Project SV RU Victim of the Week: Week 6! Slowbro!

HoopsspooH

You Spin Me Right Round
is a Tiering Contributor
Check: :iron-leaves:

Iron Leaves @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Psyblade

Pretty self explanatory here, Dogi isn’t particularly loving getting hit by a 4x super effective hit, and they need to exhaust tera in order to survive, which can be extremely exploitable later by other party members. If you decide to tera you don’t even necessarily die to Gunk Shot, and with the chance to miss compiling on top of that, you can potentially get up a swords dance and attack back with a now super effective CC. Very much a check in offense with offense scenario.

160 Atk Iron Leaves Psyblade vs. 0 HP / 0 Def Okidogi: 436-516 (137.5 - 162.7%) -- guaranteed OHKO
160 Atk Tera Fighting Iron Leaves Close Combat vs. 0 HP / 0 Def Tera Dark Okidogi: 326-386 (102.8 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Tera Dark Okidogi Gunk Shot vs. 96 HP / 0 Def Tera Fighting Iron Leaves: 322-381 (93.3 - 110.4%) -- 62.5% chance to OHKO

Counter: :overqwil:

Overqwil @ Leftovers
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Pain Split
- Acupressure
- Substitute

Truly the set of all time, there has been some discussion about banning acupressure in most formats as an extension of evasion clause, so why not take advantage of it while you can. Overqwil shares the same typing with another infamous acupressure user in Drapion, however it has the benefit of intimidate on our side. Here’s the game plan, switch in on Okidogi CC maybe, if he goes for Gunk even better, Knock off is a little annoying as it removes our leftovers, however pain split can offset this decently enough. Anyways, you can either pain split or click acupressure on the second CC, or if your feeling like you’re in somewhat in a jam you can hit tera ghost to become immune to CC and get a sub up. From there, just get lucky, definitely a counter, trust.

-1 252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Overqwil: 144-171 (38.5 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
-1 252 Atk Choice Band Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Overqwil: 39-46 (10.4 - 12.2%) -- possible 9HKO
 
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Check: Physically Defensive Avalugg
image_2024-04-30_121440075.png

Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Recover
- Earthquake
- Body Press
Avalugg lives a banded CC pre-tera (252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Avalugg: 270-318 (68.5 - 80.7%) -- guaranteed 2HKO), then lives another one almost every time once it's safely immune to toxic. (252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Tera Poison Avalugg: 67-79 (17 - 20%) -- possible 5HKO), allowing for a recover. From there, just EQ (4 Atk Tera Poison Avalugg Earthquake vs. 0 HP / 0 Def Okidogi: 146-174 (46 - 54.8%) -- 59.8% chance to 2HKO) or Bpress on the tera. 252+ Def Tera Poison Avalugg Body Press vs. 0 HP / 0 Def Tera Dark Okidogi: 222-262 (70 - 82.6%) -- guaranteed 2HKO

Tera'd lugg switches in comfortably against anything the dog clicks, even psychic fang. (252 Atk Choice Band Okidogi Psychic Fangs vs. 252 HP / 252+ Def Tera Poison Avalugg: 128-152 (32.4 - 38.5%) -- 98.6% chance to 3HKO).
 
Check: :pmd/drifblim:

Drifblim @ Colbur Berry
Ability: Unburden
Tera Type: Poison
EVs: 252 HP / 240 Def / 16 SpA
Modest Nature
IVs: 0 Atk
- Hex
- Psychic
- Strength Sap
- Will-O-Wisp

A Ghost type with base 44 Defense being a Check to one of the strongest physical attacking mons in RU with a Choice Band equipped? Yeah, this isn't Lapras-counters-BasculegionF levels of cooking but bear with me folks.
Equipped with a Colbur Berry to minimize the damage taken on the switch-in, Drifblim can take advantage of Unburden to outspeed Okidogi after it comfortably eats the Knock (or you win the interaction and they click something else like CC). After you get in and proc the Unburden it's time to cause mayhem with a combination of Strength Sap and Will-O-Wisp to hinder whatever decides to sit in front of you. If Okidogi stays in here, you can Sap back to full, Wisp to neutralize it's output for the rest of your team and even threaten a surprise OHKO with a minimally-invested Psychic after the Oki takes rock chip.
We also opt for Tera Poison in the event we need to pop the Tera to live after our second interaction occurs, assuming we both switch out and you have to bring Drifblim back in.

