Project SV OU - Lure That Threat Week 39 - Gliscor - Voting!


How about Tera Dark Bullet proof Kommo-o
Changing to Dark makes you immune to Psysho boost. And because Shadow Ball and Focus Blast are bullet moves, you're immune to them as well.

Kommo-o @ Throat Spray
Ability: Bulletproof
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Earthquake
- Clangorous Soul

Alternatively
can work as well because Kommoo-o can be a tough switch in.

Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Dark
EVs: 252 HP / 248 Def / 4 SpA
Bold Nature
- Body Press
- Leaf Storm
- Spikes
- Knock Off
Isn't this assuming the deoxys player does not expect the tera and/or does not know about Bulletproof? 'Cause one of my previous submissions got denied on similar grounds, so just curious. Would be very happy if someone could confirm if this is allowed or not.
 
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Isn't this assuming the darkrai player does not expect the tera and/or does not know about Bulletproof? 'Cause one of my previous submissions got denied on similar grounds, so just curious. Would be very happy if someone could confirm if this is allowed or not.
I think this is more passable because Deoxys-S is a psychic type that outspeeds and OHKOs Kommo-o under normal circumstances.

Darkrai, however, has no reason to believe it can 1v1 Kommo-o, especially if it lacks Ice Beam.

As far as Lure that Threat goes, we generally seem to allow a strategy to rely on catching your opponent off guard with Tera, unless the mon in question is known for commonly running that Tera type.

It's certainly subjective, but I think this submission is fine
 
I think this is more passable because Deoxys-S is a psychic type that outspeeds and OHKOs Kommo-o under normal circumstances.

Darkrai, however, has no reason to believe it can 1v1 Kommo-o, especially if it lacks Ice Beam.

As far as Lure that Threat goes, we generally seem to allow a strategy to rely on catching your opponent off guard with Tera, unless the mon in question is known for commonly running that Tera type.

It's certainly subjective, but I think this submission is fine
Oh my god I put darkrai lol
Still living in last week I guess hahahaha (maniacal laughing)
 
Congrats to NotDaProGamer for winning week 31! The set will be added to the Hall of Fame shortly.

Week 32 - Booster Energy, SD, Iron Boulder!

:sv/iron-boulder:

Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Mighty Cleave
- Earthquake
- Zen Headbutt

Iron Boulder is a potent offensive physical attacker and a great form of speed control. Often used in the endgame as a sweeper. Its natural 381 speed stat makes it the fastest Booster Energy user, letting it put a stop to Iron Valiant. Thanks to this high speed, its able to forces alot of switches allowing it to setup with Swords Dance. Its coverage is "Mighty" having a 100% accurate Rock move that goes through protect and can crit in a pinch, Earthquake to beat most of the things that resist Rock and brute force with Tera Ground. Zen Headbutt for more coverage, notably hitting prominent walls like Great Tusk and Toxapex and offensive mons like Iron Valiant and Zamazenta. This poses a question, what can lure in the "Mighty" Iron Boulder?

(Remember this is a LURE not a check. Things like Air Balloon Gholdengo will NOT be counted.)

The deadline for submissions will be January 12th at 2:59 AM EST!
 
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Moltres.png

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 SpA
- Roost
- Tera Blast
- Will-O-Wisp
- U-turn

Moltres may not look like a counter to a Rock Pokemon with a 95 base power 4x effective STAB, but thanks to terastallizing, that can be changed quite easily

Iron Boulder when facing Moltres will use Mighty Cleave most of the time, so you always tera here: 252 Atk Iron Boulder Mighty Cleave vs. 4 HP / 252 Def Tera Ground Moltres: 62-73 (19.2 - 22.6%) -- possible 5HKO, and fire back with your 252+ Atk Tera Ground Moltres Tera Blast (80 BP) vs. 0 HP / 4 Def Iron Boulder: 288-338 (89.7 - 105.2%) -- 31.3% chance to OHKO. At this point, there's a 30% chance Iron Boulder dies on the spot and a 68.8% chance of that happening if Flame Body procs. After this, you can either roost off the damage, or attack again with Tera Blast or U-turn

