I wanna talk about this guy for a bit.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Flying
EVs: 212 HP / 252 Def / 4 SpA / 40 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Torch Song
- Shadow Ball
- Slack Off
This thing here is my anti-meta Pokemon, and my suggestion to you for a lot of common stuff in this metagame. Salt Cure breaks the Substitute in two hits, so if it comes down to it you will be able to stall out all of Salt Cure's uses and come out of it with 4 subs left, while still being able to boost with Torch Song intermittently. Tera Flying is used because it beats Earthquake/Curse Garg sets, completely stonewalls Clodsire, and drops the Dark weakness while still keeping resistances to Grass for Meow and Fighting for Tusk. Something else fun you can do is lock Walking Wake into a move to hit you and break the sub, then switch out to a resist once it happens. Running Will-o-Wisp in the fourth slot and going for Sp.Def investment instead also works, but I prefer the reliable healing to stay in as long as possible and be as annoying as the game will let me.
Good matchups for this thing:
Hatterene is slower, so as long as you sub up first thing, Nuzzle is a free turn for you. Calm Mind gets ignored, Psyshock hits the defense stat it would rather not, and Draining Kiss gets resisted.
Garganacl loses outright no matter what set it has. You can freely switch in to anything that isn't Salt Cure or Earthquake, and once you're in, there's nothing it can do to you. Earthquake loses completely after Tera, and Body Press loses no matter what. Salt Cure can't break your sub in one hit, so Salt Cure will run out of PP first. (Also, Covert Cloak is not used since you want to bring this thing in on a turn when Garg is boosting or setting up rocks or whatever, then have it stay in for a long time to benefit from the passive recovery.)
Clodsire gets into a complete stalemate with this thing, as long as it's Unaware. If Dirge is Terastallized and behind a sub, there's nothing it can do to the Dirge. The opponent has to commit to PP stalling or switching out and trying something else.
Amoonguss can't break your sub in one hit unless it's with Sludge Bomb after you Terastallize, so Spore isn't a concern and you can generally just spam Torch Song with impunity.
Dragonite needs Earthquake or Choice Specs to break your sub cleanly. After Tera, its Extreme Speed can't break your sub unless it goes Tera Normal. From there it's just a matter of time before you Torch Song it to oblivion.
Corviknight can't touch you, but that's nothing new. However, it's notable because its Brave Bird can't break your sub, so this thing just becomes the most free setup you can imagine, besides Garg.
Matchups Dirge can win but only after Tera/already having a sub up/prior Torch Song boosts:
Great Tusk is an easy switch-in case. This can be prediction-reliant because of Headlong Rush and Knock Off, but if you know it's going to use Rapid Spin, switching in Skeledirge and then Terastallizing as you put up a sub can put you in a very strong position that Tusk can't deal with well besides clicking Knock Off over and over, which is another two hit break.
Volcarona requires some prior setup since it can hit hard, but since only a super effective Tera Blast has the potential to OHKO Dirge, you can expect to be able to fire back with two-three hits of your own. If you're already boosted or have a sub to hide behind for one of its hits, you can take down Volcarona before it gets you.
Meowscarada wants to take a hit from this thing as much as Dirge wants to take a hit from it. You only need a +1 boost for a guaranteed OHKO against it, and its Banded Knock Off is only a 2HKO against you, so after a bit of setup you can duel it effectively.
Matchups Dirge wants to avoid:
Rotom-Wash is the truest counter to this thing. Fire resistance, hits it super effectively before and after Terastallizing, special attacker, will throw out a Thunder Wave the moment it gets a chance. Avoid this matchup at all costs unless you're confident you're boosted enough for Shadow Ball to OHKO.
Roaring Moon has Dark STAB and high Sp.Def, and the option for a Protosynthesis-boosted Attack that Unaware won't stop. Unless you've opted for Will-o-Wisp instead of Slack Off and you're already behind a sub, this thing will eat your hits and then eat you.
Ceruledge has a 50/50 on being immune to Fire, and has the Sp.Def to shrug off a few Shadow Balls. If it Terastallizes into something without a Ghost weakness, you're probably going to break before it does since you can't boost unless you already know it's a Weak Armor set, and it will heal itself as it hits you.
Thoughts? Suggestions? I'm not much for EV optimization so if I can hit some thresholds I don't know about for Defense and put more elsewhere I'd like to know.