The App That's Teaching Millennials Spanish in Just 20 Minutes a Day


3v3 Singles
Items: All
Abilities: All
Substitutions: 3
Megas: 1
Z-moves: 1
Switch: OK
36h DQ​
Granny Pie

Volcarona [Muhammad Avdol] (Male)
WIP
Types: Fire/Bug
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Passive) (Hidden) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 6 [+]
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
MC: 0
Attacks:
Ember
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
Morning Sun
Magnet Rise
Endure
Foresight
Zen Headbutt
Solar Beam
Fire Blast
Overheat
Struggle Bug
Sunny Day
Protect
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
Giga Drain


Vikavolt [Akira Otoishi] (Male)
WIP
Types: Bug/Electric
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Electric: STAB; immune to paralysis status.
Abilities:
Levitate
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP
: 90
Atk: 3
Def: 3
SpA: 7 [+]
SpD: 3
Spe: 37[-]
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
Attacks:
Air Slash
Charge
Vice Grip
String Shot
Mud Slap
Bite
Bug Bite
Spark
Guillotine
Discharge
Acrobatics
Crunch
X-Scissor
Bug Buzz
Dig
Zap Cannon
Agility
Harden
Electroweb
Mud Shot
Endure
Protect
Charge Beam
Solar Beam
Hyper Beam
Flash Cannon
Hidden Power [Water]
Volt Switch
Energy Ball
Roost
Light Screen
Thunder Wave
Thunderbolt
Substitute
Poison Jab
Shock Wave
Signal Beam
Snore


Armaldo [Kars] (Male)
WIP
Types: Rock/Bug
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Abilities:
Battle Armor
(Passive) This Pokemon's thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Hidden) (Unlocked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP
: 90
Atk: 6 [+]
Def: 4
SpA: 3
SpD: 3
Spe: 39 [-]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Slash
Crush Claw
Brine
X-Scissor
Rock Blast
Protect
Aqua Jet
Knock Off
Rapid Spin
Swords Dance
Iron Defense
Curse
Cross Poison
Protect
Endure
Aerial Ace
Brick Break
Bulldoze
Earthquake
Rock Tomb
Sandstorm
Rock Slide
Liquidation
Stealth Rock
Earth Power
Low Kick
Mud Slap
Block
Iron Tail
Ancient Power
Superpower


Araquanid (Caesar A. Zeppeli) [Male]
WIP
Types: Bug/Water
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Bubble (Passive) This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP.
Water Absorb (Passive) (Hidden) (Unlocked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 2
SpD: 5
Spe: 36 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
Attacks:
Wide Guard
Soak
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Leech Life
Crunch
Liquidation
Mirror Coat
Aurora Beam
Power Split
Spit Up
Sticky Web
Stockpile
Protect
Waterfall
Lunge
Poison Jab
Scald
Ice Beam


Heracross [Noriaki Kakyoin] (Male)
WIP
Types: Bug/Fighting
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm
(Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Moxie (Passive) (Hidden) (Unlocked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP
: 90
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Stats:
HP
: 90
Atk: 9 [+]
Def: 4
SpA: 1 [-]
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
Attacks:
Pin Missile
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Close Combat
Megahorn
Feint
Bide
Flail
Focus Punch
Pursuit
Rock Blast
Revenge
Double-Edge
Protect
Earthquake
Rock Slide
Rock Tomb
Swords Dance
Substitute
Shadow Claw
Bulk Up
Knock Off
Counter
Fury Cutter
Vacuum Wave
Bug Bite
Low Kick
Throat Chop
Sleep Talk
Mimic


Elevator Music


Slowbro (M)
TYPE: Water / Psychic

ABILITIES: Oblivious / Own Tempo / Regenerator (Unlocked)
NATURE: Quiet (+1 SpA, -15% Spe, -10% Eva)

RANKS:
HP: 90
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19


TYPE: Water / Psychic

ABILITIES: Oblivious / Own Tempo / Regenerator (Unlocked) / Shell Armor (Mega)

RANKS:
HP: 90
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 5
BRT: 24

MOVES: (50)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Withdraw
---
Psychic
Rain Dance
Slack Off
Zen Headbutt

Belly Drum
Block
Future Sight
Mud Sport
Sleep Talk

Bide
Dig
Earthquake
Facade
Flamethrower
Grass Knot
Hidden Power [Electric]
Hyper Beam
Ice Beam
Light Screen
Protect
Psyshock
Reflect
Rest
Scald
Shadow Ball
Skull Bash
Substitute
Toxic
Trick Room
Whirlpool