If they predict the tera ground and use Zen Headbutt instead, you can just attack them as per normal since 252 Atk Iron Boulder Zen Headbutt vs. 4 HP / 252 Def Tera Ground Moltres: 105-124 (32.6 - 38.5%) -- 98.8% chance to 3HKO. Even if they choose to Tera Ground Earthquake, it's still a 3hko 252 Atk Tera Ground Iron Boulder Earthquake vs. 4 HP / 252 Def Tera Ground Moltres: 132-156 (40.9 - 48.4%) -- guaranteed 3HKO, and you can will-o-wisp on the second one, crippling it and switching out due to being low from attacking the first turn, or you can just Tera Blast again, since 252+ Atk Tera Ground Moltres Tera Blast (80 BP) vs. 0 HP / 4 Def Tera Ground Iron Boulder: 144-169 (44.8 - 52.6%) -- 83.2% chance to 2HKO

TLDR: KFC makes quick work of NU Terrakion's future form because of tera
 
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Hawlucha @ Weakness Policy
Ability: Unburden
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Reversal
- Acrobatics
- (Move of your choice)

Hawlucha is one of the few pokemon in the entire game that can outspeed Iron Boulder, but only after Unburden has been activated. This means that Boulder can come in on a Swords Dance and proceed to immediately OHKO before Hawlucha can retaliate.

252 Atk Iron Boulder Zen Headbutt vs. 0 HP / 4 Def Hawlucha: 312-368 (105 - 123.9%) -- guaranteed OHKO

Hawlucha normally uses either Grassy Seed, Psychic Seed or White Herb to activate Unburden. Rarely Weakness Policy. By using Endure, we can guarantee we survive the Zen Headbutt, and proceed to double both our speed and attack in one turn. Afterwards, Reversal easily kills Boulder.

+2 252+ Atk Hawlucha Reversal (200 BP) vs. 0 HP / 4 Def Iron Boulder: 678-798 (211.2 - 248.5%) -- guaranteed OHKO

As you can see, we don't even need to run Weakness Policy. Any consumable item will do, such as a berry. But a +2 Hawlucha does pretty well against the enemy team once we get that Weakness Policy boost.

For the Tera type, I'd recommend Ground for two reasons. Firstly, it grounds Hawlucha, which means (with Psychic Terrain support) it can be immune to incoming priority. Outside of terrain, it is still immune to Raging Bolt's Thunderclap, which is a common move to run into, as Raging Bolt is rank 6 in OU right now.

Alternatively, you could run Tera Fighting for even more damage, and then run Upper Hand in your last slot. This requires the ability to predict, but it shuts down all attempts to revenge kill with priority. If you feel you can pull that off, I'd give it a try.

Some calcs against other threats:

+2 252+ Atk Hawlucha Reversal (200 BP) vs. 252 HP / 0 Def Great Tusk: 448-528 (103.2 - 121.6%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Upper Hand vs. 0 HP / 4 Def Kingambit: 628-744 (184.1 - 218.1%) -- guaranteed OHKO
+2 252+ Atk Hawlucha Upper Hand vs. 92 HP / 0 Def Raging Bolt: 199-235 (48 - 56.7%) -- 39.5% chance to 2HKO after Leftovers recovery
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 8 Def Unaware Clodsire: 232-274 (50.1 - 59.1%) -- 78.5% chance to 2HKO after Leftovers recovery
+2 252+ Atk Hawlucha Reversal (200 BP) vs. 0 HP / 4 Def Gouging Fire: 478-564 (136.1 - 160.6%) -- guaranteed OHKO


TLDR: In one turn we become a nigh unstoppable force by baiting Iron Boulder into attacking
 
(POGGERS I WON)

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Minior @ Focus Sash
Ability: Shields Down
Tera Type: Flying/Ground/Rock/Fire/Defensive tera of your choice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Shell Smash
- Earthquake
- Rock Slide/Tera Blast
THE METEOR ITSELF HAS ARRIVED
Turn 1: Da Cleave from Boulder, 252 Atk Iron Boulder Mighty Cleave vs. 0 HP / 0 Def Minior: 444-524 (170.1 - 200.7%) -- guaranteed OHKO so sash is burned. Da Meteor shell smashes.
What is the meteor's speed now? 678. Minior>Boulder.
Turn 2: Earthquake from Minior. +2 252+ Atk Minior Earthquake vs. 0 HP / 4 Def Iron Boulder: 476-562 (148.2 - 175%) -- guaranteed OHKO.
Now, :minior: will sweep your team, with base 110BP flying moves, base 100BP ground moves and... rock slide... (tera rock tera blast avoids missing, which I hate so I actually run that, but you can run tera fire tera blast to hit corv/skarm) with a speed which beats EVERYTHING unboosted. It even outspeeds :regieleki:.
:sv/minior::sv/minior-Orange::sv/minior-yellow::sv/minior-green::sv/minior-blue::sv/minior-indigo::sv/minior-violet:
Can we change the thread name?
 

