hi i dont usually like to do rmt stuff cause im a perfectionist when it comes to building and get nervous sharing stuff like this but i really like this team and i have a couple hours to kill so whatever i figure id share it with you guys considering the lack of quality nu rmts. team revolves around total hazard control, keeping them off your side of the field and keeping them up on your side by punishing the use of defog/spin, all without sacrificing much momentum thanks to volt-turn shenanigans. special garb is a bitch to handle tho and thats like the biggest problem for this team so u should look out for it
Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Razor Shell
- Shell Smash
- Return
- Substitute
so i saw my dude Shaneghoul's rmt (which is really good and u should check out) and i know everyones been hyping up barb so i wanted to try out building with it. i chose the sub set cause its really good in this meta (creds to my dude Luck O' the Irish for inventing) for setting up on common shit like weezing and helps combat revenge killing from shit like hitmonchan. cool set that i like a lot for its ability to totally trash a lot of teams once you soften up its small pool of checks and counters.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 176 Def / 84 Spe
Timid Nature
- Psychic
- Grass Knot
- Roost
- U-turn
pt.1 of hazard control, xatu handles rockers like mesprit, steelix, clefairy, yadayada and is usually just enough to singlehandedly keep hazards off the field or at least make them think twice before going for rocks. i mean it keeps spikes off the field too but lol who cares. ground immunity is also really cute to have and xatus presence is usually enough to stop sawk from spamming cc so thats cool. preserves momentum with uturn too :3
e: thanks to HJAD's suggestion ive changed xatus moveset to a grass knot varient to better handle rhydon n stuff
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
pt2 of hazard control. i really like thunderpunch chan because it can keep hazards off of your side of the field and beat nearly all other hazard control mons barring claydol and sandslash (lol both are bad tho). but yeah it beats normals, revenges rhydon/omastar/opposing barbaracle too all while keeping hazards off the field for scyther incase xatu fucked up.
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 52 Atk / 128 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
lol what a surprise, is a pretty solid glue that provides a really strong defensive backbone with lanturn+xatu, checking musharna, audino, and providing a normal switch as well as a stealth rocker: best role compression mon in the tier doing what it does best. ive found lix to probably be the most expendable member of the team cause its a pretty big momentum sap so once you get rocks up and the opp doesnt have somethin like a tauros, this is usually my go-to fodder.
e: thanks to HJAD's suggestion ive made this a faster spread with taunt to mess with other rockers, particularly piloswine and opposing lix, while also catchin mantine and pelipper on the switch so they cant defog on u
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Bug Bite
at this point i realized "o shit sceptile and sun kinda bone me" so i tried out scarf scyther: holy shit this thing is good. legit its the most consistent cleaner ive ever used in the tier. legit this thing is impossible to revenge without rocks+strong priority and is just so good at whittling shit down with u-turn early game and coming back later on and taking kills. scarf scyther is a criminally underrated set yall should try out, this thing needs to blow up (Hootie can vouch for how consistent this thing is)
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
at this point i needed a water resist that wasnt some fat shit like ferroseed or poliwrath that sacrifices momentum and slows down the pace of the team so i chose lanturn, specifically the av set cause pivot is ass and i dont like specs. lanturn is literally the best momentum grabber in the tier considering nothing can stop it from spamming volt switch that wants to switch into scald (aside from other lanturn lol.) evs let you outpace base 55s like cacturne and golurk with the rest dumped in special attack in hp. keep it healthy if u dont wanna get bonezoned by sd samu.
