Monotype The Fastest Elephant (Ground) [DONE]

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
[SET]
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Megahorn / Volt Switch / Knock Off

[SET COMMENTS]
Iron Treads is a competent Choice Scarf user on Ground teams thanks to its Steel typing and solid offensive movepool; its Speed tier is also excellent, letting it outrun common Speed-boosting threats such as Swords Dance Garchomp after a Scale Shot as well as Choice Scarf Landorus and Ninetales, which its main competitors, Great Tusk and Landorus-T, cannot do. Iron Head is the default Steel-type STAB move, giving Iron Treads a consistently strong neutral attack for most Ground-immune Pokemon and letting it cleanly OHKO common attackers like Flutter Mane, Enamorus, and Chien-Pao outside of snow. However, Iron Head's damage can sometimes stop short of OHKOing important targets, most notably Ogerpon-C and Frosmoth in snow, so Heavy Slam is a viable alternative for more reliably dispatching them and scoring harder hits on certain defensive Pokemon, such as Clefable, Articuno, and Galarian Weezing. Ice Spinner is necessary coverage for common Flying- and Grass-types like Gliscor, Landorus, Dragonite, and Hydrapple, none of which are immediately threatened by Iron Treads's STAB combination; it also has the benefit of removing Rillaboom's Grassy Terrain, which can prove useful in the challenging Grass matchup. The last moveslot is a choice between extra coverage or momentum: Megahorn keeps Iron Treads from being walled by Ogerpon-W and scores a harder hit on many of Ice Spinner's targets, such as Latios and Meowscarada, while Volt Switch lets it pivot out of poor matchups and safely bring in frailer teammates like Landorus and Mamoswine; Iron Treads's decent Special Attack stat means Volt Switch can also sting some super effective targets like Pelipper and Gyarados, making them shakier checks. Knock Off is another option for the last slot to provide item-removing utility while still hitting useful targets like Latios and Air Balloon Gholdengo; however, its coverage pales in comparison to Megahorn.

Iron Treads is Ground's weakest viable Choice Scarf user, so it appreciates entry hazard support to improve its capabilities as a revenge killer and offensive pivot. Since its most common switch-ins are Ground-immune, Stealth Rock is especially useful for it, and this can be reliably set up by teammates such as Great Tusk, which also has excellent set variety that lets it act as a hazard remover, Choice Band wallbreaker, or Bulk Up sweeper. Ting-Lu is another great hazard setter that also brings Spikes and incredible mixed bulk, letting it act as a sturdier check to Latios and other major threats; in return, Iron Treads provides speed control and helps Ting-Lu handle Fairy- and Bug-types like Flutter Mane, Hatterene, and Ribombee. Gliscor can stack hazards to accentuate Iron Treads's damage output while handling threatening Fighting-type attackers like Zamazenta; it can also run a Swords Dance set that's quite useful for breaking down bulkier foes like Ting-Lu and Amoonguss. Water Absorb Clodsire is a great teammate that can handle Fighting- and Water-types like Keldeo and Ogerpon-W, and it can stack Toxic Spikes to rack up even more chip damage for Iron Treads. Choice Band Mamoswine has amazing offensive synergy with Iron Treads, notably threatening some of Iron Treads's most solid checks, such as Corviknight and Braviary, with 2HKOs; its limited defensive profile means it also enjoys Volt Switch support. Ursaluna-B is a menacing special wallbreaker that can exploit stubborn physically defensive Pokemon like Pecharunt and Archaludon for Iron Treads's benefit, and Vacuum Wave lets it revenge kill some opposing Choice Scarf users that Iron Treads can't outspeed, such as Greninja and Roaring Moon. Landorus can provide Gravity support for Iron Treads and remove annoying checks like Skarmory, Corviknight, and Zamazenta. Swords Dance Garchomp is an incredibly dangerous setup sweeper that benefits from Iron Treads's assistance against Fairy-types like Flutter Mane and Enamorus.

