[SS Tournament R2] S0L1D G0LD vs YellowAdminSilver

TMan87

We shall bow to neither master nor god
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Rules said:
4 vs. 4 Singles (Stage 3+)
SWITCH: OK
DQ: 48 Hours
Abilities: All
Items: Rental
Megas: None
Z-Moves: None
Recoveries: 2
Chills: 5
Substitutions: 3
Legendaries and Ultra Beasts are not permitted.
Team SG

x (Snorlax) (M)
Stage: 3 [***]
Nature: Serious
Type: Normal

Abilities:

Immunity / Thick Fat / Gluttony (HA UNLOCKED)

Stats:

Hp: 115
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 5
Spe: 30
Size Class: 4
Weight Class: 9

Moves:

- Level-up (132/???):

Snatch (*)
Lick (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Chip Away (*)
Recycle (*)
Covet (*)
Bite (*)
Stockpile (*)
Swallow (*)
Screech (*)
Yawn
Body Slam (*)
Rest
Snore
Giga Impact
Harden
Double-Edge
Hammer Arm
Rollout (*)
Block
Fling (*)
Amnesia (*)
Metronome (*)
Flail (*)
Belly Drum (*)
Hyper Beam
Natural Gift (*)
Last Resort (*)
Crunch
Heavy Slam
High Horsepower

- Egg:

After You
Belch
Charm
Counter
Curse
Fissure
Gastro Acid
Lick
Power-Up Punch
Pursuit
Self-Destruct
Substitute
Whirlwind
Zen Headbutt

- TM:

Work Up
Focus Punch
Water Pulse
Dynamic Punch
Headbutt
Mega Punch
Mega Kick
Hydro Pup
Fire Punch
Thunder Punch
Toxic
Take Down
Bubble Beam
Water Gun
Zap Cannon
Psych Up
Hidden Power [Flying]
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Endure
Outrage
Frustration
Pay Day
Submission
Seismic Toss
Rage
Solar Beam
Smack Down
Thunderbolt
Thunder
Icy Wind
Earthquake
Return
Psychic
Mimic
Encore
Shadow Ball
Brick Break
Mud-Slap
Double Team
Shock Wave
Flamethrower
Uproar
Ice Punch
Sandstorm
Reflect
Bide
Fire Blast
Superpower
Rock Tomb
Skull Bash
Hyper Voice
Facade
Secret Power
Psywave
Attract
Round
Focus Blast
Fling
Seed Bomb
Incinerate
Retaliate
Zen Headbutt
Gunk Shot
Iron Head
Bulldoze
Endure
Captivate
Rock Slide
Work Up
Sleep Talk
Swagger
Heat Crash
Wild Charge
Darkest Lariat
Stomping Tantrum
Body Press
Surf
Rock Smash
Confide
Strength
Whirlpool
Rock Climb

- Tutor:

x (Copperajah) (M)
Stage: 3 [***]
Nature: Serious
Type: Steel

Abilities:

Sheer Force / Heavy Metal (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 5
Weight Class: 10 [12 (Heavy Metal)]
Base Rank Total: N/A

Moves (63/64):

- Level-up:

Heavy Slam
Tackle (*)
Growl (*)
Rollout (*)
Rock Smash (*)
Bulldoze (*)
Stomp (*)
Strength (*)
High Horsepower (*)
Iron Defense (*)
Dig (*)
Iron Head (*)
Play Rough (*)
Superpower (*)

- Egg:

Belch
Curse
Double-Edge
Defense Curl
Fissure
Slam
Swagger
Whirlwind

- TM:

Mega Kick
Hyper Beam
Giga Impact
Screech
Rest
Rock Slide
Snore
Protect
Scary Face
Attract
Facade
Revenge
Brick Break
Rock Tomb
Mud Shot
Rock Blast
Payback
Fling
Round
Snarl
Brutal Swing
Stomping Tantrum
Body Slam
Substitute
Earthquake
Outrage
Endure
Sleep Talk
Taunt
Superpower
Iron Defense
Earth Power
Zen Headbutt
Flash Cannon
Power Whip
Iron Head
Stone Edge
Stealth Rock
Work Up
Heat Crash
Body Press

