Facility The Harvest Usurper's Arrogance 2022: cityscapes and Dead by Daylight

  • Format: 4vX Doubles
  • DQ: 48hrs
  • Substitutions: 1 per player.
    • Your opponents have, perhaps, six possible actions each. You will make do.
    • Coordinate with your teammate. The player posting first should be able to stomach the actions directed at them.
  • Recoveries: 1 per wave.
  • Chills: 2 per wave.
  • Switch: Special. See below.
  • Abilities: All
  • Items: On
Arena: Stanislas Town (Normal Mode)
This small town between Dendemille Town and Anistar City hosts a peculiar festival every year during October. The paved streets are rather narrow, giving it an eerie allure... Ornemental lanterns, carved pumpkins and decorated facades are the theater of your battles. Some passerbys even watch you from time to time, cheering on you to continue your night of trick-or-treating and sometimes trying to distract the Pokémon with candy.
Camouflage: Rock-type
Nature Power: Steamroller
Secret Power: 30% chance of Phazing.

Wave Structure
  • Enemies are fought in consecutive battles where all battle status carries forward between battles. Screens, hazards, weather, temporary status, and so on. Each set of enemies is called a Wave.
  • The first two waves are Early, the third and fourth are Middle, and the fifth wave onward are Late.
  • Every odd-numbered wave has two random appropriate opponents; every even-numbered wave has three.
  • The same opponent can occur multiple times in the same challenge, or even the same wave.
  • If an opponent pivots or is phazed, they are sent to the next wave. They will appear in that wave with their HP and Major status left intact.
  • On wave 5, one of the three opponents is always the Harvest King.

Opponent Behavior
Opponents will act according to a pre-determined behavior list, as follows.
  • Opponents have six pre-made ordersets that they choose from semi-randomly.
  • Opponents don't have, spend, or require Energy.
  • When the ref is rolling orders for the opponents, they will use one of their special ordersets if their condition is met. They will use one of their ordinary ordersets if the condition is not met.
  • Thus, rolling multiple dice out of 3 is sufficient to determine all opponents' ordersets.
  • The opponents are desperate for the candy of the trick-or-treaters. Their Struggle has 9 BAP, does not inflict recoil, and targets a player Pokemon at random.
Targeting Logic
Opponents choose their targets for any single-target actions in their behaviors using a strict logic.
  • Opponents will target the player Pokemon who ordered first, if their behavior doesn't further specify.
  • This also applies if multiple Pokemon meet that opponent's behavior conditions. (e.g. "target a Burned opponent" and both players are Burned.)
  • Taunt's unique status will redirect the subject's moves to the user for the duration, rather than prevent non-damaging moves.
There are 30 Normal Mode Achievements. Each achievement raises the shared global score by 1.
  1. Heal an ally with a damaging attack, or with an ability triggered by that attack.
  2. Deal 50 or more damage with one attack.
  3. Hit with four super-effective attacks with different types in one round.
  4. Redirect four or more attacks in a single round.
  5. Raise an ally's stats with Magnetic Flux, Rototiller, or Gear Up.
  6. Have +6 in a stat stage.
  7. Start and end a round with the same Substitute decoy.
  8. Have foes use Struggle four or more times in one round.
  9. Drain a total of 50 or more HP with draining attacks.
  10. Start and end a round with 1 HP on the same ally Pokemon.
  11. Defeat four or more Pokemon with a single attack.
  12. Deliver seven or more critical hits in a single round.
  13. Defeat the Harvest King with all four of your team's Pokemon remaining.
  14. Defeat the Harvest King with only one (1) of your team's Pokemon remaining.
  15. Have five or more abilities on one Pokemon at once.
  16. Have four or more types on one Pokemon at once.
  17. Use After You and Quash in the same round.
  18. Raise stat stages with every action your team takes in a round.
  19. Lower stat stages with every action your team takes in a round.
  20. Have a core stat rank (Atk, Def, SpA, SpD) of 20 or more.
  21. Use two combinations in the same step, twice in your challenge.
  22. Have 10 or more total positive stat stages on the same Pokemon at once.
  23. Have all seven of a single Pokemon's stat stages be negative.
  24. With both of your trick-or-treaters in play, knock out two or more opponents in the same round.
  25. Defeat two or more opponents in the first round of a wave.
  26. While affected by Trick-or-Treat, use Trick.
  27. Defeat the Harvest King within five rounds in wave 5.
  28. Defeat the Harvest King in the first round of wave 6.
  29. Defeat the Harvest King in the first round of wave 7.
  30. Defeat the Harvest King in the first round of wave 8.

