Facility The Legend Gauntlet (Zapdos) shadowpea vs Florina Liastacia

The Rules said:
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
  • The BAP of all Water-type moves is reduced by three (3)
  • Default weather is Thunder Clouds
    • Thunder Clouds makes all moves cost two (2) extra EN
    • Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
    • Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
  • All Pokémon are under the effect of Motor Drive
  • The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
    • Moves such as Stored Power and Punishment do not count the Speed boosts twice
  • Speed boosts decay half as fast, Speed drops decay twice as fast
Codifications
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Team Florina Liastacia
:excadrill::gengar::rotom:
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 4/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:bw/gengar:
Gengar [Genghis Khan] (M)

Trainer: Daniel Clementine
Daniel is a skilled illusionist whose creativity gels excellently with Genghis's skillset. Daniel's unaccustomed to powerful offensive attacks, as he was never able to wrap his head around evocation magic, but he's quick to find a solution out of a mess.

Tree:
Pokemon #: Genghis Khan the Gengar
Pokemon Ability: Levitate Cursed Body
Pokemon Attitude: Confident and cock-sure, Genghis is certain he is a force to be reckoned with, and refuses all evidence to the contrary.
Pokemon Background: Genghis was a war criminal mercenary in a past life, and death has not tamed his eagerness for a fight. He tried to take over a forest once, but was refuted by the fact that the forests denizens, being an amount higher than one, outnumbered him.

Stage 4/5

Types: Ghost/Poison

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Cursed Body

Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.

Nature: Timid (-Atk, +Spe)

Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)

Trainer name: Taylor
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.

Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.

Stage 4/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

STAB; immunity to Leech Seed and all moves tagged as #Powder

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

STAB; immune to burn status

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Timid (+Spe, -Atk)

Stats (base forme):
HP: 80
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 105 (+, +10% Accuracy)
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 8
Spe: 99 (+, +10% Accuracy)
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Defog
Disarming Voice
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Poltergeist
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rising Voltage
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)

:bw/rotom: @ No Item
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
3/6/7/6/105 | 1/1
Status: OK, +10% Accuracy


:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
4/8/8/8/99 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK, +10% Accuracy

VS
Team shadowpea
:kerfluffle::aurumoth::tapu fini:

Eggwhite the Kerfluffle ♀
Stage 3*

Type: Fairy/Fighting
Abilities:
Aroma Veil / Natural Cure / Friend Guard (HA, unlocked)
Nature: Serious (neutral)

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2

Attacks:
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn

Astryl the Aurumoth ♀
Stage 3*

Type: Bug/Psychic
Abilities:
Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5

Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Andromeda the Tapu Fini
Stage 3*

Type: Water/Fairy
Abilities:
Misty Surge / Telepathy (HA, unlocked)
Nature: Docile (neutral)

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size Class: 3
Weight Class: 2

Attacks:
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
===================================

Heads = Florina Liastacia strikes first, Tails = shadowpea strikes first


shadowpea strikes an arena
Florina Liastacia strikes two arenas
shadowpea chooses from the remaining arenas and sends out
Florina Liastacia sends out and orders
shadowpea orders
Gemini Taurus refs!​
 
"An ex-illusionist, hmm? We'll have to be extra careful here!"

:bw/gengar: "We've got more than fake tricks to work with, though!"

Gengar @ Cleanse Tag

Knock Off > Ominous Wind > Shadow Ball
IF P/E THEN Nasty Plot and push
IF Imprison THEN Imprison (Imprison, Ominous Wind, Protect) and push
IF Aurumoth is holding a Cleanse Tag when you are to act THEN Thief and push
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1665933262764.png
please stop with the spooky

Ominous Wind ~ Imprison (Ominous Wind, Shadow Ball, Imprison) ~ Zen Headbutt
 
:ss/gengar:ROUND 1:ss/aurumoth:

