Pet Mod Stereotypes - (Slate 21: Bug/Normal, Ghost/Grass and Fire/Psychic)

ViZar

your toast is burned
is a Social Media Contributor Alumnus
yo, this mod can't die

:pyroar: Pyroleo
Emblaze (DuoM2), Ursyan (Haunted Ditto), Lavorc (Dilasc)

:orbeetle: Maritellit
Jaegorm (Scoopapa), Trojitter (zxgzxg), Bebopede (EeveeGirl)

:drifblim: Drifzepeli
Fantom (DuoM2), Mummteryx (Haunted Ditto), Sinistork (Rasdanation)
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Haven’t done this in awhile but wow the names this slate are wack(says the guy that made Akanalud :P)


Bug/Psychic: Bebopede(Eeveegirl, gotta get more music references :swole:), Jaegorm (Scoopapa), Trojitter (zxgzxg)

Flying/Ghost: Fantom (DuoM2), Mummteryx (Haunted Ditto), Sinistork (Rasdanation)

Normal/Fire: Emblaze (DuoM2), Ursyan (Haunted Ditto), Lavorc (Dilasc)
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Winners are here!

For both Normal/Fire and Ghost/Flying, I happened to win...
Name: Emblaze
Ability: Prankster
Typing: Normal/Fire
Stats
: 110/83/83/83/83/83 (525)
Weight: 20 kg
Relevant Moves: Lava Plume, Defog, Recover, Encore, Body Slam, Flamethrower, Fire Blast. Notably does not learn Will-o-Wisp or Toxic.
Flavor Moves: Aerial Ace, Attract, Captivate, Confide, Covet, Curse, Defense Curl, Dig, Double-Edge, Echoed Voice, Ember, Endure, Facade, Fire Punch, Fire Spin, Flame Charge, Flare Blitz, Fling, Frustration, Giga Impact, Grass Knot, Growl, Headbutt, Heat Wave, Helping Hand, Hyper Beam, Hyper Voice, Incinerate, Last Resort, Leer, Mimic, Mud-Slap, Overheat, Payback, Protect, Psych Up, Rest, Retaliate, Return, Roar, Rock Smash, Rock Tomb, Round, Secret Power, Shadow Ball, Shock Wave, Sleep Talk, Snore, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Swift, Tackle, Take Down, Taunt, Thief, Thunder, Thunder Wave, Thunderbolt, Uproar, Work Up, Zen Headbutt
Description: A """blazed donut.""" Not my first Normal-type Prankster sub, but here's a Fire resist that uses Prankster Encore to keep itself from being passive, to let it check some things it couldn't otherwise, and to be a real nuisance to some hazard setters and removers. You have a naturally great matchup against Spirox, Thermasorb, and Fluormingo, and Encore gives you the potential to come in on a lot more depending on what coverage moves they want to click in a given match. This would also extend to entry hazards and Defog, which you never want to be locked into. It also helps it deter setup since it makes a decent check to most, even if not all of our boosting Pokemon. You still can pull some shenanigans against a lot of what you lose to though, like imagine sacking something to Nympheral's Meteor Beam only to Prankster Encore it. Encore is not foolproof, though, since you will mostly be at an awkward 50/50 with the opponent if you're forced to rely on it to beat anything, where the opponent switching gives them a free turn but not using Encore puts you at risk of taking major damage. Also worth note that I gave it two pretty broad status spreading attacks and tried to give it really compressed moveslots so it has the space for Encore, especially since I made that its only way of dealing with pressure aside from status. It can also choose Body Slam or Lava Plume to decide which Pokemon it wants to threaten, even if some Pokemon don't care about either of those statuses, like Stereotape or Dullaham.

Name: Fantom
Ability: Illuminate / --- / No Guard
Typing: Ghost/Flying
Stats
: 40/110/30/70/30/145 (425)
Weight: 3.6 kg
Relevant Moves: Poltergeist, Drill Peck, Shadow Sneak, Shadow Bone
Flavor Moves: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Ally Switch, Astonish, Calm Mind, Captivate, Confide, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Disable, Double-Edge, Dream Eater, Embargo, Endure, Facade, Flash, Fly, Foul Play, Frustration, Giga Impact, Gust, Headbutt, Hex, Hurricane, Hyper Beam, Icy Wind, Imprison, Magic Coat, Mimic, Mud-Slap, Natural Gift, Night Shade, Ominous Wind, Pain Split, Payback, Phantom Force, Pluck, Protect, Psych Up, Rain Dance, Rest, Return, Roost, Round, Safeguard, Secret Power, Shadow Ball, Shadow Claw, Shock Wave, Skill Swap, Sky Attack, Sleep Talk, Snatch, Snore, Spite, Substitute, Sucker Punch, Sunny Day, Swagger, Swift, Tailwind, Taunt, Telekinesis, Thief, Toxic, Trick, Twister, Uproar, Will-o-Wisp, Wing Attack, Wonder Room, Work Up
Description: It's a fan phantom. I'll preface this by saying that any defensive Pokemon with this typing is not gonna get my vote, I love the dynamic our two defensive Flying-types have and don't want that to change at all. I honestly loved how before Fluormingo came in, base form Fluxtape played as a weird wincon that was the fastest thing out there minus one or two things and enjoyed being able to click one button even if it wasn't easy to find that opportunity, so here's something that's able to do that a bit more effectively. This is meant to click Poltergeist, and that's it, minus Drill Peck if you want to kill Beetilient or Jungape. Conditions need to be perfect for it to just click Poltergeist though. You MUST remove Nympheral, Beetilient, Heraleo, and any Normals or Scarfers, but if this thing gets in under those conditions, this thing will deal damage. Getting it in is a whole other issue, though, since it's EXTREMELY brittle. Both of its sides of bulk are worse than Kartana's special bulk. There's a lot of pivoting going around in this meta, however, so that shouldn't be the end of the world, but it will make this more difficult to use than even other fast breakers that have at least some ounce of defensive utility. Still, scarfers in general tend to be kept until lategame, so those will be tough to get. I have no idea whether reception for this is going to be good or not but please let me know, it might be a bit too touchy to properly balance even despite the fact that I can use pre-Sun Fluxtape as a base.
And for Bug/Psychic, the winner is Scoopapa with Jaegorm, making this the second Pokemon in the mod with two forms...
Name: Jaegorm
Ability: Schooling
Typing:

Stats:
60 / 145 / 130 / 100 / 130 / 80 (above 25% - schooling form)
60 / 65 / 45 / 130 / 45 / 120 (below 25% - base form)
Weight: 184 kg / 13 kg
Relevant Moves: Photon Geyser, Stored Power, Attack Order, Bug Buzz, Superpower, Aura Sphere, Darkest Lariat, Dark Pulse, Power Whip, Work Up, Recover, Thunder Wave, Teleport,
Flavor Moves: Infestation, Steamroller, Struggle Bug, Expanding Force, Zen Headbutt, Psychic, Psyshock, Future Sight, Psybeam, Confusion, Throat Chop, Beat Up, Giga Drain, Power Gem, Wrap, Defend Order, Pain Split, Gravity, Guard Swap, Imprison, Confuse Ray, Ally Switch, Helping Hand, Laser Focus, Psych Up, Power Swap, Wonder Room, Mind Reader, Psychic Terrain, Sandstorm, Screech, Metal Sound,
Description: Makes use of Schooling in a bit more of an interesting way than Wishiwashi, in that it gains Speed in its base form and can recover back to health against more passive pokemon. It could also potentially use pinch berry sets that focus on the base form to clean late game. It has a big 145 base Atk and a strong STAB in Photon Geyser, but it's extremely reliant on Heavy-Duty Boots; so it ends up with solid power, but most healthy physical walls should be able to deal with it.

The flavor is that it's a hive of worm-like creatures (it's prevo) that who form a body around a central "queen" (the base form) who controls them telepathically. When the the body is weakened, the queen disperses the creatures and attacks directly in a last-ditch effort.
Another 24 hours will pass before we start the next slate. See you then!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pokémon: Lillipond
New Stats: 100 | 105 | 95 | 80 | 85 | 65 (535 BST)
New Abilities: Water Absorb / Hydration | Flower Gift
Typing:

Weight: 38 kg
Notable Moves: Scald, Surf, Leech Seed, Protect, Hydro Pump, Liquidation, Power Whip, Giga Drain, Aromatherapy, Ice Beam, Synthesis, Solar Beam, Earthquake, Sludge Bomb
Flavor Moves: Ingrain, Leaf Storm, Growth, Work Up, Water Gun, Brine, Dive, Weather Ball, Flower Shield, Draining Kiss, Mega Drain, Razor Leaf, Mud Bomb, Mud Slap, AUMs, Life Dew

WIP explanation.
 
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Not sure if this is allowed, as Tangrove is basically a regional evolution of Tangrowth. Feel free to let me know if this sub breaks any rules.

Pokemon: Tangrove, The Mangrove Pokemon (Combination of Tangle and Mangrove)
Type: Grass/Water
Stats: 100/95/85/100/110/30
Abilities: Water Absorb / Thick Fat / Regenerator
Notable Moves:
All moves that Tangrowth has minus Sunny Day, Morning Sun, Shock Wave, all Poison moves (except for Toxic), + Scald, Surf, Hydro Pump, Waterfall, Water Pulse, Whirlpool, Rain Dance, Ice Beam
Height/Weight: 6'7" ft, 128.6 kg
Description: Yoinked from a now-defunct pet mod, we have Tangrove. Tangrove is basically a more specially-defensive Tangrowth that has a Water type. Thick Fat could be interesting to use as a grass type that resists both Fire and Ice, but Regenerator will be preferred to preform regular Tangrowth things.

Pokemon: Friletric, The Poison Lizard Pokemon (Combination of Frill-necked lizard and electric)
Type: Poison/Electric
Stats: 75/95/70/115/70/90
Abilities: Merciless / Sheer Force
Notable Moves:
Thunderbolt, Thunder, Nuzzle, Volt Switch, Thunder Punch, Wild Charge, Electro Ball, Thunder Wave, Electric Terrain, Poison Jab, Sludge Bomb, Sludge Wave, Gunk Shot, Cross Poison, Toxic, Toxic Spikes, Flamethrower, Fire Blast, Scorching Sands, Earthquake, Psychic, Knock Off, Nasty Plot, Taunt, U-Turn, Dragon Pulse, Dragon Claw, Body Slam, Quick Attack, All other Universal TMs
Height/Weight: 4.8" ft, 50.8 kg
Description: Powerful Special breaker that can fire off Sheer-Force or Merciless Boosted attacks. While it is incredible offensively, it's low bulk can limit its chances of setting up and blasting the opponent.
 
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Pokémon: Wispark
Type: Poison/Electric
Stats: 100/85/105/80/70/65 (505)
Abilities: Water Absorb/Neutralizing Gas (Electric Terrain)
Notable Moves: Thunderbolt, Thunder, Sludge Wave, Sludge Bomb, Toxic Spikes, Will o Wisp, Flamethrower, Iron Head, Gunk Shot, Poison Jab, Body Press, Haze, Shadow Ball, Rising Voltage, Zing Zap, Energy Ball, Strange Steam, Volt Switch, Toxic, Nuzzle, TWave, Clear Smog
Flavor Moves: AUMs, Thunder Shock, Tackle, Takedown, Double Edge, Sludge, Poison Gas, Sunny Day, Rain Dance, Confuse Ray, Confusion, Mist
Description: So like, this thing is Weezing 3, Electric Weezaloo. Unlike Weezing, this misty pungent wisp can more easily abuse Electric Terrain doesn’t really get in the way of spreading status which Wispark does very well. It’s also immune to water potentially instead of ground.

Pokémon: Wetad (Dryad, but wet, not dry)
Type: Water/Grass
Stats: 78/92/75/107/80/113 (545)
Ability: Rain Dish/Anticipation (Trace)
Moves: Surf, Scald, Grass Knot, Leech Seed, Giga Drain, Energy Ball, Power Whip, Growth, Hydro Pump, Liquidation, Waterfall, Leaf Blade, Sing, Grass Whistle, Calm Mind, Focus Punch, Focus Blast, Drain Punch
Description: A seductress Growth mixed attacker. Decent speed but a very predictable move set due to very limited coverage with no ice moves. The right dragon or grass type just resists stab and your only coverage type: fighting. Try and trace something good, would ya?


Pokémon: Flamigo (Flamingo Amigo)
Type: Fairy/Flying
Stats: 112/55/90/100/78/75 (510)
Ability: Water Absorb/Friend Guard (Natural Cure)
Moves: Milk Drink (seriously), Roost, Feather Dance, Toxic, Moonblast, Hurricane, Air Slash, Heat Wave, Surf, Hydro Pump, Thunder Wave, Wish, Heal Bell, U-Turn, Draining Kiss, Tailwind, Rest, Sludge Bomb
Description: A mostly support/cleric type Pokemon, Flamigo is a friend to your team, passing decently strong wishes.
 
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Name: Outunk (Outage + Gunk)
Ability: Neutralizing Gas | Poison Point | Stench (HA)
Typing:
|

Stats: 65 | 70 | 75 | 110 | 140 | 50 (510 BST)
Weight: 110 kg
Relevant Moves: Toxtricity's Movepool + Wish, Mist Ball, Dark Pulse, Nasty Plot (can remove if broken), Toxic Spikes, Rock Slide, Earthquake, Earth Power, Power Gem | - Shift Gear, Drain Punch, Thunder Punch, Fire Punch, Boomburst, Overdrive
Flavor Moves: ^
Description: what do you MEAN dilasc's, right above, also electric/poison, submission also has neutralizing gas? this one is atleast differentm yeah they're both bulky mons, and i aknowledge that, but they're both completely different. you see, this one has "recovery" AND is a spdef wall! it also has meh coverage, wich is alright, since it is incredibly bulky and has an amazing ability. i guess it would serve as a Nympheral counter? if it wasnt 4x weak to earth power, ofc.

Name: Otterage (Otter + Rage)
Ability: Tough Claws | Anger Point | Hydration
Typing:
|

Stats: 110 | 95 | 80 | 65 | 65 | 115 (530 BST)
Weight: 65 kg
Relevant Moves: Liquidation, Seed Bomb, Flip Turn, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Obstruct, Stomping Tantrum, First Impression
Flavor Moves: Life Dew, Water Gun, Bubble, Bubble Beam, Absorb, Bullet Seed, Bulldoze, Snarl
Description: WIP
 
Name: Cottail (Cotton + Cattail)
Ability: Cotton Down/Zen Mode [HA]
Typing:

Stats:
Ripe Form (Base): 85/70/115/40/115/55 [480
BST]
Cottonless Form (Zen Mode Exclusive): 85/40/75/115/75/125 [515 BST]
Weight:
Ripe: 12.9 lbs (5.85 kg)
Cottonless: 6.9 lbs (3.13 kg)
Relevant Moves: Calm Mind, Cotton Guard, Energy Ball, Giga Drain, Hydro Pump, Leech Seed, Liquidation, Pollen Puff, Power Whip, Rapid Spin, Scald, Sleep Powder, Stun Spore, Zen Headbutt
Flavor Moves: Learns Universal TMs, Absorb, Cotton Spore, Headbutt, Mega Drain, Mud Bomb, Mud Slap, Mud Sport, Muddy Water, Pound, Rain Dance, Seed Bomb, Solar Beam, Splash, Sunny Day, Surf, Vine Whip, Water Gun, Water Pulse, Water Sport, Waterfall
Description: Cottail is a contrast between two different playstyles. On one hand, it can run Cotton Down to purely play utility and defensive, spinning away hazards, spreading status, setting Leech Seed, and providing speed control. On the other hand, Cottail can run Zen Mode w/ setup via Calm Mind to become a potent Special Attacker, although it’s coverage is limited to Water/Grass/Bug.

