Facility The Safari Zone: Doduodrio

Only Doduodrio and the current referee should be posting in this thread.

Doduodrio is going to The Mega Habitat (Pool 1)! Doduodrio will be using Togekiss and Slowbro.

This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0

:bw/camerupt:
Camerupt (M)
Stage 4*
Types: Fire/Ground

Abilities:
Magma Armor, Solid Rock, Anger Point, Sheer Force (Mega)

Nature: Calm (-Atk, +SpD)

Stats:
HP: 60
CHP: 100
Atk: 6 (-)
Def: 5
SpA: 8
SpD: 8 (+)
Spe: 40
Size Class: 4
Weight Class: 6

Attacks:
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Heavy Slam
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn

:bw/glalie:
Glalie (M)
Stage 4*
Types: Ice

Abilities:
Inner Focus / Ice Body / Moody / Refrigerate

Nature: Serious (No change)

Stats:
HP: 63
CHP: 150
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 6

Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Defense Curl
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Fake Tears
Flash
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Headbutt
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind,
Iron Head
Laser Focus
Leer
Light Screen
Mimic
Natural Gift
Payback
Powder Snow
Protect
Rain Dance
Rest
Return
Rollout
Round
Safeguard
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sheer Cold
Signal Beam
Sing
Sleep Talk
Snore
Spikes
Spite
Steel Roller
Substitute
Super Fang
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Pulse
Weather Ball

:bw/venusaur:
Venusaur (F)
Stage 4*
Types: Grass/Poison

Abilities:
Overgrow / Chlorophyll / Thick Fat

Nature: Calm (-Atk, +SpD)

Stats:
HP: 63
CHP: 170
Atk: 5 (-)
Def: 6
SpA: 7
SpD: 8
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:
Amnesia
Attract
Bide
Bind
Block
Body Slam
Bulldoze
Bullet Seed
Captivate
Celebrate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grass Whistle
Grassy Glide
Grassy Terrain
Growl, Growth
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
String Shot
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Terrain Pulse
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed

:bw/blastoise:
Blastoise (M)
Stage 4*
Types: Water

Abilities:
Torrent / Rain Dish / Mega Launcher

Nature: Calm (-Atk, +SpD)

Stats:
HP: 63
CHP: 170
Atk: 5 (-)
Def: 7
SpA: 6
SpD: 10 (+)
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt

:bw/Aerodactyl:
Aerodactyl (F)
Stage 4*
Types: Rock/Flying

Abilities:
Rock Head / Pressure / Unnerve / Tough Claws

Nature: Unlocked

Stats:
HP: 63
CHP: 170
Atk: 9 (+)
Def: 5
SpA: 4 (-)
SpD: 6
Spe: 130
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Crunch
Curse
Defog
Detect
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dual Wingbeat
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Laser Focus
Meteor Beam
Mimic
Natural Gift
Ominous Wind
Payback
Protect
Psychic Fangs
Pursuit
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

:bw/heracross:
Heracross (M)
Stage 4*
Types: Bug/Fighting

Abilities:
Swarm / Guts / Moxie / Skill Link

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 63
CHP: 170
Atk: 10 (+)
Def: 6
SpA: 2 (-)
SpD: 7
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Arm Thrust
Assurance
Attract
Bide
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Coaching
Confide
Counter
Curse
Cut
Detect
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Smart Strike
Snore
Spikes
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Thrash
Throat Chop
Toxic
Vacuum Wave
Venoshock
Work Up

:bw/gardevoir:
Gardevoir (F)
Stage 4*
Types: Psychic/Fairy

Abilities:
Synchronize / Trace / Telepathy / Pixilate

Nature: Modest

Stats:
HP: 60
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

:bw/manectric:
Manectric (M)
Stage 4*
Types: Electric

Abilities:
Static / Lightningrod / Minus / Intimidate

Nature: Modest (-Atk, +SpA)

Stats:
HP: 60
CHP: 170
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 105
Size Class: 3
Weight Class: 3

Attacks:
Agility
Attract
Bite
Body Slam
Captivate
Charge
Charge Beam
Confide
Crunch
Curse
Discharge
Double Team
Double-Edge
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fire Fang
Flame Burst
Flamethrower
Flash
Frustration
Giga Impact
Headbutt
Hidden Power
Howl
Hyper Beam
Hyper Voice
Ice Fang
Iron Tail
Laser Focus
Leer
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Overheat
Protect
Psychic Fangs
Quick Attack
Rain Dance
Refresh
Rest
Return
Rising Voltage
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Swagger
Swift
Switcheroo
Tackle
Thief
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Volt Switch
Wild Charge

:bw/banette:
Banette (F)
Stage 4*
Types: Ghost

Abilities:
Insomnia / Frisk / Cursed Body / Prankster

Nature: Sassy (+2 SpD, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 60
CHP: 170
Atk: 8
Def: 5
SpA: 6
SpD: 7 (+)
Spe: 56 (-, -10% Evasion)
Size Class: 2
Weight Class: 2

Attacks:
Ally Switch
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Cotton Guard
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

:bw/altaria:
Altaria (M)
Stage 4*
Types: Dragon/Flying

Abilities:
Natural Cure / Cloud Nine / Pixilate

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 63
CHP: 170
Atk: 5
Def: 7
SpA: 6 (+)
SpD: 8
Spe: 69 (-, -10% Evasion)
Size Class: 2
Weight Class: 2

Attacks:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room

[IMG]https://play.pokemonshowdown.com/sprites/gen5/absol.png[/IMG]
Absol (F)
Stage 4*
Types: Dark

Abilities:
Pressure, Super Luck, Justified, Magic Bounce (Mega)

Nature: Adamant (+Atk, -SAtk)

Stats:
HP: 60
CHP: 180
Atk: 10 (+)
Def: 5
SpA: 5 (-)
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
Air Slash
Assurance
Attract
Baton Pass
Bite
Blizzard
Body Slam
Bounce
Brutal Swing
Calm Mind
Captivate
Charge Beam
Close Combat
Confide
Counter
Curse
Cut
Dark Pulse
Detect
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Blast
Flamethrower
Flash
Focus Energy
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Hail
Headbutt
Hex
Hidden Power (Steel)
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Tail
Knock Off
Laser Focus
Leer
Magic Coat
Me First
Mean Look
Megahorn
Mimic
Mud-Slap
Natural Gift
Night Slash
Nightmare
Payback
Perish Song
Play Rough
Protect
Psych Up
Psycho Cut
Punishment
Pursuit
Quick Attack
Rain Dance
Razor Wind
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Water Pulse
Will-o-Wisp
Wish
X-Scissor
Zen Headbutt


Team Doduodrio
6x Ultra Ball
4x Potion
2x Ether
1x Full Heal
:bw/togekiss:
Togekiss: Julie - Female - Stage 3
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!
Hidden Power: Ground
Nature: Serious (+10% Spe, -10% Spe)
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

In the distance, you see a Banette, Venusaur, Heracross, and Camerupt.

:ss/Banette: :ss/Venusaur: :ss/Heracross: :ss/Camerupt:

Which two do you wish to challenge?

Doduodrio
 
1665589948459.png

"A Camerupt! Just who we were looking for! Who else should we challenge?"

:ss/togekiss:
"I'm sure we can make friends with them all! Sheldon, why don't you choose?"

:ss/slowbro:
"...heracross doesn't look too hard..."

Challenging :heracross: Heracross and :camerupt: Camerupt
 
:bw/heracross:
Heracross (M)
Stage 4*
Types: Bug/Fighting

Abilities:
Swarm / Guts / Moxie / Skill Link

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 63
CHP: 170
Atk: 10 (+)
Def: 6
SpA: 2 (-)
SpD: 7
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Arm Thrust
Assurance
Attract
Bide
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Coaching
Confide
Counter
Curse
Cut
Detect
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Smart Strike
Snore
Spikes
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Thrash
Throat Chop
Toxic
Vacuum Wave
Venoshock
Work Up
:bw/camerupt:
Camerupt (M)
Stage 4*
Types: Fire/Ground

Abilities:
Magma Armor, Solid Rock, Anger Point, Sheer Force (Mega)

Nature: Calm (-Atk, +SpD)

Stats:
HP: 60
CHP: 100
Atk: 6 (-)
Def: 5
SpA: 8
SpD: 8 (+)
Spe: 40
Size Class: 4
Weight Class: 6

Attacks:
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Heavy Slam
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn


:bw/camerupt:
Camerupt attacks!

Doduodrio
 
1665595408432.png

"Sheldon, you know what to do!"

:ss/slowbro:
"...i do...?"