Team Florina Liastacia
:cleanse tag:
85/100 | (4/5/9/6/127) Cursed Body, +10% Accuracy

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy

80/100 | (4/6/7/6/105) Levitate, +10% Accuracy


vs

Team shadowpea
:eject button:
100/100 | (9/7/8/5/94) Weak Armor, No Guard, Light Metal

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

Action 1

Gengar used Knock Off!
Crit [<=1]: 17
Damage: (10-3)*1.5 = 11
Gengar knocked off Aurumoth's Eject Button!
Aurumoth's Weak Armor broke!
+2 Speed
-1 Defence
7EN

Aurumoth used Ominous Wind!
It was powered up by The Eye of the Thunderstorm!
Crit [<=1]: 6
+Stats [<=1000]: 6065
Cursed Body [<=3000]: 8722
Damage: (9+2)*1.5 = 17
A Tailwind blew behind Aurumoth!
4EN

Action 2

Aurumoth used Imprison!
Aurumoth sealed the following moves: Ominous Wind, Shadow Ball, Imprison
9EN

Gengar cannot use Ominous Wind!
3EN

Action 3

Aurumoth used Zen Headbutt!
Crit [<=1]: 13
Flinch [<=2000]: 3493
Cursed Body [<=3000]: 8342
Damage: (8+3+4)*1.5 = 23
5EN

Gengar cannot use Shadow Ball!
Gengar used Struggle!
Crit [<=1]: 8
Damage: (5-3) = 2
Recoil = (2)*.4 = 1
5EN

Aurumoth's Tailwind petered out!


Field
The Eye of the Thunderstorm

Team Florina Liastacia
:cleanse tag:
44/100 | (4/5/9/6/127) Cursed Body, +10% Accuracy

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy

80/100 | (4/6/7/6/105) Levitate, +10% Accuracy


vs

Team shadowpea

87/82 | (9/7/8/5/235) Weak Armor, No Guard, Light Metal, +2 Speed, -1 Defence

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Ominous Wind ~ Psychic ~ Psyshock
IF gengar is under the effects of a successful p/e move THEN tail glow first instance, wish second instance, pushing back each time
IF taunt THEN ominous wind+blizzard
IF pain split AND you are faster AND NOT you are behind a substitute THEN substitute(15) and push
 
:ss/gengar:ROUND 2:ss/aurumoth:

Team Florina Liastacia
:cleanse tag:
44/85 | (4/5/9/6/127) Cursed Body, +10% Accuracy

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy

80/100 | (4/6/7/6/105) Levitate, +10% Accuracy


vs

Team shadowpea

87/82 | (9/7/8/5/235) Weak Armor, No Guard, Light Metal, +2 Speed, -1 Defence

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

Action 1

Aurumoth used Ominous Wind!
It was powered up by The Eye of the Thunderstorm!
Crit [<=1]: 2
+Stats [<=1000]: 2919
Cursed Body [<=3000]: 5192
Damage: (9+2)*1.5 = 17
A Tailwind blew behind Aurumoth!
4EN

Gengar used Hypnosis!
Aurumoth fell asleep!
Counters [1,2 = 1 | 3, = 2]: 1 = 1
7EN

Action 2

Aurumoth is fast asleep!
1-->0 Counters

Gengar used Cold Windy Haze
It was powered up by The Eye of the Thunderstorm!
Crit [<=1]: 3
Damage: (9+4) = 13
The Haze reset stat changes on the field!
Aurumoth's Speed fell!
A Tailwind blew behind Gengar!
22EN

Action 3

Gengar used Pain Split!
The battlers shared their pain!
Both battlers HP became 50!
30EN

Aurumoth woke up!
Aurumoth used Psyshock!
Crit [<=1]: 9
Damage: (8+3+3)*1.5 = 21
5EN

Aurumoth's Tailwind petered out!


