Super Balloon Training

TMan87

We shall bow to neither master nor god
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Hi there, new Trainer! Are you feeling like you can take on any challenge with your Pokémon? Good!
But you have to learn how to walk before how to run, so if you wanna practice a bit and familiarize yourself with the harsh world out there, you knocked at the right door!
May I introduce you to Super Balloon Training?

It's easy! Just follow this set of rules and you'll learn how to play in no time:
  • You can only complete each Balloon once.
  • Every Balloon Training will have a different goal. This goal is to be attained by the challenger to effectively complete the challenge.
  • The Balloon itself never acts. As such, every round only sees the actions from the challenger.
  • However, each challenge can have Balloon Effects specified. These are ways the Balloon can carry out its learning purpose. For example, a Balloon can make the challenger's Pokémon lose some EN per round.
  • Each round is comprised of 3 actions. The challenger can use 2 substitutions per round.
  • Every Balloon Training will have an associated timer. The challenger must complete the corresponding challenge before the timer runs out.
  • If, at any moment of the challenge, the challenger fails to fulfill the condition (such as getting KOed), the run ends immediately. There is a cooldown of 1 day for a failed challenge; however, a challenger is free to challenge another Balloon immediately.
  • Unless specified otherwise, a Balloon will always be
    type, meaning that all attacks will be neutrally effective against it, and will never have any Ability. Stats will be specified for each challenge, and as a Balloon never acts, they will not have stats for Atk, SpA and Spe.
  • The challenger may only challenge a Balloon with a LC Pokémon. If the challenger chose a 1-stage Pokémon as one of their starters, they are allowed to bring it to a Balloon Challenge. Said Pokémon will be specified within the challenge post. Items are not allowed (even Training Items!).
  • DQ time limit is 2 days for both the challenger and the ref.

We even offer you a little something for your hard work!

Challenger: 2CC + 2KOC
Referee: 4UC
TMan87
Geodude6
Toon
Un passant ordinaire

And now, pick your challenge among the available Balloons! We recommend you try out the easier first, but you're really free to try them in whatever order you feel like.

Challenge: Deal 100 damage or more
Timer: 3 rounds
Balloon Effects: none
Stats: 100 HP | 3 Def | 3 SpD | Size 4 | Weight 10
Challenge: Avoid getting KOed until timer runs out
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. This Balloon has infinite HP.
Stats: Inf HP | 5 Def | 5 SpD | Size 2 | Weight 2
Challenge: Bring the Balloon's HP to 0
Timer: 2 rounds
Balloon Effects: This Balloon will hold on to 1 HP if its HP would be brought to 0. The only exception is if it is hit with a combination.
Stats: 60 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Challenge: Deal 90 damage or more
Timer: 4 rounds
Balloon Effects: The Balloon disappears at priority 0 and reappears (without dealing damage) at priority -2 each action. This Balloon is always considered faster than the challenger's Pokémon.
Stats: 90 HP | 3 Def | 3 SpD | Size 2 | Weight 5
Challenge: Deal 100 damage or more
Timer: 4 rounds
Balloon Effects: The challenger's Pokémon is Sluggish every other action
Stats: 100 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Challenge: Avoid getting KOed until timer runs out
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. The challenger's Pokémon is considered under the effects of Torment for the duration of the challenge. This Balloon has infinite HP.
For reference, here are the effects of Torment:
The user imbues itself with dark energy and torments the foe for six (6) actions, preventing the opponent from using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior.
Stats: Inf HP | 5 Def | 5 SpD | Size 2 | Weight 2
Challenge: Deal 100 damage or more using only super effective moves
Timer: 4 rounds
Balloon Effects: The Balloon takes 0 damage from an attack if it's not super effective against it. This Balloon starts with a random single typing at the start of the battle (roll a d18 before the challenger orders in the first round) and randomly changes type at the end of every action.
Stats: 100 HP | 2 Def | 2 SpD | Size 3 | Weight 3

Have fun, and take them as valuable lessons to kickstart your ASB career!
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Here's a challenge example:

Challenging Gardevoir Balloon with Christophe the Snivy!


Now here's an unusual one. Chris is a potent Pokémon, but is rather unwilling to work in a team. That means he'll be at his peak in Singles, not so much in Doubles or Triples. He'd rather not train with anyone (except Kamina, then again the guy trains with literally everyone) and work his way to the top alone. Whether this is a good strategy or not has yet to be determined...