e: moved hp evs to defense to better handle megahorn samu a lil bit based on Can-Eh-Dian's suggestions
something i noticed is that people tend to struggle with the concept of how, as this is considered offense, not everything has to have a designated switchin. so if you make a suggestion dont try and diminish the overall goal of the team with some shit like "hi astroboy, id like to suggest you run Specially Defensive Mega-Audino over Scyther." not trying to throw shade at anyone im js. im very open minded to well-thought-out constructive criticism or concern. this is my first rmt tho so (mm)
Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Razor Shell
- Shell Smash
- Return
- Substitute
so i saw my dude Shaneghoul's rmt (which is really good and u should check out) and i know everyones been hyping up barb so i wanted to try out building with it. i chose the sub set cause its really good in this meta (creds to my dude Luck O' the Irish for inventing) for setting up on common shit like weezing and helps combat revenge killing from shit like hitmonchan. cool set that i like a lot for its ability to totally trash a lot of teams once you soften up its small pool of checks and counters.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 176 Def / 84 Spe
Timid Nature
- Psychic
- Grass Knot
- Roost
- U-turn
pt.1 of hazard control, xatu handles rockers like mesprit, steelix, clefairy, yadayada and is usually just enough to singlehandedly keep hazards off the field or at least make them think twice before going for rocks. i mean it keeps spikes off the field too but lol who cares. ground immunity is also really cute to have and xatus presence is usually enough to stop sawk from spamming cc so thats cool. preserves momentum with uturn too :3
e: thanks to HJAD's suggestion ive changed xatus moveset to a grass knot varient to better handle rhydon n stuff
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
pt2 of hazard control. i really like thunderpunch chan because it can keep hazards off of your side of the field and beat nearly all other hazard control mons barring claydol and sandslash (lol both are bad tho). but yeah it beats normals, revenges rhydon/omastar/opposing barbaracle too all while keeping hazards off the field for scyther incase xatu fucked up.
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 52 Atk / 128 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
lol what a surprise, is a pretty solid glue that provides a really strong defensive backbone with lanturn+xatu, checking musharna, audino, and providing a normal switch as well as a stealth rocker: best role compression mon in the tier doing what it does best. ive found lix to probably be the most expendable member of the team cause its a pretty big momentum sap so once you get rocks up and the opp doesnt have somethin like a tauros, this is usually my go-to fodder.
e: thanks to HJAD's suggestion ive made this a faster spread with taunt to mess with other rockers, particularly piloswine and opposing lix, while also catchin mantine and pelipper on the switch so they cant defog on u
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Bug Bite
at this point i realized "o shit sceptile and sun kinda bone me" so i tried out scarf scyther: holy shit this thing is good. legit its the most consistent cleaner ive ever used in the tier. legit this thing is impossible to revenge without rocks+strong priority and is just so good at whittling shit down with u-turn early game and coming back later on and taking kills. scarf scyther is a criminally underrated set yall should try out, this thing needs to blow up (Hootie can vouch for how consistent this thing is)
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
at this point i needed a water resist that wasnt some fat shit like ferroseed or poliwrath that sacrifices momentum and slows down the pace of the team so i chose lanturn, specifically the av set cause pivot is ass and i dont like specs. lanturn is literally the best momentum grabber in the tier considering nothing can stop it from spamming volt switch that wants to switch into scald (aside from other lanturn lol.) evs let you outpace base 55s like cacturne and golurk with the rest dumped in special attack in hp. keep it healthy if u dont wanna get bonezoned by sd samu.
e: moved hp evs to defense to better handle megahorn samu a lil bit based on Can-Eh-Dian's suggestions
Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Razor Shell
- Shell Smash
- Return
- Substitute
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 176 Def / 84 Spe
Timid Nature
- Psychic
- Grass Knot
- Roost
- U-turn
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 52 Atk / 128 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Taunt
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Bug Bite
Lanturn @ Assault Vest
Ability: Volt Absorb
Shiny: Yes
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Razor Shell
- Shell Smash
- Return
- Substitute
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 176 Def / 84 Spe
Timid Nature
- Psychic
- Grass Knot
- Roost
- U-turn
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 52 Atk / 128 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Taunt
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Bug Bite
Lanturn @ Assault Vest
Ability: Volt Absorb
Shiny: Yes
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
something i noticed is that people tend to struggle with the concept of how, as this is considered offense, not everything has to have a designated switchin. so if you make a suggestion dont try and diminish the overall goal of the team with some shit like "hi astroboy, id like to suggest you run Specially Defensive Mega-Audino over Scyther." not trying to throw shade at anyone im js. im very open minded to well-thought-out constructive criticism or concern. this is my first rmt tho so (mm)
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