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Iron Treads has an expansive movepool, giving it a number of options to customize itself and lure specific threats. Supercell Slam makes itself useful by hitting annoying Water- and Flying-types like Pelipper, Corviknight, Talonflame, and Gyarados quite hard, making it an appealing alternative to Volt Switch if damage is more of a focus than momentum. Stone Edge is similarly effective against most Flying-types while also letting Iron Treads revenge kill Volcarona and OHKO Ogerpon-H after Stealth Rock. Finally, Rapid Spin can be used on this set if Iron Treads's team is unable to fit a spinner elsewhere, but this is difficult to justify due to the excellence of Great Tusk and Ground's natural resilience against every entry hazard besides Spikes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
First Paragraph:
- The mention of choice scarf jirachi is iffy as your team is naturally strong against it. You can say Hisuian Lilligant, ground teams dislike victory dance hisuian lilligant
- Same about the iron head threats, Glimmora and Minior are iffy as well due to the team being naturally good against them as well. Remove those mentions and keep frostmoth. Remove Amoonguss in the ice spinner sentence as its a roll to 2hko and we dont like getting spored.
- Put a slash for Knock Off in the set by volt switch since you mentioned it in the first paragraph and under the 4th moveslot category.
Second Paragraph:
- Remove Hippowdon and excadrill as teammate options as excadrill and hippo are preferred on sand teams + exca is overlapping with iron treads.
- Add Ting-Lu, great wall + sets hazards + annoying with whirlwind.
- Replace Iron Hands for Keldeo, Iron hands just 1v1s clodsire with Ice Punch.
- Remove P2 from what lando beats as it doesnt ko p2 and p2 ohkoes lando with ice beam.
- Remove torterra, too slow even after shell smash, chien pao and bax just ice shards it and in the poison match, your just better of letting Gravity Lando handle them.
Other Options:
- add stone edge taking out Firepon after stealth rock chip
- Remove Body Press as its not good on a scarf set, that is more for a defensive treads set.


Will take a look after these implements ty
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
add remove (comment)
:sv/iron-treads:
[SET]
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Megahorn / Volt Switch / Knock Off

[SET COMMENTS]
Iron Treads is a competent Choice Scarf user on Ground teams thanks to its Steel typing and solid offensive movepool; its Speed tier is also excellent, letting it outrun common Speed-boosting threats such as Swords Dance Garchomp after a Scale Shot and Choice Scarf Jirachi as well as Choice Scarf Landorus and Ninetales (Jirachi isn't that threatening as it can easily be taken advantage of and doesn't have too much of a damage output), which its main competitors, Great Tusk and Landorus-T, cannot do. Iron Head is the default Steel-type STAB move, giving Iron Treads a consistently strong neutral attack for most Ground-immune Pokemon and letting it cleanly OHKO common attackers like Flutter Mane, Enamorus, and Chien-Pao outside of snow. However, Iron Head's damage can sometimes stop short of OHKOing important targets, most notably Ogerpon-C and Frosmoth in snow, so Heavy Slam is a viable alternative for more reliably dispatching them and scoring harder hits on certain defensive Pokemon, such as Clefable, Articuno, and Galarian Weezing. Ice Spinner is necessary coverage for common Flying- and Grass-types like Gliscor, Landorus, Dragonite, Hydrapple, and Amoonguss (Ice Spinner is never 2HKOing), none of which are immediately threatened by Iron Treads's STAB combination; it also has the benefit of removing Rillaboom's Grassy Terrain, which can prove useful in the challenging Grass matchup. The last moveslot is a choice between extra coverage or momentum: Megahorn keeps Iron Treads from being walled by Ogerpon-W (Only 43% is a bit too steep, either mention that Ogerpon needs to be chipped down a bit or change the example entirely) and scores a harder hit on many of Ice Spinner's targets, such as Latios, Hydreigon (Both Ice Spinner and Megahorn 2HKO Hydreigon so it's not too relevant), and Meowscarada, while Volt Switch lets it pivot out of poor matchups and safely bring in frailer teammates like Landorus and Mamoswine (Notably 2HKOs Pelipper which can be useful to catch it off guard on the switch, also weakens Gyarados). Knock Off is another option for the last slot to provide item-removing utility while still hitting useful targets like Latios and Air Balloon Gholdengo; however, its coverage pales in comparison to Megahorn.

