National Dex Swords Dance Weavile [Done]

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:bw/weavile:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Weavile's access to Swords Dance in tandem with its powerful offensive typing and great Attack and Speed stats let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term; since Weavile uses Heavy-Duty Boots to ignore chip damage from entry hazards its often able to outlast its checks, and it only needs minimal chip damage to break through physical walls like Skarmory, Buzzwole, and Clefable. However, Weavile's lack of immediate power allows offensive threats such as Mega Mawile and Urshifu-R to switch in freely while additionally losing out on the ability to Pursuit trap susceptible foes. Triple Axel is the preferred Ice-type option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark-type move of choice due to its excellent secondary effect of item removal, allowing Weavile to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in the late game. Meanwhile, Ice Shard allows Weavile to pick off faster targets like Choice Scarf Landorus-T and weakened Tapu Koko, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp.

Weavile's amazing offensive profile nets it a role on teams that appreciate its offensive capability and have the defensive backbone to support its subpar bulk. However, Weavile's inability to directly switch into attacks during games makes it difficult for Weavile to consistently break down teams. As such, Pokemon that can help safely pivot Weavile onto the field such as Landorus-T, Corviknight, and Mega Lopunny make for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types like Corviknight and Ferrothorn which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran which can provide support in the form of entry hazards make Weavile's job against Pokemon like Corviknight and Melmetal much easier. Furthermore, these Pokemon help to defensively check Pokemon that might try to revenge kill Weavile, such as Tapu Koko and Choice Scarf Tapu Lele. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and opposing Weavile, helping their hazards matter more in the long term.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offense builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight with a boosted Triple Axel. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Since hyper offense playstyles focus on breaking down the opponent's team quickly, this lack of longevity is less noticeable for a comparatively huge damage boost. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well. While Low Kick helps to break past Ferrothorn and Melmetal, the loss of a valuable moveslot is often not worth it. Icium Z is an interesting option for a consistently powerful attack to break past certain targets like Ferrothorn and Corviknight while also bypassing the unreliability of Triple Axel; however, as with many of the other items, the lack of longevity makes it hard to fit. Darkinium Z also provides a high-power move that allows Weavile to potentially break through its checks, but this comes at the cost of the incredible utility of Knock Off. Groundium Z with Dig allows Weavile to bait in and KO Toxapex and Heatran, but the opportunity cost of dropping Ice Shard makes this hard to justify.

Checks and Counters
===================

**Bulky Steel-types**: Mega Scizor can switch in easily on Weavile and threaten it out with Bullet Punch while additionally being able to recover its HP via Roost for the next time it needs to switch in. Corviknight and Skarmory both do not get outright KOed by Weavile and are able to OHKO it back with Body Press should they carry it, but are prone to being chipped down through Stealth Rock and can't switch in on a +2 Triple Axel. Mega Mawile, Melmetal, and Magnezone can all function as checks in the short term, being able to OHKO Weavile with their respective attacks, but cannot switch in over time due to their lack of recovery.

**Contact-related Effects**: Because Triple Axel makes contact three separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these items and abilities make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

**Fast Revenge Killers**: While they cannot switch in directly, faster revenge killers such as Choice Specs Tapu Koko and Choice Scarf Tapu Lele and Kartana, as well as powerful priority users like Rillaboom, Mega Medicham, and Mega Lopunny, can come in on a free switch and KO Weavile. These Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own.

**Bulky Water-types**: Tapu Fini's defensive bulk and typing allows it to take any hit from Weavile and heavily threaten it with Moonblast. However, due to its lack of recovery outside of Leftovers, which Weavile can easily remove via Knock Off, Tapu Fini can be chipped down into range of Weavile's moves. Physically defensive Toxapex, especially one with its item removed, is able to consistently switch in on Weavile, remove Weavile's Swords Dance boosts with Haze, and threaten a burn with Scald. Alomomola is also able to sponge hits from Weavile and threaten it with a Scald burn. Manaphy can check Weavile more proactively, as its Hydro Vortex will almost always score the KO, and its Z-Crystal means that it takes reduced damage from Knock Off.

