AG tinglu [DONE]

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Geysers

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[SET]
name: Defensive Pivot
move 1: Earthquake
move 2: Stealth Rock / Spikes
move 3: Spikes / Ruination
move 4: Whirlwind / Protect
item: Leftovers
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Ghost / Steel

[SET COMMENTS]
Ting-Lu is a great entry hazard setter with defensive utility, checking threatening special attackers like Miraidon and Gholdengo. It setting both Stealth Rock and Spikes while providing an invaluable Electric immunity makes it a balance staple. Ruination can be used over one of the entry hazards to threaten potential switch-ins like Great Tusk, Koraidon, opposing Ting-Lu, Air Balloon Gholdengo, and Corviknight, which would otherwise come in freely and force Ting-Lu out. Whirlwind lets Ting-Lu deter setup attempts by Tera Fairy Miraidon or simply force out foes to inflict entry hazard damage. Alternatively, Protect can be used for more Leftovers recovery and scouting attacks, although it must be used carefully to avoid Chien-Pao, Koraidon, and Miraidon getting a free turn to set up. Ghost is the preferred Tera type to block Rapid Spin from Iron Treads and Great Tusk, as well as removing Ting-Lu's weaknesses to Iron Bundle's and Koraidon's STAB moves, which lets it effectively check them. Alternatively, Tera Steel grants immunity to Toxic, makes Ting-Lu a solid check to Iron Bundle and Flutter Mane, and eases the matchup against Double Dance Tera Fairy Miraidon. Ting-Lu is most effectively paired with Pokemon like Toxapex, Skeledirge, and Alomomola that can handle physical attackers, notably Koraidon, Chien-Pao, Iron Treads, and Great Tusk, that force it out. Ting-Lu isn't a particularly consistent Miraidon check, notably struggling against Calm Mind and Choice Specs Miraidon sets, so backup checks such as Iron Treads and Clodsire can also be very useful. If Ting-Lu is running Spikes, spinners like Iron Treads and Great Tusk can be tremendously valuable, removing enemy entry hazards while leaving your own Spikes intact. It also greatly appreciates teammates such as Miraidon, Koraidon, Iron Bundle, and Chien-Pao that can pressure opposing hazard removers, and in turn they appreciate Ting-Lu's hazards chipping down their checks. Gholdengo and Annihilape can also be good teammates because they outright block or severely punish hazard removal, respectively.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[pichus, 374620], [Fc, 511624]]
- Grammar checked by: [[Estarossa, 461329], [Adeleine, 517429]]
 
Last edited:

pichus

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add remove comment
[SET]
name: Defensive Pivot
move 1: Earthquake
move 2: Stealth Rock / Spikes
move 3: Ruination / Spikes / Stealth Rock spikes > ruination
move 4: Whirlwind / Protect
item: Leftovers
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Ghost / Steel

[SET COMMENTS]
Ting-Lu is a great hazard setter with defensive utility that can help it check special threats like Miraidon, Gholdengo, Iron Bundle, and Flutter Mane. honestly, I think its super misleading to say that Ting-Lu checks iron bundle and flutter mane, especially bundle cuz it can easily 1v1 professor tinglu while preventing hazards. Its ability to set both Stealth Rock and Spikes while providing an invaluable Electric immunity makes it a balance staple. Ting-Lu can run either or both of Stealth Rock and Spikes, although one can be dropped for Ruination can be used over one of the entry hazards reworded cuz of repetition to let Ting-Lu threaten potential switch-ins like Great Tusk, Koraidon, opposing Ting-Lu, Air Balloon Gholdengo, (AC) and Corviknight which would otherwise come in freely and force it out. or remove its hazards Whirlwind lets Ting-Lu deter setup attempts by Tera Fairy Miraidon or simply force out opposing Pokemon to inflict entry hazard damage. Alternatively, protect Protect can be used to stall turns for Leftovers recovery and scouting for attacks, although it comes at the cost of potentially giving Miraidon free Calm Mind uses must be used carefully to avoid Chien-Pao, Koraidon, and Miraidon from getting a free turn to set up boosts. Ghost is the preferred Tera type for Ting-Lu as it lets it block Rapid Spin from Iron Treads and Great Tusk and remove its weaknesses to Iron Bundle's and Koraidon's STABs, making it an effective check. Alternatively, Tera Steel is also an option, granting an immunity to Toxic while making Ting-Lu into a solid check to Iron Bundle and Flutter Mane and easing the matchup against Double Dance Tera Fairy Miraidon. Ting-Lu is most effectively paired with Pokemon that can handle physical attackers the fighting types, notably Koraidon, Chien-Pao, Iron Treads, and Great Tusk, that force it out, so Toxapex, Skeledirge, and Alomomola Corviknight not sure how I feel about Corv mention here are all great teammates. Ting-Lu isn't a particularly consistent Miraidon check and loses to Calm Mind Tera Fairy sets also loses to: choice specs, cm lo, and cm water in rain but I guess we are not ready to have that talk yet, so backup counterplay such as Iron Treads and Clodsire can also be very useful. It also greatly appreciates teammates that can pressure or outright prevent opposing hazard removal, such as Gholdengo, Miraidon, Koraidon, Iron Bundle, (AC) and Chien-Pao. do mention that these guys also appreciate tinglu setting up hazards and checking special threats for em. Gholdengo defo deserves a mention in a separate sentence I feel. Mention Annihilape blocking fog + spin as well