Team cityscapes

Lanturn **Destiny

Stage: 3/5

Type: Water/Electric

Abilities: Volt Absorb, Illuminate, Water Absorb

Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size: 2
Weight: 2
Docile Nature

Moves:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Absol (F) **Leliel


Stage: 3/5

Type: Dark

Abilities: Pressure, Super Luck, Justified

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75
Size: 3
Weight: 3

Moves:
Aerial Ace
Assurance
Attract
Baton Pass
Bite
Blizzard
Brutal Swing
Calm Mind
Captivate
Charge Beam
Confide
Curse
Cut
Dark Pulse
Detect
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Blast
Flamethrower
Flash
Frustration
Future Sight
Giga Impact
Hail
Hex
Hidden Power [Ground]
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Leer
Magic Coat
Mean Look
Me First
Megahorn
Natural Gift
Night Slash
Payback
Perish Song
Play Rough
Protect
Psycho Cut
Psych Up
Punishment
Pursuit
Quick Attack
Rain Dance
Razor Wind
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Water Pulse
Will-O-Wisp
X-Scissor
Zen Headbutt

Team Dead by Daylight
(Trick-or-Treater)

Viva la Vida (:\tyrunt:)
Stage: 1*
Types: Rock / Dragon

Abilities: Strong Jaw / Sturdy [LOCKED]

Nature: Bashful (No effect)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 48
Size Class: 2
Weight Class: 3

Attacks:
Level Up

Tackle
Tail Whip
Roar
Ancient Power
Charm
Bite
Bide
Dragon Tail
Stomp
Rock Slide
Crunch
Dragon Claw
Thrash
Earthquake
Horn Drill
Stealth Rock
Euphoria (:fawnifer:)
Stage: 1*
Types: Grass

Abilities: Overgrow / Lightning Rod [LOCKED]

Nature: Docile (No effect)

Stats:
HP: 80
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 76
Size Class: 1
Weight Class: 1

Attacks
Level Up

Tackle
Leafage
Leer
Thunder Shock
Quick Attack
Razor Leaf
Confuse Ray
Spark
Leech Seed
Body Slam
Seed Bomb
Wild Charge
Flash
Signal Beam
Zap Cannon
Magnet Rise




A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.
"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."
Hallows' Steve draws closer, taking a more conspiratorial tone.
"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"


Wave 1:
Roll for Opponents (2d10): 2, 7 = Pumpkaboo and Impidimp​
(Possibly) Sneaky Spookers

Pumpkaboo-Average
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia

HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 3
Sp.Def: 4
Speed: 51
Size: 1
Weight: 1

Behaviors
  1. Trick-or-Treat > Will-O-Wisp
  2. Trick-or-Treat > Foul Play
  3. Trick-or-Treat > Leech Seed
If a foe is Ghost-type, targeting that foe:
  1. Will-O-Wisp > Hex
  2. Foul Play > Hex
  3. Shadow Ball > Shadow Ball

Impidimp
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk HA: Pickpocket

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 50
Size: 1
Weight: 1

Behaviors
  1. Thunder Wave > Foul Play
  2. Thunder Wave > Drain Punch
  3. Revenge > Play Rough
While an opponent is paralyzed, targeting the *other* opponent:
  1. Lash Out > Revenge
  2. Play Rough > Low Kick
  3. Foul Play > Torment

:ss/pumpkaboo: A-Are you sure about this...? The l-last time I tried, it d-didn't go so well...
:ss/impidimp: Nyeheheheheh, no need to worry- watch and learn!

