pokemonisfun
Banned deucer.
I inadvertently built a team using these Pokemon here so I can post it: https://pokepast.es/c7df995408b0e467
I just want to discuss building with the Pokemon.
Zygarde, it gives you two very nice things when you build - a Volt Switch immunity so you don't have to use the standard of Krookodile on balance/bulky offense and it gives you an important piece of speed control with a moderately strong priority + ability to naturally outrun Keldeo, Lycanroc, and Thundurus which are all important threats right now. So that means the rest of my team could be a decent bit slower, with some important offensive threats like Moltres-Galarian and Buzzwole being good in the metagame but often overlooked for their lack of speed. It also meant that I could afford to run Mew as a glue and Stealth Rock Pokemon instead of Krookodile, which would have made the team a bit too weak to Primarina probably.
I paired Zygarde with some solid ways to beat Grass types since those and Buzzwole are the only true Thousand Arrow resists as far as I know - Rest Talk Moltres-Galarian, Life Orb Buzzwole, and Celesteela all tend to match up nicely versus them plus they make up for Zygarde's rather poor bulk. Unfortunately, this selection meant forgoing a pivot so it's not easy to bring Zygarde in; another route would have been combining Celesteela and Buzzwole into Scizor and then using another Pokemon.
Starmie is pretty interesting to build with as it's one of the only hazard controls that can keep hazards off from most Mew but it also can counter Keldeo. The ability to counter Keldeo meant the team could forgo a typical grass type these bulky offenses/balances would normally run in order to beat Keldeo/Primarina but since Starmie isn't a great Primarina check, it does tend to make my team unfortunately weak to it. It's rather hard to fit Starmie because you generally don't stack typings and there are clearly superior Psychic types (Mew) and Water types (Keldeo, Primarina) in the metagame right now, but I think stacking once is okay (hence I stack Psychics) and the ability to have fairly reliable hazard control is pretty great right now and that frees up room when building. You get blocked by most Aegislash though unfortunately.
So this is how I built with these two Pokemon, both are fine Pokemon and I think I've provided a lot of feedback on how they can make building more varied compared to the typical Krookodile + Tangrowth/Amoonguss + Salamence + Primarina/Keldeo + Mew + Scizor/Aegislash templates that are obviously very effective but also basically ripped straight off from the S/A+ ranks in viability rankings and lack the element of surprise.
tldr:
Zygarde gives varied builds because it's a different Volt Switch immunity from Krookodile and gives important speed control (plus it can clean lategame)
Starmie gives varied builds because it can counter Keldeo (don't need Amoong/Tang) and provide hazard control that usually beats Spikes/SR Mew.
Use these strengths should you build with them.
I just want to discuss building with the Pokemon.
Zygarde, it gives you two very nice things when you build - a Volt Switch immunity so you don't have to use the standard of Krookodile on balance/bulky offense and it gives you an important piece of speed control with a moderately strong priority + ability to naturally outrun Keldeo, Lycanroc, and Thundurus which are all important threats right now. So that means the rest of my team could be a decent bit slower, with some important offensive threats like Moltres-Galarian and Buzzwole being good in the metagame but often overlooked for their lack of speed. It also meant that I could afford to run Mew as a glue and Stealth Rock Pokemon instead of Krookodile, which would have made the team a bit too weak to Primarina probably.
I paired Zygarde with some solid ways to beat Grass types since those and Buzzwole are the only true Thousand Arrow resists as far as I know - Rest Talk Moltres-Galarian, Life Orb Buzzwole, and Celesteela all tend to match up nicely versus them plus they make up for Zygarde's rather poor bulk. Unfortunately, this selection meant forgoing a pivot so it's not easy to bring Zygarde in; another route would have been combining Celesteela and Buzzwole into Scizor and then using another Pokemon.
Starmie is pretty interesting to build with as it's one of the only hazard controls that can keep hazards off from most Mew but it also can counter Keldeo. The ability to counter Keldeo meant the team could forgo a typical grass type these bulky offenses/balances would normally run in order to beat Keldeo/Primarina but since Starmie isn't a great Primarina check, it does tend to make my team unfortunately weak to it. It's rather hard to fit Starmie because you generally don't stack typings and there are clearly superior Psychic types (Mew) and Water types (Keldeo, Primarina) in the metagame right now, but I think stacking once is okay (hence I stack Psychics) and the ability to have fairly reliable hazard control is pretty great right now and that frees up room when building. You get blocked by most Aegislash though unfortunately.
So this is how I built with these two Pokemon, both are fine Pokemon and I think I've provided a lot of feedback on how they can make building more varied compared to the typical Krookodile + Tangrowth/Amoonguss + Salamence + Primarina/Keldeo + Mew + Scizor/Aegislash templates that are obviously very effective but also basically ripped straight off from the S/A+ ranks in viability rankings and lack the element of surprise.
tldr:
Zygarde gives varied builds because it's a different Volt Switch immunity from Krookodile and gives important speed control (plus it can clean lategame)
Starmie gives varied builds because it can counter Keldeo (don't need Amoong/Tang) and provide hazard control that usually beats Spikes/SR Mew.
Use these strengths should you build with them.