Field
The Eye of the Thunderstorm

Team Florina Liastacia
:cleanse tag:
29/26 | (4/5/9/6/254) Cursed Body, +10% Accuracy, Tailwind (1A), Combination used

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy

80/100 | (4/6/7/6/105) Levitate, +10% Accuracy


vs

Team shadowpea

50/73 | (9/7/8/5/53) Weak Armor, No Guard, Light Metal, Imprisoning (Ominous Wind, Shadow Ball, Imprison 1A), -1 Speed

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

 
"The storm is our stage, we'll be out here performing-"
:bw/rotom: "Got the moves and skills that everyone's adoring!"

Switching to Rotom (no attachment) @ Shuca Berry

Counterswitch?
 
:bw/rotom: "You've messed with the wrong group, bzztz!"

Dark Pulse > Foul Play > Dark Pulse
IF Counter AND you are to use Foul Play THEN Dark Pulse and push back actions
IF you are to use a Dark-type move AND NOT Aurumoth is under the effects of Imprison AND NOT Aurumoth has used a successful P/E move this Step THEN Ominous Wind and push
IF under P/E THEN Nasty Plot and push
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Ominous Wind + Icy Wind ~ Imprison (Ominous Wind, Nasty Plot, Protect) ~ Icy Wind
[CASOA2] IF you were critted A1 THEN Ominous Wind+Blizzard A2
[CASOA2] IF you flinched A1 THEN Ominous Wind+Blizzard A2 AND Protect A3
[CASOA3] IF your HP is 15 or less THEN Light Screen this action
(edited orders fyi)
 
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:ss/rotom:ROUND 3:ss/aurumoth:

Team Florina Liastacia
:shuca berry: [3/3]
80/100 | (4/6/7/6/210) Levitate, +10% Accuracy, Tailwind (1A),

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy
:cleanse tag:
29/26 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team shadowpea

50/73 | (9/7/8/5/53) Weak Armor, No Guard, Light Metal, Imprisoning (Ominous Wind, Shadow Ball, Imprison 1A), -1 Speed

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

Action 1

Rotom used Dark Pulse!
Crit [<=1]: 17
Flinch [<=2000]: 9118
Damage: (8+2)*1.5 = 15
6EN

Aurumoth used Cold Windy Wind
It was boosted by The Eye of the Thunderstorm!
Crit [<=1]: 2
+Stats [<=1000]: 2912
Damage: (9+2)*1.5 = 17
Rotom's Speed fell!
A Tailwind blew behind Aurumoth!
18EN

Rotom's Tailwind petered out!

Action 2

Aurumoth used Imprison!
Aurumoth sealed some of its foe's moves!
9EN

Rotom used Foul Play!
Crit [<=1]: 1
Its a critical hit!
Damage: (10+3+2)*1.5 = 23
Aurumoth's Weak Armor broke!
Aurumoth's Speed rose harshly!
Aurumoth's Defence fell!
7EN

Action 3

Aurumoth used Light Screen!
A barrier of light protects Aurumoth's team!
9EN

Rotom used Dark Pulse!
Crit [<=1]: 12
Damage: (8-3+2)*1.5 = 11
6EN

Aurumoth's Tailwind petered out!


Field
The Eye of the Thunderstorm

Team Florina Liastacia
:shuca berry: [3/3]
63/81 | (4/6/7/6/60) Levitate, +10% Accuracy, -1 Speed

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy
:cleanse tag:
29/26 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team shadowpea

1/37 | (9/7/8/5/235) Weak Armor, No Guard, Light Metal, Imprisoning (Ominous Wind, Nasty Plot, Protect 4A), Light Screen (5A) +2 Speed, -1 Defence, Combination used

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard
img]https://play.pokemonshowdown.com/sprites/gen5/tapufini.png[/img]
85/100 | (6/8/7/9/85) Misty Surge, Telepathy

 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
(by "successfuly performed" as stated in the arena i assume it means that fairy wind gives tailwind even if it is protected)

