A distant memory
It has been 3000 years...
Anyhow as you might have known, Windswept Meadow—the Shaymin TLR—was closed 458674856754968596 months ago and was supposed to have been revamped. But with the original creator "gone", DF and I busy with other projects, and no one really expressing some remote interest in taking on a revamp job i wonder why, I have decided to Open Source the revamp of this dungeon.
Because the data is as long as DJD's post telling BMB his Aurumoth CAP was shit, you may find the old TLR in all its glory here.
To summarise the structure of the TLR:
Lackeys → Pick/Do not pick the flower → 2× Field RP → Guardians → Tree of the future → 2× Grass RP → Special shearing RP if you picked up the flower → 2× Forest OR Pond RP (Depending on tree) → Boss.
Before we get to the nitty gritty of the revamp, first I want to get some things settled down:
- The Structure of the TLR. What changes should we make to the structure of the TLR? Is it too long, too short, or just right?
- Since this TLR was closed, a special item called the Gracidea was introduced as a way of codifying the Forme changes for Shaymin. How different should the TLR be if the player was to pick up the Gracidea? How harder should the TLR be? When should the player have the option to pick up the Gracidea? Obviously it should disappear if Skymin is not caught but yeah.
- How difficult do you feel the pre-vamp TLR is? Too hard? Too easy? Just right? Do bear in mind that this is an Uber Level TLR which has default combination timers of 2/3 Status/Damaging.
Fire away well whoever has a remote interest anyway!