[SS Tournament R1 Group A] YellowAdminSilver vs. かたわれ時

4 vs. 4 Singles (Stage 3+)
SWITCH: OK
DQ: 48 Hours
Abilities: All
Items: Rental
Megas: None
Z-Moves: None
Recoveries: 2
Chills: 5
Substitutions: 3
Legendaries and Ultra Beasts are not permitted.

Team YellowAdminSilver :
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.

After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.

Zelda still wishes B would stop staring at her.

Belladonna - Kitsunoh (F).
Stage: 3
Type: Ghost / Steel
Ghost STAB; cannot be prevented from switching.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Iron Fist (U)
Nature: Bashful (+1 SpA / -1 SpA)

Stats:
HP - 90
Atk - 5
Def - 4
SpA - 3
SpD - 4
Spe - 110
Size class - 3
Weight class - 4

Attacks (87)
Level up:
Scratch
Tail Whip
Iron Defense
Lick
Imprison
Bullet Punch
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Hex
Revenge
ShadowStrike
Perish Song

Egg:
Feather Dance
Flail
Foul Play
Metal Sound
Meteor Mash
Phantom Force
Play Rough
Psycho Shift
Wish
Yawn

TM:
Roar
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Will-O-Wisp
Embargo
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Dark Pulse
Confide
Hone Claws
Dig
Retaliate
Flash
Rock Smash
Secret Power
Cut
Strength
Telekinesis
Iron Tail
Snatch
Endure
Captivate
Natural Gift
Defog

Nagisa - Kerfluffle (F)
Stage: 3
Type: Fairy/Fighting
Fairy STAB.
Fighting STAB.

Abilities:
Natural Cure / Aroma Veil / Friend Guard (U)
Nature: Hardy

Stats:
HP - 90
Atk - 4
Def - 4
SpA - 5
SpD - 4
Spe - 119
Size class - 4
Weight class - 2

Attacks (59)
Level up:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Nightmare
Dream Eater
Snore

Egg:
Aromatic Mist
Charm
Encore
Quick Guard
Wide Guard
Wish

TM:
Work Up
Toxic
Bulk Up
Hidden Power [Ground]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Snarl
Dazzling Gleam
Confide
Retaliate
Secret Power
Power-Up Punch
Strength

Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.

Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful

Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7

Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash

Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock

TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic

Miso - Cyclohm (F)
Stage: 3
Type: Electric/Dragon
Electric STAB; immune to paralysis status.
Dragon STAB.

Abilities:
Shield Dust / Static / Damp (U)
Nature: Hardy

Stats:
HP - 100
Atk - 3
Def - 5
SpA - 5
SpD - 3
Spe - 80
Size class - 4
Weight class - 4

Attacks (86)
Level up:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Lock-On
Hurricane
Zap Cannon
Outrage

Egg:
Dragon Breath
Dragon Dance
Dragon Rush
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Powder Snow
Power Gem
Shock Wave
Spark
Water Pulse

TM:
Hone Claws
Dragon Claw
Roar
Toxic
Hail
Hidden Power [Grass]
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Giga Impact
Flash
Volt Switch
Thunder Wave
Bulldoze
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Trick Room
Wild Charge
Surf
Nature Power
Waterfall
Confide
Strength

Team かたわれ時 :
:sm/Gardevoir: :sm/Gardevoir-Mega:

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be back inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
:sm/Lucario: :sm/Lucario-Mega:

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

View attachment 220402
Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up
:sm/Cinccino:
Shino [♀] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying

[Abilities]
Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Shino was one of my best Pokemon, due to King’s Rock Skill Link shenanigans. She has travelled far and gone toe-to-toe with many top Pokemon. However, will this transfer to BBP as well? It depends on the rules of multi-hit moves.

Birthplace: Dream World
Caught At: Cold Storage

Stats and Nature:
Nature: Serious
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 115

Size class: 1
Weight class: 1

Moves:
View attachment 236241
Aqua Tail
Bullet Seed
Dig

Double Slap
Facade
Flail
Fling
Frustration
Giga Impact
Grass Knot
Gunk Shot
Iron Tail
Knock Off

Last Resort
Mud Slap
Pound
Play Rough
Protect

Retaliate
Return
Rock Blast
Seed Bomb

Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap

View attachment 236242
Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]

Hyper Beam
Hyper Voice
Round
Secret Power
Snore
Swift
Thunder
Thunderbolt

Uproar

View attachment 236243
After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure

Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
:sm/Togekiss:
Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground

Abilities:
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Toge was hatched as an egg. Originally mischievous, she had a knack for calling down extremely powerful moves through Metronome, resulting in her being used throughout battles. After growing up, she learnt to control her powers better.