Calcs:
16+ SpA Drifblim Psychic vs. 0 HP / 4 SpD Okidogi: 300-356 (94.6 - 112.3%) -- guaranteed OHKO after Stealth Rock
16+ SpA Drifblim Hex (130 BP) vs. 0 HP / 4 SpD Tera Dark Okidogi: 81-96 (25.5 - 30.2%) -- 72.8% chance to 3HKO after Stealth Rock and burn damage

252 Atk Choice Band Okidogi Knock Off (97.5 BP) vs. 252 HP / 240 Def Colbur Berry Drifblim: 201-237 (39.8 - 47%) -- guaranteed 3HKO
252 Atk Choice Band Okidogi Gunk Shot vs. 252 HP / 240 Def Drifblim: 186-219 (36.9 - 43.4%) -- guaranteed 3HKO
252 Atk Choice Band Tera Dark Okidogi Knock Off vs. 252 HP / 240 Def Drifblim: 404-476 (80.1 - 94.4%) -- guaranteed 2HKO
252 Atk Choice Band Okidogi Psychic Fangs vs. 252 HP / 240 Def Tera Poison Drifblim: 352-416 (69.8 - 82.5%) -- guaranteed 2HKO
 
So yeah, finding a counter to Dark/Fighting/Poison coverage is obviously pretty hard, but I cooked up a nice little set here for you!

Counter! Salamence!
:pmd/salamence:

Beef Cake (Salamence) @ Heavy-Duty Boots
Ability: Intimidate
Shiny: Yes
Tera Type: Steel/Posion
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Air Slash
- Roost
- Roar
- Protect

Roar and protect are for racking up hazard damage and scouting; it's not exactly required for the purposes of this counter.

Look at those strong stiff dragon muscles! He can easily handle a little dirty dog shooting his gunk until the pp is all exhausted.
:bw/salamence:

This isn't the most confidence instilling calculations and it narrowly misses a 2HKO, but we're under the assumption that most good teams have a poison resist/immunity (several of which can be decent setup win-cons) and locking into poison moves should be somewhat of a liability early in the game. The other 3 moves are comfortably handled and allow for reasonable scouting. Obviously crits and poison/toxic change these calcs a lot due to the Intimidate stat drop, but it's more likely to miss a Gunk Shot than to crit one...
Also we specifically want a slow Roost here to keep the Fighting resistance. Air Slash is all we'll need to force the dog out.

Basically, Gunk Shot is the biggest threat (toxic chains and what not can be an issue), but tera steel or poison is to at least live the first encounter. Tera Poison isn't as good for additional situations (still avoids a Psychic Fangs 2HKO!), but it's best if you've somehow ended up with this as literally your only Okidogi switch in.
Thankfully, it only has 8 pp and a 20% chance to miss so it should easy enough to use up. (Especially with protect)

-1 252 Atk Choice Band Okidogi Gunk Shot vs. 252 HP / 252+ Def Salamence: 160-190 (40.6 - 48.2%) -- guaranteed 3HKO
-1 252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Salamence: 80-95 (20.3 - 24.1%) -- guaranteed 5HKO
-1 252 Atk Choice Band Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Salamence: 87-103 (22 - 26.1%) & ( 14.9 - 17.7% w/ no boots )
-1 252 Atk Choice Band Okidogi Psychic Fangs vs. 252 HP / 252+ Def Salamence: 76-90 (19.2 - 22.8%) -- possible 5HKO


Teras considered
-1 252 Atk Choice Band Okidogi Gunk Shot vs. 252 HP / 252+ Def Tera Poison Salamence: 80-95 (20.3 - 24.1%) -- guaranteed 5HKO
-1 252 Atk Choice Band Okidogi Psychic Fangs vs. 252 HP / 252+ Def Tera Poison Salamence: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
-1 252 Atk Choice Band Tera Dark Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Salamence: 130-154 (32.9 - 39%) & ( 22.3 - 26.6% w/ no boots )

offensively (potential CC spdef drop included)
0 SpA Salamence Air Slash vs. 0 HP / 4 SpD Okidogi: 200-236 (63 - 74.4%) -- guaranteed 2HKO
0 SpA Salamence Air Slash vs. -1 0 HP / 4 SpD Okidogi: 300-354 (94.6 - 111.6%) -- 68.8% chance to OHKO