Aqua Tail
Counter
Dive
Drain Punch
Endure
Focus Punch
Ice Punch
Iron Tail
Magic Coat
Skill Swap

Bibarel (F)
TYPE: Normal / Water

ABILITIES: Simple / Unaware / Moody (Unlocked)
NATURE: Adamant (+1 Atk, -1 SpA)

RANKS:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 71
SC: 2
WC: 3
BRT: 17

MOVES: (50)
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Crunch
Rototiller
Water Gun
Aqua Jet
---
Amnesia
Super Fang
Superpower
Swords Dance

Aqua Tail
Endure
Fury Swipes
Mud Sport
Odor Sleuth
Quick Attack
Skull Bash
Sleep Talk

Bulldoze
Dig
Facade
Frustration
Giga Impact
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Scald
Substitute
Swagger
Taunt
Thunder Wave
Toxic
Waterfall
Whirlpool

Covet
Dive
Focus Punch
Icy Wind
Iron Tail
Liquidation
Stealth Rock
Stomping Tantrum

Vanilluxe (F)
TYPE: Ice

ABILITIES: Ice Body / Snow Warning / Weak Armor (Unlocked)
NATURE: Modest (+1 SpA, -1 Atk)

RANKS:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 79
SC: 3
WC: 4
BRT: 19

MOVES: (40)
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Sheer Cold
Freeze-Dry
Weather Ball
---
Acid Armor
Blizzard
Hail
Ice Beam
Mirror Coat
Mirror Shot

Autotomize
Ice Shard
Imprison
Iron Defense
Magnet Rise
Powder Snow

Double Team
Explosion
Flash Cannon
Frost Breath
Hidden Power [Ground]
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Swagger
Toxic

Magic Coat
Signal Beam
Sleep Talk
Snore
Water Pulse

Slurpuff (M)
TYPE: Fairy

ABILITIES: Sweet Veil / Unburden (Unlocked)
NATURE: Quiet (+1 SpA, -15% Spe, -10% Eva)

RANKS:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 62 (-)
SC: 2
WC: 1
BRT: 18

MOVES: (45)
Sweet Scent
Tackle
Fairy Wind
Play Nice
Fake Tears
Round
Cotton Spore
Endeavor
---
Aromatherapy
Cotton Guard
Draining Kiss
Energy Ball
Light Screen
Play Rough
Safeguard
Wish

After You
Belly Drum
Copycat
Sticky Web
Yawn

Calm Mind
Dazzling Gleam
Flamethrower
Frustration
Giga Impact
Hidden Power [Ground]
Hyper Beam
Protect
Psychic
Rain Dance
Rest
Return
Sleep Talk
Substitute
Sunny Day
Surf
Thief
Thunderbolt
Toxic

Covet
Drain Punch
Gastro Acid
Magic Coat

Electro Ball

Jumbao (M)
TYPE: Grass / Fairy

ABILITIES: Drought / Trace / Overcoat (Unlocked)
NATURE: Brave (+1 Atk, -15% Spe, -10% Eva)

RANKS:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 83 (-)
SC: 4
WC: 10
BRT: 23

MOVES: (50)
Flower Shield
Tackle
Rototiller
Ingrain
Leafage
Lucky Chant
Magical Leaf
Wish
Shore Up
Fake Out
Detect
Psych Up
---
Body Slam
Natural Gift
Flame Burst
Sunny Day
Bullet Seed
Energy Ball
Moonblast
Leaf Storm

Grassy Terrain
Healing Wish
Misty Terrain
Smelling Salts
Wood Hammer

Brick Break
Bulldoze
Bulk Up
Dazzling Gleam
Explosion
Focus Blast
Giga Impact
Gyro Ball
Hidden Power [Ground]
Hyper Beam
Light Screen
Rest
Safeguard
Sandstorm
Shadow Ball
Solar Beam
Substitute
Toxic

Block
Giga Drain
Gravity
Magic Coat
Superpower
Synthesis
Worry Seed
Not much to say here. Another day, another slugfest in the ASB Arena. Bring five, pick three- and hope you chose right.

Granny Pie sends out, equips
Elevator Music sends out, equips, and orders
Granny Pie orders​
 

I can already see the battle unfolding! Akira, lead strong!


