Project SV OU - Lure That Threat Week 39 - Gliscor - Voting!

Lmao.
Roaring Moon @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Jaw Lock
- Tera Blast
- Roost
The same. You Tera, you trap and you set-up.
Never gonna give you up, never gonna let you down
:sv/roaring moon:
Roaring Moon @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Jaw Lock
- Tera Blast
- Roost
So, you pick off a foe, Meow come to OHKO with Play Rough, and you proceed to set up and sweep if no Unaware.

Can I permanently reserve RMoon btw?
 

1LDK

Vengeance
is a Top Team Rater
:sv/dondozo:
Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Liquidation
- Rest
- Sleep Talk

Tera Ice Avalanche dondozo
So normally, when you face the meowster with a donzo, things normally look like this
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Dondozo on a critical hit: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO
4 Atk Dondozo Liquidation vs. 0 HP / 0 Def Meowscarada: 62-73 (21.1 - 24.9%) -- guaranteed 5HKO

Not good at all, so, what if we just abuse the fact that we are always gonna be on the defensive and get in
4 Atk Tera Ice Dondozo Avalanche vs. 0 HP / 0 Def Meowscarada: 174-206 (59.3 - 70.3%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Tera Ice Dondozo on a critical hit: 150-177 (29.7 - 35.1%) -- 15.3% chance to 3HKO
 
Rotom-Wash @ Rindo Berry
Ability: Levitate
Tera Type: Fire
EVs: 252 HP / 144 Def / 112 SpA
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Tera Blast
- Thunder Wave

Rotom-wash is usually something meowscarada can usually get pivoted into and fire off flower tricks... but rotom-wash stops it in the path with rindo berry which means it can stay in vs meowscarada tank the hit, and thunder wave it, or tera fire and tera blast it into oblivion

252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 144 Def Rindo Berry Rotom-Wash on a critical hit: 190-225 (62.5 - 74%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 144 Def Tera Fire Rotom-Wash on a critical hit: 95-112 (31.2 - 36.8%) -- 77.1% chance to 3HKO
112+ SpA Tera Fire Rotom-Wash Tera Blast vs. 0 HP / 4 SpD Meowscarada: 294-348 (100.3 - 118.7%) -- guaranteed OHKO
 


Clodsire @ Black Sludge
Ability: Unaware
EVs: 252 HP/56 Atk/200 SpD
Careful Nature
Tera-Type: Water
- Poison Jab/Gunk Shot
- Earthquake
- Recover/Waterfall
- Curse

Yes, yes, I know what you're all thinking: "You've been asked to lure in a Grass-type Pokemon and you choose a Poison-type? The hell's wrong with you, Stalfos?" And to that, I'd like to make three very clear points.

A.) This specific one's also a Ground-type
B.) It almost always only runs one attack at most
C.) It's not gonna use an offensively poor STAB in Poison over its much more reliable one in EQ

Clodsire is a rather passive Pokemon by nature, and its stats are to blame for its passivity. Base 75 isn't high by any means (least of all for an Attack stat), and the only way it gets to go before anything is if Trick Room happened to be up at the time. And Meowscarada, being an offensive Pokemon, would love to switch in and claim its 2HKO on the pushover that is the typical standard Clodsire. Well, it's not wrong, as Flower Trick ignores any Defense due to always critically hitting, and not even a physically defensive Clodsire can always avoid said 2HKO

252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Clodsire on a critical hit: 226-267 (48.7 - 57.5%) -- 49.2% chance to 2HKO after Black Sludge recovery

However, where it's wrong is in its thinking it'll get that 2HKO for free. Enter this more offensively inclined Curse Clodsire. The 56 Atk EVs allow a +1 Poison Jab to OHKO Meowscarada 100% of the time.

+1 56 Atk Clodsire Poison Jab vs. 0 HP / 0 Def Meowscarada: 294-348 (100.3 - 118.7%) -- guaranteed OHKO

Gunk Shot is slashed on the side in case you find yourself being forced to Recover on or attack the mon you switched Clodsire in against instead more often than not, as the unboosted variant achieves this exact same calc. Although you do lose out on accuracy, which can always prove to be the deciding factor.