Iron Treads is Ground's weakest viable Choice Scarf user, so it appreciates entry hazard support to improve its capabilities as a revenge killer and offensive pivot. Since its most common switch-ins are Ground-immune, Stealth Rock is especially useful for it, and this can be reliably set up by teammates such as Great Tusk, which also has excellent set variety that lets it act as a hazard remover, Choice Band wallbreaker, or Bulk Up sweeper. Ting-Lu is another great hazard setter that also brings Spikes and incredible mixed bulk, letting it act as a sturdier check to Latios and other major threats; in return, Iron Treads provides speed control and helps Ting-Lu handle Fairy- and Bug-types like Flutter Mane, Hatterene, and Scizor (Has to be weakened as Close Combat OHKOs after a Swords Dance/Choice Band boost). Water Absorb Clodsire is a great teammate that can handle Fighting- and Water-types like Keldeo and Ogerpon-W, and it can stack Toxic Spikes to rack up even more chip damage for Iron Treads. Choice Band Mamoswine has amazing offensive synergy with Iron Treads, notably threatening some of Iron Treads's most solid checks, such as Corviknight and Braviary, with 2HKOs; its limited defensive profile means it also enjoys Volt Switch support. Ursaluna-B is a menacing special wallbreaker that can exploit stubborn physically defensive Pokemon like Pecharunt and Archaludon for Iron Treads's benefit, and Vacuum Wave lets it revenge kill some opposing Choice Scarf users that Iron Treads can't outspeed, such as Greninja and Roaring Moon. Landorus can provide Gravity support for Iron Treads and remove annoying checks like Skarmory, Corviknight, and Zamazenta. (Mention Gliscor and Garchomp)

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Iron Treads has an expansive movepool, giving it a number of options to customize itself and lure specific threats. Supercell Slam makes itself useful by hitting annoying Water- and Flying-types like Pelipper, Corviknight, Talonflame, and Gyarados quite hard, making it an appealing alternative to Volt Switch if damage is more of a focus than momentum. Stone Edge is similarly effective against most Flying-types while also letting Iron Treads consistently revenge kill Volcarona and OHKO Ogerpon-H after Stealth Rock. Finally, Rapid Spin can be used on this set if Iron Treads's team is unable to fit a spinner elsewhere, but this is difficult to justify due to the excellence of Great Tusk and Ground's natural resilience against every entry hazard besides Spikes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:

Grammar checked by:
QC: 2/2, good job!

Suicune Large.gif
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
add remove (comment)
:sv/iron-treads:
[SET]
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Megahorn / Volt Switch / Knock Off

[SET COMMENTS]
Iron Treads is a competent Choice Scarf user on Ground teams thanks to its Steel typing and solid offensive movepool; its Speed tier is also excellent, letting it outrun common Speed-boosting threats such as Swords Dance Garchomp after a Scale Shot and Choice Scarf Jirachi as well as Choice Scarf Landorus and Ninetales (Jirachi isn't that threatening as it can easily be taken advantage of and doesn't have too much of a damage output), which its main competitors, Great Tusk and Landorus-T, cannot do. Iron Head is the default Steel-type STAB move, giving Iron Treads a consistently strong neutral attack for most Ground-immune Pokemon and letting it cleanly OHKO common attackers like Flutter Mane, Enamorus, and Chien-Pao outside of snow. However, Iron Head's damage can sometimes stop short of OHKOing important targets, most notably Ogerpon-C and Frosmoth in snow, so Heavy Slam is a viable alternative for more reliably dispatching them and scoring harder hits on certain defensive Pokemon, such as Clefable, Articuno, and Galarian Weezing. Ice Spinner is necessary coverage for common Flying- and Grass-types like Gliscor, Landorus, Dragonite, Hydrapple, and Amoonguss (Ice Spinner is never 2HKOing), none of which are immediately threatened by Iron Treads's STAB combination; it also has the benefit of removing Rillaboom's Grassy Terrain, which can prove useful in the challenging Grass matchup. The last moveslot is a choice between extra coverage or momentum: Megahorn keeps Iron Treads from being walled by Ogerpon-W (Only 43% is a bit too steep, either mention that Ogerpon needs to be chipped down a bit or change the example entirely) and scores a harder hit on many of Ice Spinner's targets, such as Latios, Hydreigon (Both Ice Spinner and Megahorn 2HKO Hydreigon so it's not too relevant), and Meowscarada, while Volt Switch lets it pivot out of poor matchups and safely bring in frailer teammates like Landorus and Mamoswine (Notably 2HKOs Pelipper which can be useful to catch it off guard on the switch, also weakens Gyarados). Knock Off is another option for the last slot to provide item-removing utility while still hitting useful targets like Latios and Air Balloon Gholdengo; however, its coverage pales in comparison to Megahorn.