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Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 16 Def / 228 SpA / 16 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Hydro Pump

:assault-vest: :slowking-galar: is a well known special wall, especially in Gen 8. In Gen 9 however, :assault-vest: sets are still common but with Chilly Reception, :heavy-duty-boots: is a more popular pick. With that bring said, I am submitting an offensive biased :assault-vest: :slowking-galar: set to not only tank special attacks but to also dish out huge damage with its coverage. :iron-boulder: resists both of its STAB moves; Future Sight and Sludge Bomb, and is free to set up a Swords Dance as :slowking-galar: may seem like fodder. Coverage :assault-vest: :slowking-galar: sets might run are Surf, Flamethrower, and Ice Beam, however even with a super effective Surf, :iron-boulder: is tanky enough to sponge one and still set up on it. This set with Tera Water is guaranteed to OHKO :iron-boulder:, allowing a huge threat to be neutralized.

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. 0 HP / 0 SpD Iron Boulder: 324-384 (100.9 - 119.6%) -- guaranteed OHKO

Tera Water is also a great defensive typing on :slowking-galar:, being able to switch in on mons such as :walking-wake:, :gholdengo:, and :volcarona:. It also helps if :iron-boulder: wants to simply Tera Ground and Earthquake :slowking-galar:, if it feels like it can sweep your team without use of a Swords Dance.

252 Atk Tera Ground Iron Boulder Earthquake vs. 248 HP / 16 Def Tera Water Slowking-Galar: 183-216 (46.5 - 54.9%) -- 62.9% chance to 2HKO

Hydro Pump isn’t just for :iron-boulder: though. Against a :Gliscor:, you can Tera Water against an Earthquake and OHKO it with Hydro Pump. The same can be said for mons (but to a lesser extent) such as :heatran:, :skeledirge:, :great-tusk:, and Tera Ground :Volcarona:.

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. 244 HP / 12 SpD Gliscor: 432-510 (122.7 - 144.8%) -- guaranteed OHKO

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. 252 HP / 212+ SpD Heatran: 248-294 (64.2 - 76.1%) -- guaranteed 2HKO after Leftovers recovery

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. 248 HP / 252+ SpD Skeledirge: 300-354 (72.9 - 86.1%) -- guaranteed 2HKO

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. 252 HP / 4 SpD Great Tusk: 570-672 (131.3 - 154.8%) -- guaranteed OHKO

228+ SpA Tera Water Slowking-Galar Hydro Pump vs. +1 0 HP / 4 SpD Tera Ground Volcarona: 218-260 (70 - 83.6%) -- guaranteed 2HKO


4 Atk Great Tusk Headlong Rush vs. 248 HP / 16 Def Tera Water Slowking-Galar: 193-228 (49.1 - 58%) -- 96.9% chance to 2HKO

+1 252 SpA Tera Ground Volcarona Tera Blast (80 BP) vs. 248 HP / 16 SpD Assault Vest Tera Water Slowking-Galar: 123-145 (31.2 - 36.8%) -- 77.4% chance to 3HKO



Even though :assault-vest: :slowking-galar: isn’t the most common as of right now, it can be a powerhouse of an attacker, luring in and killing mons like :iron-boulder:.
 
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Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk/4 SpD/252 Spe
Adamant Nature
Tera-Type: Fire/Fighting
- Flare Blitz
- Close Combat
- Swords Dance
- Agility

Let's face it, Protect is one of the most predictable moves in all of competitive Pokemon. It's especially the case for Blaziken, as its Speed Boost ability allows it to outspeed most Pokemon next turn and safely secure a KO. However, Iron Boulder's signature move, Mighty Cleave, is specifically designed to break through Protect, giving Boulder a clean 2HKO against Blaze.