Sending out :slowbro: Sheldon the Slowbro

Liquidation + Giga Impact - Toxic - Liquidation

[CASOT] IF you are Burned when you are to act AND NOT A2, use Iron Defense and push back
[CASOT] IF Camerupt successfully used a P/E move when you are to act, use Amnesia and push back
[CASOT] IF Camerupt is in the evasive stage of a D/E move when you are to act AND Camerupt has more than 15 HP, use Earthquake and push back
 

Will-O-Wisp | Solar Beam | Solar Beam
At the start of Camerupt's turn, if Slowbro is to use Toxic and Camerupt does not have a Substitute, then use Substitute (15).
---
Round One

Team Doduodrio

Slowbro
HP: 95
EN: 100
Type: Water/Psychic
Ability: Oblivious/Own Tempo/Regenerator
Stats: 6/8/7/6/30
S/W: 3/4

Safari Zone

Camerupt
HP: 60
CHP: 100
EN: 100
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6

Step One
Camerupt used Will-O-Wisp! (6 EN)
Hit: 69/100 YES
Slowbro was burned.

Slowbro used Iron Defense! (7 EN)
Slowbro's Def rose 2 stages.

Slowbro took 2 damage from Burn.

Step Two
Camerupt is charging up.

Slowbro used Liquidation + Giga Impact! (33 EN)
Crit: 8/24 NO
Damage: (15 + 3 + 6 - 5 - 2) * 2 = 34

Camerupt used Solar Beam! (8 EN)
Crit: 19/24 NO
Damage: (12 + 8 - 6) * 1.5 = 21

Slowbro took 2 damage from Burn.

Step Three
Camerupt is charging up.

Slowbro used Iron Defense! (7 EN)
Slowbro's Def rose 2 stages.

Camerupt used Solar Beam! (12 EN)
Crit: 11/24 NO
Damage: (12 + 8 - 6) * 1.5 = 21

Slowbro took 2 damage from Burn.

Round One

Team Doduodrio

Slowbro
HP: 47
EN: 53
Type: Water/Psychic
Ability: Oblivious/Own Tempo/Regenerator
Stats: 6/8/7/6/30
S/W: 3/4
+4 Def, Burn, Cannot combo

Safari Zone

Camerupt
HP: 26
CHP: 100
EN: 74
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6
---

Switching to Heracross.

Doduodrio
 
1665680853535.png

"Darn, that didn't go as planned. Let's hope we can catch up."

:ss/slowbro:
"...wait im not a steel type...?"

Counterswitch declined.
 
Last edited:

Pin Missile | Megahorn | Pin Missile
If Slowbro is in the evasive stage of a Damaging/Evasive move, then use Dig.
If Slowbro is under the effects of a Protective move, then Chill and push back orders.
If Pin Missile is Disabled and Heracross is to use Pin Missile, then use Megahorn.

Doduodrio
 
Round Two

Team Doduodrio

Slowbro
HP: 47
EN: 53
Type: Water/Psychic
Ability: Oblivious/Own Tempo/Regenerator
Stats: 6/8/7/6/30
S/W: 3/4
+4 Def, Burn, Cannot combo

Safari Zone

Camerupt
HP: 26
CHP: 100
EN: 74
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6

Heracross
HP: 63
CHP: 170
EN: 100
Type: Bug/Fighting
Ability: Swarm/Guts/Moxie/Skill Link
Stats: 10/6/2/7/85
S/W: 3/4

Step One
Heracross used Pin Missile! (9 EN)
Hit: 88/100 YES
Crit: 8, 5, 16, 21, 4/24 NO
Damage: (15 + 3 + 2 + 10 - 8) * 1.5 - 8 = 25

Slowbro used Counter! (19 EN)
Damage: 25 * 1.5 = 37.5 -> 38

Slowbro took 2 damage from Burn.

Step Two
Heracross used Megahorn! (7 EN)
Hit: 10/100 YES
Crit: 5/24 NO
Damage: (12 + 3 + 2 + 10 - 8) * 1.5 - 8 = 20.5 -> 21
Slowbro fainted.

Heracross's Atk rose from Moxie.


Round Two

Team Doduodrio

Slowbro
HP: KO
EN: KO
Type: Water/Psychic
Ability: Oblivious/Own Tempo/Regenerator
Stats: 6/8/7/6/30
S/W: 3/4

Safari Zone

Camerupt
HP: 26
CHP: 100
EN: 74
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6

Heracross
HP: 25
CHP: 170
EN: 84
Type: Bug/Fighting
Ability: Swarm/Guts/Moxie/Skill Link
Stats: 10/6/2/7/85
S/W: 3/4
+1 Atk (Nat)

Doduodrio
 
Last edited:
:bw/togekiss:
"Now we just need to be very careful with our actions!"

