellent movepool, which consists of the poison spreading sludge bomb, fire blast to do significant damage to steel types, and thunderbolt to hit common koffing switchins such as natu and staryu hard. Will o wisp allows it to cripple said fighting types, and also not lose to pancham 1v1 late game.


Strengths
This team is able to use the deadly offensive core of archen pancham and phantump, all of which can switch into each others checks somewhat reliably and fire off powerful attacks. The defensive core of koffing pawniard and mienfoo are able to stay healthy throughout the game and spread knock off, status and maintain momentum to bring in these powerful attackers. Most balance teams are unable to overcome this team with the mix of defensive and offensive potency if played well ( i hope it is).

Weaknesses
With the only special attacker being koffing, physical checks, most notably bulky poison types, are able to stand in the way of the physical attackers quite effectively. However, with the double fighting core, utilizing the overload strategy, they could pivot in and out of each other to overcome the bulky poison types. However, will o wisp is quite a hard move to switch in, so koffing ironically is a threat to this team

CONCLUSION
Hopefully this was not too wordy and you know how to utilize this SPOOOKY AAA LC team. I hope you enjoy using it and make sure to check out toursplaza on PS!, where the tournament is somewhat regularly held.

This is Pika Sup signing out!
 
Hello everyone its this annoying shelgon PFP guy again. I am back with a team dump! (credits to Shadowmaster6789 for many of the teams).
Hope you enjoY!

Shadow's teams:
MONKE STAAAB: https://pokepast.es/dfed2c2f89021b23
DBH: https://pokepast.es/720794108254a09a
GG AAA: https://pokepast.es/8e02c062add26e6b
GODLY POWER: https://pokepast.es/48fbb356605d8c86
STAAAB ZU: https://pokepast.es/78019a3bdebd2b6c
MONO ZU: https://pokepast.es/80d9176007e42e72
SP STAAAB: https://pokepast.es/f3539d949623e666
TPGT teams (yes we did get 3 gen 6 tiers in a row in descending order):
Gen8 UUBL: https://pokepast.es/0f1b96b0ee068955
Gen6 UUBL: https://pokepast.es/4250f321d182cb0f
Gen6 RUBL: https://pokepast.es/b0424fde45d07d99
Gen6 NUBL: https://pokepast.es/fa374c2e39da87cc
NDAG 1v1: https://pokepast.es/6ea59658f0cd1847
MONO TLG: https://pokepast.es/bd88d4bf267898ba
DOUBLES AAA: https://pokepast.es/522bba938ac896fe
TS 2v2: https://pokepast.es/4b9967c043922607
Gen7 RUBL: https://pokepast.es/7a7c2dc6c080c8c5

My teams:
OMMs

Inverse Shared power: https://pokepast.es/7421ac2387e12759
National Dex AG 1v1 (not optimal) https://pokepast.es/ca854fbcc7ef189b
National Dex AG 1v1 Lugia (also mono-psychic) https://pokepast.es/25a72df8bd83b017
National Dex Ubers + Unobtainable formes: https://pokepast.es/dceba91739247854
Bring 10 Pick 6 NU: https://pokepast.es/e50122baa26c06b1
Bring 10 Pick 3 PU: https://pokepast.es/b99c1059dcc4e83b
STABmons Ubers: https://pokepast.es/d31153d0531ddc7b
AAA Ubers: https://pokepast.es/d2bc79a552be1e1a
Sketch Godly Gift: https://pokepast.es/8b797153fc946128

Standard tiers with a twist
1 from every tier STABmons: https://pokepast.es/bfb94cbad6759e4c
Bring 10 Pick 6 NU: https://pokepast.es/e50122baa26c06b1
Bring 10 Pick 3 PU: https://pokepast.es/b99c1059dcc4e83b
Dynamax Tag Team Singles: https://pokepast.es/1270a59e78d7614f
350cup ubers: https://pokepast.es/27f7d7209f9c8a68
National Dex +Mega Blaziken: https://pokepast.es/030a87f7d6add18a (during the suspect)
Gen 3 OU with choice specs/ choice scarf/ life orb: https://pokepast.es/325b2d025952d457
Inverse Monotype: https://pokepast.es/12df239b917bdc9b
Inverse DOU: https://pokepast.es/8da12afc9f1b5de2
Gen 4 OU with latios: https://pokepast.es/274285e0c32758ee
Scalemons NFE: https://pokepast.es/ba80c5de3f26c819
Silvally only NU: https://pokepast.es/09633c11846b12f6
Inverse gen 3 uu: https://pokepast.es/9dad082710311884
Bonus Type Camomons: https://pokepast.es/2677395f080ab086
Mono-Normal Gen 7 Ubers: https://pokepast.es/cb14a9000476afbd
 
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So I tried making an Inverse Shared Power Team: https://pokepast.es/0e3354a8e783a15a
And I've found that no guard inferno scarfed chi-yu is pretty strong, no guard for guaranteed hits in moth and gren is nice. Bellibolt for a zap cannon + tank + screens is there, and tinkaton for mold breaker to ignore stuff like well baked body

i don't know how good this team is, it's worked in Inverse Shared Power in TP, but still not quite sure.
 