Iron Treads is Ground's weakest viable Choice Scarf user, so it appreciates entry hazard support to improve its capabilities as a revenge killer and offensive pivot. Since its most common switch-ins are Ground-immune, Stealth Rock is especially useful for it, and this can be reliably set up by teammates such as Great Tusk, which also has excellent set variety that lets it act as a hazard remover, Choice Band wallbreaker, or Bulk Up sweeper. Ting-Lu is another great hazard setter that also brings Spikes and incredible mixed bulk, letting it act as a sturdier check to Latios and other major threats; in return, Iron Treads provides speed control and helps Ting-Lu handle Fairy- and Bug-types like Flutter Mane, Hatterene, and Scizor (Has to be weakened as Close Combat OHKOs after a Swords Dance/Choice Band boost). Water Absorb Clodsire is a great teammate that can handle Fighting- and Water-types like Keldeo and Ogerpon-W, and it can stack Toxic Spikes to rack up even more chip damage for Iron Treads. Choice Band Mamoswine has amazing offensive synergy with Iron Treads, notably threatening some of Iron Treads's most solid checks, such as Corviknight and Braviary, with 2HKOs; its limited defensive profile means it also enjoys Volt Switch support. Ursaluna-B is a menacing special wallbreaker that can exploit stubborn physically defensive Pokemon like Pecharunt and Archaludon for Iron Treads's benefit, and Vacuum Wave lets it revenge kill some opposing Choice Scarf users that Iron Treads can't outspeed, such as Greninja and Roaring Moon. Landorus can provide Gravity support for Iron Treads and remove annoying checks like Skarmory, Corviknight, and Zamazenta. (Mention Gliscor and Garchomp)

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Iron Treads has an expansive movepool, giving it a number of options to customize itself and lure specific threats. Supercell Slam makes itself useful by hitting annoying Water- and Flying-types like Pelipper, Corviknight, Talonflame, and Gyarados quite hard, making it an appealing alternative to Volt Switch if damage is more of a focus than momentum. Stone Edge is similarly effective against most Flying-types while also letting Iron Treads consistently revenge kill Volcarona and OHKO Ogerpon-H after Stealth Rock. Finally, Rapid Spin can be used on this set if Iron Treads's team is unable to fit a spinner elsewhere, but this is difficult to justify due to the excellence of Great Tusk and Ground's natural resilience against every entry hazard besides Spikes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:

Grammar checked by:
QC: 2/2, good job!

View attachment 614959
Implemented! GP Team
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

Nice job, minimal changes.
blue = add
red = remove
(orange) = comment


[SET]
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Megahorn / Volt Switch / Knock Off

[SET COMMENTS]
Iron Treads is a competent Choice Scarf user on Ground teams thanks to its Steel typing and solid offensive movepool; its Speed tier is also excellent, letting it outrun common Speed-boosting threats such as Swords Dance Garchomp after a Scale Shot as well as Choice Scarf Landorus and Ninetales, which its main competitors, Great Tusk and Landorus-T, cannot do. Iron Head is the default Steel-type STAB move, giving Iron Treads a consistently strong neutral attack for most Ground-immune Pokemon and letting it cleanly OHKO common attackers like Flutter Mane, Enamorus, and Chien-Pao outside of snow. However, Iron Head's damage can sometimes stop short of OHKOing important targets, most notably Ogerpon-C and Frosmoth in snow, so Heavy Slam is a viable alternative for more reliably dispatching them and scoring harder hits on certain defensive Pokemon, such as Clefable, Articuno, and Galarian Weezing. Ice Spinner is necessary coverage for common Flying- and Grass-types like Gliscor, Landorus, Dragonite, and Hydrapple, none of which are immediately threatened by Iron Treads's STAB combination; it also has the benefit of removing Rillaboom's Grassy Terrain, which can prove useful in the challenging Grass matchup. The last moveslot is a choice between extra coverage or momentum: Megahorn keeps Iron Treads from being walled by Ogerpon-W and scores a harder hit on many of Ice Spinner's targets, such as Latios and Meowscarada, while Volt Switch lets it pivot out of poor matchups and safely bring in frailer teammates like Landorus and Mamoswine; Iron Treads's decent Special Attack stat means it Volt Switch can also sting some super effective targets like Pelipper and Gyarados, making them shakier checks. Knock Off is another option for the last slot to provide item-removing utility while still hitting useful targets like Latios and Air Balloon Gholdengo; however, its coverage pales in comparison to Megahorn.