Birthplace: Route 8
Caught At: N.A.

Stats and Nature:
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80

Size class: 3
Weight class: 3

Moves:
View attachment 236241
Aerial Ace
Body Slam

Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch

Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing

Zap Cannon
Zen Headbutt

View attachment 236242
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam

Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]

Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire

Natural Gift
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse

View attachment 236243
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure

Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen

Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect

Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick

Uproar
Wish
Work Up
Yawn

All right, people! It's Tournament Time! I'm sure you know the process already: if you kick enough butt among your own group, you'll move on to the elimination brackets! And if you lose, well in that case you still get paid. In other words, you've got nothing to fear... except your opponents, that is!

Our first contender is YellowAdminSilver, some moody-looking kid with an apparent affinity for CAPs. I can tell you from experience that his Kitsunoh is quite a nasty bit of trouble -- and in this battle, its excellent defensive typing grants it resistance or immunity to all the STAB attacks かたわれ時's team can muster! It'll take some real fancy battling to knock that fox out.

Meanwhile, our other contender, かたわれ時, brought a team loaded with hard-hitters. Cinccino and Togekiss may look cute, but their unstoppable attacks can turn even the toughest of brutes into crybabies! However, the mons I'm really looking forward to watching are Lucario and Gardevoir, which both sport some of the most versatile movepools you'll find in BBP.

It's looking like a pretty even matchup, so both you Trainers better seize victory by your own skill!


(1 = YAS first sendout, 2 = かたわれ時 first sendout)
Rolled: 1/2

This round's kickoff:
YellowAdminSilver sends out/equips
かたわれ時 sends out/equips/orders
YellowAdminSilver orders
I ref​
 

"Well, we haven't done this in a while, but in the end it always comes back to this, doesn't it?"


"...yes. We spin and spin only for fate to arrive at the same place..."


"I guess this was never in much doubt."


"...no, not at all... "
Sending out Belladonna the Kitsunoh @ Rare CandyExpert Belt!
 
1586926838210.png

“What is it that was not in doubt? Is anything ever in doubt?”

:Cinccino:
“Shino the Cinccino, self-pronounced albino!”


:sm/Cinccino: :kings-rock:
Bullet Seed ~ Knock Off ~ Bullet Seed
[check at start of turn] IF
Fake Out, THEN Dig that action.
IF successful D/E, THEN Double Team [2 clones] and push back.
IF Cinccino is going to die, THEN set(Kitsunoh.tag:YellowAdminSilver) var(HP)==0; set(Kerfluffle.tag:YellowAdminSilver) var(HP)==0;
set(Mamoswine.tag:YellowAdminSilver) var(HP)==0;
set(Cyclohm.tag:YellowAdminSilver) var(HP)==0;
tag.auto(Battle.Setting.Winner: undecided) == かたわれ時;
tag.auto(Battle.Status) == Completed;
comp(Battle.Status(Complete).Jingle);
 

"Hey, look at that. An orderset we've never used before ¬¬."


"...why should a familiar path lead to an unfamiliar result?... "
U-Turn - Fake Out - Dig
[IF] my opponent's second sub is deemed illegal, replace Dig in the main orderset with Protect
[IF] you flinch A1, use U-Turn A3​
 
Round 1:

:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 90/90 | EN: 100
5/4/3/4/110 | 3/4
Status: OK

:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 90/90 | EN: 100
4/3/3/3/115 | 1/1
Status: OK
A1

Bullet Seed
5 hits
Crit rolls: 1, 22, 9, 12, 23: 1 crit
Dmg = ((3+1)*5+1+4-4)/1.5 = 14 dmg (76hp)
Flinch chance = .1 (rolled 6, 6, 6, 6, 10)
EN cost = 7+2+3 = -12en (88en)

U-Turn
Crit roll: 16/24
Dmg = 7+5-3 = 9 dmg (81hp)
Switching
-5en (95en)

A2

Fake Out
Crit roll: 9/24
Dmg = 4+5-3 = 6 dmg (75hp)
Flinch
-4en (91en)

Flinch

A3

Bullet Seed
5 hits
Crit rolls: 19, 5, 20, 14, 5
Dmg = ((3+1)*5+4-4)/1.5 = 13.3 dmg (63hp)
Flinch chance = .1 (rolled 4, 1, 6, 1, 2): Flinch
-12en (76en)

Flinch!