Turn order:
cityscapes and Dead by Daylight send out
One of cityscapes and Dead by Daylight orders
(Possibly) Sneaky Spookers order
The other of cityscapes and Dead by Daylight orders
I ref​
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

i don't approve of you taking candy! those trick-or-treaters have the right to eat way too much and get sick! it's the best part of halloween!

Substitute (15 HP) ~ Ice Beam (Pumpkaboo)
 
Roll for Order (2d3): 1, 2
:ss/pumpkaboo: Eeep! I-I'm sorry, h-here's the candy back! C-Can I keep some for myself though...? I like candy too...
Trick-or-Treat (Lanturn) > Will-O-Wisp (Lanturn)
:ss/impidimp: You doofus, that's not how you do it! Look at me, I'll destroy them with my might!
Thunder Wave (Lanturn) > Drain Punch (Lanturn)
 
Last edited:
Wave 1, Round 1
Team cityscapes
:ss/lanturn::rocky helmet:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 105/105 | EN: 100
4/4/6/6/67
CC: 1
Status: Ok
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 100
6/6/4/4/48
CC: 1
Status: Ok
Team (Possibly) Sneaky Spookers
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 80/80
5/5/3/4/51
CC: 1
Status: Ok
:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 80/80
4/3/4/3/50
CC: 1
Status: Ok​
Step 1
Impidimp used Thunder Wave!
But Destiny was immune!

Destiny used Substitute! (-12 EN, 88 left)
Destiny made a substitute! (-15 HP, 90 left)

Pumpkaboo used Trick-or-Treat!
But it failed!

Viva la Vida used Stealth Rock! (-12 EN, 88 left)
Pointed rocks were scattered on the opposing side of the field!

Step 2
Destiny used Ice Beam! (-7 EN, 81 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 2) * 1.5 = 17 damage (63 HP left)

Pumpkaboo used Will-O-Wisp!
But it failed!

Impidimp used Drain Punch!
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(8) = 8 damage (6 HP sub)

Viva la Vida used Crunch! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
Roll for Effect (<3/10 = Effect): 10/10 = No Effect
(8 + 1 + 3) * 1.5 = 18 damage (45 HP left)
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team cityscapes
:ss/lanturn::rocky helmet:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 90/105 | EN: 81
4/4/6/6/67
CC: 1
Status: Substitute (6 HP left)
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 82
6/6/4/4/48
CC: 1
Status: Ok
Team (Possibly) Sneaky Spookers
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 45/80
5/5/3/4/51
CC: 1
Status: Ok
:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 80/80
4/3/4/3/50
CC: 1
Status: Ok​
Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
(Possibly) Sneaky Spookers order
The other of cityscapes and Dead by Daylight orders
I ref​
 
Wave 1, Round 2
Team cityscapes
:ss/lanturn::rocky helmet:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 90/105 | EN: 81
4/4/6/6/67
CC: 1
Status: Substitute (6 HP left)
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 82
6/6/4/4/48
CC: 1
Status: Ok
Team (Possibly) Sneaky Spookers
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: 45/80
5/5/3/4/51
CC: 1
Status: Ok
:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 80/80
4/3/4/3/50
CC: 1
Status: Ok​
Step 1
Impidimp used Thunder Wave!
But Destiny was immune!

Destiny used Ice Beam! (-7 EN, 74 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(9 + 2) * 1.5 = 17 damage (28 HP left)

Pumpkaboo used Trick-or-Treat!
But it failed!

Viva la Vida used Crunch! (-10 EN, 72 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<3/10 = Effect): 10/10 = No Effect
(8 + 1 + 3) * 1.5 = 18 damage (10 HP left)

Step 2
Destiny used Brine! (-7 EN, 67 left)
Crit doesn't matter
(13 + 3 + 2) * 0.75 = 14 damage (-4 HP left)
Pumpkaboo was KO'ed!

Impidimp used Drain Punch!
Crit doesn't matter
(8) = 8 damage (-2 HP sub)

Viva la Vida used Roar! (-5 EN, 67 left)
Impidimp will be phased out at the end of the round!
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team cityscapes
:ss/lanturn::rocky helmet:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 90/105 | EN: 67
4/4/6/6/67
CC: 1
Status: Ok
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 67
6/6/4/4/48
CC: 1
Status: Ok
Team (Possibly) Sneaky Spookers
:ss/pumpkaboo:
Ghost/Grass | Pickup/Frisk/Insomnia
HP: KO
5/5/3/4/51
CC: 1
Status: KOed
:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 80/80
4/3/4/3/50
CC: 1
Status: Phased​
Wave 1 defeated!