Black Sludge is the item of choice since it provides passive recovery and punishes Trick users (there're only a few Poison types that can learn Trick and none of them want to take a STAB EQ). HP gets the full 252 EVs so said recovery can be maximized; if not for that mechanic, I'd have recommended the HP and SpD EVs to have been swapped around. Of course, you'll still want Recover because Sludge really doesn't give you enough HP back to keep taking attacks forever.

Waterfall is an option over Recover if you want your Clodsire to also lure in Corviknight and take it on, since neither of its STABs inflict any damage to it. Waterfall is preferred over Stone Edge since the latter is easily Pressure-stalled out of PP, and you have Tera-Water to provide an extra power boost for the former. Do note that you'll need to get to +6 and Terastallize in order to do meaningful damage, and that's only if Corviknight doesn't Iron Defense alongside Clodsire's Curses.

+6 56 Atk Tera Water Clodsire Waterfall vs. 248 HP / 252+ Def Corviknight: 204-240 (51.1 - 60.1%) -- 88.3% chance to 2HKO after Leftovers recovery
+1 56 Atk Clodsire Waterfall vs. 248 HP / 252+ Def Corviknight: 51-61 (12.7 - 15.2%) -- possibly the worst move ever

Clodsire also gets Megahorn, which is overkill on Meowscarada and not useful enough for anything else, and Counter, which I ultimately decided against because that'd be too easy.
 
Gholdengo @ Choice Scarf
Ability: Good as Gold
EVs: 252 HP or SpA / 4 SpD / 252 Spe
Timid Nature
Tera Type: Fighting
- Tera Blast
- Make it Rain
- Shadow Ball
- Thunder

Meowscarada loves switching into Gholdengo because it can tank Shadow Balls and OHKO with Knock off or revenge kill bet gets shred by tera fighting gholdengo which gets a guaranteed OHKO with tera fighting Tera Blast even without any SpA EVs.


0 SpA Tera Fighting Gholdengo Tera Blast vs. 0 HP / 4 SpD Meowscarada: 294-348 (100.3 - 118.7%) -- guaranteed OHKO
252 Atk Choice Band Meowscarada Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Fighting Gholdengo: 110-130 (29.1 - 34.3%) -- 5.2% chance to 3HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 0 Def Tera Fighting Gholdengo on a critical hit: 240-283 (63.4 - 74.8%) -- guaranteed 2HKO

If you don’t run HP or Defense IVs and put them into SpA Flower Trick is still a 2HKO while Knock Off is a 4HKO

252 Atk Choice Band Meowscarada Flower Trick vs. 0 HP / 0 Def Tera Fighting Gholdengo on a critical hit: 240-283 (76.1 - 89.8%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Knock Off (97.5 BP) vs. 0 HP / 0 Def Tera Fighting Gholdengo: 110-130 (34.9 - 41.2%) -- guaranteed 3HKO
252 Atk Choice Band Meowscarada Knock Off vs. 0 HP / 0 Def Tera Fighting Gholdengo: 74-87 (23.4 - 27.6%) -- 79.9% chance to 4HKO
 
:ting_lu:

Ting-Lu @ Leftovers / Rocky Helmet / Heavy Duty Boots
Ability: Vessel of Ruin
Tera Type: Fighting / Fairy / Water / Grass / Steel / Flying / Fire / Ghost / Dragon / Poison
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rest
- Sleep Talk / Whirlwind
- Body Press
- Earthquake / Spikes / Whirlwind

Meowscarada only switches into very passive Walls that can,t damage it back. Well, this Ting-Lu actually can, even without Tera:

252+ Def Ting-Lu Body Press vs. 0 HP / 0 Def Meowscarada: 250-296 (85.3 - 101%) -- 6.3% chance to OHKO

With Tera Fighting, the OHKO is guaranteed:

252+ Def Tera Fighting Ting-Lu Body Press vs. 0 HP / 0 Def Meowscarada: 374-444 (127.6 - 151.5%) -- guaranteed OHKO

Tera Fight is the right choice if we want to ensure Meowscarada specifically is dead on switch-in. Otherwise, different defensive Tera choices work just as fine vs the rest of the meta. Rocky Helmet is the better item vs Meowscarada if she wants to pivot out with U-Turn or predicts Tera Fight and uses Play Rough, otherwise Lefties or Boots can also work.
 