[CREDITS]
- Written by: [[Earthflax, 515115]]
- Quality checked by: [[pannuracotta, 517892], [adem, 529732]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:

pannu

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:bw/weavile:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Weavile's access to Swords Dance in tandem with its and powerful offensive typing and great Attack stats let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term,.(rc ap) Since it uses Heavy-Duty Boots to ignore chip from entry hazards its often able to outlast its checks, and as it often requires only needs minimal chip to make break through physical walls like Skarmory, Buzzwole, and Clefable susceptible to powerful boosted hits. highlight how the lack of immediate power rlly sucks and how it can let many offensive threats such as Mmaw Urshi-rs and msciz in for basically free is like, ungood. Triple Axel is the preferred option due to its power mention some calls where this power comes in handy, whereas Icicle Crash is more reliably accurate and can flinch down opponents at the cost of a significant power drop. Knock Off is the Dark move of choice due to its excellent secondary effect of item removal, letting Weavile weaken down foes like Tapu Fini, Corviknight, and Heatran, making it easier for it to clean late game. Meanwhile, Ice Shard allows you it to pick off faster targets like Tapu Koko, Choice Scarf Landorus-Therian, and Mega Lopunny, while also allowing it to revenge kill threatening sweepers such as Hawlucha and +1 Mega Garchomp. A Jolly nature is preferred to outspeed the likes of Serperior and Mega Latias.

Weavile's amazing offensive profile nets it a role on a wide variety of teams. Pokemon that can pivot into Weavile are appreciated as its subpar bulk means it can't often comfortably come in on many hits. Weavile's inability to find natural entry points during games make it hard for it to put in work. As such, teammates such as Landorus-T, Corviknight, and Mega Lopunny that can help safely pivot in Weavile on the field makes for stellar teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep due to overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. i think a part about hazard support and how its a mutually benefitting core as hazards from ferro chomp heatran etc help weav breakthrough the likes of corv unaware clef and melmetal. and how weavs knock make their hazards matter more against boots mons. a part about defensive cores to help against faster revenge killers, as well as Fighting- Fairy- Fire- and Steel-type attacks directed towards weav could be helpful.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant Nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably losing out on some key threats such as Serperior, Greninja, and Mega Diancie. Life Orb is seen on hyper offensive builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight. However, the entry hazard Stealth Rock damage from the loss of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of a damage boost makes this option less ideal as well.

Checks and Counters
===================

**Bulky Steel-types**: Mega Scizor can switch in easily on Weavile and threaten it out with Bullet Punch, while additionally being able to recover its HPealth via Roost for the next time it needs to switch in. Corviknight and Skarmory both do not outright die to Weavile and are able to OHKO it back with Body Press should they carry it, but are prone to being chipped down through Stealth Rock and can't switch in on a +2 Triple Axel. Mega Mawile, Melmetal, and Magnezone all can function as a check in the short term, being able to OHKO Weavile with Play Rough their respective attacks, but over time cannot switch in due to its their lack of recovery.

**Adverse Contact Effects**: Because Triple Axel makes contact 3 separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet and Flame Body. from? As a last resort, an opponent can potentially sack a Pokemon with such an item or ability to trigger the effect and potentially cripple Weavile. the chip damage and status effects garnered up from these abilities of effects make Weavile more susceptible to getting revenge killed and more easily dealt with defensively

**Fast Revenge Killers**: Weavile's poor bulk allows it to be revenged killed by Pokemon such as Ash-Greninja and Choice Specs Tapu Koko, which cannot switch in on it but if given a free switch in can pick off Weavile. mention scarfers like tini kart lele here as well as priority from the likes of Rilla Urshi mlop mmedi These Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own.

**Tapu Fini**: Tapu Fini's defensive bulk and typing allows it to take any hit from Weavile and can deal large damage threaten it back with Moonblast. However, due to its lack of reliable recovery outside of Leftovers, which tend to get knocked off by Weavile, it can easily be chipped down into range of Weavile's moves, and it needs heavy Special Attack investment to OHKO Weavile.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Great work, there's alot of stuff i added which i wanna see properly implemented before i can stamp this though.
 
Last edited:

pannu

beyond the farthest stars
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
pannu try not to use the word stellar challenge (100% fail :v4:)

implemented
it's a good word for describing that something is good :psycry:

same colours as last time

:bw/weavile:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Weavile's access to Swords Dance in tandem with its powerful offensive typing and great Attack stat let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term. semicolon here, lowercase the S in since Since it uses Heavy-Duty Boots to ignore chip from entry hazards its often able to outlast its checks, and it only needs minimal chip to break through physical walls like Skarmory, Buzzwole, and Clefable. However, its Swords Dance set also lack of immediate power allows offensive threats such as Mega Mawile, Mega Scizor, and Urshifu Rapid Strike to switch in freely. Triple Axel is the preferred option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more reliably accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark move of choice due to its excellent secondary effect of item removal, allowing it to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in that late game. Meanwhile, Ice Shard allows you it to pick off faster targets like Tapu Koko, Choice Scarf Landorus-Therian, and Mega Lopunny, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp. A Jolly nature is preferred to outspeed the likes of Serperior and Mega Latias. fluff

Weavile's amazing offensive profile nets it a role on a wide variety of teams. Weavile's inability to find natural entry points during games make it hard for it to put in work. As such, teammates such as Landorus-T, Corviknight, and Mega Lopunny that can help safely pivot in Weavile on the field makes for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types such as? which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran which can provide support in the form of entry hazards make Weavile's job against Pokemon like Corviknight, Unaware Clefable, and Melmetal much easier. In additionFurthermore, this is a completely unessecery change and you're free to look past it however i recently read a paper on transitional words and phrases to use in literature and papers and I've been itching to use the word "furthermore" in an analysis ever since. these Pokemon help to defensively check Pokemon which might try to revenge kill Weavile. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and Weavile, helping their hazards matter more in the long term.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant Nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offensive builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well.

Checks and Counters
===================

**Bulky Steel-types**: Mega Scizor can switch in easily on Weavile and threaten it out with Bullet Punch, while additionally being able to recover its HP via Roost for the next time it needs to switch in. Corviknight and Skarmory both do not outright die to Weavile and are able to OHKO it back with Body Press should they carry it, but are prone to being chipped down through Stealth Rock and can't switch in on a +2 Triple Axel. Mega Mawile, Melmetal, and Magnezone can all function as checks in the short term, being able to OHKO Weavile with their respective attacks, but over time cannot switch in due to their lack of recovery.

**Adverse Contact Effects**: Because Triple Axel makes contact 3 separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these abilities of effects make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

**Fast Revenge Killers**: Weavile's poor bulk allows it to be revenged killed by Pokemon such as Ash-Greninja, Choice Specs Tapu Koko, Choice Scarf users like Tapu Lele and Kartana, and powerful priority users like Rillaboom, Mega Medicham, and Mega Lopunny. which cannot switch in on it but if given a free switch in can pick off Weavile. These Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own.

**Tapu Fini**: Tapu Fini's defensive bulk and typing allows it to take any hit from Weavile and heavily threaten it with Moonblast. However, due to its lack of recovery outside of Leftovers, which Weavile can easily remove via Knock Off, it can be chipped down into range of Weavile's moves.

[CREDITS]
- Written by: [[Earthflax, 515115]]
- Quality checked by: [[pannuracotta, 517892], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good Job.
pannuracotta.gif
 

adem

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Good morning friend
add remove comment
approved by The Dragon Master

:bw/weavile:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Weavile's access to Swords Dance in tandem with its powerful offensive typing, Speed stat, and great Attack stat let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term; since it uses Heavy-Duty Boots to ignore chip from entry hazards its often able to outlast its checks, and it only needs minimal chip to break through physical walls like Skarmory, Buzzwole, and Clefable. However, its lack of immediate power allows offensive threats such as Mega Mawile, Mega Scizor mega zor switches in freely on band as well, try smtg else, and Urshifu Rapid Strike to switch in freely. mention how you lose pursuit utility (pretty big loss) Triple Axel is the preferred option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more reliably accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark move of choice due to its excellent secondary effect of item removal, allowing it to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in that the late-game. Meanwhile, Ice Shard allows it to pick off faster targets like Tapu Koko, Choice Scarf Landorus-Therian, and Mega Lopunny dont think mega lop or koko is rlly the best option bc they both have to be very chipped fr vile to ko, possibly adjust this to specify that they have to be weakened? still dl lop as a mention tho, but keeping koko wld be fine if that, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp.

