Team Florina LiastaciaThe Rules said:Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
Codifications
- The BAP of all Water-type moves is reduced by three (3)
- Default weather is Thunder Clouds
- Thunder Clouds makes all moves cost two (2) extra EN
- Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
- Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
Codifications
- All Pokémon are under the effect of Motor Drive
- The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
- Moves such as Stored Power and Punishment do not count the Speed boosts twice
- Speed boosts decay half as fast, Speed drops decay twice as fast
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
Codifications
- Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
- Moves with “Wind” in their name have their BAP increased by three (3)
- Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
Codifications
- No Pokémon can Dig
- Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
- Hurricane gets 100% Accuracy
- All sun-based moves treat this arena as being in harsh sunlight
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
Codifications
- After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
- If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
- Roost removes all Electrons from the user
- Electrons do not persist through switching
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Excadrill [Drill King] (M)
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.
Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.
Stage 4/5
Types: Ground/Steel
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Nature: Jolly (+Spe, -SpA)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
@ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
10/5/4/5/
Status: OK
Gengar [Genghis Khan] (M)
Daniel is a skilled illusionist whose creativity gels excellently with Genghis's skillset. Daniel's unaccustomed to powerful offensive attacks, as he was never able to wrap his head around evocation magic, but he's quick to find a solution out of a mess.
Tree:
Pokemon #: Genghis Khan the Gengar
Pokemon Ability:
Pokemon Attitude: Confident and cock-sure, Genghis is certain he is a force to be reckoned with, and refuses all evidence to the contrary.
Pokemon Background: Genghis was a
Stage 4/5
Types: Ghost/Poison
Abilities:
Cursed Body
Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.
Nature: Timid (-Atk, +Spe)
Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.
Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.
Stage 4/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Nature: Timid (+Spe, -Atk)
Stats (base forme):
HP: 80
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 105 (+, +10% Accuracy)
Size Class: 1
Weight Class: 1
Stats (attachment forme):
HP: 80
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 8
Spe: 99 (+, +10% Accuracy)
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash
Attacks:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Defog
Disarming Voice
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Poltergeist
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rising Voltage
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)
@ No Item
Electric/Ghost | Levitate
HP: 80/80 | EN: 100
3/6/7/6/105 | 1/1
Status: OK, +10% Accuracy
:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
HP: 80/80 | EN: 100
4/8/8/8/99 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK, +10% Accuracy
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
3/6/7/6/105 | 1/1
Status: OK, +10% Accuracy
:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
4/8/8/8/99 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK, +10% Accuracy
VS
Team shadowpea
Eggwhite the Kerfluffle
Stage 3*
Type: Fairy/Fighting
Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, unlocked)
Nature: Serious (neutral)
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Attacks:
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Andromeda the Tapu Fini
Stage 3*
Type: Water/Fairy
Abilities: Misty Surge / Telepathy (HA, unlocked)
Nature: Docile (neutral)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size Class: 3
Weight Class: 2
Attacks:
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
===================================Eggwhite the Kerfluffle
Stage 3*
Type: Fairy/Fighting
Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, unlocked)
Nature: Serious (neutral)
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Attacks:
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn
Astryl the Aurumoth
Stage 3*
Type: Bug/Psychic
Abilities: Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Andromeda the Tapu Fini
Stage 3*
Type: Water/Fairy
Abilities: Misty Surge / Telepathy (HA, unlocked)
Nature: Docile (neutral)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size Class: 3
Weight Class: 2
Attacks:
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
Heads = Florina Liastacia strikes first, Tails = shadowpea strikes first
shadowpea strikes an arena
Florina Liastacia strikes two arenas
shadowpea chooses from the remaining arenas and sends out
Florina Liastacia sends out and orders
shadowpea orders
Gemini Taurus refs!
shadowpea strikes an arena
Florina Liastacia strikes two arenas
shadowpea chooses from the remaining arenas and sends out
Florina Liastacia sends out and orders
shadowpea orders
Gemini Taurus refs!