Iron Treads is tired of you all talking shit about him and chooses the way of the
VIOLENCE.
A lure for Ting Lu, to be optimal, not only has to atract Ting Lu, but preferably kill it and not have any hazards on your side after that. Iron Treads is generally a weak Mon. He puts Hazards and can spin them away, he can even Knock Off Ting-Lu and get his Rocks done while preventing Ting-Lu from doing the same. However, in the end, Iron Treads generally will die vs Ting-Lu and the Ruinous Mon will have enough health left to set his hazards later in the match. Not anymore:
Set 1 (the one I submit):
Iron Treads @ Choice Band
Ability: Quark Drive
Tera Type:
Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Earthquake
- Iron Head
- Knock Off
-
Megahorn
252 Atk Choice Band Tera Bug Iron Treads Megahorn vs. 252 HP / 4 Def Ting-Lu: 434-512 (84.4 - 99.6%) -- guaranteed 2HKO after Leftovers recovery < Its not a OHKO, but Ting-Lu won,t be able to switch into this and set hazards anymore. With Adamant this can be a OHKO, though it misses some Mons like Chomp, who now outspeeds.
Even without Tera, the damage is quite solid:
252 Atk Choice Band Iron Treads Megahorn vs. 252 HP / 4 Def Ting-Lu: 290-342 (56.4 - 66.5%) -- guaranteed 2HKO after Leftovers recovery
Ting Lu has been
HORNED.
Set 2:
Iron Treads @ Choice Band
Ability: Quark Drive
Tera Type:
Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Earthquake
- Iron Head
- Knock Off
-
Ice Spinner
252 Atk Choice Band Tera Ice Iron Treads Ice Spinner vs. 252 HP / 4 Def Ting-Lu: 290-344 (56.4 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
Ting-Lu will be able to set a hazard vs this one if it Tera's, but no more than that. The additional benefits of this variation is murdering Chomp and doing lots of damage to Great Tusk.
Set 3:
Iron Treads @ Choice Band
Ability: Quark Drive
Tera Type:
Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Ice Spinner / Megahorn / Stone Edge / Rapid Spin
Yes, it can also 2HKO with Tera Ground Band EQ:
252 Atk Choice Band Tera Ground Iron Treads Earthquake vs. 252 HP / 4 Def Ting-Lu: 242-286 (47 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery < Incoming Ting-Lu will be able to set a layer of hazards, but no more than that.
Set 4:
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Fighting / any other viable Tera type.
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
-
Body Press
- Rapid Spin
- Earthquake
-
Iron Defense / Stealth Rock / Knock Off
Tera Fight is only needed if Iron Treads doesn,t run Iron Defense . Otherwise, it uses Iron Defense and calcs become like this:
+2 252+ Def Iron Treads Body Press vs. 252 HP / 4 Def Ting-Lu: 298-352 (57.9 - 68.4%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Ting-Lu Earthquake vs. +2 252 HP / 252+ Def Iron Treads: 74-90 (19.2 - 23.4%) -- possible 5HKO
Ting Lu won,t be able to make any progress against this set and will have to resort to the partner Gholdengo.
Tera 5:
Mecha Dumbo (Iron Treads) @ Leftovers
Ability: Quark Drive
Tera Type:
Flying
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Rapid Spin
- Earthquake
- Stealth Rock
Slowly but steadily, Tera Flying Iron Treads makes Ting Lu totally useless.
Set 6.
Mecha Dumbo (Iron Treads) @
Weakness Policy
Ability: Quark Drive
Tera Type: Ground / Steel
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
-
Electric Terrain
- Rapid Spin
- Earthquake
- Knock Off /
Steel Roller
So, this one is a more dedicated and niche set. On switch-in, Iron Treads uses Electric Terrain, boosting attack with Quark Drive this way. Then it uses Earthquake, doing respectable damage:
252+ Atk Quark Drive Iron Treads Earthquake vs. 252 HP / 4 Def Ting-Lu: 174-205 (33.8 - 39.8%) -- 27.9% chance to 3HKO after Leftovers recovery
If Ting Lu uses a hazard, Treads spins it away. Eventually, Ting-Lu will attack and since Ting Lu is weak as fuck, Iron Treads will survive the hit:
0 Atk Ting-Lu Earthquake vs. 0 HP / 0 Def Iron Treads: 200-236 (62.3 - 73.5%) -- guaranteed 2HKO
This will activate the second part of the plan, Weakness Policy. With it, Iron Treads can Tera Ground:
+2 252+ Atk Quark Drive Tera Ground Iron Treads Earthquake vs. 252 HP / 4 Def Ting-Lu: 462-544 (89.8 - 105.8%) -- 37.5% chance to OHKO < The previous EQ means the OHKO is guaranted. Even if instead of EQ we used Rapid Spin, there are some odds to KO Lord Buckethead.
Alternatively, we can opt to use Tera Steel + Steel Roller, this guarantees KO without previous chip needed:
+2 252+ Atk Quark Drive Tera Steel Iron Treads Steel Roller vs. 252 HP / 4 Def Ting-Lu: 600-706 (116.7 - 137.3%) -- guaranteed OHKO
There is also the option to not going Tera at all, but for it to work, we also need Steel Roller:
+2 252+ Atk Quark Drive Iron Treads Steel Roller vs. 252 HP / 4 Def Ting-Lu: 450-529 (87.5 - 102.9%) -- 18.8% chance to OHKO < Previous EQ hit guarantees this KO.
Set 7.
Mecha Dumbo (Iron Treads) @
Terrain Extender
Ability: Quark Drive
Tera Type:
Bug
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-
Electric Terrain
- Rapid Spin
- Earthquake
-
Megahorn
A mix of set 1 and set 6. This Iron Treads will put the Terrain and then will smash Ting-Lu with Megahorn, while also preventing Hazards with Rapid Spin. After Ting Lu is dead, we will still have some turns of Electric Terrain left to use our Specs Iron Valiant, which now will outspeed everything in Terrain.
Send unviable Ting Lu to UU already, Iron Treads is clearly the better Ground Mon.