- Tutor:

Palutena (Gardevoir) (F)
Stage: ***
Nature: Serious
Type: Psychic/Fairy

Abilities:

Synchronize

Trace

Telepathy (HA UNLOCKED)

Stats:

Hp: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 6
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (100/???):

Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise

Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide

Magnus (Conkeldurr) (M)
Stage: ***
Nature: Serious
Type: Fighting

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: N/A

Moves (79/72+):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Slam
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Detect
Defog
Drain Punch (*)
Endure (*)
Force Palm
Foresight
Mach Punch (*)
Reversal
Smelling Salts
Wide Guard (*)

Toxic (*)
Bulk Up
Hidden Power [Fairy]
Taunt (*)
Sunny Day
Hyper Beam
Protect (*)
Rain Dance
Frustration
Smack Down
Earthquake
Brick Break
Return
Dig
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Rock Smash
Work Up
Confide
Strength
Power-Up-Punch

Brutal Swing
Close Combat
High Horsepower
Helping Hand
Fire Punch
Fling
Ice Punch
Mega Punch
Mega Kick
Revenge
Rock Blast
Retaliate
Round
Snore
Stomping Tantrum
Thunder Punch


Team YAS
Rinkah was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Rinkah is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.

Rinkah - Pangoro (F).
Stage: 3
Type: Fighting/Dark
Fighting STAB.
Dark STAB;
immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities: Iron Fist / Mold Breaker / Scrappy (U)
Nature: Bashful (+1 SpA / -1 SpA)

Stats:
HP - 90
Atk - 5
Def - 4
SpA – 3
SpD - 3
Spe - 58
Size class - 4
Weight class - 5

Attacks (106)
Level up:
Arm Thrust
Body Slam
Bullet Punch
Circle Throw
Comet Punch
Crunch
Entrainment
Hammer Arm
Karate Chop
Leer
Low Sweep
Night Slash
Parting Shot
Sky Uppercut
Slash
Tackle
Taunt
Vital Throw
Work Up

Egg:
Me First
Power Trip
Quash
Quick Guard
Seismic Toss
Storm Throw

TM:
Aerial Ace
Attract
Beat Up
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Helping Hand
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Low Kick
Mega Kick
Mega Punch
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Shadow Claw
Sky UpperCut
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
X-Scissor
Zen Headbutt
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.

After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.

Zelda still wishes B would stop staring at her.

Belladonna - Kitsunoh (F).
Stage: 3
Type: Ghost / Steel
Ghost STAB; cannot be prevented from switching.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Iron Fist (U)
Nature: Bashful (+1 SpA / -1 SpA)

Stats:
HP - 90
Atk - 5
Def - 4
SpA - 3
SpD - 4
Spe - 110
Size class - 3
Weight class - 4

Attacks (87)
Level up:
Scratch
Tail Whip
Iron Defense
Lick
Imprison
Bullet Punch
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Hex
Revenge
ShadowStrike
Perish Song

Egg:
Feather Dance
Flail
Foul Play
Metal Sound
Meteor Mash
Phantom Force
Play Rough
Psycho Shift
Wish
Yawn

TM:
Roar
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Will-O-Wisp
Embargo
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Dark Pulse
Confide
Hone Claws
Dig
Retaliate
Flash
Rock Smash
Secret Power
Cut
Strength
Telekinesis
Iron Tail
Snatch
Endure
Captivate
Natural Gift
Defog


Pepper - Rotom (-)
Stage: 3
Type: Electric/Ghost
Electric STAB; immune to paralysis status.
Ghost STAB; cannot be prevented from switching.

Ability: Levitate
Nature: Hardy

Stats:
HP - 80
Atk - 3
Def - 4
SpA – 4
SpD - 4
Spe - 91
Size class - 1
Weight class - 1


Cinnamon - Rotom-Heat (-)
Type: Electric/Fire
Electric STAB; immune to paralysis status.
Fire STAB; immune to burn status.


Lemongrass - Rotom-Mow (-)
Type: Electric/Grass
Electric STAB; immune to paralysis status.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks.