Teras considered
0 SpA Salamence Air Slash vs. 0 HP / 4 SpD Tera Dark Okidogi: 100-118 (31.5 - 37.2%) -- 83% chance to 3HKO
0 SpA Salamence Air Slash vs. -1 0 HP / 4 SpD Tera Dark Okidogi: 150-177 (47.3 - 55.8%) -- 76.2% chance to 2HKO

might edit and add a check later, but I think this should be all anyone needs from me this week...

Hope you're having a great day!
 
Counter:


Hippowdon (F) @ Covert Cloak
Ability: Sand Force
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Roar
- Slack Off

Standard fat Hippo with a slight twist in Tera Poison. PhysDef Hippo eats virtually any hit from Dogi, with Covert Cloak preventing the chance of secondary poison which Hippo very much dislikes. Banded CC does have a small chance to 2HKO from full, but Tera Poison can help with that in a pinch.

252 Atk Choice Band Okidogi Close Combat vs. 252 HP / 252+ Def Hippowdon: 186-220 (44.2 - 52.3%) -- 19.1% chance to 2HKO
252 Atk Choice Band Okidogi Psychic Fangs vs. 252 HP / 252+ Def Tera Poison Hippowdon: 178-210 (42.3 - 50%) -- 0.4% chance to 2HKO
4 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Okidogi: 212-252 (66.8 - 79.4%) -- guaranteed 2HKO

For what it's worth, finding a counter to everything Dogi can throw out that isn't super niche or Tera/item-reliant is pretty difficult.
 
Good evening/morning/day, really whenever y'all see this lol. We are back with another rousing round of Victim of the Week Voting wooo! As always the submissions as well as their original posters are tagged below, you are allowed to vote for 1 Check AND 1 Counter. If you submitted a set you are not allowed to vote for yourself. Good luck to all those who submitted!


Choice :zapdos-galar: from Oathkeeper
HDB :Slither Wing: from MachJacob
Tera Fight:Iron Leaves: from HoopsspooH
Phys Def :avalugg: from Krokator
Colbur :drifblim: from FlamingoPokeman

Phys Def :houndstone: from Heatranator
Colbur :slowbro-galar: from MachJacob
Acupressure :overqwil: from HoopsspooH
Phys Def :salamence:from lars
Covert Cloak:hippowdon: from Seed Sower

DEADLINE FOR VOTING IS SUNDAY MAY 5TH
 
Good evening/morning/day, really whenever y'all see this lol. We are back with another rousing round of Victim of the Week Voting wooo! As always the submissions as well as their original posters are tagged below, you are allowed to vote for 1 Check AND 1 Counter. If you submitted a set you are not allowed to vote for yourself. Good luck to all those who submitted!


Choice :zapdos-galar: from Oathkeeper
HDB :Slither Wing: from MachJacob
Tera Fight:Iron Leaves: from HoopsspooH
Phys Def :avalugg: from Krokator
Colbur :drifblim: from FlamingoPokeman

Phys Def :houndstone: from Heatranator
Colbur :slowbro-galar:from MachJacob
Acupressure :overqwil: from HoopsspooH
Phys Def :salamence:from lars
Covert Cloak:hippowdon: from Seed Sower

DEADLINE FOR VOTING IS SUNDAY MAY 5TH
I know it's late but my submissions aren't up
 
ack apologies y'all this week has really snuck up on me :skull: and, considering how it's already Wednesday, I have made the executive call to push Victim of the Week back so we can just start fresh next Monday. However... we still have some winners that deserve to be acknowledged so congrats to Oathkeeper and Seed Sower for winning the week!