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FFK

formerly Foufakirby
is a Tiering Contributor
Gen 8 UU Rotom-only : https://pokepast.es/cf28d35af5ab779c

Importable :

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Thunderbolt
- Dark Pulse

scarf rotom-mow can easily carry a rotom team with leaf storm and volt switch, volt switch keep momentum and can pivot, leaf storm is his main STAB which make a lot of damage against all rotom except rotom-mow and heat. Thunderbolt is his electric STAB and dark pulse can 2HKO rotom and can flinch. All EVs in speed and spa.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Nasty Plot
- Hydro Pump

Leftovers allow him to have a stay power, Will-O-Wisp CAN be useful to cheap damage others rotom if you spam volt switch, Hydro Pump can afraid rotom-heat and Nasty Plot can sweep in late game.

Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Overheat
- Dark Pulse
- Thunderbolt
- Volt Switch

I made a bulky sweeper rotom-heat with 252 HP and SpA, Overheat OHKO or 2HKO all rotom except rotom-wash and heat, dark pulse can flinch, volt switch to keep momentum and thunderbolt is his STAB.

Rotom-Fan @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Thunder
- Air Slash

Rotom-Fan sash can revenge kill rotom-mow, rotom and rotom wash with its 2 STAB and dark pulse. special sweeper, it is not very bulky, so never switch to him with volt switch if you act first.

Rotom-Frost @ Assault Vest
Ability: Levitate
EVs: 252 SpA / 252 SpD / 4 Spe
Gentle Nature
IVs: 0 Atk
- Blizzard
- Dark Pulse
- Volt Switch
- Hyper Voice

Rotom-Frost is our main wall and can stop rotom-mow sweep with Blizzard, hyper voice was his last move as it can hit all rotom-except rotom but it can be replace by Nasty Plot. Dark pulse can flinch and volt switch keep momentum.

Rotom @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Nasty Plot
- Volt Switch

Rotom is our cleaner with life orb Nasty Plot, he can sweep late game when all scarf rotom are dead with shadow ball and dark pulse. Volt switch can pivot.
 
Gonna post a National Dex No Switching/No Pivot Moves team


:kartana:
Kartana @ Choice Scarf
Ability: Beast Boost
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off

It's a power house. With the multiple setup pokes on the team, this is a late game cleaner and overall solid pokemon. In my personal experience, it's the mon I use the least. However, it puts in work when you need it to.


:aerodactyl:
Aerodactyl @ Focus Sash
Ability: Pressure
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Protect

It's a fast lead hazard setter with Taunt. Not much else to say about it.


:great tusk:
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Headlong Rush
- Rapid Spin
- Body Press
- Rock Slide

I used max spdef av tusk in singles before.This mon is amazing hazard removal and can even sweep with the Rapid Spin boost. Pretty solid, pretty simple.


:reuniclus:
Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Normal
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast

I wanted something for hazards in case i couldnt set them as well as a bulky attacker. Reuniclus was the answer. With Calm Mind, Life Orb and Recover, it can be incredibly bulky and powerful - especially since it doesnt take Life Orb Recoil. Psyshock allows it to setup next to opposing Calm Minders and eviscerate them. I was struggling with Annihilape (which is common), so I used Tera Normal to aid vs it.


:dondozo:
Dondozo @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wave Crash
- Rest
- Sleep Talk
- Curse

DONDOZO. This guy is the MPV of the team. The amount of games its won me is unreal. Dondozo is a mon that can sweep opposing sweepers because of Unaware. Rest Talk and Curse allows it to sweep, and Wave Crash is a powerful STAB you cant be immune to baring abilities. Tera Dragon is nice defensive synergy getting rid of its weakness to Electric and Grass. This guy is just incredible.