Wave 2:

Roll for Opponents (3d10): 1, 3, 4 = Gastly, Kirlia, Honedge​
Impidimp's Gang

Gastly
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Ghost/Poison
Abilities: Levitate

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 7
Sp.Def: 3
Speed: 80
Size: 3
Weight: 1

Behaviors
  1. Sludge Wave > Sludge Wave
  2. Thunderbolt > Shadow Ball
  3. Shadow Ball > Thunderbolt
If an opponent has a Major status, targeting that opponent:
  1. Hex > Hex
  2. Hypnosis > Hex
  3. Imprison (Protect | Substitute | Rest) > Hex

Kirlia
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 5
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2

Behaviors
  1. Life Dew (Two allies missing the most HP) > Moonblast
  2. Life Dew (Two allies missing the most HP) > Encore
  3. Icy Wind > Dazzling Gleam
If each ally's HP is full, including this Kirlia:
  1. Reflect > Light Screen
  2. Knock Off > Future Sight
  3. Icy Wind > Future Sight

Honedge
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Steel/Ghost
Abilities: No Guard

HP: 80
Attack: 6
Defen.: 7
Sp.Atk: 3
Sp.Def: 3
Speed: 28
Size: 2
Weight: 1

Behaviors
  1. Swords Dance > Swords Dance
  2. Iron Head > Shadow Claw
  3. Swords Dance > Sacred Sword
While this Pokemon's Attack is raised:
  1. Solar Blade > Gyro Ball
  2. Sacred Sword > Shadow Calw
  3. Shadow Sneak > Close Combat
Impidimp returns from the previous wave.

Impidimp
★★★ ⭒ ⭒

No
nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk HA: Pickpocket

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 50
Size: 1
Weight: 1

Behaviors
  1. Thunder Wave > Foul Play
  2. Thunder Wave > Drain Punch
  3. Revenge > Play Rough
While an opponent is paralyzed, targeting the *other* opponent:
  1. Lash Out > Revenge
  2. Play Rough > Low Kick
  3. Foul Play > Torment

:ss/impidimp: Ha! And you thought you could get rid of me? I'm back, and I brought friends!

Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref​
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

ok, so we have the ability to do the funniest thing that anyone has ever done here.

Hydro Pump (Kirlia) ~ Volt Switch (Kirlia)
If you miss S1, and you have less than 90 HP S2, then Rest.
 
Roll for Orders: (4d3): 2, 2, 2, 3
:ss/gastly: Boo! Kyahahahaha!
Thunderbolt (Lanturn) > Shadow Ball (Lanturn)

:ss/kirlia: My, what an ugly helmet that is. I'll get rid of for you~
Knock Off > Future Sight (Lanturn)

:ss/honedge: For glory! Chaaaarge!
Iron Head (Lanturn) > Shadow Claw (Lanturn)

:ss/impidimp: We'll overwhelm you with the power of teamwork and friendship! That's how the heroes in the movies always win!
Revenge (Lanturn) > Play Rough (Lanturn)
 
Last edited:
Wave 2, Round 1
Team cityscapes
:ss/lanturn::rocky helmet:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 90/105 | EN: 67
4/4/6/6/67
CC: 1
Status: Ok
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 67
6/6/4/4/48
CC: 1
Status: Ok
Team Impidimp's Gang
:ss/gastly
Ghost/Poison | Levitate
HP: 75/75
3/3/7/3/80
CC: 1
Status: Ok

:ss/kirlia:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 75/75
3/3/5/4/50
CC: 1
Status: Ok

:ss/honedge:
Steel/Ghost | No Guard
HP: 80/80
6/7/3/3/28
CC: 1
Status: Ok

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 80/80
4/3/4/3/50
CC: 1
Status: Ok​
Gastly was hurt by Stealth Rock! (-9 HP, 66 left)
Kirlia was hurt by Stealth Rock! (-9 HP, 66 left)
Honedge was hurt by Stealth Rock! (-6 HP, 74 left)
Impidimp was hurt by Stealth Rock! (-9 HP, 71 left)