Iron Treads is Ground's weakest viable Choice Scarf user, so it appreciates entry hazard support to improve its capabilities as a revenge killer and offensive pivot. Since its most common switch-ins are Ground-immune, Stealth Rock is especially useful for it, and this can be reliably set up by teammates such as Great Tusk, which also has excellent set variety that lets it act as a hazard remover, Choice Band wallbreaker, or Bulk Up sweeper. Ting-Lu is another great hazard setter that also brings Spikes and incredible mixed bulk, letting it act as a sturdier check to Latios and other major threats; in return, Iron Treads provides speed control and helps Ting-Lu handle Fairy- and Bug-types like Flutter Mane, Hatterene, and Ribombee. Gliscor can stack hazards to accentuate Iron Treads's damage output while handling threatening Fighting-type attackers like Zamazenta; it can also run a Swords Dance set that's quite useful for breaking down bulkier foes like Ting-Lu and Amoonguss. Water Absorb Clodsire is a great teammate that can handle Fighting- and Water-types like Keldeo and Ogerpon-W, and it can stack Toxic Spikes to rack up even more chip damage for Iron Treads. Choice Band Mamoswine has amazing offensive synergy with Iron Treads, notably threatening some of Iron Treads's most solid checks, such as Corviknight and Braviary, with 2HKOs; its limited defensive profile means it also enjoys Volt Switch support. Ursaluna-B is a menacing special wallbreaker that can exploit stubborn physically defensive Pokemon like Pecharunt and Archaludon for Iron Treads's benefit, and Vacuum Wave lets it revenge kill some opposing Choice Scarf users that Iron Treads can't outspeed, such as Greninja and Roaring Moon. Landorus can provide Gravity support for Iron Treads and remove annoying checks like Skarmory, Corviknight, and Zamazenta. Swords Dance Garchomp is an incredibly dangerous wincon setup sweeper (wincons depend on the battle, need to use setup sweeper in a non-speculative-battle context) that benefits from Iron Treads's assistance against Fairy-types like Flutter Mane and Enamorus.

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Iron Treads has an expansive movepool, giving it a number of options to customize itself and lure specific threats. Supercell Slam makes itself useful by hitting annoying Water- and Flying-types like Pelipper, Corviknight, Talonflame, and Gyarados quite hard, making it an appealing alternative to Volt Switch if damage is more of a focus than momentum. Stone Edge is similarly effective against most Flying-types while also letting Iron Treads revenge kill Volcarona and OHKO Ogerpon-H after Stealth Rock. Finally, Rapid Spin can be used on this set if Iron Treads's team is unable to fit a spinner elsewhere, but this is difficult to justify due to the excellence of Great Tusk and Ground's natural resilience against every entry hazard besides Spikes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
1/1, GP Team done

Nice job, minimal changes.
blue = add
red = remove
(orange) = comment


[SET]
Iron Treads @ Choice Scarf
Name: Choice Scarf (Ground)
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head / Heavy Slam
- Ice Spinner
- Megahorn / Volt Switch / Knock Off