Let's rock and roll!!

Sending in Akira Otoishi the Vikavolt with a Charged Stone!
 
Last edited:

Slurpuff @ RageCandyBar

Slurpuff: [Activate RageCandyBar] Covet ~ Flamethrower ~ Flamethrower
IF (a protective/evasive move is used) THEN (use Sticky Web on the first instance and Light Screen on the second instance, pushing actions back)
IF (Volt Switch is used) AND (Volt Switch was not used last action) AND (Volt Switch is not used on the following action) THEN (use Protect and push actions back)
IF (a damaging Steel-type combination is used) THEN (use Substitute (15 HP) and push actions back)​
 
@ Charged Stone
Bug/Electric | Levitate
HP: 90/90 | EN: 100
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion


@ RageCandyBar
Fairy | Sweet Veil/Unburden
HP: 90/90 | EN: 100
3/3/4/3/62 | 2/1/18
Status: OK
A1

Slurpuff ate its RageCandyBar! +1 Atk, +1 SpA, +16 Spe!

Slurpuff is Unburned! Not calcing speed because this lasts for two seconds.

Slurpuff uses Covet! -4 EN, 96 left

6+2=8 damage, 82 HP Vika, Slurpuff steals the Charged Stone! Slurpuff is Burdened!

Vikavolt uses Light Screen! -10 EN, 90 left

A shield erects to protect from special damage!

A2

Slurpuff uses Flamethrower! -7 EN, 89 left

15/24>1/24, does not crit, 6/10>1/10, does not burn

9/2=4.5+4=9.5*1.5=14.25=14 damage, 68 HP Vika

Vikavolt uses Flash Cannon! -6 EN, 84 left

8/24>1/24, does not crit, 10/10>1/10, does not drop SpD

8+8=16*1.5=24 damage, 66 HP Slurp

A3

Slurpuff uses Flamethrower! -11 EN, 78 left

22/24>1/24, does not crit, 3/10>1/10, does not burn

9/2=4.5+4=9.5*1.5=14.25=14 damage, 54 HP Vika

Vikavolt uses Flash Cannon! -10 EN, 74 left

13/24>1/24, does not crit, 8/10>1/10, does not drop SpD

8+8=16*1.5=24 damage, 42 HP Slurp
@ none (stolen)
Bug/Electric | Levitate
HP: 54/90 | EN: 74
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, Light Screen (3a)


@ Charged Stone
Fairy | Sweet Veil/Unburden
HP: 42/90 | EN: 78
3/3/4/3/62 | 2/1/18
Status: OK, RageCandyBar (3a)
Off in a flash, Slurpuff devours his RageCandyBar, before zooming over to Vikavolt and taking their(?) Charged Stone to eat next or something. Vikavolt pulls a presidential maneuver and builds a wall to stop those Slurpuffs from stealing their things. They fire at each other through the wall (some a little more literally), and things come out looking well for Vikavolt and it's strong +7 Special Attack. EM is a tricky trainer though- maybe he can turn it around?

Order:
Granny Pie
Elevator Music
Me​
 

This rock star is 100% man, baby!

Vikavolt:
Volt Switch --> Volt Switch --> Volt Switch
[NONCONSECUTIVE] IF Slurpuff is under P/E when you are to act, THEN use Roost first instance, Chill second instance.
IF Slurpuff is to use Copycat next action, THEN use Flash Cannon.
IF you are under the switching effects of Volt Switch, THEN use Flash Cannon.
 
@ none (stolen)
Bug/Electric | Levitate
HP: 54/90 | EN: 74
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, Light Screen (3a)


@ Charged Stone
Fairy | Sweet Veil/Unburden
HP: 42/90 | EN: 78
3(4)/3/4(5)/3/62(78) | 2/1/18
Status: OK, RageCandyBar (3a)​
A1

Slurpuff uses Protect! -7 EN, 71 left

Slurpuff protected itself!

Vikavolt uses Roost! -11 EN, 63 HP left

+20 HP! 74 HP Vika

A2

Slurpuff uses Copycat (Roost)! -13 EN, 58 left

+20 HP! 62 HP Slurp

Vikavolt uses Volt Switch! -4 EN, 59 left

12/24>1/24, does not crit

7+3+8=18 damage, Vikavolt switches out at the end of the round! 44 HP Slurp

A3

Slurpuff uses Sticky Web! -10 EN, 48 left

A sticky web appears on Granny's side of the field! When mons are sent out, they'll be sent to -1 Spe, adjusting the natural stage.

