Wave 2, Round 4
Team cityscapesDark | Pressure/Super Luck/Justified
HP: 34/85 | EN: 87
9/5/6/5/75
CC: 1
Status: Ok
HP: 31/105 | EN: 56 | Status: Ok
Team Dead by Daylight
Rock/Dragon | Strong Jaw
HP: 51/80 | EN: 24
6/6/4/4/48
CC: 1
Status: Poisoned
Team Impidimp's Gang
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 14/80
4/3/4/3/50
CC: 1
Status: Ok
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 14/80
4/3/4/3/50
CC: 1
Status: Ok
HP: 74/80 | Status: Ok
Step 1
Impidimp used Thunder Wave!
But it failed!
Leliel used Iron Tail! (-7 EN, 80 left)
Roll to Hit (4/4 = Miss): 3/4 = Hit!
(10 + 6) * 1.5 = 24 damage (-10 HP left)
Impidimp was KO'ed!
Viva la Vida used Charm! (-6 EN, 18 left)
But there was no target!
Viva la Vida was hurt by poison! (-2 HP, 49 left)
Impidimp used Thunder Wave!
But it failed!
Leliel used Iron Tail! (-7 EN, 80 left)
Roll to Hit (4/4 = Miss): 3/4 = Hit!
(10 + 6) * 1.5 = 24 damage (-10 HP left)
Impidimp was KO'ed!
Viva la Vida used Charm! (-6 EN, 18 left)
But there was no target!
Viva la Vida was hurt by poison! (-2 HP, 49 left)
Dark | Pressure/Super Luck/Justified
HP: 34/85 | EN: 80
9/5/6/5/75
CC: 1
Status: Ok
HP: 31/105 | EN: 56 | Status: Ok
Team Dead by Daylight
Rock/Dragon | Strong Jaw
HP: 49/80 | EN: 18
6/6/4/4/48
CC: 1
Status: Poisoned
Team Impidimp's Gang
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: KO
4/3/4/3/50
CC: 1
Status: Ok
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: KO
4/3/4/3/50
CC: 1
Status: Ok
HP: 74/80 | Status: Ok
Wave 2 defeated!
Wave 3:
Roll for Opponents (2d7): 7, 2 = Houndoom, Dusclops
Harvest King's GangWave 3:
Roll for Opponents (2d7): 7, 2 = Houndoom, Dusclops
Houndoom
★★★★ ⭒
Bold nature ( +Defense, -Attack )
Typing: Dark/Fire
Abilities: Early Bird, Flash Fire HA: Unnerve
HP: 90
Attack: 6 (-)
Defen.: 6 (+)
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3
Behaviors
- Smog (Fog) > Heat Wave
- Sunny Day > Solar Beam
- Sludge Bomb > Fire Blast
- Fire Blast > Overheat
- Heat Wave > Sludge Bomb
- Flamethrower > Fire Blast
Dusclops
★★★★ ⭒
Relaxed nature ( +Defense, -Speed, -10% Evasion )
Typing: Ghost
Abilities: Pressure HA: Frisk
HP: 75
Attack: 5
Defen.: 11 (+)
Sp.Atk: 5
Sp.Def: 9
Speed: 21 (-)
Size: 3
Weight: 3
Behaviors
- Future Sight > Poltergeist
- Will-O-Wisp > Hex
- Icy Wind > Poltergeist
- Curse > Pain Split
- Protect > Ally Switch (Select a random ally when this behavior is rolled.)
- Destiny Bond > Curse
Honedge
★★★ ⭒ ⭒
No nature ( +None, -None )
Typing: Steel/Ghost
Abilities: No Guard
HP: 80
Attack: 6
Defen.: 7
Sp.Atk: 3
Sp.Def: 3
Speed: 28
Size: 2
Weight: 1
Behaviors
- Swords Dance > Swords Dance
- Iron Head > Shadow Claw
- Swords Dance > Sacred Sword
- Solar Blade > Gyro Ball
- Sacred Sword > Shadow Calw
- Shadow Sneak > Close Combat
Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref