HO Rain Thunderstorm
The team:
Typical rain team, only questionable things may be and the inclusion of both and . The team is fairly solid and a very unskilled and fairly un- serious player like me hovers around 1200 and 1300 with it. Most of the team comes from previous RMT's and this is kinda like the final iteration. Am I holding back an otherwise perfectly sound team? (Or as sound as rain can be)
Pelipper (F) @ Damp Rock
Ability: Drizzle
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Surf
- U-turn
- Roost
Of course on any rain team you will be using Pelipper, normal rain setter set. Not much to say, the backbone of weather. Chose it over Politoad because the defense and roost helping with how many times I can set up rain. IDK about tera fight, but it doesn't really matter because I am not gonna be wasting my tera on this.
Barraskewda (F) @ Choice Band
Ability: Swift Swim
Shiny: Yes
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet
The go-to physical sweeper on rain. Max atk and speed, band for the extra damage, adamant nature just to secure kills, and tera water to OHKO pretty much anything that wants to switch in. Typical moveset, FT for momentum, Liquidation for my main Stab attack, CC for extra coverage and spam-ability. Aquajet just in case somehow something is out speeding Barraskewda in the rain. Cant go wrong. Alternative is Bassculegion, but its a lot less consistent, and does less damage.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Weather Ball
- Dragon Pulse
- Calm Mind
- Thunderclap
Main breaker an possible rain sweeper. All rain teams pretty much need a dragon type for breaking, and I chose Raging bolt because its access to weatherball. Calm-Mind wheatherball is killing everything, and I have tera fairy for setting up on fairy types threatening me. (Who will all be OHKOD by weatherball which they most likely think will be draco-meteor). It provides bretty good versatility and Zapdos and Peliper both cover for its main ground weakness. Max SpA and Spe with Booster for obvious reasons.
Kingdra @ Choice Specs
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Draco Meteor
- Hydro Pump
- Flip Turn
Kingdra is the classic SpA rain sweeper, and has yet to be outclassed for a couple of generations. Will outspeed practically everything in the rain, Weatherball, Hydropump (For extra bulky threats) for STAB, Draco (also STAB) but for for coverage than sweeping, and flipturn of course. Specs because who cares about your effectiveness if its stab and rain boosted Hydorpump, it will kill. Max SpA and Spe.
Zapdos @ Choice Specs
Ability: Static
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Volt Switch
- Roost
Zapdos is the Second electric type an this team, opening up a couple weaknesses, but nothing serious. It mainly fits on the team because it helps with Raging Bolts weaknesses, but also the main Water type attackers on the can take down Its own weaknesses like rock types. Zapdos also is a very good rain abuser, Specs Hurricane and Thunder both cant miss in the rain, and are very overpowered combined with max SpA investments and Specs. Roost for free turns (Yes I know Choice roost is wierd, but its good for when you really need recovery and have a free turn) and VSW for getting my min sweepers in posistion.
(not donphan sprite wouldn't work so here is what u get)
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Tusk was added because the whole team was sweepers, and needed a little support from tusk to get rid of hazards and maybe knock out an annoying threat that otherwise couldnt be hit. (Like an electric type that my team is weak to.) It provides good support with knock off, giving my sweepers a bigger advantage. Idk about it, maybe theres a better alternative, but it fits the role fairly well.
If u read through all that bs thank you, and I hope you can give me some suggestions.
The team:
Typical rain team, only questionable things may be and the inclusion of both and . The team is fairly solid and a very unskilled and fairly un- serious player like me hovers around 1200 and 1300 with it. Most of the team comes from previous RMT's and this is kinda like the final iteration. Am I holding back an otherwise perfectly sound team? (Or as sound as rain can be)
Pelipper (F) @ Damp Rock
Ability: Drizzle
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Surf
- U-turn
- Roost
Of course on any rain team you will be using Pelipper, normal rain setter set. Not much to say, the backbone of weather. Chose it over Politoad because the defense and roost helping with how many times I can set up rain. IDK about tera fight, but it doesn't really matter because I am not gonna be wasting my tera on this.
Barraskewda (F) @ Choice Band
Ability: Swift Swim
Shiny: Yes
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet
The go-to physical sweeper on rain. Max atk and speed, band for the extra damage, adamant nature just to secure kills, and tera water to OHKO pretty much anything that wants to switch in. Typical moveset, FT for momentum, Liquidation for my main Stab attack, CC for extra coverage and spam-ability. Aquajet just in case somehow something is out speeding Barraskewda in the rain. Cant go wrong. Alternative is Bassculegion, but its a lot less consistent, and does less damage.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Weather Ball
- Dragon Pulse
- Calm Mind
- Thunderclap
Main breaker an possible rain sweeper. All rain teams pretty much need a dragon type for breaking, and I chose Raging bolt because its access to weatherball. Calm-Mind wheatherball is killing everything, and I have tera fairy for setting up on fairy types threatening me. (Who will all be OHKOD by weatherball which they most likely think will be draco-meteor). It provides bretty good versatility and Zapdos and Peliper both cover for its main ground weakness. Max SpA and Spe with Booster for obvious reasons.
Kingdra @ Choice Specs
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Draco Meteor
- Hydro Pump
- Flip Turn
Kingdra is the classic SpA rain sweeper, and has yet to be outclassed for a couple of generations. Will outspeed practically everything in the rain, Weatherball, Hydropump (For extra bulky threats) for STAB, Draco (also STAB) but for for coverage than sweeping, and flipturn of course. Specs because who cares about your effectiveness if its stab and rain boosted Hydorpump, it will kill. Max SpA and Spe.
Zapdos @ Choice Specs
Ability: Static
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Volt Switch
- Roost
Zapdos is the Second electric type an this team, opening up a couple weaknesses, but nothing serious. It mainly fits on the team because it helps with Raging Bolts weaknesses, but also the main Water type attackers on the can take down Its own weaknesses like rock types. Zapdos also is a very good rain abuser, Specs Hurricane and Thunder both cant miss in the rain, and are very overpowered combined with max SpA investments and Specs. Roost for free turns (Yes I know Choice roost is wierd, but its good for when you really need recovery and have a free turn) and VSW for getting my min sweepers in posistion.
(not donphan sprite wouldn't work so here is what u get)
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Tusk was added because the whole team was sweepers, and needed a little support from tusk to get rid of hazards and maybe knock out an annoying threat that otherwise couldnt be hit. (Like an electric type that my team is weak to.) It provides good support with knock off, giving my sweepers a bigger advantage. Idk about it, maybe theres a better alternative, but it fits the role fairly well.
If u read through all that bs thank you, and I hope you can give me some suggestions.