Taunt + Z-Water Spout Jellicent [PU] [GP: ]

Estarossa

moo?
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:ss/jellicent:

[SET]
name: Offensive Taunt
move 1: Taunt
move 2: Recover
move 3: Water Spout
move 4: Shadow Ball
item: Waterium Z
ability: Cursed Body / Water Absorb
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Water Spout is an incredibly strong attack when Jellicent has an opportunity to come in on Pokemon like Mudsdale and Regirock, able to KO both at full power and KOing Pokemon like Oricorio-E after Stealth Rock. Shadow Ball lets Jellicent pressure Pokemon like Musharna and opposing Jellicent. Taunt is a fantastic tool that lets Jellicent break through defensive Pokemon like Ferroseed, Clefairy, and Audino, stopping the former two from setting up entry hazards against it, while checking Pokemon like Mudsdale and Regirock more reliably, preventing a crippling Toxic or a Stealth Rock on a predicted Recover. Hydro Pump with a Colbur Berry is an option if Jellicent's team already has a Z-Move user, providing a powerful move that isn't reliant on HP. It is, however, noticeably weaker versus targets like Eelektross and less accurate. Further, Waterium Z mitigates the downside of Water Spout getting weaker with lower HP.

Set Details
========

Waterium Z lets Jellicent bypass the HP requirements for a powerful Water Spout, once, with a 200 BP Hydro Vortex. This nuke can also be used more generally to snag important KOs, such as always KOing Assault Vest Eelektross after a Water Spout, or potentially KOing Choice Specs Drampa after a Water Spout and Stealth Rock. Colbur Berry with Hydro Pump is an option alongside a different Z-Move user, stopping Dark-types like Skuntank and Absol from threatening Jellicent as easily. However, the big drop in power sacrifices the 2HKO on, for example, Eelektross after Stealth Rock. Cursed Body with Recover lets Jellicent fish for disables against Pokemon like Freeze-Dry Cryogonal and Earthquake Mudsdale, but Water Absorb's Water immunity helps against Pokemon like opposing Jellicent, giving a more comfortable entry against a slower Jellicent. It may also refill HP for Water Spout. However, opposing Jellicent can predict its entry and nail it with a boosted Hex or Shadow Ball.


Usage Tips
========

Offensive Taunt Jellicent is a deadly wallbreaker that can provide a lot of defensive utility, checking Pokemon like Primeape and Alolan Sandslash. Jellicent should, however, be careful about taking unecessary chip damage and status when trying to switch into Pokemon like Mudsdale, especially if it has already used Hydro Vortex. Toxic especially hinders its longevity and Water Spout's power. Taunt + Recover makes Jellicent a solid stallbreaker, but Jellicent it must be careful about wasting its 8 Water Spout PP against special walls like Audino. Whether Jellicent should preserve its Z-Move for later in the match, when heavy chip damage may weaken Water Spout, or use it more proactively tends to depend on the specific situation. Choice Specs Drampa is one scary threat often worth removing with Hydro Vortex, once it is below 50% HP, since it semi-consistently switches into Recover and Shadow Ball, proceeding to bother Jellicent's teammates. Walls like specially defensive Torterra are other targets, since they can prevent Jellicent from making meaningful progress otherwise. If there's no particularly great Hydro Vortex target, it's very useful to save it so Pokemon like Rotom-F and Stoutland can't freely switch in later, once Jellicent has too low HP to reliably threaten them.


Team Options
========

Offensive Z-Move Jellicent fits on bulky offense and balance teams that want Jellicent's defensive utility against Pokemon like Alolan Sandslash and Primeape, but also appreciate it doubling up as a powerful wallbreaker. Pokemon that can check Drampa are essential with Jellicent. Carbink can defensively check Drampa and other Jellicent checks like Oricorio-E and Cryogonal, as well as providing Stealth Rock to help wear down said checks. Silvally-Fairy can offensively check Drampa while discouraging it to click Draco Meteor, and it can bring Jellicent in on Mudsdale and Regriock with U-turn for wallbreaking opportunities. Primeape can similarly check Drampa offensively and bring Jellicent into Mudsdale and opposing bulky Jellicent. Oricorio-E and Oricorio-G checks are helpful, such as Lanturn and Regirock. Lanturn can also help check Rotom-F and opposing Lanturn while providing Heal Bell support; this is helpful, as Jellicent is likely to take Toxic eventually when switching into Mudsdale and especially Regirock. Regirock as a teammate can instead check special walls like Cryogonal and offer Stealth Rock support. Jellicent appreciates entry hazard removers like Cryogonal, Alolan Sandslash, and Silvally-Fairy to keep its Water Spouts as powerful as possible. These Pokemon can assist in checking the likes of Drampa, Victreebel, and Oricorio-E for Jellicent. Late-game cleaners like Calm Mind or Trick Room Musharna and Calm Mind Oricorio-E appreciate Jellicent breaking through special walls, like Audino. They can also help check Victreebel for Jellicent, while Oricorio-E can also check Torterra.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[MZ, 202117 ], [avarice, 346653]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

