Facility The Legend Gauntlet (Moltres): Gemini Taurus vs Mowtom

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.

  • Default weather is Sun
  • All Pokémon are under the effect of Grass+Fire Pledge
  • Seismic moves have 1.5x their usual BAP, but also hit the user
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.

  • The BAP of all Grass-Type moves is reduced by three (3).
  • Default weather is Ashfall.
    • Ashfall makes all moves cost two (2) extra EN.
    • Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.

  • Default Terrain is Misty Terrain
  • The battle starts with 1 layer of Spikes on each side
Codifications
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?

  • At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
    • A contact move will transfer the Living Flame to an opponent
    • Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
    • A Living Flame will replace the burn status on a Pokémon
    • If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
    • You cannot cure a Living Flame, except by passing it to another Pokémon
  • At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Codifications
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.

  • Pokémon are constantly under the effect of Razor Wind
  • Damaging Rock-type moves have their BAP decreased by three (3)
  • Damaging Flying-type moves have their BAP increased by three (3)
Codifications
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target


Gemini Taurus

Acacia the Mr. Rime (♀)

★★★★★
Acacia can harness the power of Z-Moves
#866

Nature: Modest (+Special Attack, -Attack)
Type:


Abilities:
Tangled Feet, Screen Cleaner, Ice Body

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 7
Speed: 70
Size Class: 3
Weight Class: 4

Moveset:

After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Bergamot the Gengar (♂)

★★★★★
#094
Bergamot has the ability to Mega-Evolve
Bergamot can harness the power of Z-Moves

Nature: Timid (+Speed, +10% Accuracy, -Attack)
Type:


Abilities:
Cursed Body, Shadow Tag (Mega)

Stats:

HP: 85
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 127 (+10% Accuracy)
Size Class: 3
Weight Class: 3

Stats (Mega):

HP: 85
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 12
Special Defence: Rank 7
Speed: 150 (+10% Accuracy)
Size Class: 3
Weight Class: 3

Moveset:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

Alfalfa the Kommo-O (♂)

★★★★★
#784
Bergamot can harness the power of Z-Moves

Nature: Impish (+Defence, -Special Attack)
Type:


Abilities:
Bulletproof, Soundproof, Overcoat

Stats:

HP: 90
Attack: Rank 8
Defence: Rank 11
Special Attack: Rank 6

Special Defence: Rank 8
Speed: 85
Size Class: 3
Weight Class: 4

Moveset:
Aerial Ace
Aqua Tail
Attract
Aura Sphere
Autotomize
Belly Drum
Bide
Body Press
Boomburst
Breaking Swipe
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Clanging Scales
Clangorous Soul
Close Combat
Coaching
Confide
Counter
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Ice Punch
Iron Defense
Iron Head
Iron Tail
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Noble Roar
Outrage
Payback
Poison Jab
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scale Shot
Scary Face
Screech
Shadow Claw
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Toxic
Uproar
Water Pulse
Work Up
X-Scissor


Mowtom

Sableye [Sinter]

Stage: ★★★★★

Base Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Mega Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 9
SpA: 6
SpD: 8
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room

Smokomodo [Scaler]

Stage: ★★★★☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)

Nature: Impish (+Defense, -Special Attack)

Stats:
HP: 90
Atk: 8
Def: 7 (+)
SpA: 5 (-)
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (88):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Endeavor
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scale Shot
Scratch
Stomping Tantrum
Storm Throw
Superpower

Special
Acid Spray
Blast Burn
Burning Jealousy
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Scorching Sands
Sludge Bomb
Smog
Snore
Solar Beam

Status
Attract
Bulk Up
Camouflage
Celebrate
Confide
Corrosive Gas
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up

Clefable [Cedars]

Stage: ★★★★☆

Type: Fairy

Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)

Nature: Bold (+Defense, -Attack)

Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3

Attacks (160):

Physical

Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Dizzy Punch
Double Slap
Double-Edge
Drain Punch
Dual Wingbeat
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt

Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Meteor Beam
Misty Explosion
Moonblast
Mud-Slap
Mystical Fire
Petal Dance
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Stored Power
Swift
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon

Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Imprison
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Scary Face
Sing
Sleep Talk
Snatch
Soft-Boiled
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up

First sendout: 2 (d2) Mowtom
Mowtom strikes an arena
Gemini Taurus strikes two arenas
Mowtom chooses an arena and sends out
Gemini Taurus sends out and orders
Mowtom orders​
 

"Alright team, lets get started on our legendary hunt! Steer clear of the Burnt Plains and the Volcano's Edge. Both of these habitats seem like they'd be a great place to find Moltres, but we can circle back later!"

Striking the Burnt Plains and Volcano's Edge
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Let's travel to the Volcano Base then! I've always wanted to collect soot in a sack to later make flutes out of. Sinter @ Sablenite, help me out with this!"
"Absolutely, hehehe."
 

"Well this little gremlin certainly isn't going to make it any easier to find Moltres! Alfalfa I think you're our best bet here!"
:normalium-z:
Sending out Alfalfa the Kommo-O holding Normalium-Z
Breaking Swipe - Draco Meteor - Dual Chop
***IF Sableye is to use Metal Burst, use Safeguard the first instance, Laser Focus the second instance and Bulk Up the third instance pushing back each time.
***IF Sableye is to use Counter, use Dragon Pulse that action and push actions back.
***IF Sableye is to use Taunt, and Sableye is not to use Taunt the following action, use Protect that action.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Normalium Z, huh? A free Belly Drum is pretty scary...let's try to stop you from being in a position to use it!"
"I might not have much for offense, but I have tricks galore!"
[Mega Evolve] Will-O-Wisp~Hex+Mean Look~Dazzling Gleam
[CAEOT] IF
you miss A1 THEN Mean Look A2, Pain Split A3
 
Gemini Taurus

Normalium-Z
Bulletproof, Soundproof, Overcoat
HP: 90/90
EN: 100/100
8/11/6/8/85
3/4

Mowtom

Sablenite
Keen Eye, Stall, Prankster
HP: 80/80
EN: 100/100
7/6/5/5/43
1/2
Sableye Mega Evolves

Step 1
Sableye uses Will-o-Wisp
Hit: 86 (<=85/100) no
7 EN

Kommo-o uses Breaking Swipe
Crit: 16 (=1/24) no
6+3+8-9=8
3 EN

Step 2
Sableye uses Mean Look
6 EN

Kommo-o uses Draco Meteor
Hit: 53 (<=90/100) yes
Crit: 9 (=1/24) no
13+3+6-8=14
8 EN

Step 3
Sableye uses Pain Split
-16 HP Kommo-o
+16 HP Sableye
22 EN

Kommo-o uses Dual Chop
Hit: 33 (<=90/100) yes
Crits: 8, 21 (=1/24) 0 crits
8+3+8-9=10
5 EN

Gemini Taurus

Normalium-Z
Bulletproof, Soundproof, Overcoat
HP: 74/90
EN: 84/100
8/11/6/8/85
3/4
Trapped

Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 64/80
EN: 65/100
7/9/6/8/17
1/5
This matchup seems to be progressing rather slowly, with both pokemon having better bulk than they do offenses. A Will-o-Wisp miss Step 1 means that Mowtom can't take much advantage of the situation, but she's still managed to trap Kommo-o.
Mowtom orders
Gemini Taurus orders​
 

Mowtom

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Moderator
"Well, drat. Let's see what happens if we don't switch out."
"You're not getting rid of me that easily!"
Dazzling Gleam~Poltergeist~Dazzling Gleam
[CASOA] IF
Belly Drum THEN Taunt and restart queue
[CASOA] IF Dragon Tail THEN Protect the first time, Disable (Dragon Tail) any further times, and restart queue each time
[CASOA] IF Outrage THEN Disable (Outrage) and restart queue on the second instance
 
Last edited:

"It doesn't matter how long it takes to break this foe down, we're here to stay!"
:normalium-z:
Rest - Z-Sleep Talk (Draco Meteor, Outrage, Clanging Scales, Dragon Claw) - Sleep Talk (Draco Meteor, Dual Chop, Clanging Scales, Dragon Claw)
***[CASOA]IF you are awake when you are to use Sleep Talk, use Dual Chop the first instance and Dragon Claw the second instance.
 