Name: Radiliza (Radioactive + Fertilizer)
Ability: Liquid Ooze/Grassy Surge [HA]
Typing:

Stats: 105/75/125/75/75/115 [570 BST]
Weight: 120.4 lbs (54.61 kg)
Relevant Moves: Clear Smog, Giga Drain, Gunk Shot, Poison Jab, Seed Bomb, Sludge Bomb, Sludge Wave, Sticky Web, Thunder Bolt, Toxic, Volt Switch, Wild Charge
Flavor Moves: Learns Universal TMs, Acid, Acid Armor, Acid Spray, Belch, Charge, Corrosive Gas, Discharge, Electro Ball, Explosion, Gastro Acid, Grass Knot, Grassy Terrain, Ion Deluge, Poison Gas, Poison Tail, Rototiller, Shock Wave, Sludge, Spark, Thunder Punch, Zap Cannon
Description: Weird mon. High Speed, High Physical Bulk, but lacking in most else. Is a Grassy Terrain setter who mostly provides utility. idk I wanted to make something unconventional so here we are.
 
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Pokémon: Batteram
Stats: 65 | 80 | 65 | 115 | 80 | 110 (515 BST)
Abilities: Battery / Plus | Corrosion (HA)
Typing:

Weight: 38 kg
Notable Moves: Sludge Bomb, Thunderbolt, Volt Switch, Giga Drain, Toxic, Calm Mind,
Flavor Moves: WIP
Description: Corrosion should pair well with STAB Volt Switch, making for an offensive pivot that is tough to play around. A few pokemon like Dullaham, Burrodger, and Magroach can counter this pretty well, but more common balance cores might struggle to handle it without taking Toxic on something important. Based on an oryx and a corroded battery.

Pokémon: Puffoon
Stats: 101 | 100 | 80 | 80 | 80 | 99 (540 BST)
Abilities: Pressure / Rattled | Flare Boost (HA)
Typing:

Weight: 110 kg
Notable Moves: Moonblast, Draining Kiss, Play Rough, Brave Bird, Air Slash, Hurricane, Heat Wave, Mystical Fire, Surf, Superpower, Knock Off, U-turn, Calm Mind, Bulk Up, Roost, Encore, Defog, Taunt, Heal Bell, Healing Wish, Wish,
Flavor Moves: WIP
Description: Mostly a bulky wincon that can check certain threats throughout a match and stay healthy with Roost. It has a good support movepool otherwise but I think it's main niche will be bulky setup + recovery sets. It's based on a puffin and a hot air balloon.

Pokémon: Slindew
Stats: 62 | 82 | 107 | 125 | 82 | 62 (540 BST)
Abilities: Natural Cure | Sniper (HA)
Typing:

Weight: 3 kg
Notable Moves: Hydro Pump, Surf, Leaf Storm, Energy Ball, Giga Drain, Weather Ball, Dazzling Gleam, Sludge Bomb, Shadow Ball, Synthesis, Focus Energy,
Flavor Moves: WIP
Description: A nuclear setup option with Sniper crit Leaf Storms. Grass isn't the best offensive type, and Slindew's speed isn't stellar, so it's not the strongeset outside of its niche. It's sort of a grass catapult that launches dew droplets.
 