MZ

And now for something completely different
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approved by gum

[SET]
name: Offensive Taunt
move 1: Taunt
move 2: Recover
move 3: Water Spout
move 4: Shadow Ball
item: Waterium Z
ability: Cursed Body / Water Absorb
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-> Water Spout is an incredibly strong STAB attack that Jellicent can fire off to pressure when given an opportunity to come into Pokemon like Mudsdale and Regirock, capable of OHKO'ing both when at full power and KO'ing Pokemon like Oricorio-E after Stealth Rock.
-> Shadow Ball lets Jellicent pressure Pokemon like Musharna and opposing Jellicent.
-> Taunt is a fantastic tool that lets Jellicent break through defensive Pokemon like Ferroseed, Clefairy, and Audino, while denying the former two from setting up hazards against it and preventing Pokemon like Mudsdale and Regirock from potentially crippling it with Toxic or setting up Stealth Rock on a predicted Recover.
-> Hydro Pump with a Colbur Berry is an option if a Z-move user is already present on Jellicent's team, providing a more consistently powerful move that isn't reliant on HP. Its drop in power is, however, noticeable versus targets like Eelektross.

Set Details
========

-> Waterium Z lets Jellicent bypass the HP requirements on Water Spout any one-time with a powerful 200 BP nuke. It can also be used offensively outside of these situations to ensure important KOs, such as KO'ing Assault Vest Eelektross after a Water Spout, or potentially KO'ing Choice Specs Drampa after a Water Spout and Stealth Rock.
-> Colbur berry with Hydro Pump is an option if using another Z-move, that can help prevent Jellicent versus Pokemon like Skuntank and Absol. The big drop in power is noticeable, missing out on 2HKO's on Pokemon such as Eelektross after Stealth Rock that Water Spout can get.
-> Cursed Body lets Jellicent fish for disables against Pokemon like Freeze Dry Cryogonal and Earthquake Mudsdale with Recover, but Water Absorb can be used to help provide a Water-immunity against Pokemon like opposing Jellicent and potentially refill HP for Water Spout, giving it more easy entry against a slower Jellicent, however this can easily be a double-edged sword in practice due to Jellicent being able to potentially hit you with a boosted Hex or Shadow Ball.


Usage Tips
========

-> Offensive Taunt Jellicent is a deadly wallbreaker that can be used to provide a lot of defensive utility as a check to Pokemon like Primeape and Alolan Sandslash. Jellicent should however be careful about taking unecessary chip damage and status when trying to switch into Pokemon like Mudsdale, especially if its Z-move has already been used up.
-> Taunt + Recover makes Jellicent a solid stallbreaker, but Jellicent must be wary of wasting PP unnecessarily into Pokemon like Audino, as its Water Spout PP is very limited, must be careful about not wasting its Z-move, and be wary of taking a Toxic.
-> Jellicent's Z-move is an important tool that can let it potentially ignore its low HP to fire off a powerful Water STAB. Whether Jellicent should preserve its Z-move for later in the match when this could be extremely handy when heavily chipped or use it offensively tends to depend on the current situation Jellicent finds itself in.
-> Choice Specs Drampa in particular can be a scary threat that Jellicent can let in semi-consistently on Recover or Shadow Ball, and using its Z-move to remove Drampa once it is below 50% HP can often be worthwhile for Jellicent's teammates. Similarly Jellicent's Z-Move can be valuable to break through Pokemon like Specially defensive Torterra that would otherwise consistently wall it, preventing it from making meaningful progress.
-> If not found in one of these situations, Jellicent's Z-move is very useful to hold back to prevent Pokemon like Rotom-F or Stoutland from finding a potentially free-switch in later during the match when Jellicent is in a position where it's HP is too low to reliably threaten them.