Cinccino spits out a stream of seeds that make little "plink" sounds as they bounce off Kitsunoh's steel mask. For a move that's not very effective, it still does a surprising amount of damage. Unfazed, Kitsunoh counterattacks with a series of in-and-out feinting attacks, leaving Cinccino completely disoriented for an action.

A3, Cinccino moves first, and upon seeing that the opponent has not yet successfully performed a D/E move that action, elects to pellet the Kitsunoh with seeds again. Two of the seeds nail Kitsunoh right in the eye! The unexpected and intense pain forces the shadowy fox to retreat.


:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 63/90 | EN: 91
5/4/3/4/110 | 3/4
Status: Switching

:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 75/90 | EN: 76
4/3/3/3/115 | 1/1
Status: OK

This round's turning:
YellowAdminSilver sends out/equips/orders
かたわれ時 orders
I ref​
 

"Woof. Let's charitably write this up as a learning opportunity."


"How many more learning opportunities do you need after five years and time travelling twice?"


"If the going's ruff, I'll need a helmet ._."
Sending out Nagisa the Kerfluffle @ Rocky Helmet!
Focus Blast - Aura Sphere - Aura Sphere

[IF] Shino is underground when you would act, use Wish on the first instance, Double Team (2 clones) on the second
[IF] U-Turn is ordered [AND] U-Turn was not ordered on the prior action [AND] U-turn is not ordered on the following action, use Protect that action instead and restart queue
[IF] Shino is to use Thunder Wave [AND] you do not have a Substitute up when you would act, use Substitute [15HP]​
 
1587079047280.png

“I say this is a big no-no mate! Can’t I switch?”

:Cinccino:
“Not looking forward to fighting a pie-baker... try to, otherwise I’m getting outta here anyway.”


Switch phase! Gardevoir for Cinccino!
:sm/Gardevoir: :expert-belt:
Psychic ~ Psyshock ~ Psychic

You know what, X that.

:sm/Cinccino:
“What do you mean I can’t switch out! Nonsense! If he can, I can too!”
U-Turn ~ U-Turn ~ Hidden Power [Flying]
 
Last edited:
Basically, U-Turn is a switch phase but without counterswitching, which means that I can initiate my switch phase and he can’t counterswitch. Cool. I ought to use this more :)
Thanks for the info!
 
Round 2:

:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 90/90 | EN: 100
4/4/5/4/119 | 4/2
Status: OK

:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 75/90 | EN: 76
4/3/3/3/115 | 1/1
Status: OK
A1

Focus Blast
Hit chance = .7 (rolled 8/10): MISS
-7en (93en)

U-Turn
Crit roll: 1/24: CRIT!
Dmg = (7+3+4-4)/2.25 = 4.4 dmg (86hp)
-1hp (74hp)
Switching
-5en (71en)

A2

Aura Sphere
Crit roll: 13/24
Dmg = (8+3+5-3)*1.5 = 19.5 dmg (54hp)
-5en (88en)

U-Turn
Crit roll: 22/24
Dmg = (7+4-4)/2.25 = 3.1 dmg (83hp)
-.75hp (53hp)
-9en (62en)

A3

Aura Sphere
Crit roll: 23/24
19.5 dmg (33hp)
-9en (79en)

Hidden Power (Flying)
Crit roll: 13/24
Dmg = (6*1.5+3-4)*1.5 = 12 dmg (71hp)
EN cost = 4+1 = -5en (57en)

かたわれ時 tries to return Cinccino to her Pokeball, but he's not fast enough -- Kerfluffle is already attacking the rodent with a powerful Focus Blast! Now Cinccino is the one U-Turning out the battle, scampering in zany zigzags as fast as her little legs will take her. Kerfluffle's Focus Blast hits the ground beside her in a puff of smoke. No such luck with the next two attacks, though; one after another, Kerfluffle fires two smaller balls of energy that home in on Cinccino with deadly accuracy. In retaliation, Cinccino releases several glowing rings that whistle through the air and slice through Kerfluffle's cotton before she nestles safely into her Pokeball.

:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 71/90 | EN: 79
4/4/5/4/119 | 4/2
Status: OK
:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 63/90 | EN: 91
5/4/3/4/110 | 3/4
Status: OK

:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 33/90 | EN: 57
4/3/3/3/115 | 1/1
Status: Switching

This round's switch-up:
かたわれ時 sends out/equips/orders
YellowAdminSilver orders
I ref​
 
1587118922010.png

“Phew that must have been scary for you Cinccino. Good job not freaking out in your first tournament. Now you can come out Gardevoir.”

:Gardevoir:
“Don’t tell me this is another false alarm. And also don’t tell me what to do.”


:sm/Gardevoir: :expert-belt:
Psychic ~ Psyshock ~ Psychic
IF
Poison-type OR Steel-type move (OR Ghost-type move, does the Protean thing count here as well? If not, ignore that.), THEN Double Team [2 clones] first instance, Shadow Sneak all other instances, pushing back every time.
IF P/E, THEN Calm Mind first instance, Magical Leaf all other instances, pushing back each time.
 
The first two subs are illegal, unfortunately. You would need to sub for damaging Poison-type move or damaging Steel-type move, since they're too broad the way they're written now.
Also, with an ability like Trace, when you just send out your mon you get to choose one of the opponent's abilities to copy. If you wait to do it later it'll cost you an action.


"Yaaaaay everything's going greaaaat just kill me with a shovel."


"Are you talking to me? You know I have paws and I don't operate tools. Go ask the guy in the helmet."


"._."
Protect - Encore - Protect
 
Round 3:

:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 71/90 | EN: 79
4/4/5/4/119 | 4/2
Status: OK

:ss/gardevoir: (F) Synchronize, Trace, Telepathy | Expert Belt
HP: 80/80 | EN: 100
3/3/6/5/80 | 3/3
Status: OK
A1

Protect
-7en (72en)

Calm Mind
+1 SpA, +1 SpD
-6en (94en)

A2

Encore
-15en (57en)

Calm Mind
+2 SpA, +2 SpD
-6en (88en)

A3

Protect
-7en (50en)

Magical Leaf
Dmg = 6+6-4+(2*2) = 12
Protect: 12/2.5= -4.8en (45en)
Magical Leaf: -4en (84en)

Kerfluffle puts up a protective barrier of light. Gardevoir, realizing that Kerfluffle can't hold the shield forever, calms her mind as she begins to glow with a mysterious energy. In response, Kerfluffle becomes visibly excited and begins to cheer and clap her fluffy hands together. I must admit, stat-boosting moves are pretty impressive to watch... Gardevoir blushes, and can't help but appease her "audience" by repeating the same move again. Now Kerfluffle puts up another protective barrier, giving Gardevoir a chance to show off those stat boosts of hers. Razor-sharp leaves wedge themselves into Kerfluffle's barrier like tiny little knives.
I'm guessing YAS will probably want to retreat now... but the only way to do so would be to initiate a Switch Phase, which would give かたわれ時 the chance to counterswitch. I suppose it can't be helped, though, considering how absolutely awful this matchup is for Kerfluffle.

:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 71/90 | EN: 45
4/4/5/4/119 | 4/2
Status: OK
:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 63/90 | EN: 91
5/4/3/4/110 | 3/4
Status: OK

:ss/gardevoir: (F) Synchronize, Trace, Telepathy | Expert Belt
HP: 80/80 | EN: 84
3/3/6/5/80 | 3/3
Status: +2 SpA, +2 SpD
:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 33/90 | EN: 57
4/3/3/3/115 | 1/1
Status: OK


This round's backtracking:
YellowAdminSilver orders
かたわれ時 orders​
I ref
 
:Gardevoir:
“Hrrmmm... he has two different types of STAB SE Attacks, rather high Attack and relatively high Special defense. Should I, or should I switch?”

1587286003271.png

“You forget that the aim is to die faster, not to win.”


Counterswitch declined.
:sm/Gardevoir:
“Wait whaaa..? What’s going on? This is crazy! Are you mad or what?”
 