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Heliospite

Banned deucer.
Pokemon: Naiyad (Naiad + Dryad)
Stats: 42 | 42 | 168 | 84 | 168 | 63 (567 BST)
Abilities: Water Absorb | Sap Sipper | Shadow Tag (HA)
Typing: Water/Grass
Weight: 9kg
Notable Moves: Acid Spray, Ancient Power, Aqua Ring, Aromatherapy, Brine, Calm Mind, Clear Smog, Draining Kiss, Energy Ball, Flip Turn, Giga Drain, Hydro Pump, Ingrain, Leech Seed, Life Dew, Lovely Kiss, Power Gem, Protect, Scald, Soak, Strength Sap, Surf, Synthesis, Toxic, Venoshock, Whirlpool
Flavor Moves: Attract, Captivate, Charm, Sweet Kiss
Description: Naiyad is a humanoid water/tree spirit - however, despite its greek roots, I'm thinking more of a Japanese kimono girl inspiration with a water lily flower in her hair. This is partly due to Pokemon being Japanese (and I just like the aesthetic), but also because both the Greek and Japanese have tales of nature spirits luring men to their death, which ties in nicely (think Froslass's inspiration, but instead of ice and snow, you get a misty pond the woods).

Naiyad represents this by being well set-up to be a draining mon through both its stall and offensive playstyles, representing the draining of the enemy life force as a spirit. Low HP but high defenses lets it be bulky as well as able to capitalize on the draining from its moves as much as possible. As a bulky stall, it gets Leech Seed to drain out the enemy as well as both Ingrain and Aqua Ring. With both of these two + Leftovers it can recover an impressive amount per turn at the cost of two move slots, and both of these + Leech Seed actually makes Big Root heal more than Leftovers depending on the enemy's HP, which I think is really cool. A more viable stall set would probably be like Aqua Ring/Leech Seed/Toxic/Protect. Offensive sets have Giga Drain and Draining Kiss as their primary draining moves with Hydro Pump or Surf as secondary STAB and bonus coverage in Poison and Rock. These sets can use its bulk to help it set up with Calm Mind, alluding to the slow buildup these nature spirits have towards gaining your trust before they strike. It can also go somewhere in between for bulky team support with Aromatherapy, Clear Smog, Flip Turn, Leech Seed, Scald, and Toxic.

The abilities give it two immunities to choose from that also heals it up to support its tanky archetype. The first one, Water Absorb, gives it immunity to the less important type matchup, Water, which it already double resists. However, this is important in blocking many common Water-type moves such as Scald and Flip Turn - the latter is important because that lets it deny those switches entirely. Sap Sipper doesn't have as many important move immunities (stuff like Leech Seed and Spore that would be relevant aren't because it's already immune as a Grass Type) but it's also an important neutral type matchup for it that this lets it block and stall out. Naiyad's Poison coverage helps it beat these Grass type and fits will with its flavor of hidden danger. Rock has flavor in river stones and the rocks among a tree's roots, and it gives offensive sets help against Flying and Bug types that threaten it. Poison types are a really tough matchup for this Pokemon as it can hit super effectively against Naiyad, resists most of Naiyad's coverage, and is immune to Toxic from stall sets. In particular, the Poison/Grass Stereotype would be a hard counter to all of its tools (Grass makes it immune to Leech Seed and resists its last two coverage types, Water and Rock, that hit Poison super-effectively).