Weavile's amazing offensive profile nets it a role on a wide variety of teams like? give some examples of what it works best on. Weavile's inability to find natural entry points during games make it hard for it to put in work. these two sentences sound contradicting, and generally just dont mesh, possibly add a conjunction like “However, …” and change “find natural entry points” to smtg like ”switch into attacks directly due to its poor defensive utility” and “make it hard to put in work” sounds far too negative, maybe smtg like “consistently break down teams” As such, teammates such as Landorus-T, Corviknight, and Mega Lopunny that can help safely pivot in Weavile on the field makes for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types like Corviknight and Ferrothorn which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran which can provide support in the form of entry hazards make Weavile's job against Pokemon like Corviknight, Unaware Clefable, and Melmetal much easier. very hard for hazards to be up vs stall Furthermore, these Pokemon help to defensively check Pokemon which might try to revenge kill Weavile like?. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and opposing Weavile, helping their hazards matter more in the long term.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant Nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offensive builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight with a boosted Triple Axel. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity expand on this as why its only used on HO. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well. mention low kick and z moves as oo asw and why they r bad

Checks and Counters
===================

**Bulky Steel-types**: Mega Scizor can switch in easily on Weavile and threaten it out with Bullet Punch, while additionally being able to recover its HP via Roost for the next time it needs to switch in. Corviknight and Skarmory both do not outright die to Weavile and are able to OHKO it back with Body Press should they carry it, but are prone to being chipped down through Stealth Rock and can't switch in on a +2 Triple Axel. Mega Mawile, Melmetal, and Magnezone can all function as checks in the short term, being able to OHKO Weavile with their respective attacks, but over time cannot switch in due to their lack of recovery.

**Adverse Contact Effects**: Because Triple Axel makes contact 3 separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these abilities of effects make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

**Fast Revenge Killers**: Weavile's poor bulk allows it to be revenged killed by Pokemon such as Ash-Greninja, usually if agren transforms you have lost / it is going to be very hard to win anws, try smtg else Choice Specs Tapu Koko, Choice Scarf users like Tapu Lele and Kartana, and powerful priority users like Rillaboom, Mega Medicham, and Mega Lopunny. which cannot switch in on it but if given a free switch in can pick off Weavile. These Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own.

**Tapu Fini**: Tapu Fini's defensive bulk and typing allows it to take any hit from Weavile and heavily threaten it with Moonblast. However, due to its lack of recovery outside of Leftovers, which Weavile can easily remove via Knock Off, it can be chipped down into range of Weavile's moves.

add bulky water section w mana mola pex and move fini here


[CREDITS]
- Written by: [[Earthflax, 515115]]
- Quality checked by: [[pannuracotta, 517892], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job though, ping me on cord to double check it before 2/2

2/2 gj friend. keep up the good work :blobthumbsup:

stamp.gif
 
Last edited:

dhelmise

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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Weavile's access to Swords Dance in tandem with its powerful offensive typing and great Attack and Speed stats let it act as a wallbreaker, revenge killer, and late-game cleaner. Very few of its checks function in the long term; since itWeavile uses Heavy-Duty Boots to ignore chip damage from entry hazards, it's often able to outlast its checks, and it only needs minimal chip damage to break through physical walls like Skarmory, Buzzwole, and Clefable. However, itWeavile's lack of immediate power allows offensive threats such as Mega Mawile and Urshifu Rapid Strike-R to switch in freely, while additionally losing out on the ability to Pursuit trap susceptible fopponents. Triple Axel is the preferred Ice-type option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more reliably accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark-type move of choice due to its excellent secondary effect of item removal, allowing itWeavile to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in thate late game. Meanwhile, Ice Shard allows itWeavile to pick off faster targets like Choice Scarf Landorus-Therian and weakened Tapu Koko, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp.