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[pichus, 374620]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

sorry if the pink hurts your eyes ill use a better shade next time xd
1/2
 
Last edited:

Fc

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Ruination can be used over one of the entry hazards to let Ting-Lu threaten potential switch-ins like Great Tusk, Koraidon, opposing Ting-Lu, Air Balloon Gholdengo, (AC) and Corviknight
Remove the (AC)

Ting-Lu isn't a particularly consistent Miraidon check and loses to Calm Mind and Choice Specs Miraidon sets,
I think you should specify that over time it loses to Choice Specs if it clicks right, it doesn't happen immediately in the same way it does vs CM which is quite a big difference in how you need to build the rest of the team to support it since if you get the impression Ting-Lu just autoloses to Specs you kinda run yourself into the ground looking for backup checks.

When you're mentioning Iron Treads as a teammate or just in another sentence I think you should mention Treads / Tusk as spinners if Ting-Lu is Spikes, it helps keep hazards off your side while keeping it up instead of relying on corv to Defog or just no removal in case you gotta remove them yourself. These mons can also be the rocker while TIng-Lu Spikes which is nice.

QC 2/2
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Estarossa

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AM GP Check, implement what you like.

red - remove
blue - add
green - comment
(RC) - remove comma
(AC) - add comma


[SET]
name: Defensive Pivot
move 1: Earthquake
move 2: Stealth Rock / Spikes
move 3: Spikes / Ruination
move 4: Whirlwind / Protect
item: Leftovers
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Ghost / Steel

[SET COMMENTS]
Ting-Lu is a great entry hazard setter with defensive utility that can help it check threatening special attackers threats like Miraidon and Gholdengo. Its ability to set both Stealth Rock and Spikes while providing an invaluable Electric immunity makes it a balance staple. Ruination can be used over one of the entry hazards to let Ting-Lu threaten potential switch-ins like Great Tusk, Koraidon, opposing Ting-Lu, Air Balloon Gholdengo, and Corviknight which would otherwise come in freely and force it out. Whirlwind lets Ting-Lu deter setup attempts by Tera Fairy Miraidon or simply force out opposing Pokemon to inflict entry hazard damage. Alternatively, Protect can be used for Leftovers recovery and scouting for attacks, although it must be used carefully to avoid Chien-Pao, Koraidon, and Miraidon from getting a free turn to set up boosts. Ghost is the preferred Tera type for Ting-Lu as it lets it block Rapid Spin from Iron Treads and Great Tusk and remove its weaknesses to Iron Bundle's and Koraidon's STABs, making it an effective check to them. Alternatively, Tera Steel is also an alternative option, granting Ting-Lu an immunity to Toxic while making Ting-Lu turning it into a solid check to Iron Bundle and Flutter Mane and easing the matchup against Double Dance Tera Fairy Miraidon. Ting-Lu is most effectively paired with Pokemon such as Toxapex, Skeledirge, and Alomomola that can handle physical attackers, (RC) notably like Koraidon, Chien-Pao, Iron Treads, and Great Tusk, (RC) that force it out, (RC) so Toxapex, Skeledirge, and Alomomola are all great teammates. Ting-Lu isn't a particularly consistent Miraidon check, (AC) and struggles notably struggling against Calm Mind and Choice Specs Miraidon sets, so backup counterplay such as Iron Treads and Clodsire can also be very useful. If Ting-Lu is running Spikes, teammates like Iron Treads and Great Tusk can be tremendously valuable for their ability to use Rapid Spin, (RC) removing to remove entry hazards on your side while leaving your own Ting-Lu's Spikes intact. It also greatly appreciates teammates partners (repetition of teammates) such as Miraidon, Koraidon, Iron Bundle, and Chien-Pao that can pressure or opposing hazard removal removers, such as Miraidon, Koraidon, Iron Bundle, and Chien-Pao, (RC) which in turn appreciate Ting-Lu's entry hazards chipping away their checks. Gholdengo and Annihilape can also be good teammates because they outright block or severely punish hazard removal, (RC) respectively .