Snivy [Christophe] (Male)
Types: Grass

Abilities:
Overgrow / Contrary (H)

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

Attacks:

Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Coil
Giga Drain
Gastro Acid

Egg
Glare
Iron Tail
Magical Leaf
Mirror Coat
Pursuit

TM/HM
Toxic
Taunt
Solarbeam
Energy Ball
Secret Power

Tutor

Other

Queue: TMan87 (Snivy, Gardevoir Balloon)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Challenging Colossoil Balloon with Bubble Buddy the Dewpider


Dewpider [♂] Bubble Buddy
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Water Bubble/Water Absorb (‽)
Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 27
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5

Attacks

Bite
Bug Bite
Crunch
Liquidation
Lunge
Waterfall


Aurora Beam
Bubble
Bubble Beam
Infestation
Mirror Coat


Power Split
Protect
Rest
Sleep Talk
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Water Sport

XX|0 Moves


QUEUE
Toon (Dewpider, Colossoil)
 
Challenging Dusknoir Balloon with Bruce the Machop.



Machop [Bruce] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Fighting


Abilities:
Guts/No Guard/Steadfast (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (20/101):
Level Up:
Focus Energy
Foresight
Karate Chop
Knock Off
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw

Egg:
Bullet Punch
Close Combat
Counter
Encore
Meditate

Tutor:

TM:
Earthquake
Poison Jab
Protect
Substitute
Toxic

Event:


Queue:
Maxim (Machop, Dusknoir)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Challenging the Mothim Balloon with the following:


Grune (Slakoth ♂)
Calm Nature ( +Sp.Defense, -Attack )
Mega?: None

Typing: Normal
Abilities: Truant

HP: 100
Attack: 2 (-)
Defen.: 3
Sp.Atk: 2
Sp.Def: 3 (+)
Speed: 30
Rank Total: 15
Size Class: 1
Weight Class: 2


Move Counters: 0
Evolution Counters: 7 / 9
Ability Counters: N/A

13 Moves KnownMoves marked with * can be used while Sluggish.
Amnesia*
Chip Away*
Covet*
Faint Attack*
Fire Blast
Hammer Arm
Ice Beam
Night Slash*
Pursuit*
Scratch*
Slack Off
SolarBeam
Yawn*
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
You didn't repost queue. >:(
(but taking anyway)

Queue: None
 

LucarioOfLegends

Master Procraster
is a CAP Contributor

"Oh, me next! Me next!"

Challenging the Gardevoir Balloon with Ollie the Riolu


Riolu [Male] [Ollie]
Type: Fighting
Abilities:
Steadfast / Inner Focus / Prankster (Locked)
Nature: Hasty (+15% Speed + 11% Accuracy, -1 Def)
Stats:
HP:
90
Attack: 3
Defense: 1 (-)
Special Attack: 2
Special Defense: 2
Speed: 69 (+)
BRT: 14
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
AC: 0/5

Moves

Level-Up
Endure
Foresight
Quick Attack
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Egg
Bite
Blaze Kick
Bullet Punch
High Jump Kick
Low Kick

TM/HM
Protect
Toxic
Earthquake
Rock Slide
Shadow Claw

Queue: (Riolu, Gardevoir)
 
Kecleon Balloon


Jangmo-o [Male]
Types: Dragon
Abilities: Bulletproof, Soundproof, Overcoat (H)
Nature: Brave (+Atk, -Spe, -10% Eva)
Stats: HP: 90 Atk: 3 (+) Def: 3 SpA: 2 SpD: 2 Spe: 39 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 4/9
MC: 19
AC: 4/5
Attacks:
Level Up

Tackle
Leer
Bide
Protect
Dragon Tail
Scary Face
Headbutt

Egg
Counter
Reversal
Dragon Breath

TM/HM
Earthquake
Shadow Claw
Brick Break
Rock Slide
Taunt
X-Scissor

Tutor
Draco Meteor


Queue:
epicdrill (Jangmo-o, Kecleon)
 
Dusclops Balloon


Arixmethes | Barboach (M)
[Type]
|

[Abilities]
Oblivious | Anticipation | Hydration

[Nature]
Brave (+1 Atk, -8 Spe, -10% Evasion)​

[Stats]
HP: 80​
Atk: 4 (+)​
Def: 2​
SpA: 2​
SpD: 2​
Spe: 52 (-)​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 13​

[Counters]
MC: 0​

[Learned Moves]
[|XX]​

[Level-Up]​
Mud Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse
Rest
Snore

[Egg]​
Earth Power
Flail
Hydro Pump
Spark
Whirlpool

[Tutor]​

[TM/HM]​
Dive
Earthquake
Protect
Rock Tomb
Waterfall

[Event/Error]​


Queue:
Agender Nerd
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Dusclops Balloon, please.