Step 1
Gastly used Thunderbolt!
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(9 + 1) = 10 => 0 damage (90 HP left)
Lanturn's Volt Absorb
Lanturn absorbed the Thunderbolt attack! (+5 HP, 95 left)

Destiny used Hydro Pump! (-7 EN, 60 left)
Roll to Hit (10/10 = Miss): 1/10 = Hit!
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(11 + 3 + 2) = 16 damage (50 HP left)

Kirlia used Knock Off!
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(10 - 1) = 9 damage (86 HP left)
Kirlia was hurt by the Rocky Helmet! (-2 HP, 48 left)
Destiny's Rocky Helmet was knocked off!

Viva la Vida used Roar! (-9 EN, 58 left)
Honedge will be phased out at the end of the round!

Honedge used Iron Head!
Roll to Crit (1/24 = Crit): 5/24 = No Crit
(8 + 3 + 2) = 13 damage (73 HP left)

Impidimp used Revenge!
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(6) = 6 damage (67 HP left)

Step 2
Gastly used Shadow Ball!
Roll to Crit (1/24 = Crit): 23/24 = No Crit
Roll for Effect (1/10 = Effect): 5/10 = No Effect
(8 + 3 + 1) = 12 damage (55 HP left)

Destiny used Volt Switch! (-4 EN, 56 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(7 + 3 + 2) = 12 damage (36 HP left)
Destiny is pivoting!

Impidimp used Play Rough!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(9 + 3) = 12 damage (43 HP left)

Kirlia used Future Sight!
Kirlia foresaw an attack!

Viva la Vida used Crunch! (-6 EN, 52 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (<3/10 = Effect): 10/10 = No Effect
(8 + 3 + 3) = 14 damage (22 HP left)

Honedge used Shadow Claw!
Roll to Crit (1/8 = Crit): 2/8 = No Crit
(7 + 3 + 2) = 12 damage (31 HP left)
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Kirlia foresaw an attack. (Future Sight incoming, Lanturn['s replacement])
Team cityscapes
:ss/lanturn:
Water/Electric | Water Absorb/Illuminate/Volt Absorb
HP: 31/105 | EN: 56
4/4/6/6/67
CC: 1
Status: Pivoting
Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 52
6/6/4/4/48
CC: 1
Status: Ok
Team Impidimp's Gang
:ss/gastly
Ghost/Poison | Levitate
HP: 66/75
3/3/7/3/80
CC: 1
Status: Ok

:ss/kirlia:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 22/75
3/3/5/4/50
CC: 1
Status: Ok

:ss/honedge:
Steel/Ghost | No Guard
HP: 74/80
6/7/3/3/28
CC: 1
Status: Phazed

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 71/80
4/3/4/3/50
CC: 1
Status: Ok​
Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref​
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

oh wait, they're stealing candy? uh, can i join their team?

Absol pivots in.

Night Slash (Kirlia) ~ Night Slash (Kirlia)
If Impidimp is to use Play Rough targeting you S2, then Protect (self).
If Kirlia is KO'd when you are to act S2, then Night Slash (Gastly).
 
Roll for Orders (3d3): 1, 3, 1
:ss/gastly: Be scaaaaaaaared!
Sludge Wave > Sludge Wave

:ss/kirlia: Ugh! First an ugly helmet, now an ugly Pokémon! Disgusting!
Icy Wind > Dazzling Gleam

:ss/impidimp: Wait huh why are we losing
Thunder Wave (Absol) > Foul Play (Absol)
 
Wave 2, Round 2
Team cityscapes
:ss/absol:
Dark | Pressure/Super Luck/Justified
HP: 85/85 | EN: 100
9/5/6/5/75
CC: 1
Status: Ok
:lanturn: HP: 31/105 | EN: 56 | Status: Ok

Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 80/80 | EN: 52
6/6/4/4/48
CC: 1
Status: Ok
Team Impidimp's Gang
:ss/gastly
Ghost/Poison | Levitate
HP: 66/75
3/3/7/3/80
CC: 1
Status: Ok

:ss/kirlia:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: 22/75
3/3/5/4/50
CC: 1
Status: Ok

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 71/80
4/3/4/3/50
CC: 1
Status: Ok
:honedge: HP: 74/80 | Status: Ok
Step 1
Impidimp used Thunder Wave!
But Absol was immune!