Hibiscus - Rotom-Wash (-)
Type: Electric/Water
Electric STAB; immune to paralysis status.
Water STAB.


Peppermint - Rotom-Frost (-)
Type: Electric/Ice
Electric STAB; immune to paralysis status.
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.


Saffron - Rotom-Fan (-)
Type: Electric/Flying
Electric STAB; immune to paralysis status.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
Ability: Levitate
Nature: Hardy

Stats:
HP - 80
Atk - 3
Def - 5
SpA – 5
SpD - 5
Spe: 86
Size Class: 2 | 2 | 3 | 4 | 1
Weight Class: 3 | 3 | 4 | 5 | 2
Attacks (56)
Level up:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
[Overheat / Leaf Storm / Hydro Pump / Blizzard / Air Slash]

Egg:
Rotom says Ace Rights

TM:
Ally Switch
Charge Beam
Confide
Dark Pulse
Dream Eater
Eerie Impulse
Electric Terrain
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hidden Power [Ground]
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sleep Talk
Snatch
Snore
Stored Power
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-O-Wisp

Nagisa - Kerfluffle (F)
Stage: 3
Type: Fairy/Fighting
Fairy STAB.
Fighting STAB.

Abilities:
Natural Cure / Aroma Veil / Friend Guard (U)
Nature: Hardy

Stats:
HP - 90
Atk - 4
Def - 4
SpA - 5
SpD - 4
Spe - 119
Size class - 4
Weight class - 2

Attacks (59)
Level up:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Nightmare
Dream Eater
Snore

Egg:
Aromatic Mist
Charm
Encore
Quick Guard
Wide Guard
Wish

TM:
Work Up
Toxic
Bulk Up
Hidden Power [Ground]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Snarl
Dazzling Gleam
Confide
Retaliate
Secret Power
Power-Up Punch
Strength

Man, we're a bit late to the starting line, aren't we?
Anyway, welcome to the second semifinal of this tournament! This match opposes S0L1D G0LD, whose skill I can personally attest to, and YellowAdminSilver, who really didn't want this scenario to play out! This will make for an interesting and skillful match!
As always, let's have a preliminary team analysis. Immediately, we can see SG's Gardevoir being a threat to half of YAS's team, though the other half handles it somewhat. I can't see Copperajah or Snorlax being very useful here, being at a big disadvantage type-wise. There are niche uses and specific matchups they can win, so we'll have to see how SG manages to make the most out of them.
On the opposite side, YAS has more volatile matchups, with notably Kerfluffle being key against Conkeldurr and Kitsunoh being a much-needed answer to Gardevoir. Matchup control will be especially important here if he want to deadlock SG into checkmate, so let's see if he can lay traps accordingly.
However, matchups are nothing in the face of true skill, so let's get to the fight already! Second sendout will probably be crucial here!


Coin toss: 1-5000: SG | 5001-10000: YAS
rolled 8039 ==> YAS!
YellowAdminSilver sends out and equips
S0L1D G0LD sends out, equips and orders
YellowAdminSilver orders
Let's get this party started!
 

"Oh noes.
I really REALLY really don't wanna do this, and I REALLY really ReaLLY don't wanna fight this lineup."


"The Copper is a surprise."


"Yeah, Copper is a surprise.
Here's something that isn't at all surprising, tho."


yas you predictable bitch Sending out Belladonna the Kitsunoh @ Expert Belt!
 
Am I missing something, YAS?


Snorlax @ Chople Berry

Heat Crash - High Horsepower - Heat Crash

If Metal Burst in a combination and Kitsunoh is not behind a Substitute, use Reflect on the first instance, and Chill on the second, pushing back in each case.
If self-switching move, use Pursuit that action and push back.
If d/e move and you move after Kitsunoh based on speed order, use Metronome (Sticky Web, Fly, Phantom Force, Stealth Rock, Spikes, Dive, Trick Room, Toxic Spikes, Shell Trap, Fairy Lock) on the first instance, and Pursuit on the second or third instances, pushing back in each case.

Ground Flying Ghost Rock Water Psychic Poison Bug Fire Fairy (10/10)
 
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