Vikavolt uses Flash Cannon! -6 EN, 53 left

17/24>1/24, does not crit

8+8=16*1.5=24 damage, 20 HP Slurp

Arena: Sticky Web on Granny's side: When mons are sent out, they'll be sent to -1 Spe, adjusting the natural stage.​
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, 1 recovery used

@ Charged Stone
Fairy | Sweet Veil/Unburden
HP: 20/90 | EN: 48
3/3/4/3/62 | 2/1/18
Status: OK, 1 recovery used
Slurpuff is on its way out, and its RageCandyBar has worn off. Vikavolt is similarly on its way out, but in a much better light, choosing to go out and bring in a friend- while Vikavolt's EN is running out, it's got HP to spare. Slurpuff isn't going down for free, though, and it leaves a rude parting gift to help its side maintain the speed advantage. It'll take a strong Steel hit to take out Slurpuff in one hit, and then who knows what EM will send out after? I'm not sure I'd want to be the one switching first in this situation!

Order

Granny Pie sends out, equips, and orders (due to Volt Switch)
Elevator Music orders
I ref​
 
Last edited:
Slurpuff is at 48EN.

Sending in Kars the Armaldo with a Claw Fossil!


Mere mortals. They don't know how short their lives are.

Armaldo:
Cross Poison --> Cross Poison --> Cross Poison
[NONCONSECUTIVE] IF Slurpuff is under P/E, THEN use Block first instance, Stealth Rock second instance.
[NONCONSECUTIVE] IF Slurpuff is to use Endeavor, THEN use Protect, and push back.
IF Sticky Web is active on your side when you are to act, THEN use Rapid Spin.
 
@ Claw Fossil
Rock/Bug | Levitate
HP: 90/90 | EN: 100
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, Swift Swimming (Claw Fossil), +1 BAP to Contact attacks, -1 Spe
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, 1 recovery used

@ Charged Stone
Fairy | Sweet Veil/Unburden
HP: 20/90 | EN: 48
3/3/4/3/62 | 2/1/18
Status: OK, 1 recovery used​
Arena: Stick Web on Granny's side
A1

Slurpuff uses Yawn! -7 EN, 41 left

Armaldo is drowsy!

Armaldo uses Rapid Spin! -6 EN, 94 left

21/24>1/24, does not crit

4+1+6=11 damage, 9 HP Slurp

A2

Armaldo uses Protect! -7 EN, 87 left

Armaldo protected itself!

Slurpuff uses Endeavor! -29 EN, 12 left

35 damage, but Armaldo protected itself! -14 EN Armaldo, 73 EN left

A3

Slurpuff uses Surf! -7 EN, 5 left

12/24>1/24, does not crit

9*1.5=13.5=14 damage, 76 HP Arma

Armaldo uses Cross Poison! -5 EN, 68 left

crit and poison don't matter

7+1+6=14*1.5=21 damage, Slurpuff faints!
Arena: Clear​
@ Claw Fossil
Rock/Bug | Levitate
HP: 76/90 | EN: 68
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, Swift Swimming (Claw Fossil), +1 BAP to Contact attacks, -1 Spe, drowsy (will fall asleep at the end of A1)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, 1 recovery used

@ Charged Stone
Fairy | Sweet Veil/Unburden
HP: -12/90 | EN: 5
3/3/4/3/62 | 2/1/18
Status: OK, 1 recovery used​

Armaldo takes out Slurpuff and clears out the webs, but at a hefty EN cost and a not-ignorable HP cost, too. EM really gets every little bit out of Slurpuff before he goes.

Order
Elevator Music sends out, equips, orders
Granny Pie orders
I ref​
 
Last edited:


Slowbro @ Slowbronite

Slowbro: [Mega Evolve] Scald ~ Trick Room ~ Scald
IF (Yawn inflicts 2c sleep) THEN (use Belly Drum a3)
IF (a damaging Bug-type combination is used a1 or a3) THEN (use Protect)
IF (Stealth Rock is used outside of a combination a1 or a3) THEN (use Magic Coat)​
 
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: 76/90 | EN: 68
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage), drowsy (will fall asleep at the end of A1)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 90/90 | EN: 100
3/8/6/3/26 | 2/1/18
Status: OK, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching
A1

Armaldo uses Sandstorm! -9 EN, 59 left

A sandstorm appeared! +2 DpA to Slowbro for 4 rounds.

