Well, Pinsir has a good chance to come back in the mega separation thing, so I think we should wait until putting those Pinsir teams to rest.all the pinsir teams should be removed, or put something like (RIP) beside them
It does! Great team :)Team Name: Jynx + Hitmonchan
Requested by: shadestep
Built by: Rapture
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Altaria @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Roost
- Heal Bell
- Dragon Pulse
- Fire Blast
Jynx @ Focus Sash
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Ice Beam
- Psyshock
- Nasty Plot
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Drain Punch
- Rapid Spin
- Mach Punch
- Ice Punch
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 128 Atk / 128 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Gyro Ball
- Toxic
Sceptile @ Life Orb
Ability: Overgrow
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
- Earthquake
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Wing Attack
- Swords Dance
- U-turn
- Roost
Hi shadestep here is a pretty offensive team with Jynx and Hitmonchan that aims to wear down the checks to Scyther or Sceptile so that either of them can clean late game. Sp def Altaria is a pretty nice pivot that can check things like Magmortar and opposing Sceptile. Next we have standard Nasty Plot Jynx which is such a good way to punish stall and bulkier balance teams in general. It also does well vs offense due to sash + sleeping move. Assault Vest Hitmonchan is probably my favorite set since it can opportunities to spin and heal itself with drain punch a bit easier. The EV's on it give you a good amount of bulk while still outpacing base 55's and packing quite a punch. Steelix was my next mon as I needed a rocker that did well vs psychic types while still being a solid check to normal types. The spread on Steelix iirc means that Tauros can't 2hko you with any of its moves which is important to keep in mind. Mixed Sceptile is next as it is such a threat atm and its coverage is amazing as not much appreciates switching in. HP ice nails things like Scyther and Vivillion while EQ deals with Magmortar. Bulky Scyther is our last because we needed a solid Fighting-Type switch in while having another psychic check in case Steelix gets weakened. It also serves as a nice win con when LO Sceptile and NP Jynx fail to do the job, which isn't too often. Hope you enjoy! n_n
also fyi to the new requests, your teams might take a bit longer to get finished as this new meta will take some getting used to. I just happened to have a pretty decent team that matched a request.
Edit: Gorechomp this is technically a team with Sceptile plus hazard removal, so let me know if this satisfies your request as well.
Amazing team Rapture. Good Work.Team Name: Offensive Steelix
Requested by: TheMasterOP
Built by: Rapture
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Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Grass]
- Air Slash
- Volt Switch
- Will-O-Wisp
Steelix @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Iron Head
- Crunch
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Hidden Power [Grass]
- Heat Wave
- U-turn
Skuntank @ Expert Belt
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Defog
- Fire Blast
- Hidden Power [Grass]
Yo TheMasterOP, here is a team I made with the second Steelix set that you posted. To be honest, I didn't think offensive sets were that good at first, but after testing with this team, I don't think it's horrible at all. To start things off, I added e-belt Rotom Fan since it got a lot better with Lanturn usage decreasing and it had decent synergy with Steelix. Next I wanted another fighting resist alongside Rotom so I opted to go with Stallbreaker Mismagius since it gives the team a bunch of utility and can be really annoying to switch into once itself and Rotom spread some burns. Standard AV Hariyama is our main fire check and is also something I hated before drops happened, but in this meta it's certainly a lot more effective since it's niche of taking special attacks and hitting back pretty hard is more valuable. Swellow is nice because it gives the team a decent check to Sceptile and a good way to play around offense, and finally, Skuntank is last because the team needed a defogger and a decent check to psychics. Overall, the reason I found Offensive Steelix pretty nice on this team was because of how makes Steelix a lot less passive, and because of that, it's able to catch a lot of mons off guard and do a decent amount of damage, which is nice for Swellow + Rotom to finish them off late game.
Here's a decent replay of Offensive Steelix putting in work: http://replay.pokemonshowdown.com/nu-302939443
Hope you enjoy the team!
Bumping my team request.I would like to have an offensive made around my man Vivillon. Vivillon has been on my eye to build around for a while, as Sleep Powder + Quiver Dance+ Destruction in Hurricane is such a nice combo, but I haven't really had the feeling to build in NU lately, so I want YOU guys to do it! Yay.... Thanks!
Vivillon @ Focus Sash
Ability: Compoundeyes
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Quiver Dance
- Sleep Powder
- Hurricane
- Energy Ball