Kommo-o is supposed to be at -2 SpA from Draco Meteor, since that doesn't end up affecting this round at all I'm just going to add it now.

Gemini Taurus

Normalium-Z
Bulletproof, Soundproof, Overcoat
HP: 74/90
EN: 78/100
8/11/6/8/85
3/4
Trapped, -2 SpA
Ashfall (indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 64/80
EN: 59/100
7/9/6/8/17
1/5
Step 1
Kommo-o uses Rest
17 EN

Sableye uses Dazzling Gleam
Crit: 17 (=1/24) no
(8+6-8)*2=12
8 EN

+10 HP Kommo-o (Rest)

Step 2
Kommo-o uses Z-Sleep Talk
Called move: 4 (d4) Dragon Claw
Kommo-o uses Devastating Drake
Automatically crits
16+3+3+8-9=21
12 EN

Sableye uses Poltergeist
Hit: 62 (=1/24) yes
Crit: 8 (=1/24) no
11+3+7-11=10
9 EN

+10 HP Kommo-o (Rest)

Step 3
Kommo-o uses Sleep Talk
Called move: 4 (d4) Dragon Claw
Kommo-o uses Dragon Claw
Automatically crits
8+3+3+8-9=13
20 EN

Sableye uses Dazzling Gleam
Crit: 22 (=1/24) no
(8+6-8)*2=12
8 EN

+10 HP Kommo-o (Rest)

Gemini Taurus

Normalium-Z (0/1)
Bulletproof, Soundproof, Overcoat
HP: 70/90
EN: 29/100
8/11/6/8/85
3/4
Trapped, SLP (0s), -1 SpA, Focused (4s)
Ashfall (indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 30/80
EN: 34/100
7/9/6/8/17
1/5
Sableye and Kommo-o continue to fight it out, with Kommo-o using Rest and its Z-crystal to avoid taking very much damage while hitting back hard. Now that Gemini Taurus has first order, how will he push this lead?

Gemini Taurus orders
Mowtom orders​
 
Last edited:

"They've got a lot of tricks, try to avoid them!"
:normalium-z:
Draco Meteor - Dual Chop - Breaking Swipe
***IF Sableye is under the effects of a P/E move when you are to act, use Chill that action and restart queue.
***IF Sableye is to use Pain Split and Sableye is not to use Pain Split the action following, and Sableye did not use Pain Split the action prior, Protect the first instance and restart queue.
***[CASOR] IF Sableye is to use Endure A1, A2 or A3, begin action string: Sandstorm - Dual Chop - Breaking Swipe A1.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Let it never be said that tlg arenas don't have any impact. And I really hope I calced this right."
"Have a little more faith in yourself! Hehehe!"
Recover~Spite (Dual Chop)~Taunt [STALL]
[+1] IF
you have less than 12 EN A3 THEN Chill
[+1] IF you have (less than 12 HP AND more than more than 14 EN) A3 THEN Recover
 
Gemini Taurus

Normalium-Z (0/1)
Bulletproof, Soundproof, Overcoat
HP: 70/90
EN: 29/100
8/11/6/8/85
3/4
Trapped, SLP (0s), -1 SpA, Focused (4s)
Ashfall (indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 30/80
EN: 34/100
7/9/6/8/17
1/5
Step 1
Sableye uses Recover
12 EN