Fairy Wind ~ Moonblast ~ Moonblast
[2 SUBS] IF (paralysis-inducing move OR pain split) AND you are faster AND NOT you are behind a substitute THEN substitute (15) and push back
IF speed-reducing move AND speed-reducing move any other action AND NOT you are behind a substitute THEN substitute (15) and push back
 
I sat here for a good 35 minutes trying to figure out how to squeeze 5 BAP onto Electroweb. Trick doesn't combo with anything. Nasty Plot doesn't combo with anything. Charge+Electric Terrain would work if I weren't Hovering. Charge+Charge Beam isn't a valid combo? Nothing to lower SpD.

Just going to take Kerfluffle losing 60 HP this round, if my numbers are right.

Volt Switch + Will-o-Wisp > Hex > Hex
 
:ss/rotom:ROUND 4:ss/kerfluffle:

Team Florina Liastacia
:shuca berry: [3/3]
63/81 | (4/6/7/6/60) Levitate, +10% Accuracy, -1 Speed

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy
:cleanse tag:
29/26 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team shadowpea

90/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard, Light Screen (5A)

85/100 | (6/8/7/9/85) Misty Surge, Telepathy

1/37 | (9/7/8/5/235) Weak Armor, No Guard, Light Metal, Combination used

Action 1

Kerfluffle used Fairy Wind!
Crit [<=1]: 17
It was boosted by The Eye of the Thunderstorm!
Damage: (7+3+3+2) = 15
A Tailwind blew behind Kerfluffle!
Kerfluffle was hurt by its Life Orb!
-1HP
2EN

Rotom used Switch of the Wisps!
Crit [<=1]: 24
Damage: (7+3-3+1) = 8
Kerfluffle was burned!
23EN

Kerfluffle was hurt by its burn!
-2HP

Action 2

Kerfluffle used Moonblast!
Crit [<=1]: 7
-SpA [<=3000]: 1003
Damage: (10+3+3+2) = 18
Kerfluffle was hurt by its Life Orb!
-3HP
Rotom's Special Attack fell!
6EN

Rotom used Hex!
Crit [<=1]: 24
Damage: (13+3-3+1)-2 = 12
7EN

Kerfluffle was hurt by its burn!
-2HP

Action 3

Kerfluffle used Moonblast!
Crit [<=1]: 24
-SpA [<=3000]: 5286
Damage: (10+3+3+2) = 18
Kerfluffle was hurt by its Life Orb!
-3HP
Rotom's Special Attack fell!
10EN

Rotom used Hex!
Crit [<=1]: 22
Damage: (13+3-3+1)-2 = 12
11EN

Kerfluffle was hurt by its burn!
-2HP

Aurumoth's Tailwind petered out!

Rotom's speed rose!


Field
The Eye of the Thunderstorm

Team Florina Liastacia
:shuca berry: [3/3]
12/40 | (4/6/7/6/105) Levitate, +10% Accuracy, -1 Special Attack, Combination used

100/100 | (10/5/3/5/102) Sand Rush, Sand Force, Mold Breaker, +10% Accuracy
:cleanse tag:
29/26 | (4/5/9/6/127) Cursed Body, +10% Accuracy, Combination used


vs

Team shadowpea

45/100 | (6/6/8/6/119) Aroma Veil, Natural Cure, Friend Guard, Light Screen (2A), Burn (3A)

85/100 | (6/8/7/9/85) Misty Surge, Telepathy

1/37 | (9/7/8/5/235) Weak Armor, No Guard, Light Metal, Combination used

 
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shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1669672751225.png
:eject-button:
icy wind ~ shadow ball ~ shadow ball
IF gengar is under the effects of imprison when you are to act THEN initiate action string nature's madness ~ surf ~ surf
IF gengar is in the evasive stage of a d/e move when you are to act THEN dive and push
IF bide THEN initiate action string substitute (15) ~ aqua ring ~ icy wind
 
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