Reflect - Fly (Evasive) - Fly (Evasive)
IF Heracross is to Chill this round, replace Reflect with Toxic
IF Heracross successfully used a Protective move when you are to act AND you are to use Fly (Evasive), use Air Slash
 

Rock Blast | Rock Blast | Rock Blast
---
Round Three

Team Doduodrio

Togekiss
HP: 90
EN: 100
Type: Fairy/Flying
Ability: Hustle/Serene Grace/Super Luck
Stats: 4/7/9/8/80
S/W: 3/3

Safari Zone

Camerupt
HP: 26
CHP: 100
EN: 74
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6

Heracross
HP: 25
CHP: 170
EN: 84
Type: Bug/Fighting
Ability: Swarm/Guts/Moxie/Skill Link
Stats: 10/6/2/7/85
S/W: 3/4
+1 Atk (Nat)

Step One
Heracross used Rock Blast! (10 EN)
Hit: 17/100 YES
Crit: 4, 17, 9, 15, 18/24 NO
Damage: (15 + 10 - 7) * 1.5 + 2 = 29

Togekiss used Reflect! (10 EN)
Reflect was summoned for 6 actions.

Step Two
Heracross used Rock Blast! (14 EN)
Hit: 31/100 YES
Crit: 22, 5, 14, 5, 16/24 NO
Damage: (15 - 3 + 10 - 7) * 1.5 + 2 = 24.5 -> 25

Togekiss flew up high. (10 EN)

Togekiss used Fly!
Hit: 39/100 YES
Crit: 16/24 NO
Damage: (4 + 3 + 3 + 4 - 6) * 2 = 16

Step Three
Heracross used Rock Blast! (14 EN)
Hit: 25/100 YES
Crit: 12, 23, 9, 24, 16/24 NO
Damage: (15 - 3 + 10 - 7) * 1.5 + 2 = 24.5 -> 25

Togekiss flew up high. (14 EN)

Togekiss used Fly!
Hit: 65/100 YES
Crit: 20/24 NO
Damage: (4 + 3 + 3 + 4 - 6) * 2 = 16
Heracross fainted.


Round Three

Team Doduodrio

Togekiss
HP: 11
EN: 66
Type: Fairy/Flying
Ability: Hustle/Serene Grace/Super Luck
Stats: 4/7/9/8/80
S/W: 3/3

Safari Zone

Camerupt
HP: 26
CHP: 100
EN: 74
Type: Fire/Ground
Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats: 6/5/8/8/40
S/W: 4/6

Heracross
HP: KO
CHP: KO
EN: KO
Type: Bug/Fighting
Ability: Swarm/Guts/Moxie/Skill Link
Stats: 10/6/2/7/85
S/W: 3/4

Doduodrio initiates a capture phase against Camerupt.​
 
Doduodrio threw an Ultra Ball!
CHP: (30 - 2.6) = 27.4 -> 28

Doduodrio threw an Ultra Ball!
CHP: (30 - 2.6) = 27.4 -> 28

Doduodrio threw an Ultra Ball!
CHP: (30 - 2.6) = 27.4 -> 28

Doduodrio threw an Ultra Ball!
CHP: (30 - 2.6) = 27.4 -> 28

Camerupt was captured!
2x Ultra Ball
4x Potion
2x Ether
1x Full Heal

1x Camerupt


Team Doduodrio

Togekiss
HP: 11
EN: 66
Type: Fairy/Flying
Ability: Hustle/Serene Grace/Super Luck
Stats: 4/7/9/8/80
S/W: 3/3

Venturing further into the Safari Zone, in the distance, you see a Glalie, Altaria, Aerodactyl, and Venusaur.

:ss/Glalie: :ss/Altaria: :ss/Aerodactyl: :ss/Venusaur:

Use healing items and select the next two encounters, Doduodrio.
 
1666067504871.png

"Let's make it as far as possible before turning back!"

:bw/togekiss:
"Better heal up before meeting these new friends!"

Use all healing items on :togekiss: Julie the Togekiss. Then, challenging :aerodactyl: Aerodactyl and :glalie: Glalie.
 