Gastly used Sludge Wave!
Roll to Crit (1/24 = Crit): 21, 1, 15, 4 = Crit, Tyrunt
Roll for Effect (1/10 = Effect): 7, 6, 9, 8 = No Effect
Absol: (10 + 3 + 2) * (2/3) = 10 damage (75 HP left)
Tyrunt: (10 + 3 + 3 + 3) * 0.75 * (2/3) = 9.5 round to 10 damage (70 HP left)
Kirlia's Telepathy
Kirlia was immune to the Sludge Wave attack!
Impidimp: (10 + 3 + 4) * 1.5 * (2/3) = 17 damage (54 HP left)

Kirlia used Icy Wind!
Roll to Hit (20/20 = Miss): 12, 1 = Hit!
Roll to Crit (1/24 = Crit): 24, 15 = No Crit
Absol: (6) * (2/3) = 4 damage (71 HP left)
Tyrunt: (6 + 1) * (2/3) = 4.6666667 round to 5 damage (65 HP left)
Leliel's Speed fell!
Viva la Vida's Speed fell!

Leliel used Night Slash! (-4 EN, 96 left)
Crit doesn't matter
(7 + 3 + 3 + 6) = 19 damage (-10 HP left)
Kirlia was KO'ed!

Viva la Vida used Crunch! (-10 EN, 42 left)
Crit doesn't matter
(8 + 3 + 2) = 9 damage (13 HP left)

Kirlia's Future Sight attack arrived!
Leliel was immune!

Step 2
Gastly used Sludge Wave!
Roll to Crit (1/24 = Crit): 13, 19, 11 = No Crits
Roll for Effect (1/10 = Effect): 6, 1, 9 = Effect, Tyrunt
Absol: (10 + 3 + 2) * (2/3) = 10 damage (61 HP left)
Tyrunt: (10 + 3 + 3) * 0.75 * (2/3) = 8 damage (57 HP left)
Impidimp: (10 + 3 + 4) * 1.5 * (2/3) = 17 damage (37 HP left)

Impidimp used Foul Play!
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(10 + 3 + 4) * 0.75 = 12.75 round to 13 damage (48 HP left)
Leliel's Justified
Leliel's Attack rose!

Leliel used Night Slash! (-8 EN, 88 left)
Roll to Crit (1/2 = Crit): 1/2 = Crit!
(7 + 3 + 3 + 6) * 1.5 + 2 = 31 damage (35 HP left)

Viva la Vida used Earthquake! (-7 EN, 35 left)
Roll to Crit (1/24 = Crit): 21, 9 = No Crit
Absol: (10 + 1) * (2/3) = 7.3333333 round to 7 damage (54 HP left)
Gastly was immune to the Earthquake attack!
Impidimp: (10 + 3) * (2/3) = 8.66666667 round to 9 damage (28 HP left)

Viva la Vida was hurt by poison! (-2 HP, 55 left)
Absol's paralysis decayed! (20%)
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team cityscapes
:ss/absol:
Dark | Pressure/Super Luck/Justified
HP: 54/85 | EN: 88
9/5/6/5/7543
CC: 1
Status: -1 Speed, +1 Attack
:lanturn: HP: 31/105 | EN: 56 | Status: Ok

Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 55/80 | EN: 35
6/6/4/4/4827
CC: 1
Status: -1 Speed, Poisoned
Team Impidimp's Gang
:ss/gastly
Ghost/Poison | Levitate
HP: 35/75
3/3/7/3/80
CC: 1
Status: Ok

:ss/kirlia:
Psychic/Fairy | Synchronize/Trace/Telepathy
HP: KO
3/3/5/4/50
CC: 1
Status: KOed

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 28/80
4/3/4/3/50
CC: 1
Status: Ok
:honedge: HP: 74/80 | Status: Ok
Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref​
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
Absol is immune to Prankster Thunder Wave because it is Dark-type.