:scizor-mega:
Scizor-Mega @ Scizorite
Ability: Technician
Tera Type: Bug
EVs: 228 HP / 252 Atk / 4 Def / 4 SpD / 20 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Close Combat

I needed a mega since I felt my team didnt need a Z-Crystal. Mega Scizor is BULKIER THAN SKARMORY, FASTER and STRONGER than it. I don't use it much (cuz Dondozo usually is enough) but it can be of use in most cases.


That's all I got. And with that being said, goodbye.
 
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Gen 9 OU + Koraidon

Scream Tail @ Leftovers or Sitrus Berry
Ability: Protosynthesis
Tera Type: Water, Steel or Fairy
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 252 SpD / 4 Def
Bold, Calm, Careful or Impish Nature
IVs: 0 Atk or 31 Atk
- Thunder Wave
- Wish or Encore
- Stealth Rock
- Dazzling Gleam or Play Rough

Kingambit @ Life Orb or Sitrus Berry
Ability: Supreme Overlord
Tera Type: Fairy or Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head or Tera Blast
- Kowtow Cleave or Tera Blast

Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass or Flying
EVs: 4 HP / 252 SpA / 252 Spe
Mild, Hasty, Modest or Timid Nature
IVs: 0 Atk or 31 Atk
- Fiery Dance, Fire Blast or Flamethrower
- Sludge Wave
- U-turn
- Energy Ball or Air Slash

Baxcalibur (M) @ Heavy-Duty Boots or Loaded Dice (Boots Recommended)
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly or Adamant Nature
- Dragon Dance
- Ice Shard
- Icicle Crash or Icicle Spear
- Glaive Rush

Drifblim (M) @ Heavy-Duty Boots
Ability: Aftermath or Unburden (Aftermath Recommended)
Tera Type: Ghost or Steel
EVs: 252 HP / 252 Def / 4 SpA or 252 HP / 252 SpD / 4 SpA
Bold or Calm Nature
IVs: 0 Atk
- Strength Sap
- Thunder Wave
- Hex
- Defog

Koraidon @ Leftovers or Lum Berry
Ability: Orichalcum Pulse
Tera Type: Fire or Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Collision Course
- Swords Dance
- Flame Charge
- Dragon Claw or Outrage

I have done 3 tournaments with this team and have won 2 of those three tournaments with this team, and lost in the championship for the other tournament.
 

LOrd Fernado

I COULD BE BANNED!
gonna post a weatherless gen 5 ou team:
:jirachi::kyurem-black::latios::magnezone::dragonite::garchomp:
ran a classic dragmag core with the dnite, kyurem-b, latios, chomp and magnezone, with jirachi to round of the team. jirachi is the supporter of the team, having icy wind to slow down opponents, sassy with u-turn to slow pivot into pokemon that need support getting or pokemon that can threaten the team, such as latios and dnite, stealth rock for the hazards and thunder for some offense. K-black needs basically no introduction, being one of the few legends legal in an ou format, latios is the cleaner and sweeper of the squad, having huge offensive prowess in draco, dpulse and surf, magnezone being the heart of the dragmag core and dnite and chomp soing dnite and chomp stuff

replays:
https://replay.pokemonshowdown.com/gen5ou-1881115740
https://replay.pokemonshowdown.com/gen5ou-1881119514
 
Tours Plaza is the Sub-Room of Tournaments on Pokemon Showdown. We host custom tours ranging from Inverse OverUsed to Monotype Little Cup.

What would you use this thread for?
  • Submitting Teams: We could honestly use all the help we can have. The guidelines for submitting teams are below.

Posting Guidelines
  • Give a short explanation of the role that each member of your team plays, and how the team works.
  • Provide an importable
  • You must have some experience with your team before posting. Don’t post a team you just made in the team builder and thought it looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
  • Please only post samples for custom tiers. (Only Official OM Mashups aren't allowed to be on this sample thread: CAAAmomons, STAAABmons, STABnMega, CamoBH, STAB Ubers, AAA Ubers, LC OMs, Doubles OMs are official mashups)
  • Make sure to add which format you’re building for.

How else could you get your teams in?
In the Tours Plaza Discord there will be a team building competition every 10 days or so. A custom tier will be chosen and is given 7 days to build. After the voting takes place, the winner of the vote gets their team guaranteed on the thread. Other teams could also be featured in the thread but it’s up to the hosts. (More information in the discord server)

Rejected Sample Teams can still remain on this thread for others to use.
1v1 team:
Doe, a deer (Donphan) (F) @ Weakness Policy
Ability: Sturdy
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 Spe
- Earthquake
- Ice Spinner
- Ice Shard
- Counter

idk (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 180 Def / 80 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Encore
- Disable
- Moonblast

StomachShock (Bellibolt) (M) @ Clear Amulet
Ability: Electromorphosis
Tera Type: Electric
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Charge Beam
- Parabolic Charge
- Eerie Impulse
- Slack Off

Donphan for physical, Bellibolt for special and iron valiant as stall breaker
 

Elvira

formerly bruised
I am not sure if SV Ubers is a occurring tier that's played however upon the possibility of such do I have a few teams that can be viable.