Edit - I forgot to add this, but really quick - I am aware Shadow Tag wouldn't be allowed in the meta and is only there for flavor! The abilities I wanted to focus on were Water Absorb and Sap Sipper, and a hidden ability of Shadow Tag does a lot for its sinister flavor and would be really fun as a stall trapper or setup trapper in an imaginary casual format or even more imaginary cartridge scenario.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Name: Baloon
Ability: Refrigerate / Contrary / Symbiosis
Typing: Fairy/Flying
Stats: 121/109/125/90/11/73 (529)
Weight: i can't remember
Full Movepool:
Anchor Shot, Baneful Bunker, Clanging Scales, Cotton Guard, Darkest Lariat, Dragon Dance, Fake Out, Fire Punch, Heal Order, Hyper Voice, Mach Punch, Moonblast, Play Rough, Seismic Toss, Spacial Rend, Spirit Shackle, Super Fang, Toxic Spikes, Volt Tackle, Water Spout | Acupressure, Amnesia, Assurance, Conversion, Disarming Voice, Dragon Breath, Echoed Voice, Electro Ball, Feint Attack, Heart Swap, Icy Wind, Misty Terrain, Noble Roar, Present, Quash, Reversal, Rock Throw, Stored Power, Tackle, Water Gun | All Universal TMs, Toxic, Drill Peck, Aeroblast, Recover, Haze
Description: Roulettemons Port #2, except I made some minor changes to this one. Scaled the BST down a bit because the meta looks way too favorable for its possible offensive sets right now for me to not otherwise, gave it proper STAB moves to match its new typing just as it would have in Roulettemons, and I gave it two replacements for dexited moves that it used a lot so it could function as close to the same as possible. You mostly would just run defensive sets with Toxic Spikes, with nothing else really save the possible offensive sets that are all lacking for one reason or another. This gives the meta another TSpikes setter and a big blanket physical wall with actual longevity, but a typing that doesn't directly counter much that it needs to. Weaknesses are pretty obvious aside from the bad Fluxtape-Stereo matchup, which is pretty awkward for a big physical wall like this.
 
Name: LoCHAD
Ability: Rain Dish, Pressure, Run Away
Stats: 100/75/75/100/125/75
Weight: 82kg
Notable moves: Scald, Flip Turn, Knock Off, Synthesis, Leech Seed, Toxic, Focus Blast, Ice Beam, Hydro Pump, Leaf Storm, Giga Drain, Energy Ball, Surf
Flavor Moves: Astonish, Flail, Zen Headbutt, Fake Out, Fury Swipes, Grassy Slide, Razor Leaf, Counter, Double-Edge, Dynamic Punch, Focus Punch, Headbutt, Power-Up Punch, Rock Smash, Seismc Toss, Strength, Mega Punch, Mega Kick, Fire Punch, Ice Punch, Thunder Punch, Giga Impact, Thief, Facade, Brick Break, Dive, Bullet Seed, Fling, Drain Punch, Body Slam, Waterfall, Seed Bomb, Aqua Jet, Arm Thrust, Beat Up, Bullet Punch, Chip Away, Close Combat
Absorb, Water Gun, Mega Drain, Bubble Beam, Echoed Voice, Mud-Slap, Water Pulse, Hyper Beam, Solar Beam, Snore, Icy Wind, Whirpool, Weather Ball, Mud Shot, Round, Blizzard, Uproar, Hyper Voice, Muddy Water, Focus Blast, Grass Knot, Dazzling Gleam, Final Gambit
Growl, Mist, Nature Power, Rain Dance, Teeter Dance, Tickle, Sweet Scent, Confide, Double Team, Hone Claws, Mimic, Swagger, Rest, Protect, Attract, Rain Dance, Sunny Day, Hail, Swords Dance, Metronome, Amnesia, Substitute, Endure, Sleep Talk, Encore, Acupressure, Agility, Bulk Up, Work Up, Focus Energy
Description: Lotad hit the gym and finally became the ultimate chad! Its workout was so intense, its stats multiplied by 2.5.
LoCHAD can fit into several roles. It most prominent role will probably be as a specially bulky pivot. It can also work as a offensive mon, but probably won't see as much success as its defensive counterparts. Flip Turn allows the user to keep momentum and Scald + Knock Off can cripple the opponent's team.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Poison / Electric - Regic Boat, Scoopapa, Rasdanation
Water / Grass - Regic Boat, G-Luke, Scoopapa
Fairy / Flying - Scoopapa, Dilasc, DuoM2
 

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