Kommo-o uses Draco Meteor
Automatically crits
13+3+3+6-8=17
10 EN

Step 2
Sableye uses Spite
7 EN

Kommo-o uses Dual Chop
Automatically crits
8+3+4+8-9=14
11 EN

Step 3
Kommo-o uses Breaking Swipe
Automatically crits
6+3+3+8-9=11
5 EN

Sableye uses Taunt
11 EN

Gemini Taurus

Normalium-Z (0/1)
Bulletproof, Soundproof, Overcoat
HP: 70/90
EN: 3/100
8/11/6/8/85
3/4
Trapped, -3 SpA, Focused (1s), Spite (Dual Chop) (4s), Taunt (3s)
Ashfall (indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 18/80
EN: 4/100
7/9/6/8/17
1/5
This round, Mowtom takes the opportunity to heal before burning down Kommo-o's EN and Taunting it so that it can't chill! Will she be able to use first order to turn this advantage into a win despite Sableye also being very low on EN?

Mowtom orders
Gemini Taurus orders​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"What, you think I'm leaving Sinter in? I'm not going to let that Mean Look go to waste! Scaler @ Red Card, do your thing!"
"I think my orders here literally don't matter."
Scorching Sands~Earthquake~Scorching Sands
 
Gemini Taurus

Normalium-Z (0/1)
Bulletproof, Soundproof, Overcoat
HP: 70/90
EN: 3/100
8/11/6/8/85
3/4
Trapped, -3 SpA, Focused (1s), Spite (Dual Chop) (4s), Taunt (3s)
Ashfall (indefinite)​
Mowtom
:ss/smokomodo:
Red Card
Blaze, Technician
HP: 90/90
EN: 100/100
8/7/5/6/97
4/6

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 18/80
EN: 4/100
7/9/6/8/17
1/5

Step 1
Kommo-o uses Bide

Smokomodo uses Scorching Sands
Crit: 10 (=1/24) no
BRN: 86 (<=30/100) no
7+3+5-8=7
6 EN

Step 2
Kommo-o uses Bide

Smokomodo uses Earthquake
Crit: 2 (=1/24) no
10+3+8-11=10
8 EN

Step 3
Kommo-o uses Bide
29.75->30 damage
22.875->23 EN
Kommo-o is KOed

Gemini Taurus

Normalium-Z (0/1)
Bulletproof, Soundproof, Overcoat
HP: 53/90
EN: KO/100
8/11/6/8/85
3/4
KO
Ashfall (indefinite)​
Mowtom
:ss/smokomodo:
Red Card
Blaze, Technician
HP: 60/90
EN: 86/100
8/7/5/6/97
4/6

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 18/80
EN: 4/100
7/9/6/8/17
1/5

And Mowtom manages to win the first round of this TLG by exhausting Gemini Taurus' Kommo-o! Let's see what the next few games have in store!

Mowtom takes the lead 1-0

Gemini Taurus to decide who strikes an arena​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I don't actually remember why I struck Moltres' Antechamber last time, but I trust my past self enough to strike it again."
 
Last edited:

"Lets go back to the Volcano Base! I think we'll have better luck there this time if Bergamot starts us off!"
:gengarite:
Sending out Bergamot the Gengar holding Gengarite
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Sinter @ Sablenite. And wow this is an incredibly mutually frustrating matchup."
"It's a mega ghost showdown!"
[Mega Evolve] Payback [STALL]~Poltergeist [STALL]~Lash Out [STALL]
[+1] IF
Imprison AND you have Prankster THEN Imprison (Imprison/Dazzling Gleam/Hex) and push back
[+1] IF Reflect Type AND NOT Gengar has the Dark typing AND you have Prankster THEN Taunt and push back
IF Skill Swap AND NOT Skill Swap any other action THEN Protect and push back
 

"I knew this would be a much better matchup for us! Despite our weakness lets do as much damage as we can!"
:gengarite:
[Mega Evolve] Zap Cannon + Will-O-Wisp - Hex - Hex
 
