Torkoal @ Heat Rock
Ability: Drought
Level: 50
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Heat Wave
- Hidden Power [Ice]
- Protect
- Earth Power
Torkoal is here as my Sun setter, and is meant to stay in the fight for a long time. Using a defensive EV spread and Protect, i'm able to keep Torkoal from getting KOed on the first turn, allowing me to switch it out to set sun later.In addition, HP ice is here in order to allow my Torkal to be able to be used as a check against Lando-T, in addition to any Flying types that Earth Power cannot hit. Torkal is one half of the core of this team, with Tapu Bulu being the other.
Salamence @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 124 Def / 132 SpD
Adamant Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Salamence is my safety button. In case I somehow cannot set Sun, Salamence is here to be an attacking pokemon that is functional outside of Sunny Day. It's moveset is geared toward pure offense; a panic button. The only reason that I have Fly on this moveset is to be able to use the Flyinium Z, the move will not be used otherwise, as generally people will switch out before their pokemon can be hit by it. If an opportunity arises to use Dragon Dance, I can also use Salamence as a physical sweeper.
Heliolisk @ Life Orb
Ability: Solar Power
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hyper Voice
- Hidden Power [Ice]
- Volt Switch
Heliolisk is my special sweeper. Using it's ability combined with the Life Orb, I sacrifice survivability for raw offensive power. HP Ice is here as a check for Landorus-T, and Volt Switch is here in case I need to swap immediately. The reason that I gave Heliolisk 4 HP EVs is to make it so the Life Orb/Solar Power combo will not be as self-devistating as it would be. Hyper Voice is on this moveset to give my team a bit of AOE coverage in their attacks. While Heliolisk is not built to be bulky, It can be used as a sort of suicide bomber.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 60
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Protect
- Megahorn
- Superpower
Tapu Bulu is my bulky physical attacker. With it's ability, EV spread, and Leftovers, Bulu can stay in the fight for a long time, and mitigate a lot of the damage taken in recoil from Wood Hammer. In additon, Superpower is on this moveset in case I need coverage against Steel types in desperate situations. Using Bulu and Torkoal's Protects, I can stall out one single turn in the beginning of a match to see what kind of team the opponent is running, as generally any Trick Room or Weather effects will be set on Turn 1.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Protect
- Poison Jab
- X-Scissor
Like Salamence, Beedrill-M is meant to be used as a physical sweeper that can function outside of Sunny Day. I have Knock Off on it in order to stop item-based pokemon, as well as having Protect to scope out what kinds of supereffective moves the opponent might have. Poison Jab and X-Scissor are here for STAB, however I am unsure if these are the best moves to have on this set. Any feedback on replacing these two moves would be appreciated. Potentially, Leech Life could be used in place of X-Scissor.
Exeggutor @ Sitrus Berry
Ability: Chlorophyll
Level: 50
EVs: 8 HP / 124 Def / 252 SpA / 124 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Solar Beam
- Protect
- Sleep Powder
Exeggutor is my bulky special attacker. I wasnt sure if I should use Sunny Day on it or not, so I opted to have Sleep Powder instead for now. this build is meant to let Exeggutor take a lot of hits, while still dishing out damage. Sleep Powder is a gamble, but in a desperate situation I might need to have a sleeping move on my team in order to eliminate threats. While all of the other moves on this set are risky, Protect and Psychic serve to be reliable Defense/Offense moves respectively. Like Beedrill, any moveset critiques will be appreciated.
I'm new to teambuilding, so I would like to know if I filled out all of the roles of a team well. Thank you for your feedback!
Ability: Drought
Level: 50
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Heat Wave
- Hidden Power [Ice]
- Protect
- Earth Power
Torkoal is here as my Sun setter, and is meant to stay in the fight for a long time. Using a defensive EV spread and Protect, i'm able to keep Torkoal from getting KOed on the first turn, allowing me to switch it out to set sun later.In addition, HP ice is here in order to allow my Torkal to be able to be used as a check against Lando-T, in addition to any Flying types that Earth Power cannot hit. Torkal is one half of the core of this team, with Tapu Bulu being the other.
Salamence @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 124 Def / 132 SpD
Adamant Nature
- Fly
- Dragon Claw
- Dragon Dance
- Earthquake
Salamence is my safety button. In case I somehow cannot set Sun, Salamence is here to be an attacking pokemon that is functional outside of Sunny Day. It's moveset is geared toward pure offense; a panic button. The only reason that I have Fly on this moveset is to be able to use the Flyinium Z, the move will not be used otherwise, as generally people will switch out before their pokemon can be hit by it. If an opportunity arises to use Dragon Dance, I can also use Salamence as a physical sweeper.
Heliolisk @ Life Orb
Ability: Solar Power
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hyper Voice
- Hidden Power [Ice]
- Volt Switch
Heliolisk is my special sweeper. Using it's ability combined with the Life Orb, I sacrifice survivability for raw offensive power. HP Ice is here as a check for Landorus-T, and Volt Switch is here in case I need to swap immediately. The reason that I gave Heliolisk 4 HP EVs is to make it so the Life Orb/Solar Power combo will not be as self-devistating as it would be. Hyper Voice is on this moveset to give my team a bit of AOE coverage in their attacks. While Heliolisk is not built to be bulky, It can be used as a sort of suicide bomber.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 60
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Protect
- Megahorn
- Superpower
Tapu Bulu is my bulky physical attacker. With it's ability, EV spread, and Leftovers, Bulu can stay in the fight for a long time, and mitigate a lot of the damage taken in recoil from Wood Hammer. In additon, Superpower is on this moveset in case I need coverage against Steel types in desperate situations. Using Bulu and Torkoal's Protects, I can stall out one single turn in the beginning of a match to see what kind of team the opponent is running, as generally any Trick Room or Weather effects will be set on Turn 1.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Protect
- Poison Jab
- X-Scissor
Like Salamence, Beedrill-M is meant to be used as a physical sweeper that can function outside of Sunny Day. I have Knock Off on it in order to stop item-based pokemon, as well as having Protect to scope out what kinds of supereffective moves the opponent might have. Poison Jab and X-Scissor are here for STAB, however I am unsure if these are the best moves to have on this set. Any feedback on replacing these two moves would be appreciated. Potentially, Leech Life could be used in place of X-Scissor.
Exeggutor @ Sitrus Berry
Ability: Chlorophyll
Level: 50
EVs: 8 HP / 124 Def / 252 SpA / 124 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Solar Beam
- Protect
- Sleep Powder
Exeggutor is my bulky special attacker. I wasnt sure if I should use Sunny Day on it or not, so I opted to have Sleep Powder instead for now. this build is meant to let Exeggutor take a lot of hits, while still dishing out damage. Sleep Powder is a gamble, but in a desperate situation I might need to have a sleeping move on my team in order to eliminate threats. While all of the other moves on this set are risky, Protect and Psychic serve to be reliable Defense/Offense moves respectively. Like Beedrill, any moveset critiques will be appreciated.
I'm new to teambuilding, so I would like to know if I filled out all of the roles of a team well. Thank you for your feedback!
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