Alomomola @ Binding Band
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Chilling Water
- Whirlpool
Most meowscarada think that they can switch into an alolamola without any problem cause it lost toxic.
Now there's no way of showing whirlpool damage on pokemon showdown but what binding band does is effectively make trapping damage do 1/6th of the users health.
So you're able to beat it 1v1 as you can wish off all of the damage easily.
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Tera Fairy Alomomola on a critical hit: 190-225 (35.5 - 42.1%) -- guaranteed 3HKO
[Replay-https://replay.pokemonshowdown.com/gen9ou-1795303194-10k1nvhx7uerlzw0r11l6t42r5rdtirpw]
 
Thank you to everyone who participated. I will not be considering the Greninja submission since Ice Beam is actually the most popular move on Greninja. I will also not be considering the Gholdengo submission as Make It Rain is already a roll to OHKO. You can vote for up to 2 of the following submissions

Choice Band Ice Shard :Baxcalibur: by zyzzyva
Tera Steel Close Combat :Quaquaval: by pratik2007
Tera Fairy Tera Blast :Sandy-Shocks: by DonSalvatore
Jaw Lock Tera Poison :Roaring Moon: by Turtlek
Avalanche Tera Ice :Dondozo: by 1LDK
Rindo Berry Tera Fire Tera Blast :Rotom-Wash: by HydreigonTheChild
Curse Poison Jab :Clodsire: by Admiral_Stalfos19
Body Press (Tera Fighting Rocky Helmet) :Ting-Lu: by Eeveeto
Binding Band Whirlpool Tera Fairy :Alomomola: by Supersam10001

Voting ends on Thursday February 9th at 23:59 EST
 
Congratulations to HydreigonTheChild and DonSalvatore for winning last week, your sets are now added in the Hall of Fame

For Week 9 of Lure That Threat we have... SpDef Will-O-Wisp Skeledirge

:sv/Skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy / Dark
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off

Another one of the new starter Pokemon, Skeledirge is a great defensive yet offensive presence in the metagame. Its ability Unaware lets it check common set up Pokemon like Espathra, Volcarona, and Hatterene. Will-O-Wisp scares out physical attackers like Breloom and Scizor, with tera Fairy expanding this list to include Dragonite, Roaring Moon, Great Tusk, and even Chien-Pao. Hex gets powered up by Will-O-Wisp, and Torch Song gives it a +1 SpAtk everytime it is used making it that much harder to switch-in against. With its increible ability to stop set up sweepers, it is often beneficial to lure it in some way. What are the Pokemon that can do such job?

Submissions end on Friday February 17th at 23:59 EST
Remember to explain how your submission lures Skeledirge
 
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:sv/breloom:
Breloom @ Focus Sash
Ability: Technician
Tera Type: Fighting/Ground/Flying
EVs: 252 Atk / 252 Spe
Adamant Nature
- Bulldoze/Aerial Ace
- Toxic
- Close Combat
- Spore
So, I wanted an actually good set, and come across that. Skeledirge is a very good breloom answer if Sleep Clause is active, so that set is meant to:
Spore the Lead/ Corviknight
Toxic, as the opponent now knows that you are not banded Bulldoze and that you can’t sleep em. Skeledirge is very hurt by Toxic, and even if they are not OHKOed, Skel is pretty much unable to work efficiently on the long course. Bulldoze hits Ghold and Ace hits Gus’s, so choose depending on the team.
 