Gemini Taurus

Gengarite
Cursed Body, Shadow Tag
HP: 85/85
EN: 100/100
4/6/12/7/150
3/3
Ashfall (Indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 80/80
EN: 100/100
7/9/6/8/17
1/5
Both mons Mega Evolve

Step 1
Gengar uses Zap Cannon+Will-o-Wisp
Crit: 1 (=1/24) yes
12+3+12-8=19
34 EN

Full PAR: 88 (<=25/100) no
Sableye uses Payback
Crit: 4 (=1/24) no
Cursed Body: 63 (<=30/100) no
(10+3-3+7-6)*1.5=16.5->17
8 EN

-2 HP Sableye (BRN)

Step 2
Gengar uses Hex
Crit: 6 (=1/24) no
13+3+12-8=20
9 EN

Full PAR: 45 (<=25/100) no
Sableye uses Poltergeist
Hit: 72 (<=90/100) yes
Crit: 9 (=1/24) no
Cursed Body: 72 (<=30/100) no
(11+3-3+7-6)*1.5=18
9 EN

-2 HP Sableye (BRN)

Step 3
Gengar uses Hex
Crit: 14 (=1/24) no
13+3+12-8=20
13 EN

Full PAR: 99 (<=25/100) no
Sableye uses Lash Out
Crit: 4 (=1/24) no
Cursed Body: 78 (<=30/100) no
(8+3-3+7-6)*1.5=13.5->14
9 EN

-2 HP Sableye (BRN)

Gemini Taurus

Gengarite
Cursed Body, Shadow Tag
HP: 36/85
EN: 44/100
4/6/12/7/150
3/3
No combo
Ashfall (Indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 15/80
EN: 74/100
7/9/6/8/17
1/5
PAR (20%), BRN​

This battle, we have two powerful Ghost megas facing off against each other! Gemini Taurus' Gengar manages to build a substantial HP lead during the first round, and now he has first order going into the second. Will he be able to close out the second game of this TLG, or will Mowtom be able to mount a comeback?

Gemini Taurus to order
Mowtom to order​
 

"Great job Bergamot lets see if we can take this opponent out!"
:gengarite:
Dazzling Gleam - Hex - Dazzling Gleam
***IF Sableye is to use a damaging priority move in combination, use Protect the first instance.
***IF Sableye is to use Imprison, begin action string Thunder - Giga Drain - Thunder the first instance.
***IF Sableye is under the effects of a Protective move when you are to act, Chill that action.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Uh. Oops. Don't full para please?"
"I'm...not...giving...up!"
Pain Split~Torment~Disable (Dazzling Gleam)
 
Gemini Taurus

Gengarite
Cursed Body, Shadow Tag
HP: 36/85
EN: 44/100
4/6/12/7/150
3/3
No combo
Ashfall (Indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 15/80
EN: 74/100
7/9/6/8/17
1/5
PAR (20%), BRN
Step 1
Full PAR: 65 (<=20/100) no
Sableye uses Pain Split
-10.5 HP Gengar
+10.5 HP Sableye
Gengar HP 25.5->25
Sableye HP 25.5->25
18.5->19 EN

Gengar uses Dazzling Gleam
Crit: 18 (=1/24) no
(8+12-8)*1.5=18
8 EN

-2 HP Sableye (BRN)

Step 2
Full PAR: 88 (<=20/100) no
Sableye uses Torment
11 EN

Gengar can't use Hex because of the Torment

-2 HP Sableye (BRN)

Step 3
Full PAR: 50 (<=20/100) no
Sableye uses Disable
9 EN

Gengar can't use Dazzling Gleam because of the Disable

Gemini Taurus

Gengarite
Cursed Body, Shadow Tag
HP: 25/85
EN: 36/100
4/6/12/7/150
3/3
No combo
Ashfall (Indefinite)​
Mowtom

Sablenite
Keen Eye, Stall, Prankster, Magic Bounce
HP: 1/80
EN: 35/100
7/9/6/8/17
1/5
PAR (15%), BRN​
 

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