Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
- Default weather is Sun
- All Pokémon are under the effect of Grass+Fire Pledge
- Seismic moves have 1.5x their usual BAP, but also hit the user
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
- The BAP of all Grass-Type moves is reduced by three (3).
- Default weather is Ashfall.
- Ashfall makes all moves cost two (2) extra EN.
- Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
- Default Terrain is Misty Terrain
- The battle starts with 1 layer of Spikes on each side
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
- At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
- A contact move will transfer the Living Flame to an opponent
- Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
- A Living Flame will replace the burn status on a Pokémon
- If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
- You cannot cure a Living Flame, except by passing it to another Pokémon
- At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
- Pokémon are constantly under the effect of Razor Wind
- Damaging Rock-type moves have their BAP decreased by three (3)
- Damaging Flying-type moves have their BAP increased by three (3)
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
Gemini Taurus
Acacia the Mr. Rime ()
★★★★★
Acacia can harness the power of Z-Moves
#866
Nature: Modest (+Special Attack, -Attack)
Type:
Abilities:
Tangled Feet, Screen Cleaner, Ice Body
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 7
Speed: 70
Size Class: 3
Weight Class: 4
Moveset:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt
Bergamot the Gengar ()
★★★★★
#094
Bergamot has the ability to Mega-Evolve
Bergamot can harness the power of Z-Moves
Nature: Timid (+Speed, +10% Accuracy, -Attack)
Type:
Abilities:
Cursed Body, Shadow Tag (Mega)
Stats:
HP: 85
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 127 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Stats (Mega):
HP: 85
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 12
Special Defence: Rank 7
Speed: 150 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Moveset:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Alfalfa the Kommo-O ()
★★★★★
#784
Bergamot can harness the power of Z-Moves
Nature: Impish (+Defence, -Special Attack)
Type:
Abilities:
Bulletproof, Soundproof, Overcoat
Stats:
HP: 90
Attack: Rank 8
Defence: Rank 11
Special Attack: Rank 6
Special Defence: Rank 8
Speed: 85
Size Class: 3
Weight Class: 4
Moveset:
Aerial Ace
Aqua Tail
Attract
Aura Sphere
Autotomize
Belly Drum
Bide
Body Press
Boomburst
Breaking Swipe
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Clanging Scales
Clangorous Soul
Close Combat
Coaching
Confide
Counter
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Ice Punch
Iron Defense
Iron Head
Iron Tail
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Noble Roar
Outrage
Payback
Poison Jab
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scale Shot
Scary Face
Screech
Shadow Claw
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Toxic
Uproar
Water Pulse
Work Up
X-Scissor
Mowtom
Sableye [Sinter]
Stage: ★★★★★
Base Sableye
Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster (Unlocked)
Nature: Brave (+Attack, -Speed)
Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Mega Sableye
Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)
Nature: Brave (+Attack, -Speed)
Stats:
HP: 80
Atk: 7 (+)
Def: 9
SpA: 6
SpD: 8
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Attacks (119):
Physical
Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt
Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse
Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room
Smokomodo [Scaler]
Stage: ★★★★☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
Nature: Impish (+Defense, -Special Attack)
Stats:
HP: 90
Atk: 8
Def: 7 (+)
SpA: 5 (-)
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (88):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Endeavor
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scale Shot
Scratch
Stomping Tantrum
Storm Throw
Superpower
Special
Acid Spray
Blast Burn
Burning Jealousy
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Scorching Sands
Sludge Bomb
Smog
Snore
Solar Beam
Status
Attract
Bulk Up
Camouflage
Celebrate
Confide
Corrosive Gas
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up
Clefable [Cedars]
Stage: ★★★★☆
Type: Fairy
Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)
Nature: Bold (+Defense, -Attack)
Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Attacks (160):
Physical
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Dizzy Punch
Double Slap
Double-Edge
Drain Punch
Dual Wingbeat
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt
Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Meteor Beam
Misty Explosion
Moonblast
Mud-Slap
Mystical Fire
Petal Dance
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Stored Power
Swift
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Imprison
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Scary Face
Sing
Sleep Talk
Snatch
Soft-Boiled
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up
Sableye [Sinter]
Stage: ★★★★★
Base Sableye
Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster (Unlocked)
Nature: Brave (+Attack, -Speed)
Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Mega Sableye
Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)
Nature: Brave (+Attack, -Speed)
Stats:
HP: 80
Atk: 7 (+)
Def: 9
SpA: 6
SpD: 8
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Attacks (119):
Physical
Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt
Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse
Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room
Smokomodo [Scaler]
Stage: ★★★★☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
Nature: Impish (+Defense, -Special Attack)
Stats:
HP: 90
Atk: 8
Def: 7 (+)
SpA: 5 (-)
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (88):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Endeavor
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scale Shot
Scratch
Stomping Tantrum
Storm Throw
Superpower
Special
Acid Spray
Blast Burn
Burning Jealousy
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Scorching Sands
Sludge Bomb
Smog
Snore
Solar Beam
Status
Attract
Bulk Up
Camouflage
Celebrate
Confide
Corrosive Gas
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up
Clefable [Cedars]
Stage: ★★★★☆
Type: Fairy
Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)
Nature: Bold (+Defense, -Attack)
Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Attacks (160):
Physical
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Dizzy Punch
Double Slap
Double-Edge
Drain Punch
Dual Wingbeat
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt
Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Meteor Beam
Misty Explosion
Moonblast
Mud-Slap
Mystical Fire
Petal Dance
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Stored Power
Swift
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Imprison
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Scary Face
Sing
Sleep Talk
Snatch
Soft-Boiled
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up
First sendout: 2 (d2) Mowtom
Mowtom strikes an arena
Gemini Taurus strikes two arenas
Mowtom chooses an arena and sends out
Gemini Taurus sends out and orders
Mowtom orders
Mowtom strikes an arena
Gemini Taurus strikes two arenas
Mowtom chooses an arena and sends out
Gemini Taurus sends out and orders
Mowtom orders