Team Options
========

-> Offensive Z-move Jellicent fits on bulky offense and balance teams that want the defensive utility Jellicent provides against Pokemon like Alolan Sandslash and Primeape but appreciate it doubling up as a powerful wallbreaker.
-> Pokemon that can check Drampa are essential with Jellicent. Carbink can defensively check Drampa as well as other Jellicent checks like Oricorio-E and Cryogonal, while providing Stealth Rock to help wear down said checks. Silvally-Fairy can offensively check Drampa, while discouraging it to click Draco Meteor, and bring Jellicent in on Mudsdale and Regriock with U-turn for wallbreaking opportunities. Primeape can similiarly offensively check Drampa and bring Jellicent in on Mudsdale and opposing bulky Jellicent.
-> Oricorio-E and Oricorio-G checks are ideal alongside Jellicent, such as Lanturn and Regirock. Lanturn can also help check Rotom-F and opposing Lanturn and provide Heal Bell support, as Jellicent is likely to take Toxic eventually when switching into Mudsdale, and especially Regirock. Regirock can instead help check special walls like Cryogonal and offer Stealth Rock support. i dont think this is a huge deal, jelly doesn't make you super weak to corios. but fine i suppose
-> Jellicent appreciates entry hazard removal support from the likes of Cryogonal, Alolan Sandslash, and Silvally-Fairy helping to keep its Water Spout's as powerful as possible. These Pokemon can assist in checking the likes of Drampa, Victreebel, and Oricorio-E for Jellicent.
-> Late-game cleaners like Calm Mind or Trick Room Musharna, and Calm Mind Oricorio-E appreciate Jellicent breaking through special walls like Audino. They can also help check Victreebel for Jellicent, While Oricorio-E can also check Torterra.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]] MZ 202117
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
stamp.gif
this is totally fine lol 1/3 but hopefully that's supposed to say 2 up there because this doesn't need 2 more checks
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma
[SET]
name: Offensive Taunt
move 1: Taunt
move 2: Recover
move 3: Water Spout
move 4: Shadow Ball
item: Waterium Z
ability: Cursed Body / Water Absorb
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Water Spout is an incredibly strong attack that Jellicent can fire off when given when Jellicent has an opportunity to come in against on Pokemon like Mudsdale and Regirock, being capable of OHKO'ing both when at full power and KO'ing able to KO both at full power and KOing Pokemon like Oricorio-E after Stealth Rock. Shadow Ball lets Jellicent pressure Pokemon like Musharna and opposing Jellicent. Taunt is a fantastic tool that lets Jellicent break through defensive Pokemon like Ferroseed, Clefairy, and Audino, denying stopping the former two from setting up entry hazards against it, (AC) while preventing Pokemon it checks like Mudsdale and Regirock from potentially crippling it with Toxic or setting up checking Pokemon like Mudsdale and Regirock more reliably, preventing a crippling Toxic or a (I imagine this works?) Stealth Rock on a predicted Recover. Hydro Pump with a Colbur Berry is an option if a Z-move user is already present on Jellicent's team, Jellicent's team already has a Z-Move user, providing a more consistently powerful move that isn't reliant on HP. It is, (AC) however, (AC) noticeably weaker versus targets like Eelektross and less reliable at times due to its shaky accuracy. accurate. Further, Waterium Z mitigates the downside of Water Spout getting weaker with lower HP.

Set Details
========

Waterium Z lets Jellicent bypass the HP requirements on Water Spout once for a powerful Water Spout, once, with a powerful 200 BP nuke. It can also be used offensively outside of these situations 200 BP Hydro Vortex. This nuke can also be used more generally to ensure snag important KOs, such as KO'ing always KOing Assault Vest Eelektross after a Water Spout, or potentially KO'ing KOing Choice Specs Drampa after a Water Spout and Stealth Rock. Colbur berry Berry with Hydro Pump is an option if Jellient is paired with a different Z-move alongside a different Z-Move user, helping prevent Jellicent being threatened as easily by Pokemon stopping Dark-types (I imagine "Dark-types" makes sense?) like Skuntank and Absol. The big drop in power is, however noticeable, missing out on 2HKO's on Pokemon such as Absol from threatening Jellicent as easily. However, the big drop in power sacrifices the 2HKO on, for example, Eelektross after Stealth Rock that Water Spout can achieve. Cursed Body with Recover lets Jellicent fish for disables against Pokemon like Freeze-Dry Cryogonal and Earthquake Mudsdale with Recover, but Water Absorb can be used to help provide a Water-immunity Mudsdale, but Water Absorb's Water immunity helps against Pokemon like opposing Jellicent and potentially refill HP for Water Spout, giving it Jellicent, giving a more comfortable entry against a slower Jellicent, however this can easily be a double-edged sword in practice due to Jellicent being able to potentially hit you Jellicent. It may also refill HP for Water Spout. However, opposing Jellicent can predict its entry and nail it with a boosted Hex or Shadow Ball.