Burtgang (Beldum ф)
Careful Nature ( +Sp.Defense, -Sp.Attack )
Mega?: None

Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal

HP: 80
Attack: 2
Defen.: 3
Sp.Atk: 1 (-)
Sp.Def: 4 (+)
Speed: 30
Rank Total: 14
Size Class: 1
Weight Class: 4


Move Counters: 0

6 Moves Known
Headbutt
Hold Back
Iron Defense
Iron Head
Take Down
Zen Headbutt
Queue
Agender Nerd
LouisCyphre
 

Geodude6

Look at my shiny CT!
I might as well take the Dusclops balloon as well.


Pichu (F)
Nature: Timid (+15% Spe, +16% Acc, -1 Atk)
Type:

: Electric STAB; immune to paralysis status.

Abilities:
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks. LOCKED

Stats:
HP: 70
Atk: Rank 1-
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 1
Base Rank Total: 11

MC: 0

Moves:
Thunder Shock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Bide
Encore
Endure
Fake Out
Reversal

Light Screen
Protect
Volt Switch
Grass Knot
Substitute


Queue:
Agender Nerd
LouisCyphre
Geodude6
 
Dusknoir balloon with

Larvitar [Female]
Types: Water
Abilities: Mega Launcher
Nature: Quiet (+SpA, -Spe, -10% Eva)
Stats: HP: 80 Atk: 2 Def: 3 SpA: 4 (+) SpD: 3 Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
MC: 0
Attacks:
Level Up

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Egg
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM/HM
Ice Beam
Sludge Bomb
Flash Cannon
Protect
Surf
Queue:
Agender Nerd
LouisCyphre
Geodude6
epicdrill
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Toon and Geodude6 can now ref this RP.
That being said, taking all of the above challenges.
Expect a post soon-ish.

Queue: none
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Let's do these in order.

Challenging Gardevoir Balloon with

Gastly [Vetting] (F)

Type: Ghost / Poison
  • Ghost STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ability: Levitate
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 80
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+) (+29% Accuracy)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks (18):

Physical
Explosion
Lick
Sucker Punch

Special
Dazzling Gleam
Night Shade
Shadow Ball
Sludge Bomb

Status
Confuse Ray
Curse
Disable
Hypnosis
Mean Look
Perish Song
Protect
Scary Face
Spite
Substitute
Will-O-Wisp


Queue
Mowtom
 
Let's get started.

Challenging Gardevoir Balloon with :

Nestor [M] [Spheal]
NATURE: Quiet
TYPE: Ice/Water
ABILITIES: Thick Fat | Ice Body | Oblivious [Hidden]

STATS
HP: 90​
Atk: 2​
Def: 2​
SpA: 3+​
SpD: 2​
Spe: 21-​
-10% Evasion​
Size Class: 1​
Weight Class: 3​
Base Rank Total: 12​

MC: 0

MOVES (X/X)
Physical:
Body Slam​
Dive​
Earthquake​
Fissure​
Ice Ball​
Rock Slide​
Rollout​

Special:
Aurora Beam​
Brine​
Powder Snow​
Water Gun​
Whirlpool​

Other:
Aqua Ring​
Belly Drum​
Defense Curl​
Encore​
Endure​
Growl​
Protect​
Yawn​


I'd also like to apply to become a referee for this RP if possible.

Queue:
Un passant ordinaire
 
Let's keep it going.


Challenging Dusclops Balloon with :

Nestor [M] [Spheal]
NATURE: Quiet
TYPE: Ice/Water
ABILITIES: Thick Fat | Ice Body | Oblivious [Hidden]

STATS
HP: 90​
Atk: 2​
Def: 2​
SpA: 3+​
SpD: 2​
Spe: 21-​
-10% Evasion​
Size Class: 1​
Weight Class: 3​
Base Rank Total: 12​

MC: 0

MOVES (X/X)
Physical:
Body Slam​
Dive​
Earthquake​
Fissure​
Ice Ball​
Rock Slide​
Rollout​

Special:
Aurora Beam​
Brine​
Powder Snow​
Water Gun​
Whirlpool​

Other:
Aqua Ring​
Belly Drum​
Defense Curl​
Encore​
Endure​
Growl​
Protect​
Yawn​


Queue:
Un passant ordinaire
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Dusclops Balloon please, with

Peepuls [Ralts] (M)

Type: Psychic / Fairy
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
  • Fairy STAB; the consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize / Trace / Telepathy (Locked)
  • Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 1
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 46 (+) (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

MC: 0

Attacks (20):

Physical
Shadow Sneak
Thief

Special
Confusion
Disarming Voice
Draining Kiss
Magical Leaf
Psychic

Status
Calm Mind
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Misty Terrain
Protect
Substitute
Taunt
Teleport
Will-O-Wisp


Queue
Mowtom
 

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