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[pichus, 374620], [Fc, 511624]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Adeleine

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this check covers both the AM and my changes
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(AC): Add Comma
[SET]
name: Defensive Pivot
move 1: Earthquake
move 2: Stealth Rock / Spikes
move 3: Spikes / Ruination
move 4: Whirlwind / Protect
item: Leftovers
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Ghost / Steel

[SET COMMENTS]
Ting-Lu is a great entry hazard setter with defensive utility that can help it check special threats utility, checking threatening special attackers like Miraidon and Gholdengo. Its ability to set It setting both Stealth Rock and Spikes while providing an invaluable Electric immunity makes it a balance staple. Ruination can be used over one of the entry hazards to let Ting-Lu threaten potential switch-ins like Great Tusk, Koraidon, opposing Ting-Lu, Air Balloon Gholdengo, and Corviknight, (AC) which would otherwise come in freely and force it Ting-Lu out. Whirlwind lets Ting-Lu deter setup attempts by Tera Fairy Miraidon or simply force out opposing Pokemon foes to inflict entry hazard damage. Alternatively, Protect can be used for more Leftovers recovery and scouting for attacks, although it must be used carefully to avoid Chien-Pao, Koraidon, and Miraidon from getting a free turn to set up boosts. Ghost is the preferred Tera type for Ting-Lu as it lets it to block Rapid Spin from Iron Treads and Great Tusk and remove its Tusk, as well as removing Ting-Lu's weaknesses to Iron Bundle's and Koraidon's STABs, making it an effective check. STAB moves, which lets it effectively check them. Alternatively, Tera Steel is also an option, granting grants immunity to Toxic while making Ting-Lu into Toxic, makes Ting-Lu a solid check to Iron Bundle and Flutter Mane, (AC) and easing eases the matchup against Double Dance Tera Fairy Miraidon. Ting-Lu is most effectively paired with Pokemon like Toxapex, Skeledirge, and Alomomola that can handle physical attackers, notably Koraidon, Chien-Pao, Iron Treads, and Great Tusk, that force it out, so Toxapex, Skeledirge, and Alomomola are all great teammates. Ting-Lu isn't a particularly consistent Miraidon check and struggles check, notably struggling against Calm Mind and Choice Specs Miraidon sets, so backup counterplay checks such as Iron Treads and Clodsire can also be very useful. If Ting-Lu is running Spikes, teammates spinners like Iron Treads and Great Tusk can be tremendously valuable for their ability to use Rapid Spin, removing hazards on your side enemy entry hazards while leaving your own Spikes intact. It also greatly appreciates teammates such as Miraidon, Koraidon, Iron Bundle, and Chien-Pao that can pressure or opposing hazard removal, such as Miraidon, Koraidon, Iron Bundle, and Chien-Pao, which in turn removers, and in turn they appreciate Ting-Lu's hazards chipping away down their checks. Gholdengo and Annihilape can also be good teammates because they outright block or severely punish hazard removal, respectively.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[pichus, 374620], [Fc, 511624]]
- Grammar checked by: [[Estarossa, 461329], [Adeleine, 517429]]

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GP Team done
 
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