252 Atk Iron Boulder Mighty Cleave vs. 0 HP / 0 Def Blaziken: 196-232 (65.1 - 77%) -- guaranteed 2HKO

Of course, that's not the only option. In truth, it's Boulder's riskiest, as chances are, it had switched straight into an SD on Blaze's end. And it won't appreciate taking a CC that it doesn't have to, as even without a boost or an offensive item, CC still hurts

252+ Atk Blaziken Close Combat vs. 0 HP / 4 Def Iron Boulder: 244-288 (76 - 89.7%) -- guaranteed 2HKO

But it can OHKO first. Zen Headbutt OHKOes cleanly, but comes at the risk of missing. Whereas EQ has hazards or Tera-Ground to help secure the KO, and even if it low-rolls, Blaze can finish itself off if it had a Life Orb on at the time

252 Atk Tera Ground Iron Boulder Zen Headbutt vs. 0 HP / 0 Def Blaziken: 332-392 (110.2 - 130.2%) -- guaranteed OHKO
252 Atk Iron Boulder Earthquake vs. 0 HP / 0 Def Blaziken: 276-326 (91.6 - 108.3%) -- 50% chance to OHKO/guaranteed OHKO after Stealth Rock/1 layer of Spikes
252 Atk Tera Ground Iron Boulder Earthquake vs. 0 HP / 0 Def Blaziken: 414-488 (137.5 - 162.1%) -- guaranteed OHKO

All that is possible because Booster Energy Boulder can outspeed Blaze at +2. Even a Jolly Blaze gets outsped by 3 points, and it only takes 1 to go first.

...

Clicking Agility on the switch changes things, however. With it, Blaze ultimately ends the turn at +3, giving Boulder an ultimatum. Either it switches back out, making the Booster Energy go to waste, or faces a very real threat of being destroyed by Life Orb CC

252+ Atk Life Orb Blaziken Close Combat vs. 0 HP / 4 Def Iron Boulder: 317-374 (98.7 - 116.5%) -- 93.8% chance to OHKO

As you can see, unfortunately Boulder does have a chance to survive, as miniscule as it is. But since that involves getting the absolute lowest roll in all of low rolls, I'd consider it worthy as a pass. After all, hazards can fix that easily, and we can reasonably expect it to take damage from them because we prepared for Booster Energy specifically.

Tera-Fire is the Tera-Type of choice, as physical attacks really don't want to be burned, but Tera-Fighting can be ran if you want to protect yourself against Kingambit's Sucker Punch, or have a real good reason to boost CC over Flare Blitz.
 
Congrats to dunderguy for winning week 32! The set will be added to the Hall of Fame shortly.

Week 33 - Bulky SD Kingambit!

:sv/kingambit:

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Kingambit is the "King" of setup sweepers, with its ability making its moves 1.5x stronger when all the chips are down. Its typing is useful offensively and defensively, with its STABs complementing each other well, and serves as a good Ghost and Dragon resistance in the tier. It can brute force past resists, and Tera past checks like Iron Valiant and Great-Tusk. SD boosts its attack stat to crazy levels, Kowtow Cleave for big STAB damage, Iron Head for more coverage like Faries, and Sucker Punch ignores its low speed, being able to outspeed things it normally can't and is great for picking off weaker threats. Tera Flying flips its Fighting and Ground weaknesses, and Leftovers for more longevity. With all these great traits, how does one lure the King of the OU tier?

(Remember this is a LURE not a check. Things like Bulky Pivot Cinderace and Low Kick Kingambit will NOT be counted.)

The deadline for submissions will be January 19th at 2:59 AM EST!
 
SlowkingGalar.png

Slowking-Galar @ Colbur Berry
Ability: Regenerator
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Focus Blast
- Chilly Reception
- Thunder Wave
- Future Sight

:slowking galar: is a common defensive mon that folds to :kingambit: ...right?
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Colbur Berry Slowking-Galar: 195-231 (49.4 - 58.6%) -- 98.8% chance to 2HKO (Keep in mind this is 5 allies fainted, so worse case scenario)

They don't call it focus miss for no reason, so if it misses, just tera fighting
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Tera Fighting Slowking-Galar: 97-115 (24.6 - 29.1%) -- 99.9% chance to 4HKO
 
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