Usage Tips
========

Offensive Taunt Jellicent is a deadly wallbreaker that can be used to provide a lot of defensive utility as a check to provide a lot of defensive utility, checking Pokemon like Primeape and Alolan Sandslash. Jellicent should, (AC) however, (AC) be careful about taking unecessary chip damage and status when trying to switch into Pokemon like Mudsdale, especially if its Z-move has already been used up. it has already used Hydro Vortex. Toxic especially hinders its longevity and Water Spout's power. (removed toxic mention later, so I put it here. feel free to change this sentence, shorten it, or even remove it if you want.) Taunt + Recover makes Jellicent a solid stallbreaker, but Jellicent it must be careful about wasting PP unnecessarily into Pokemon like Audino, as its Water Spout PP is very limited. It must also be careful about not wasting its Z-move, and be wary of taking a Toxic. Jellicent's Z-move is an important tool that can let it potentially ignore its low HP to fire off a powerful Water STAB. its 8 Water Spout PP against special walls like Audino. (I imagine this makes sense?) Whether Jellicent should preserve its Z-move for later in the match when this could be extremely handy when heavily chipped or use it offensively tends to depend on the current situation Jellicent finds itself in. Z-Move for later in the match, when heavy chip damage may weaken Water Spout, or use it more proactively tends to depend on the specific situation. Choice Specs Drampa in particular can be a scary threat that Jellicent can let in semi-consistently on Recover or Shadow Ball, and using its Z-move to remove Drampa once it is below 50% HP can often be worthwhile for Jellicent's teammates. Similarly Jellicent's Z-Move can be valuable to break through Pokemon like Specially defensive Torterra that would otherwise consistently wall it, preventing it from making meaningful progress. If not found in one of these situations, Jellicent's Z-move is very useful to hold back to prevent Pokemon like Rotom-F or Stoutland from finding a potentially free-switch in later during the match when Jellicent is in a position where it's HP is too low is one scary threat often worth removing with Hydro Vortex, once it is below 50% HP, since it semi-consistently switches into Recover and Shadow Ball, proceeding to bother Jellicent's teammates. Walls like specially defensive Torterra are other targets, since they can prevent Jellicent from making meaningful progress otherwise. If there's no particularly great Hydro Vortex target, it's very useful to save it so Pokemon like Rotom-F and Stoutland can't freely switch in later, once Jellicent has too low HP (change anything if needed) to reliably threaten them.


Team Options
========

Offensive Z-move Z-Move Jellicent fits on bulky offense and balance teams that want the defensive utility Jellicent provides Jellicent's defensive utility against Pokemon like Alolan Sandslash and Primeape, (AC) but also appreciate it doubling up as a powerful wallbreaker. Pokemon that can check Drampa are essential with Jellicent. Carbink can defensively check Drampa as well as and other Jellicent checks like Oricorio-E and Cryogonal, while as well as providing Stealth Rock to help wear down said checks. Silvally-Fairy can offensively check Drampa (RC) while discouraging it to click Draco Meteor, and it can bring Jellicent in on Mudsdale and Regriock with U-turn for wallbreaking opportunities. Primeape can similarly offensively check Drampa offensively and bring Jellicent in on into Mudsdale and opposing bulky Jellicent. Oricorio-E and Oricorio-G checks are helpful alongside Jellicent, such as Lanturn and Regirock. Lanturn can also help check Rotom-F and opposing Lanturn while providing Heal Bell support; this is helpful, (AC) as Jellicent is likely to take Toxic eventually when switching into Mudsdale and especially Regirock. Regirock as a teammate can instead help check special walls like Cryogonal and offer Stealth Rock support. Jellicent appreciates entry hazard removal support from the likes of removers like Cryogonal, Alolan Sandslash, and Silvally-Fairy helping to keep its Water Spout's Spouts as powerful as possible. These Pokemon can assist in checking the likes of Drampa, Victreebel, and Oricorio-E for Jellicent. Late-game cleaners like Calm Mind or Trick Room Musharna (RC) and Calm Mind Oricorio-E appreciate Jellicent breaking through special walls, (AC) like Audino. They can also help check Victreebel for Jellicent, while Oricorio-E can also check Torterra.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[MZ, 202117 ], [avarice, 346653]]
- Grammar checked by: [[Adeleine, 517429], [<username2>, <userid2>]]
Adeleine-1.gif
 
Last edited:

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