Gonna give this a try with Ampharos!
Move Name: Thunder Rod
Appearance In The TCG: Ampharos-EX (Ancient Origins 27)
Base Power: --
Power Points: 5 (max. 8)
Accuracy: --% (self-inflicted, so never misses)
Elemental Type: Electric
Damage Category: Status
Effect description: The user restores its own HP. The amount regained varies with the conditions.
Effect: Restores HP based on terrain and weather. During rain or if under the effects of Electric Terrain it restores 2/3 of total HP, during Sand, Hail or if under the effect of other Terrains it restores 1/4 of total HP. Restores 1/2 of total HP in all other conditions.
Z-Effect: Resets all of the user's lowered stats.
Target: Self
Makes Contact: No
Special Properties: Affected by Snatch
Design Rationale: Basically the one thing Mega Ampharos is missing is a healing move, so with this card move (gives Ampharos Lightning Energies in the original version) I basically created a version of just that! Would finally make Mega Ampharos more viable in UU.