1715180685430.png

Winning Check
Choice :zapdos-galar:

Winning Counter
Covery Cloak :Hippowdon:

WE PICK BACK UP MONDAY MAY 13TH
 
aaaaaaand we're back at it like we never left lol. I hope everyone's had a good week off, some big things happening in the tier during that time, rip big :thundurus-therian:, BUT, as a result of that various dynamics in the tier have changed and we can expect meta to take on a somewhat different color. One thing which I personally expect is an increase in the popularity of various water types which leads us to our next victim... Slowbro!


Slowbro @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison / Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind / Thunder Wave
- Scald
- Psychic Noise / Future Sight

Since the nuking of the darks, Slowbro has established himself as one of the foremost setup sweepers/annoying presences within the RU tier. With a superb 95/110/80 defensive line, access to Sp Def boosting in Calm Mind, as well as an incredibly broken useful ability in Regenerator to bolster his already substantial survivability, Slowbro can be one of the scariest mons to see on preview. Tera has added new tools to his kit as well allowing him to dodge significant status effects in Toxic and Paralysis with the appropriate tera, as well as giving him a different set of weaknesses/resistances. Beyond his ability to setup, Slowbro can also adequately function as a support mon spreading Scald Burns and Thunder Wave paras as well as providing potential Future Sight support to the rest of the team. How will you attempt to crack his shell?

Submissions End on Friday May 17th
 
Cacturne mine

Counter:
:pmd/cacturne:
Crackedturne (Cacturne) @ Black Glasses
Ability: Water Absorb
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Knock Off
- Sucker Punch
- Leaf Storm
- Spikes / Toxic Spikes / Leech Seed

You may think that Cacturne is another one of those meme VOTW picks that doesn’t actually do anything except counter the feature mon. Let me tell you buddy, that couldn’t be farther from the truth. Crackedturne is the only Pokémon pre Tera to sport full immunities to slowbro’s stab moves, meaning Slowbro can’t do any damage to it, and even thunder wave will not save Slowbro from being outsped and slammed by Gatturne’s STABs

Cacturne provides useful qualities to an RU team besides just dealing with Slowbro. Cacturne sports STAB knock off from 361 base attack, stronger than Jolly Zarude. Many of RU’s flying types that deign to switch into the scarecrow pokemon such as Moltres, Enamorus, and Salamence will instead find that their heavy duty boots have been flung to the wayside, lost to the ever shifting desert sands.

Cacturne is even able to threaten pokemon faster than it with a strong blackglasses sucker punch, which it can afford to wear because it’s defenses are so utterly terrible that heavy duty boots won’t often allow the cactus to live a hit. Have you ever struggled with Iron Jeeves sweeping your whole team? Well, do I have somebody I’d like you to meet:

252+ Atk Black Glasses Cacturne Sucker Punch vs. 96 HP / 0 Def Iron Leaves: 308-366 (89.2 - 106%) -- 31.3% chance to OHKO

Leaf storm lets cacturne use its 115 base sp. atk with a much higher bp than its best physical grass move, seed bomb. Leaf storm is great for really putting a dent in hippowdon as well, one of cacturne’s best non-slowbro entry points.

4 SpA Cacturne Leaf Storm vs. 252 HP / 56 SpD Hippowdon: 386-456 (91.9 - 108.5%) -- 50% chance to OHKO

The last move slot is very flexible but with some great options. Spikes are my preference as it’s an amazing move in almost every game, but toxic spikes can be incredibly broken against teams without a grounded poison. Leech seed is also amazing if the opponent doesn’t have a grass type

Tera dark allows for extra damage on sucker punch and knock off, while still letting cacturne stuff slowbro’s stabs. Tera ghost is another option to protect cacturn from fighting types and resist poison.
 