Weavile's amazing offensive profile nets it a role on teams whichthat appreciate its offensive capability and have the defensive backbone to support its subpar bulk. However, itWeavile's inability to directly switch into attacks during games makes it difficult for itWeavile to consistently break down teams. As such, teammatesPokemon that can help safely pivot Weavile onto the field such as Landorus-T, Corviknight, and Mega Lopunny that can help safely pivot in Weavile on the field makes for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types like Corviknight and Ferrothorn, which Weavile might have trouble breaking through, as well as providing a strong Volt Switch, which can potentially allow Weavile a free switch- in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile, which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran, which can provide support in the form of entry hazards, make Weavile's job against Pokemon like Corviknight and Melmetal much easier. Furthermore, these Pokemon help to defensively check Pokemon whichthat might try to revenge kill Weavile, such as Tapu Koko and Choice Scarf Tapu Lele. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and opposing Weavile, helping their hazards matter more in the long term.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant Nnature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offensive builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight with a boosted Triple Axel. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Since hyper-offensiv offense playstyles focus on breaking down the opponent's team quickly, this lack of longevity is less noticeable for a comparatively huge damage boost. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well. While Low Kick helps to break past Ferrothorn and Melmetal, the loss of a valuable moveslot is often not worth it. Icium Z is an interesting option for a consistently powerful attack to break past certain targets like Ferrothorn and Corviknight while also bypassing the unreliability of Triple Axel; however, as with many of the other items, the lack of longevity makes it hard to fit. Darkinium Z also provides a high-powered move that allows Weavile to potentially break through its checks, but this comes at the cost of the incredible utility of Knock Off. Groundium Z with Dig allows Weavile to bait in and KO Toxapex and Heatran, but the opportunity cost of dropping Ice Shard makes this hard to justify.

Checks and Counters
===================

**Bulky Steel-types**: Mega Scizor can switch in easily on Weavile and threaten it out with Bullet Punch, while additionally being able to recover its HP via Roost for the next time it needs to switch in. Corviknight and Skarmory both do not outright die toget outright KOed by Weavile and are able to OHKO it back with Body Press should they carry it, but are prone to being chipped down through Stealth Rock and can't switch in on a +2 Triple Axel. Mega Mawile, Melmetal, and Magnezone can all function as checks in the short term, being able to OHKO Weavile with their respective attacks, but over time cannot switch in over time due to their lack of recovery.

**Adverse Contact-related Effects**: Because Triple Axel makes contact 3three separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these items and abilities of effects make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

**Fast Revenge Killers**: Weavile's poor bulk allows it to be revenged killed by Pokemonhile they cannot switch in on Weavile directly, faster revenge killers such as Choice Specs Tapu Koko and Choice Scarf Tapu Lele and Kartana, as well as powerful priority users like Rillaboom, Mega Medicham, and Mega Lopunny, which cannot switch in on it but if given a free switch in can pick offcan come in on a free switch and KO Weavile. These Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own.

**Bulky Water-types**: Tapu Fini's defensive bulk and typing allows it to take any hit from Weavile and heavily threaten it with Moonblast. However, due to its lack of recovery outside of Leftovers, which Weavile can easily remove via Knock Off, Tapu Finit can be chipped down into range of Weavile's moves. Physically defensive Toxapex, especially one with its item removed, is able to consistently switch in on Weavile, Haze away itremove Weavile's Swords Dance boosts with Haze, and threaten a burn with Scald. Alomomola is also able to sponge hits from Weavile and threaten it with a Scald burn. Manaphy can check Weavile more proactively, as its Hydro Vortex will almost always will score the KO, whileand its Z-Crystal means that it takes reduced damage from Knock Off.
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