Clodsire + Giratina balanced

This pair actually actively contributes to their weaknesses respectfully. With levitate on giratina it helps to check any potential ground weakness that Clod will definitely have. So your usual garchomp, perhaps tusk, Arceus ground, anything with a hard-hitting earthquake or earth power that will threaten the smiley boy. Clod on the other hand has it made to check opposing pests such as Iron Bundle with tera steel to cover its ice weakness and tera steel to cover its ice weakness. With Bundle, Miradon, and Mewtwo, you have 3 late-game sweepers to practically clean up the battlefield of any of their respective threats being sent out. Iron Bundle is your typical fast boy who, with hazard stack support, can actually provide enough speed to outspeed chien pao. Heavy-duty boots assist in helping it avoid any hazard damage if Giratina isn't in the picture anymore. Miradon is actually a really fun sweeper if you can get off a calm mind and agility. Parabolic Charge will very much assist in hp recovery and with dragon pulse it provides an ideal double stab combination that will threaten out toxapex, check Koraidon even with a scarf, and actually outspeed after 1 agility. Mewtwo is your typical setup late-game/early-game psychic mon who can threaten with 2 calm minds given its strong psystrike. And finally, Groudon; your favorite bulky boy with will-o-wisp and spikes support can really help against hard hitters. Precipice Blade will be a strong choice to use with its already high attack stat and stab respectively. Protect is its main source of scouting + gaining a bit of hp every turn being used.




Icy Rock Slowking + Heavy Duty Boots Calyrex-Ice

This team is a bit more balanced in terms of bulk but it has the same general playstyle as the last with the difference being more hard-hitting physical attackers over special attackers. Your usual pivoting pink boy slowking is here to make sure snow goes up last as a form of teleport. Future sight for not only stab but to make sure sash or sturdy gets broken for the late game given the opponent having recovery or not on the respected mon. Slack off for recovery as he will definitely need that, and yawn to have either a forced switch or a free turn to set up. Your two hard hitters on this team are Calyrex-Ice and Zacian-Crowned. With snow on the field not only does Calyrex-Ice defense skyrocket to a whopping 505 but with tera fire its own steel and fire and bug weaknesses vanish in 1 turn. Trick Room guarantees you outspeed a majority of the Pokemon on the Ubers roster, Glacial Lance provides a hard-hitting stab (without tera) and swords dance backs up its already amazing attack stat. With +2 atk from a single swords dance you can 2KHO most defensive pivots that aren't pure water or steel types respectively. And Stomping Tantrum fixes its weakness to fire, rock, and steel. The defensive core of Giratina and Groudon provides will-o-wisp support along with hazard removal and hazard control for the opponents side of the field. Dialga also does the same but is a great answer to pests like Flutter Mane, and can control the field for a brief time with hazard stack and dragon tail that reasonably hits hard with its Adamant Crystal boosting its dragon and steel stabs by a short amount. Finally is the best boy Zacian! Your typical swords dance setup sweeping moveset. With 434 speed you can outspeed threats such as Chien Pao, Flutter Mane, the real speed issue that could ever be a problem has to be iron bundle./SPOILER]



I hope you enjoy these two teams because they are actually kind of fun to use even in tournaments! I will be posting more respected oldgen teams as well shortly, until then again enjoy these and enjoy playing in the tourney room. <33
 
1v1 team:
Doe, a deer (Donphan) (F) @ Weakness Policy
Ability: Sturdy
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 Spe
- Earthquake
- Ice Spinner
- Ice Shard
- Counter

idk (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 180 Def / 80 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Encore
- Disable
- Moonblast

StomachShock (Bellibolt) (M) @ Clear Amulet
Ability: Electromorphosis
Tera Type: Electric
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Charge Beam
- Parabolic Charge
- Eerie Impulse
- Slack Off