[SET COMMENTS]
Iron Treads is a competent Choice Scarf user on Ground teams thanks to its Steel typing and solid offensive movepool; its Speed tier is also excellent, letting it outrun common Speed-boosting threats such as Swords Dance Garchomp after a Scale Shot as well as Choice Scarf Landorus and Ninetales, which its main competitors, Great Tusk and Landorus-T, cannot do. Iron Head is the default Steel-type STAB move, giving Iron Treads a consistently strong neutral attack for most Ground-immune Pokemon and letting it cleanly OHKO common attackers like Flutter Mane, Enamorus, and Chien-Pao outside of snow. However, Iron Head's damage can sometimes stop short of OHKOing important targets, most notably Ogerpon-C and Frosmoth in snow, so Heavy Slam is a viable alternative for more reliably dispatching them and scoring harder hits on certain defensive Pokemon, such as Clefable, Articuno, and Galarian Weezing. Ice Spinner is necessary coverage for common Flying- and Grass-types like Gliscor, Landorus, Dragonite, and Hydrapple, none of which are immediately threatened by Iron Treads's STAB combination; it also has the benefit of removing Rillaboom's Grassy Terrain, which can prove useful in the challenging Grass matchup. The last moveslot is a choice between extra coverage or momentum: Megahorn keeps Iron Treads from being walled by Ogerpon-W and scores a harder hit on many of Ice Spinner's targets, such as Latios and Meowscarada, while Volt Switch lets it pivot out of poor matchups and safely bring in frailer teammates like Landorus and Mamoswine; Iron Treads's decent Special Attack stat means it Volt Switch can also sting some super effective targets like Pelipper and Gyarados, making them shakier checks. Knock Off is another option for the last slot to provide item-removing utility while still hitting useful targets like Latios and Air Balloon Gholdengo; however, its coverage pales in comparison to Megahorn.

Iron Treads is Ground's weakest viable Choice Scarf user, so it appreciates entry hazard support to improve its capabilities as a revenge killer and offensive pivot. Since its most common switch-ins are Ground-immune, Stealth Rock is especially useful for it, and this can be reliably set up by teammates such as Great Tusk, which also has excellent set variety that lets it act as a hazard remover, Choice Band wallbreaker, or Bulk Up sweeper. Ting-Lu is another great hazard setter that also brings Spikes and incredible mixed bulk, letting it act as a sturdier check to Latios and other major threats; in return, Iron Treads provides speed control and helps Ting-Lu handle Fairy- and Bug-types like Flutter Mane, Hatterene, and Ribombee. Gliscor can stack hazards to accentuate Iron Treads's damage output while handling threatening Fighting-type attackers like Zamazenta; it can also run a Swords Dance set that's quite useful for breaking down bulkier foes like Ting-Lu and Amoonguss. Water Absorb Clodsire is a great teammate that can handle Fighting- and Water-types like Keldeo and Ogerpon-W, and it can stack Toxic Spikes to rack up even more chip damage for Iron Treads. Choice Band Mamoswine has amazing offensive synergy with Iron Treads, notably threatening some of Iron Treads's most solid checks, such as Corviknight and Braviary, with 2HKOs; its limited defensive profile means it also enjoys Volt Switch support. Ursaluna-B is a menacing special wallbreaker that can exploit stubborn physically defensive Pokemon like Pecharunt and Archaludon for Iron Treads's benefit, and Vacuum Wave lets it revenge kill some opposing Choice Scarf users that Iron Treads can't outspeed, such as Greninja and Roaring Moon. Landorus can provide Gravity support for Iron Treads and remove annoying checks like Skarmory, Corviknight, and Zamazenta. Swords Dance Garchomp is an incredibly dangerous wincon setup sweeper (wincons depend on the battle, need to use setup sweeper in a non-speculative-battle context) that benefits from Iron Treads's assistance against Fairy-types like Flutter Mane and Enamorus.

[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Iron Treads has an expansive movepool, giving it a number of options to customize itself and lure specific threats. Supercell Slam makes itself useful by hitting annoying Water- and Flying-types like Pelipper, Corviknight, Talonflame, and Gyarados quite hard, making it an appealing alternative to Volt Switch if damage is more of a focus than momentum. Stone Edge is similarly effective against most Flying-types while also letting Iron Treads revenge kill Volcarona and OHKO Ogerpon-H after Stealth Rock. Finally, Rapid Spin can be used on this set if Iron Treads's team is unable to fit a spinner elsewhere, but this is difficult to justify due to the excellence of Great Tusk and Ground's natural resilience against every entry hazard besides Spikes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Implemented!
 

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