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Counter:
:sv/muk-alola:

Muk-Alola @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Dragon
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Poison Jab
- Knock Off
- Rest
- Sleep Talk

Muk-alola with the good ol' protect drain punch set is great. You never die, you switch into every special attacker and you get to click knock off even more freely than you usually do. There's just one little problem, this bastard:
1715633807318.png

It's a lot less fun to use amuk when it's burned. You do no damage, you die way too quickly and there's ugly orange text under your pokemon. So how do you fix that? BY taking a nap and replacing the ugly orange text with pretty grey text. Fat teams are on the rise, and resttalk muk rips them apart through the long game. It's a wonderful answer to all the cm psychics that is immune to psychic noise, brushes off paralysis from jirachi body slams and even gets to use heavy duty boots without compromising on recovery. I'm unsure on the EV spread and feel like some amount of phys attack is wanted, but it's hard to find good benchmarks.You already 2hko jirachi without any attack, no amount of investment will make you do enough damage to tera poison slowbro, you 4hko no defense reuniclus with poison jab but require basically max attack adamant to do 25% to max defense reun, same goes for fezandipiti. Y'all are welcome to find the perfect ev spread but this is good enough for me.
 
Counter
:bw/umbreon:
Umbreon @ Leftovers
Ability: Synchronize
Tera Type: Poison
EVs: 252 HP / 20 Def / 236 SpD
Calm Nature
IVs: 0 Atk
- Moonlight
- Taunt
- Foul Play
- Toxic

This Umbreon set counters every fat CM Psychic in the tier (even Focus Blast Reuniclus, and without having to Tera!), and that includes Slowbro.
Toxic puts any non-Poison/Steel Tera Slowbro on a timer and Taunt prevents it from setting up with Calm Mind. Umbreon is immune to Psychic, so you can peacefully stall Scald out easily.
This set is also great against Hyper Offense thanks to the combination of Toxic + Umbreon's ability to avoid 2HKOs from +2 Modest Blastoise's Hydro Pump. An emergency Tera allows Umbreon to OHKO +2 Revavroom and non-Tera Fighting Iron Leaves.
This set's weakness is that it has some unwinnable matchups like Fezandipiti and invites Fighting-types in. However, if you patch these matchups up, Umbreon brings great MU-specific coverage against HO and fat CM Psychics.
 
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Check
:sv/chandelure:
Chandelure @ Choice Specs
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
Chandelure is a check to slowbro. With one of the highest special attack stats in the game, chandelure hits like an absolute truck into slowbro, with even +1 slowbro potentially be 2hit ko'd by its stab moves even after tera. Chandelure can also take one unboosted scald to the face and survive from full. Energy ball is good coverage on chandelure and trick can cripple slowbro for the entire game.

Counter
:sv/brute bonnet:
Brute Bonnet @ Leftovers
Ability: Protosynthesis
Tera Type: Grass
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Seed Bomb
- Synthesis
- Taunt
- Crunch
Brute Bonnet is a counter to slowbro. So this is a set that I have been theory monning for a while to deal with annyoning psychic types and bulky recovery mons in general. This set can do great damage to other things as well, so it isn't dead weight into non-stall teams. Basically, with its stab moves, slowbro is most often forced to tera, and then brute bonnet can't usually do anything to it right? Wrong, slowbro is going to be chipped down repeatedly by crunch or seed bomb and be unable to recover or boost itself up with calm mind due to taunt. Technically it takes 7 turns to ko a tera'd slowbro with a burned bonnet, but we stay winning. Synthesis + leftovers means that brute bonnet can heal off any damage that slowbro does to it (which is 10% btw).
 
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HoopsspooH

You Spin Me Right Round
is a Tiering Contributor
Check:
:munkidori:
Munkidori @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- U-turn
- Psyshock
- Sludge Wave

Behold, RU’s forgotten monkey. Much like his forest dwelling RUBLer, Munkidori does a pretty decent job at checking Slowbro by spreading toxic. Having two attempts at a Toxic Chain proc is extremely annoying for Bro, as it really wants to just sit and soak up damage as it sets up, something that Munki denies, forcing either Bro to stay in and take the toxic, or go to an immune, one of which doesn’t want to be taking a super-effective Psyshock. Bro can’t tera in front of Munki either, as it gets 2HKOd by Psyshock as well. Paired with other pivoters, Munki can easily put in work against Bro and bulkier teams as a whole. Munki’s typing additionally means that it can’t take super effective damage from Bro.