Donphan for physical, Bellibolt for special and iron valiant as stall breaker
we have normal 1v1 tours in tp? not that i heard of
 
gonna post a weatherless gen 5 ou team:
:jirachi::kyurem-black::latios::magnezone::dragonite::garchomp:
ran a classic dragmag core with the dnite, kyurem-b, latios, chomp and magnezone, with jirachi to round of the team. jirachi is the supporter of the team, having icy wind to slow down opponents, sassy with u-turn to slow pivot into pokemon that need support getting or pokemon that can threaten the team, such as latios and dnite, stealth rock for the hazards and thunder for some offense. K-black needs basically no introduction, being one of the few legends legal in an ou format, latios is the cleaner and sweeper of the squad, having huge offensive prowess in draco, dpulse and surf, magnezone being the heart of the dragmag core and dnite and chomp soing dnite and chomp stuff

replays:
https://replay.pokemonshowdown.com/gen5ou-1881115740
https://replay.pokemonshowdown.com/gen5ou-1881119514
and isn't that literally just bkc's ciele edited team
https://pokepast.es/27144533ee6921f2
edit: in the sample teams thread under past team archive https://www.smogon.com/forums/threads/bw-ou-samples-thread.3686880/
no shame
 

temp

legacy
is a Battle Simulator Staff Alumnus
wanted to learn tpp tiers as much as possible to support my team so i made and tested a lot of teams during the tier selection process

here's some teams for tiers that didnt get picked in tpp but people can still have fun with in plaza or omm:

:azelf: :heatran: :garchomp: :zarude: :corviknight: :toxapex: The Ainzmonke
:blissey: :toxapex: :ting-lu: :iron-treads: :cyclizar: :zapdos-galar: The Cyclizar
:corviknight: :cinderace: :roaring-moon: :moltres-galar: :gastrodon: :scream-tail: ZA SCREAM
:landorus-therian: :iron-jugulis: :heatran: :toxapex: :corviknight: :ting-lu: The Sub Smack Down + The Jugulis

Shoutout to The Number Man for making a preliminary banlist for this—that's what I tried to follow when making the teams.

:klefki: :azumarill: :hemogoblin: :hatterene: :flutter-mane: :enamorus: The Fairy
:venomicon: :clodsire: :toxapex: :sneasler: :muk-alola: :amoonguss: The Poison
:arghonaut: :iron-hands: :great-tusk: :revenankh: :iron-valiant: :sneasler: The Fighting
:gholdengo: :kingambit: :equilibra: :corviknight: :heatran: :goodra-hisui: The Steel
:equilibra: :clodsire: :great-tusk: :quagsire: :sandy-shocks: :ursaluna: The Ground
:pelipper: :samurott-hisui: :toxapex: :krilowatt: :basculegion-f: :gastrodon-east: ZA WATER

These teams were made assuming it's Monotype + CAP mons, and not CAP with a Monotype clause. If it's played like the latter, mons like Flutter-Mane are no longer legal so it depends.

:giratina: :groudon: :ting-lu: :kyogre: :corviknight: :blissey: The Stall
:hoopa-unbound: :corviknight: :miraidon: :dialga: :groudon: :calyrex-shadow: The Unbound
:mew: :koraidon: :eternatus: :arceus: :calyrex-shadow: :groudon: The Heavy-Duty Screens

These teams use the (currently very unbalanced) Tours Plaza roomtour rules for AAA Ubers. A lot of broken options are legal unless they got changed recently LOL.

:slowking-galar: :cresselia: :azelf: :slowbro-galar: :mew: :hoopa-unbound: The Calm Mind Spam
:samurott-hisui: :kingambit: :ting-lu: :hydreigon: :iron-jugulis: :wo-chien: The Live Wo-Chien Reaction
:dragonite: :corviknight: :noivern: :salamence: :enamorus: :landorus-therian: The Demon Dragonite
:great-tusk: :zamazenta: :iron-valiant: :iron-hands: :quaquaval: :slither-wing: The Tuskothy

I didn't know of much of a banlist when making these—I just tried to bring Monotype legal mons, so even some mons banned by Camomons slipped through these teams like Enamorus.

been building and testing out nearly triple the teams for the formats confirmed to be in tpp as well like snm, pokeaaa, pic, camocap LOL but i'll post those another time considering banlists are gonna change like crazy soon
 
DNU teams
Posting them here since Tours Plaza runs DNU Roomtours but no teams can be found anywhere.

Baton Pass Offense
:espathra::thwackey::persian-alola::thundurus-therian::pyroar::tauros-paldea:
Setup with Espathra, stall with Fake Out and Baton Pass to Thundurus or Pyroar. Use Taunt or two spread moves to block Trick Room setters.

Basculin Balance
:azelf::thwackey::krookodile::moltres::spectrier::basculin:
Explosion Azelf with Ghost types and a Last Respect user.
Replay
 

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