:bw/glalie:
Glalie (M)
Stage 4*
Types: Ice

Abilities:
Inner Focus / Ice Body / Moody / Refrigerate

Nature: Serious (No change)

Stats:
HP: 63
CHP: 150
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 6

Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Defense Curl
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Fake Tears
Flash
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Headbutt
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind,
Iron Head
Laser Focus
Leer
Light Screen
Mimic
Natural Gift
Payback
Powder Snow
Protect
Rain Dance
Rest
Return
Rollout
Round
Safeguard
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sheer Cold
Signal Beam
Sing
Sleep Talk
Snore
Spikes
Spite
Steel Roller
Substitute
Super Fang
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Pulse
Weather Ball
:bw/Aerodactyl:
Aerodactyl (F)
Stage 4*
Types: Rock/Flying

Abilities:
Rock Head / Pressure / Unnerve / Tough Claws

Nature: Unlocked

Stats:
HP: 63
CHP: 170
Atk: 9 (+)
Def: 5
SpA: 4 (-)
SpD: 6
Spe: 130
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Crunch
Curse
Defog
Detect
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dual Wingbeat
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Laser Focus
Meteor Beam
Mimic
Natural Gift
Ominous Wind
Payback
Protect
Psychic Fangs
Pursuit
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack


:ss/Glalie:
Glalie attacks!
 
1666068074291.png

"Hit it with the rest of our Ultra Balls!"

:bw/togekiss:
"Yes! It's a snowball fight! But with Ultra Balls!"

Initiate a capture phase. Then, throw 2 :ultra ball: Ultra Balls at :glalie: Glalie!
 
Round One
Team Doduodrio

:ss/Togekiss:
Togekiss
HP
: 90
EN: 100
Type: Fairy/Flying
Ability: Hustle/Serene Grace/Super Luck
Stats: 4/7/9/8/80
S/W: 3/3

Safari Zone
:ss/Glalie:
Glalie
HP
: 63
CHP: 150
EN: 100
Type: Ice
Ability: Inner Focus/Ice Body/Moody/Refrigerate
Stats: 6/6/6/6/80
S/W: 3/6

Doduodrio threw an Ultra Ball!
CHP: (30 - 6.3 - 10) = 13.7 -> 14

Glalie became enraged.

:ss/Glalie:
Hail | Blizzard | Blizzard

Glalie used Hail! (9 EN)
The weather started hailing.

Glalie used Blizzard! (7 EN)
Crit: 2/24 NO
Damage: (11 + 3 + 6 - 8) * 1.5 = 18

Glalie used Blizzard! (11 EN)
Crit: 10/24 NO
Damage: (11 + 3 + 6 - 8) * 1.5 = 18


Doduodrio threw an Ultra Ball!
CHP: (30 - 6.3 - 10) = 13.7 -> 14
Glalie restored 5 EN.

Round One
Hail (4r)

Team Doduodrio
:ss/Togekiss:
Togekiss
HP
: 54
EN: 100
Type: Fairy/Flying
Ability: Hustle/Serene Grace/Super Luck
Stats: 4/7/9/8/80
S/W: 3/3

Safari Zone
:ss/Glalie:
Glalie
HP
: 63
CHP: 122
EN: 78
Type: Ice
Ability: Inner Focus/Ice Body/Moody/Refrigerate
Stats: 6/6/6/6/80
S/W: 3/6

Ding-dong! Time's up!
Doduodrio is out of Balls, so his Safari Zone adventure has come to an end!

Rewards
:
Doduodrio: 1* Numel, 4* Camerupt, -6 JC
Me: 1* Pokemon, 4* Pokemon, +4 TC, +4 JC
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Only users TheEver and Doduodrio should be posting in this thread.

Doduodrio is going to the Mega Expedition (Pool 2)! He will be using :slowbro: Slowbro and :plasmanta: Plasmanta.

Rules
  • 2v2 Singles
  • Switch = OK
  • Abilities: All
  • Z Moves: Arena Dependent
  • Megas: Arena Dependent
  • 48 hr DQ (72 hr for Ref)
  • 2 Recoveries / 5 Chills
  • 3 Substitutions

Arena
This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0

Safari Items
16 x Quick Balls

Doduodrio
:slowbro::plasmanta:
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:SS/Plasmanta:
Plasmanta: Node - Female - Stage 3
Types: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Hidden Power: Ice
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge

Available Pokemon
Medicham
Abomasnow
Lopunny
Charizard
Gengar
Pinsir
Ampharos
Tyranitar
Mawile
Swampert
Salamence

Opponents
:mawile::ampharos::lopunny::medicham:
:bw/mawile:
Mawile (F)
Stage 4*
Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 56
CHP: 170
Atk: 12 (Huge Power)
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip
:bw/ampharos:
Ampharos (M)
Stage 4*
Types: Electric

Abilities:
Static / Plus / Mold Breaker

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 47 (-, -10% Evasion)
Size Class: 3
Weight Class: 4