Slowbro uses Scald! -5 EN, 95 left

5/10>3/10, does not burn

8-3+3+4=12*18 damage, 58 HP Armaldo

-2 HP Slowbro, 88 HP

Armaldo falls asleep for (1d3=1) 1 action!

A2

Armaldo is fast asleep! -1 sleep counter

Slowbro uses Trick Room! -9 EN, 86 left

The dimenstions got all weird!

-2 HP Slowbro, 86 HP

A3

Slowbro uses Scald! -5 EN, 81 left

6/10>3/10, does not burn

8-3+3+4=12*18 damage, 40 HP Armaldo

Armaldo woke up, and uses X-Scissor! -5 EN, 54 EN left

8+1+3-4=8*1.5=12 damage, 74 HP Slow

-2 HP Slowbro, 72 HP
Arena: Sandstorm 3r, Trick Room 3r (maybe if I bold it I'll remember it)
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: 40/90 | EN: 54
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 72/90 | EN: 81
3/8/6/3/26 | 2/1/18
Status: OK, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching
Wow, Mega Slowbro is kind of an absolute unit. That 90 HP isn't spectacular, but that 8 Def let him shrug off the supereffective X-Scissor with ease. Armaldo's got an action left in him, but he's ordering first, limiting the amount of tricks he can get up to.

I'm not forgetting something this time, am I?


Order
Granny Pie
Elevator Music
I​
 
Last edited:

AWAKEN!!!

Armaldo:
Bug Bite --> X-Scissor --> Bug Bite
IF Slowbro is under D/E when you are to act, THEN use Stealth Rock first instance, Iron Defense second instance, Swords Dance third instance, pushing back.
IF X-Scissor is Disabled when you are to use it, THEN use Bug Bite.
IF Slowbro is to use Bide, THEN activate Action String Stealth Rock --> Iron Defense --> X-Scissor.
 
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: 40/90 | EN: 54
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 72/90 | EN: 81
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching​
Arena: Sandstorm 3r, Trick Room 3r (maybe if I bold it I'll remember it)
A1

Slowbro uses Rain Dance! -9 EN, 72 left

It started raining! +3 BAP to Water moves, -3 BAP to Fire moves! The sandstorm's died down!

Armaldo uses Bug Bite! -3 EN, 51 left

6+3+1-4=6*1.5=9 damage, 63 HP Slow

A2

Slowbro uses Scald! -5 EN, 67 left

7/10>3/10, does not burn

8+3+3+4=18*1.5=27 damage, 13 HP Arma

Armaldo uses X-Scissor! -5 EN, 46 left

8+1+3-4=8*1.5=12 damage, 51 HP Slow

A3

Slowbro uses Slack Off! -11 EN, 56 left

+20 HP, 71 HP Slow

Armaldo uses Bug Bite! -3 EN, 43 left

6+3+1-4=6*1.5=9 damage, 62 HP Slow
Arena: Rain 3r (+3 BAP Water, -3 BAP FIre), Trick Room 2r (reversed speed order, changes to accuracy/evasion) (maybe if I bold it I'll remember it)
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: 13/90 | EN: 43
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 62/90 | EN: 56
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching, 1 recovery used​
Well, Armaldo's in a bad situation. Barely a scratch put into Slowbro, and Armaldo can't stand another Scald from the "faster" Slowbro. I wonder what the play here is?

order:
Elevator Music
Granny Pie
I​
 
Last edited:
Slowbro: Whirlpool ~ Scald ~ Scald
IF (Armaldo is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)
IF (Aqua Jet is used in a combination) THEN (use Protect that action and Chill the following action, pushing actions back)
IF (Aqua Jet is used) THEN (use Chill and push actions back)​
 
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: 13/90 | EN: 43
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, +1 KOC, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 62/90 | EN: 56
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching, 1 recovery used​
Arena: Rain 3r (+3 BAP Water, -3 BAP FIre), Trick Room 2r (reversed speed order, changes to accuracy/evasion) (maybe if I bold it I'll remember it)
spoiler=Whirlpool was the right attack
A1

Armaldo uses Endure! -15 EN, 28 left

Armaldo will attempt to endure attacks!