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1LDK

Vengeance
is a Top Team Rater
Tera Type: Fairy / Dark
Can I ask what tera dark is for? I have never seen a tera dark skele

Anyway

:sv/Great Tusk:
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Earthquake
- Close Combat
- Knock Off

AV Tera Fire Iron Head :Great Tusk:
While AV is a bit common and Tera Fire has been picking up as a way to make Tusk burn proof, Iron Head has never seen the light of day on tusk (or at least from what I know) because Tusk is kinda striped for moves, but he has a big move pool to explore and use

0 SpA Tera Fairy Skeledirge Torch Song vs. 252 HP / 4 SpD Assault Vest Tera Fire Great Tusk: 51-61 (11.7 - 14%) -- possible 8HKO
0 SpA Tera Fairy Skeledirge Hex (65 BP) vs. 252 HP / 4 SpD Assault Vest Tera Fire Great Tusk: 84-100 (19.3 - 23%) -- possible 5HKO


252+ Atk Tera Fire Great Tusk Iron Head vs. 248 HP / 0 Def Tera Fairy Skeledirge: 194-230 (47.2 - 55.9%) -- 78.5% chance to 2HKO

If he teras into dark, he gets smoked by CC, and if no tera, then EQ shits on him
 
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Can I ask what tera dark is for? I have never seen a tera dark skele

Anyway

:sv/Great Tusk:
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Earthquake
- Close Combat
- Knock Off

AV Tera Fire Iron Head :Great Tusk:
While AV is a bit common and Tera Fire has been picking up as a way to make Tusk burn proof, Iron Head has never seen the light of day on tusk (or at least from what I know) because Tusk is kinda striped for moves, but he has a big move pool to explore and use

0 SpA Tera Fairy Skeledirge Torch Song vs. 252 HP / 4 SpD Assault Vest Tera Fire Great Tusk: 51-61 (11.7 - 14%) -- possible 8HKO
0 SpA Tera Fairy Skeledirge Hex (65 BP) vs. 252 HP / 4 SpD Assault Vest Tera Fire Great Tusk: 84-100 (19.3 - 23%) -- possible 5HKO


252+ Atk Tera Fire Great Tusk Iron Head vs. 248 HP / 0 Def Tera Fairy Skeledirge: 194-230 (47.2 - 55.9%) -- 78.5% chance to 2HKO

If he teras into dark, he gets smoked by CC, and if no tera, then EQ shits on him
My guess is Tera Dark is to absorb Ghost moves from things like Gholdengo and Dark moves like Crunch from Chien-Pao and Kowtow Cleave/Sucker from Kingambit

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Make It Rain
- Trick
- Focus Blast

Gholdengo will normally have to sack itself when facing off against Skeledirge since it's nailed by both Torch Song and Hex. I know Tera Fire is going to be really common throughout this thread, but it helps alot against Skeledirge by letting it take a Torch Song before crippling it with Trick. From there, you can nail it with one of Ghold's attacks depending on its Tera type.
 
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Tera Dark keeps the Dark resist you want against Chien-Pao while giving an immunity to Espathra's Stored Power; with Tera Fairy it is possible to lose to certain Espathra variants, with Tera Dark that should never really happen. Ghost resist is nice too, and no Steel weakness means the match-up with Gholdengo is a lot better than with Tera Fairy.

Anyway, I'll submit Tera Ground :Iron_Moth:

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Tera Blast
- Energy Ball/Agility

Ground Tera Blast punishes the Toxapex and Skeledirges of the world that like to switch in on Iron Moth:

252+ SpA Quark Drive Tera Ground Iron Moth Tera Blast vs. 248 HP / 240+ SpD Skeledirge: 344-408 (83.6 - 99.2%) -- guaranteed 2HKO

If Skeledirge switches into any move with Quark Drive active, or has taken any previous chip, Ground Tera Blast will KO the next turn.

Sludge Wave just about always OHKO's Tera Fairy Skeledirge:

252+ SpA Quark Drive Tera Ground Iron Moth Sludge Wave vs. 248 HP / 240+ SpD Tera Fairy Skeledirge: 408-482 (99.2 - 117.2%) -- 93.8% chance to OHKO

And if they Tera Dark it will cleanly 2HKO. This set is designed to function as a wall breaker, luring Pex and Dirge, so Modest with Booster Energy is used. You don't miss out on outspeeding much by going Modest anyway--just Garchomp, Iron Treads, and Sandy Shocks.
 

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