Attacks:
After You
Agility
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Dragon Pulse
Dynamic Punch
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Flatter
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Hidden Power
Hold Back
Hyper Beam
Ion Deluge
Iron Tail
Laser Focus
Light Screen
Magnet Rise
Magnetic Flux
Mega Kick
Mega Punch
Mimic
Natural Gift
Odor Sleuth
Outrage
Power Gem
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Smash
Round
Safeguard
Sand Attack
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Swagger
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon
:bw/lopunny:
Lopunny (M)
Stage 4*
Types: Normal

Abilities:
Cute Charm / Klutz / Limber / Scrappy

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 60
CHP: 160
Atk: 7 (+)
Def: 6
SpA: 3 (-)
SpD: 7
Spe: 105
Size Class: 2
Weight Class: 3

Attacks:
Acrobatics
After You
Agility
Assurance
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Close Combat
Confide
Copycat
Cosmic Power
Covet
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Kick
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Flatter
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Laser Focus
Last Resort
Low Kick
Low Sweep
Magic Coat
Mega Kick
Mega Punch
Mirror Coat
Mud Sport
Mud-Slap
Natural Gift
Payback
Play Rough
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Triple Axel
U-turn
Uproar
Water Pulse
Work Up
:bw/medicham:
Medicham (M)
Stage 4*
Types: Fighting/Psychic

Abilities:
Pure Power / Telepathy

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 60
CHP: 140
Atk: 10 (Pure Power)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 92 (+, +10% Accuracy)
Size Class: 3
Weight Class: 3

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Pound
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

Doduodrio to select two Pokemon.
 
1666824503401.png

"Aww, it's so cute!"

:ss/plasmanta:
"Hi friend! Nice to meet ya!"

Toxic - Sludge Wave - Sludge Bomb
IF Ampharos is to use Heal Bell this action AND NOT Ampharos is under the effects of Taunt, use Taunt and push back
IF Ampharos is to Chill this action AND NOT Ampharos is under the effects of Taunt, use Taunt and push back
IF Ampharos is to use Volt Switch this action, use Protect first instance and Substitute (15) second instance, pushing back each time
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Battle One, Round One

Doduodrio

:xy/plasmanta:
HP: 085 / 085 | EN: 100% | Stats: 4/8/9/7/100 | Types: Electric/Poison | Abilities: Storm Drain/Vital Spirit/Telepathy | Status: ~

Field: ~

Safari Zone
:xy/ampharos:
HP: 067 / 067 | EN: 100% | Stats: 6/6/9/7/47 | Types: Electric | Abilities: Static/Plus/Mold Breaker | Status: -10% Evasion

Step One

Plasmanta used Toxic!

Ampharos: Badly Poisoned (1)
6 EN

Ampharos used Cotton Spore!
Plasmanta: -2 Speed [40]
6 EN

Ampharos: -1 HP (Poison)

Step Two

Plasmanta used Protect!

Plasmanta protected itself!
7 EN

Ampharos used Volt Switch!
Plasmanta protected itself!
Damage Blocked: (7 + 3 + 9 - 7) * 0.75 = 9
Plasmanta: -4 EN
4 EN

Ampharos: -1 HP (Poison)

Step Three

Ampharos used Chill!

Ampharos: +10 EN

Plasmanta used Taunt!
Ampharos: Taunt (3s)
10 EN

Ampharos: -1 HP (Poison)

Doduodrio
:plasmanta: HP: 085 / 085 | EN: 073% | Stats: 4/8/9/7/[40] | Types: Electric/Poison | Abilities: Storm Drain/Vital Spirit/Telepathy | Status: -2 Speed
:slowbro: HP: 095 / 095 | EN: 100% | Stats: 6/8/7/6/30 | Types: Water/Psychic | Abilities: Oblivious/Own Tempo/Regenerator | Status: ~

Field: ~

Safari Zone
:ampharos: HP: 064 / 067 | EN: 100% | Stats: 6/6/9/7/47 | Types: Electric | Abilities: Static/Plus/Mold Breaker | Status: -10% Evasion, Badly Poisoned (2), Taunt (2s), 4 Chills Remaining
:medicham: HP: 060 / 060 | EN: 100% | Stats: [10]/6/4/6/92 | Types: Fighting/Psychic | Abilities: Pure Power/Telepathy | Status: +10% Accuracy

Ampharos retreats. :medicham: Medicham approaches.

:xy/medicham:
...

Doduodrio counterswitches or declines.
 

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