gotcha, will work on it tomorrow. but what if we add that as a frame for future animation? instead of just replacing this sprite's head all togetherMay I suggest trying to make the top of its head more visible? It's a pretty distinctive trait, after all, though I realize the weird angle doesn't help.
http://falgaia.deviantart.com/art/Avalugg-484729160 agreed, maybe try going for an angle like what I made for Avalugg, as flat tops generally aren't as interesting in sprite form.May I suggest trying to make the top of its head more visible? It's a pretty distinctive trait, after all, though I realize the weird angle doesn't help.
so tilt Tortunator's head up a bit then so the top shows more? got ithttp://falgaia.deviantart.com/art/Avalugg-484729160 agreed, maybe try going for an angle like what I made for Avalugg, as flat tops generally aren't as interesting in sprite form.
Yeah, back sprite was just a hastily done resize of the old one. I'll get back to it if better references would surface. I agree that the legs look "bare" right now. Actually, I'll see what I can do with the musculature and such.looking much better now! :D i just noticed, maybe you could use the shade of white for Solgaleo's body as one pixel of highlight on the black oval on its tail :)
also, is the backsprite done? cuz tbh i think the details on the backsprite could use a bit of work (mostly the legs)
looking much better now! :D i just noticed, maybe you could use the shade of white for Solgaleo's body as one pixel of highlight on the black oval on its tail :)
The outline of the snout and the shading at the ends of the mouth make it look as if it has laugh lines. The white snout could do without any dark outlines, including the pink one on top of the nose. Looking at the artwork and the models, I think the head could be a pixel longer and the mouth could have a narrower curve to it. A great sprite overall, nonetheless! The pose at the first row looks better, imo.looking much better now! :D i just noticed, maybe you could use the shade of white for Solgaleo's body as one pixel of highlight on the black oval on its tail :)
also, is the backsprite done? cuz tbh i think the details on the backsprite could use a bit of work (mostly the legs)
Lurantis looks great man :D
also i hope you guys don't mind, but i sprited Stufful for deviantart. could still use some work i think, so i'mma upload it here in case you guys wanna use it. also if you guys could help me find some stuff i didn't notice, that'd be awesome too
View attachment 67693i think i positioned the raised arm weirdly on the top right backsprite. anything else?
still gonna fix Turtonator real soon
thanks for the feedback pom! my bad on the tail length (i reduced it but not that much when i sprited it xD) and thanks for color correction especially the eyes, and the white patches on the back (man i shoulda noticed that). only qualms for me are the shade under his knees. i put them there cuz regular Raichu sprites have shade on his knees too, and i thought it seemed to work. but that's not really important for me. it looks fine without them too :) other concern is the white to orange transition. i noticed you removed the antialiasing, but it kinda makes the white transition a bit sharply to the orange imo. what about if it were like this instead:I did some QC on Alolan Raichu
OLD
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NEW
View attachment 67717
I drastically reduced the length of the tail on the back sprite. The in-game model has it very long, but they have more freedom to exaggerate things in 3D. Other fixes included adjusting the palette, rounding out the back markings based on this reference, and making Raichu's eyes less bright and more readable. Let me know if any of the edits are disagreeable or if there are more changes to be made. There are 13 colours including transparency, leaving three spare slots in case the shiny turns out to be awful.
leparagon Marowak and Meowth look fantastic, just putting that out there.
I feel like Bewear would be good if it were around 50 x 67, which is slightly smaller than the old sprite but bigger than the resize.
Stufful looks great. My vote is for the bottom set of sprites, as the top set's more dynamic pose might make it look weird when animated, but I'm not sure on that one. However, I agree with Wobble about the muzzle area, and if we go with the bottom set, try separating the two forelegs so that there's a pixel of space between them.
I actually like Turtonator's front sprite, but I feel that the back sprite needs some work. Specifically, the outer and inner points of its shell seem misaligned and not spiky enough.
Lunala and Lurantis look awesome, and I'm hyped for Wobble's Fomantis. I'm going to reserve Sandygast tentatively, but I may drop the reservation later if I lose interest or lack the time
You should make the shovel look like it's in its head rather than it looking like it just got glued into the back of its head for the backsprite.View attachment 67889
Sandygast. I have no idea what the mouth is supposed to look like from behind... I realized after starting that even the reveal trailer doesn't show the back view. So until we have better references, this is my best guess, which I got by reversing the front sprite and erasing the eyes because laziness
Also, I'm in the middle of some minor QC on Fomantis and Lurantis
Wow, they're reeeally committed with the Hawaiian theme, huh? Anyways, just spotted an error with the backsprite (but I think you may have noticed it by now). The little hole should be the one we're seeing, leaving I think only an empty space to be seen of the mouth. Other than that, there's not much to say but a sprite well done!View attachment 67889
Sandygast. I have no idea what the mouth is supposed to look like from behind... I realized after starting that even the reveal trailer doesn't show the back view. So until we have better references, this is my best guess, which I got by reversing the front sprite and erasing the eyes because laziness
Also, I'm in the middle of some minor QC on Fomantis and Lurantis
Around half of the official BW sprites use #101010 for the black outline; the other half uses #000000. I always use #101010 for the reasons that leparagon stated and because I feel like it looks nicer aesthetically. Also, Fomantis is too cute for wordsAnd yes, I do use 0 value black for the darkest outline. Are there implications by doing so? D:
I, too, made a Morelull front sprite shortly after its reveal but never posted it because I wasn't happy with it rofl. What a small world u__u; I'd be curious to see your version of it!i made a Morelull sprite and i just flipped it and erased the eyes. waiting for someone to call dibs on it, cuz i'm not feeling too hot about mine. if no one calls dibs, i'll just upload it for QC
I won't have time to work on the back until tomorrow or Thursday. All that darn CAP stuff.Since school is starting for some people I figured a little check-in would be nice
HeaLnDeaL how goes a muddy horse
I could do Comfey or Charjabug! (Probably Comfey though because I like flowers.)Since school is starting for some people I figured a little check-in would be nice
HeaLnDeaL how goes a muddy horse
Sunfished and Espeon Scientist you guys can always reserve something else now : )
Applications are still open for anyone still interested in lending a hand (I have no reason to close them). So send some stuff in if you want to be up for the challenge
Also was surprised to see pom finish up and post that Sandygast, although she did get help with a real life model
In that case do Comfey because that might actually be a useful pokemon in some meta.I could do Comfey or Charjabug! (Probably Comfey though because I like flowers.)