Bite (Gastly) ~ Swords Dance
If Impidimp targets you with Play Rough S2, then Protect (self).
 
Roll for Orders (2d3): 2, 3
:ss/gastly: Boo- OW!
Thunderbolt (Absol)
> Shadow Ball (Absol)
:ss/impidimp: Ow ow ow ow ow
Revenge (Absol) > Play Rough (Absol)


Reffing to come when I get the motivation
 

Dead by Daylight

new genius (brother)
is a Pre-Contributor
:ss/tyrunt:

“This is going interestingly, but maybe not in a good way.”

Crunch (Gastly) -> Rock Slide

If Gastly is KOed when you are to act (T1), then Rock Slide T1 and Earthquake T2.
 
Wave 2, Round 3
Team cityscapes
:ss/absol:
Dark | Pressure/Super Luck/Justified
HP: 54/85 | EN: 88
9/5/6/5/7543
CC: 1
Status: -1 Speed, +1 Attack
:lanturn: HP: 31/105 | EN: 56 | Status: Ok

Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 55/80 | EN: 35
6/6/4/4/4827
CC: 1
Status: -1 Speed, Poisoned
Team Impidimp's Gang
:ss/gastly:
Ghost/Poison | Levitate
HP: 35/75
3/3/7/3/80
CC: 1
Status: Ok

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 28/80
4/3/4/3/50
CC: 1
Status: Ok
:honedge: HP: 74/80 | Status: Ok
Step 1
Gastly used Thunderbolt!
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(9 + 3) = 12 damage (42 HP left)

Leliel used Bite! (-3 EN, 85 left)
Roll to Crit (1/8 = Crit): 1/8 = Crit!
(6 + 3 + 3 + 6) * 1.5 + 2 = 29 damage (6 HP left)

Viva la Vida used Crunch! (-6 EN, 29 left)
Crit doesn't matter
Effect doesn't matter
(8 + 3 + 2) * 1.5 = 20 damage (-14 HP left)
Gastly was KO'ed!

Impidimp used Revenge!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(6 - 1) * 1.5 = 7.5 rouns to 8 damage (34 HP left)

Viva la Vida was hurt by poison! (-2 HP, 53 left)

Step 2
Leliel used Protect!
Leliel protected itself! (-7 EN, 78 left)

Impidimp used Play Rough!
Roll to Hit (10/10 = Miss): 10/10 = Miss
But it missed!

Viva la Vida used Rock Slide! (-5 EN, 24 left)
Roll to Hit (10/10 = Miss): 2/10 = Hit
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(8 + 3 + 3) = 14 damage (14 HP left)

Leliel's Attack stage decayed to 0!
Leliel's Speed stage decayed to 0!
Viva la Vida's Speed stage decayed to 0!
Viva la Vida was hurt by poison! (-2 HP, 51 left)
Pointed rocks are scattered on the opposing side of the field. (Stealth Rock, Opponents)
Team cityscapes
:ss/absol:
Dark | Pressure/Super Luck/Justified
HP: 34/85 | EN: 87
9/5/6/5/75
CC: 1
Status: Ok
:lanturn: HP: 31/105 | EN: 56 | Status: Ok

Team Dead by Daylight
:ss/tyrunt:
Rock/Dragon | Strong Jaw
HP: 51/80 | EN: 24
6/6/4/4/48
CC: 1
Status: Poisoned
Team Impidimp's Gang
:ss/gastly:
Ghost/Poison | Levitate
HP: KO
3/3/7/3/80
CC: 1
Status: KOed

:ss/impidimp:
Dark/Fairy | Prankster/Frisk/Pickpocket
HP: 14/80
4/3/4/3/50
CC: 1
Status: Ok
:honedge: HP: 74/80 | Status: Ok
Turn order:
cityscapes and Dead by Daylight correct my mistakes
One of cityscapes and Dead by Daylight orders
Impidimp's Gang orders
The other of cityscapes and Dead by Daylight orders
I ref​
 

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