Team Take AzelfieRules said:4v4 LC Singles
48 DQ timer
Training Items Only
Switch=OK
All Abilities
2 Subs / 2 Recoveries / 5 Chills
Normal Arena

Weedle (F)
Types: Bug / Poison
Abilities: Shield Dust / Run Away(H) (Locked)
Nature: Adamant (+Attack -Special Attack)
MC: 9
Stats:
HP: 80
Attack: 3 (+)
Defense: 2
Sp. Attack: 0 (-)
Sp. Defense: 1
Speed: 50
Size: 1
Weight: 1
Total: 10
Moves:
Level Up
Poison Sting
String Shot
Bug Bite
Tutor
Electroweb

Rowlet (M)
Types: Grass / Flying
Abilities: Overgrow / Long Reach (H) (Locked)
Nature: Naughty (+Attack -SpDef)
MC: 0
Stats:
HP: 90
Attack: 3 (+)
Defense: 2
Sp. Attack: 2
Sp. Defense: 1 (-)
Speed: 42
Size: 1
Weight: 1
Total: 13
Moves:
Level Up
Tackle
Leafage
Growl
Peck
Astonish
Razor Leaf
Ominous Wind
Foresight
Pluck
Synthesis
TM/HM
Protect
Steel Wing
Energy Ball
Shadow Claw
Substitute
Egg
Curse
Confuse Ray
Haze
Baton Pass
Defog

Litten (F)
Types: Fire
Abilities: Blaze / Intimidate (H) (Locked)
Nature: Brave (+Attack -Speed)
MC: 0
Stats:
HP: 80
Attack: 4 (+)
Defense: 2
Sp. Attack: 3
Sp. Defense: 2
Speed: 60 (-) (-10% Evasaion)
Size: 1
Weight: 1
Total: 15
Moves:
Level Up
Scratch
Ember
Growl
Lick
Leer
Fire Fang
Double Kick
Roar
Bite
Swagger
TM/HM
Bulk Up
Leech Life
Protect
Swords Dance
U-Turn
Egg
Body Slam
Crunch
Fake Out
Revenge
Power Trip

Wimpod (M)
Types: Bug / Water
Abilities: Wimp Out
Nature: Adamant (+Attack -Special Attack)
MC: 0
Stats:
HP: 70
Attack: 3 (+)
Defense: 2
Sp. Attack: 0 (-)
Sp. Defense: 2
Speed: 80
Size: 1
Weight: 2
Total: 11
Moves:
Level Up
Struggle Bug
Sand Attack
TM/HM
Protect
Return
Leech Life
Scald
Waterfall
Egg
Spikes
Metal Claw
Wide Guard
Harden
Aqua Jet

Indignation [Monohm] (

Nature: Modest (-1 Atk, +1 SpA)
Type: Electric / Dragon
Electric: Electric STAB; immune to paralysis status.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Stats:HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Speed: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 15
MC: 0
Abilities: Shield Dust / Static /
Moves (18/81):
=====Level-Up=====
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
=====Egg=====
Hydro Pump
Magnet Rise
Power Gem
Heal Bell
Shock Wave
=====TM/HM=====
Protect
Flamethrower
Torment
Endure
Thunder Wave
=====Tutor=====
=====Other=====

Lithium [Archen] (

Nature: Jolly (+11 Speed, +15% Accuracy, -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority on attacks that increase only defense, special defense, or prevent damage. Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Stats:
HP: 80
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Speed: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
MC: 0
Abilities: Defeatist
Moves (20/??):
=====Level-Up=====
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard
=====Egg=====
Defog
Head Smash
Knock Off
Steel Wing
Switcheroo
=====TM/HM=====
Protect
Earthquake
Shadow Claw
Taunt
Torment
=====Tutor=====
=====Other=====

Morgan le Fay [Bounsweet] (

Nature: Jolly (+5 Speed, +5% Accuracy, -1 SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and all moves tagged as #Powder. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Access to the Bloom Command.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Speed: 37 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
MC: 0
Abilities: Leaf Guard / Oblivious /
Moves (17/??):
=====Level-Up=====
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
=====Egg=====
Charm
Feint
Grass Whistle
Play Rough
Synthesis
=====TM/HM=====
Toxic
Protect
Reflect
Light Screen
Grass Knot
=====Tutor=====
=====Other=====

Mezul [Protowatt] (

Nature: Hasty (+15 Speed, +28% Accuracy, -1 Def)
Type: Water / Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Stats:
HP: 70
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Speed: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
MC: 0
Abilities: Trace / Magic Guard /
Moves (16/??):
=====Level-Up=====
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect
=====Egg=====
Eerie Impulse
Follow Me
Me First
Metronome
Sheer Cold
=====TM/HM=====
Ice Beam
Thunderbolt
Scald
Dazzling Gleam
Dive
=====Tutor=====
=====Other=====
Welcome to the arena! Today we have two returning battlers commanding their own pint sized teams. Take Azelfie has brought a nice FWG trio, as well as a Weedle armed with only four moves! Iron Caliber has brought some tough looking Pokemon, including Lithium the Archen, who stands poised to hit Azelfie's entire squad for super effective STAB damage! Good luck to the battlers, and good luck to Hornet the Weedle, I'm cheering for you!
Order:
Iron Caliber decides Switch and Ability types
Take Azelfie sends out and equips
Iron Caliber sends out, equips, and orders
Take Azelfie orders
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