Slowbro uses Whirlpool! -4 EN, 52 left

1/20<17/20, hits

4+3+3+4=14*1.5=21 damage, but Armaldo endured! 1 HP Arma

-2 HP Armaldo from Whirlpool, Armaldo -1 HP
Arena: Rain 2r (+3 BAP Water, -3 BAP FIre), Trick Room 1r (reversed speed order, changes to accuracy/evasion) (maybe if I bold it I'll remember it)
@ Claw Fossil
Rock/Bug | Battle Armor/Swift Swim
HP: -1/90 | EN: 28
6/4/3/3(4)/39(52) | 2/3/20
Status: OK, +1 KOC, immune to crits, Swift Swimming (Claw Fossil) for 2x speed, +1 BAP to Contact attacks, -1 Spe (natural stage)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, switching out, Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 62/90 | EN: 52
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching, 1 recovery used​



Order
Granny Pie sends out, equips, order
Elevator Music orders
I ref​
 
Sending out Akira Otoishi the Vikavolt with Nothing!


Time for an encore performance! Let's bring this dull house down!

Vikavolt:
Bug Buzz --> Thunderbolt --> Signal Beam
IF Slowbro is under D/E when you are to act, THEN use Dig, and restart queue.
IF Slowbro is to use a damaging Water-type combo, THEN use Protect, and restart queue.
IF Slowbro is to use Bide, THEN activate Action String Chill --> Charge --> Thunderbolt
 
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 53
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion (+10 Acc in TR), Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 62/90 | EN: 52
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion (+10 Acc in TR), immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching, 1 recovery used
Arena: Rain 2r (+3 BAP Water, -3 BAP FIre), Trick Room 1r (reversed speed order, changes to accuracy/evasion) (maybe if I bold it I'll remember it)
A1

Slowbro uses Dive! -6 EN, 46 left

Slowbro dived underwater!

Vikavolt uses Dig! -6 EN, 47 left

Vikavolt dug underground!

Slowbro attacked! -3 EN, 43 left

Vikavolt was nowhere to be found...

Vikavolt attacked! -4 EN, 43 left

8+6-16=-2, min 1 damage! 61 HP Slow

A2

Slowbro uses Dig! -6 EN, 37 left

Slowbro dived underground!

Vikavolt uses Dig! -6 EN, 37 left

Vikavolt dug underground!

Slowbro attacked! -4 EN, 33 left

Vikavolt was nowhere to be found...

Vikavolt attacked! -8 EN, 29 left

8+6-16=-2, min 1 damage! 60 HP Slow

A3

Slowbro uses Dive! -6 EN, 27 left

Slowbro dived underwater!

Vikavolt uses Dig! -6 EN, 23 left

Vikavolt dug underground!

Slowbro attacked! -3 EN, 24 left

Vikavolt was nowhere to be found...

Vikavolt attacked! -12 EN, 11 left

8+6-16=-2, min 1 damage! 59 HP Slow
Arena: Rain 1r (+3 BAP Water, -3 BAP FIre), (maybe if I bold it I'll remember it)
@ none (stolen)
Bug/Electric | Levitate
HP: 74/90 | EN: 11
3/3/7/3/37 | 2/3/20
Status: OK, -10% Evasion, Hovering, 1 recovery used

@ Slowbronite
Water/Psychic | Oblivious/Own Tempo/Regenerator/Shell Armor
HP: 59/90 | EN: 24
3/8/6/3/26 | 3/5/24
Status: OK, -10% evasion, immune to Attract/Cute Charm/Captivate/Taunt/crits, does not harm self in confusion, heals when Chilling/switching, 1 recovery used​
While editing this round, I realize something- a limit to chills/recoveries was never set. No real point in counting recoveries unless we change that, I guess. I'm still gonna tho.

Speaking of chills, both sides need some right now, although EM traded 3 HP for a crucial 13 EN advantage when Vikavolt doesn't have 13 EN to spare. Trick Room's ran out, though, and Rain won't last much longer. If Vikavolt chills, then Slowbro has time to do so as well, and get some HP out of it too. Vikavolt might just try to burn all 11 EN as efficiently as possible for a crazy KO. Next turn has the
potential to be interesting.

Elevator Music
Granny Pie
I​
 
Last edited:
Slowbro: Scald ~ Slack Off ~ Scald
IF (Vikavolt is in the evasive state of a damaging evasive move) THEN (use Chill and push actions back)
IF (Vikavolt is under the effects of a protective/evasive move) THEN (use Chill and push actions back)​
 

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