Project SV DOU Teambuilding Competition v3: Week 9 (Mew)

Apologies for the extended delay! Voting is now open for last month's Ogerpon-Wellspring teams.

Test Bots


Arcticblast
:ogerpon-wellspring::arcanine-hisui::tornadus::flutter_mane::kingambit::sinistcha:

Ratpacker
:roaring-moon::indeedee-f::armarouge::ogerpon-wellspring::okidogi::ursaluna:

Voting ends on Friday, December 15th, and the teambuilding competition will resume after the launch of DLC 2!
 

Noelle

Trying my best
is a Community Contributor
Congratulations to ratpacker for winning last week
Edit: it was actually a tie, i did the !pick command in ps and it landed on ratpacker
1703431138593.png

(hopefully this week it wont take 3 weeks for more than one team to be posted /lh)

:sv/raging bolt:

This week's pokemon is Raging Bolt! Raging Bolt is the paradox forme of Raikou, and it has decent well rounded stats, a good movepool and the signature move Thunderclap (its electric sucker punch. its just electric special sucker punch). It's movepool enables it to run anything from a bulky Calm Mind set to a supportive set with Breaking Swipe and Snarl, or just a Life Orb 3 attacks set.

Glhf ^_^
 
Raging Balance


Raging Bolt @ Sitrus Berry
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderclap
- Dragon Pulse
- Calm Mind
- Protect


Incineroar @ Sitrus Berry
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot


Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 128 HP / 188 Atk / 192 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Spiky Shield


Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Pollen Puff
- Spore
- Rage Powder
- Protect

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 160 HP / 60 Def / 160 SpA / 128 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Shadow Ball
- Psyshock

Kyurem-Black @ Loaded Dice
Ability: Teravolt
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Protect
- Icicle Spear
- Fusion Bolt


The team has an FGW core to support itself defensively, 3 setups with rage powder, spore, intimidate and fake out support. To finish, a flutter mane that seems to be a good answer to this meta with such strong new dragons.

 

NinjaSnapple

Hero in a half shell
is a Tiering Contributor
The DOU Teambuilding competition is back!

As they were the only one who submitted a team, Staraptor wins by default!

:sv/mew:

This weeks pokemon is mew! Previously a titan of DOU, mew has fallen off considerably this generation due to losing some of the moves that made it such a staple. But that hasn't stopped it from seeing some success in OSDT, being primarily used a support pokemon with snarl, will-o-wisp and coaching.
 
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Excited for this!

Alright so when I started building this team I was looking for something mew could do uniquely. I saw the willowisp and coaching but honestly I don't see a ton of value in that currently. I like getting in there fast and hard and doing damage.

:sv/mew:
Mew @ Choice Scarf
Ability: Synchronize
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Icy Wind
- Tailwind
- Trick

I took a little singles inspiration here with trick scarf but as I wrote above I wanted to do something with this mew that only they can do. Snarl/IcyWind/Tailwind is a great combination of support moves that only suicune with base 85 spe is otherwise capable of, add trick and its unique. When I give it a scarf I can get a fast icy wind off or snarl and it can catch a lot of people off guard. Even after tricking away your scarf it still is very valuable. An example of a sneaky icywind's impact is here: https://replay.pokemonshowdown.com/gen9doublesou-2115859355 ;)
:sv/Arcanine-Hisui:
Then I felt the biggest common danger to my mew is Incineroar. I really enjoy using Arc-H as an incin counter bc with CB you can outspeed/kill with rock head and that can discourage opponents from leading incin so it was added. Espeed can be nice occasionally to clean up but hes a threat.
:sv/Ogerpon-Wellspring:
I felt super weak to lando-i with this pair, even with icy wind, so next up was Ogerpon-Wellspring. Not much to say about this thing besides its cracked and stupid and game freaked it.
:sv/Amoonguss:
I figured next to complete this FWG core I was building I should get a strong grass that could also shore up my trick room matchup and no hoot and holler needed added Amoonguss.
:sv/Indeedee:
Next up I felt like I needed some special damage and terrain control + I felt pretty weak to psyspam so I decided on Indeedee-M with Expanding Force and Imprison. I liked protect more over trick room but those moves can be swapped out as preference goes.
:sv/landorus:
Finally I felt like I needed to just boom shit. In my opinion Lando-I is the best/most splashable mon in the format so I threw it on here. I went fast lando over bulky because I wanted to boom more stuff.

The replays show the goal of the team. Mew sits and terrorizes opponents plans with trick/speed control. Its like 4-2 in testing and I can't complain
https://replay.pokemonshowdown.com/gen9doublesou-2115850305
https://replay.pokemonshowdown.com/gen9doublesou-2115860051
https://replay.pokemonshowdown.com/gen9doublesou-2115863021

the pokepaste
 
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