Counter:
:Wo-Chien:
Wo-Chien @ Leftovers
Ability: Tablets of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Mean Look
- Leech Seed
- Ruination
- Substitute

Is this the third Grass Dark type of the week, yes, however Wo-Chien is just better. With the use of an extremely underutilized move in Mean Look, Wo-Chien can punish Bros attempt to go for a greedy Scald or T-Wave. Wo-Chien takes 32% max from +6 Scald, so you very easily 1v1 it. Substitute allows you to protect yourself from any Scald burns if Bro gets unlucky with the first proc, also allowing Wo-Chien to set off a Ruination for free after Bro is taken down. This set isn’t entirely useless into other matchups either. as power special attackers like Horoark can easily get put into a Leech cycle if inattentive.
 
Check:
Yanmega

:sv/yanmega:
Yanmega @ Throat Spray
Level: 100
Modest Nature
Tera Type: Ground
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Bug Buzz
- Air Slash
- Tera Blast
- Protect

Yanmega can use its throat spray along with bug buzz to threaten to kill slowbrow and potentially win the game outright. NOT A COUNTER because if slowbrow gets a CM on the switch, you dont kill it anymore. Bug buzz deals crazy dmg if slowbrow doesnt tera and it activates throat spray. this means that after the +1, you can go for any move and it will kill. IF they terad on yor bug buzz, both tera types are weak to TERA blast Ground. and with the +1 boost, you can kill a tera slowbrow with a CM up with tera blast.

+1 0 SpA Slowbro Scald vs. 0 HP / 4 SpD Yanmega: 204-241 (65.1 - 76.9%) -- guaranteed 2HKO
252+ SpA Yanmega Bug Buzz vs. 252 HP / 4 SpD Slowbro: 356-422 (90.3 - 107.1%) -- 43.8% chance to OHKO
+1 252+ SpA Tera Ground Yanmega Tera Blast (80 BP) vs. +1 252 HP / 4 SpD Tera Poison Slowbro: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO
252+ SpA Tera Ground Yanmega Bug Buzz vs. 252 HP / 4 SpD Tera Poison Slowbro: 89-105 (22.5 - 26.6%) -- 30.4% chance to 4HKO





Counter:
Porygon-Z

:sv/porygon-z:
Porygon-Z @ Choice Specs
Level: 100
Timid Nature
Tera Type: Ghost
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Tri Attack
- Shadow Ball
- Thunderbolt
- Trick

well known for the insane wallbreaking, porygon-z can tank even a +1 future sight or a +1 scalds and hit back with tri-attack, no matter what tera slowbrow is, it will not run a normal resist so this move will ALWAYS 2hko even if slowbrow is +1 spdef. and since u r faster, if they CM and then use scald, you will win go first and 2hko. even if scald burns, it will not be enough to 2hko.

252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. +1 252 HP / 4 SpD Tera Electric Slowbro: 214-254 (54.3 - 64.4%) -- guaranteed 2HKO
+1 0 SpA Tera Electric Slowbro Scald vs. 0 HP / 4 SpD Porygon-Z: 163-193 (52.4 - 62%) -- guaranteed 2HKO
0 SpA Tera Electric Slowbro Scald vs. 0 HP / 4 SpD Porygon-Z: 109-129 (35 - 41.4%) -- guaranteed 3HKO
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Tera Electric Slowbro: 322-380 (81.7 - 96.4%) -- guaranteed 2HKO
+1 0 SpA Tera Electric Slowbro Future Sight vs. 0 HP / 4 SpD Porygon-Z: 244-288 (78.4 - 92.6%) -- guaranteed 2HKO
 
Hello yall, with no further today welcome back to VOTW VOTING WOOO!!! Submissions as well as their original posters can be found below and remember you are voting for one Check AND one Counter. THank you and best of luck to all those who participated!


Specs :chandelure: from Heatranator
HDB :munkidori: from HoopsspooH
Throat Spray :yanmega: from chuggachuggachooo

Offensive :cacturne: from THE_CHUNGLER
Sp Def :muk-alola: from Sneakyplanner
Sp Def :umbreon: from fluff!!
Taunt :Brute Bonnet: from Heatranator
Sp Def :wo-chien: from HoopsspooH
Specs :porygon-z: from chuggachuggachooo

DEADLINE FOR VOTING IS SUNDAY MAY 18TH
 

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