"All these years later, and this matchup still doesn't get any easier..."


Phantom Force - ShadowStrike - Meteor Mash
[IF] Will-O-Wisp [OR] Taunt is used [AND] you would move first based on speed order, use Imprison [Will-O-Wisp | Knock Off | Taunt] and push actions back
[IF] Trick Room is used, use Taunt that action instead and push actions back​
 
Round 4:

:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 63/90 | EN: 91
5/4/3/4/110 | 3/4
Status: OK

:ss/gardevoir: (F) Synchronize, Trace, Telepathy | Expert Belt
HP: 80/80 | EN: 84
3/3/6/5/80 | 3/3
Status: +2 SpA, +2 SpD
A1

Phantom Force (Evasive)
-6en (85en)

Phantom Force (Attack)
Crit roll: 5/24
Dmg = (9+3+5-3)*1.5+4 = 25 dmg (55hp)
-4en (81en)

Hypnosis Eater!
Accuracy = (.6+1)/2 = .8 (rolled 8/10): HIT!
Crit roll: 20/24
Dmg = (10+3+6-4)/1.5+(2*2) = 14 dmg (49hp)
+7hp (62hp)
Extra sleep chance = 1/3 (rolled 3/3)
Kitsunoh fell asleep (1a)!
Cooldown (1a)
EN cost = (7+12)*1.5-1 = -27.5en (56en)

A2

Sleep -> 0a

Cooldown

A3

Kitsunoh woke up!
Meteor Mash
Hit chance = .9 (rolled 5/10)
Crit roll: 21/24
Dmg = (9+3+1+5-3)*1.5+4 = 26.5 dmg (28hp)
Eff chance = .2 (rolled 9/10)
-6en (75en)

Shadow Ball
Crit roll: 22/24
Dmg = (8+6-4)*1.5+(2*2) = 19 dmg (30hp)
Eff chance = .2 (rolled 5/10)
-6en (50en)

Post-Round
Gardevoir's SpA and SpD decay to +1 each

Kitsunoh melts into the shadows, stalking her prey. Then, she strikes! Her pitch-black claws tear right into Gardevoir's dainty body. However, Kitsunoh attacked too impatiently, and now Gardevoir is ready to counterattack. With her immense psychic power, Gardevoir siphons all the thoughts right out of Kitsunoh's mind, absorbing them into herself and leaving Kitsunoh in a vegetative slumber. What an impressive technique! It wasn't perfect, though, since not only did the attack require Gardevoir's full concentration, but Kitsunoh's steel mask seemed to protect the fox's head from the full brunt of Gardevoir's psychic powers.

Kitsunoh wakes up at the same time that Gardevoir finishes cooling down. One of her paws punches Gardevoir's chest-horn with the force of a meteorite! Instantly, Gardevoir retaliates by shooting a ball of darkness that sinks deep and painfully into Kitsunoh's fur. For now, they're evenly matched, but with Kitsunoh sporting the speed advantage, Gardevoir could find herself in some serious trouble real soon.


:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 30/90 | EN: 75
5/4/3/4/110 | 3/4
Status: OK
:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 71/90 | EN: 45
4/4/5/4/119 | 4/2
Status: OK


:ss/gardevoir: (F) Synchronize, Trace, Telepathy | Expert Belt
HP: 28/80 | EN: 50
3/3/6/5/80 | 3/3
Status: +1 SpA, +1 SpD
:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 33/90 | EN: 57
4/3/3/3/115 | 1/1
Status: OK


This round's hax:
かたわれ時 orders
YellowAdminSilver orders
I ref​
 
:Gardevoir:
“Looks like the hax didn’t work...”

:Cinccino:
“Hey don’t look at meeee! I would know that you would be so agitated!”

:Gardevoir:
“What did you say?...”

:Cinccino:
“I m.m..mean t.th..that the... luck gave you such bad chance?”


:sm/Gardevoir:
“In any case this is the end of the line here. The railway only endured for a short age... and such will I fall.”
Endure ~ Taunt ~ Wish
[check at start of action] IF
Kitsunoh is to use Taunt A1, THEN initiate action phase Shadow Sneak + Destiny Bond ~ cooldown ~ Shadow Ball
[check at start of action] IF Taunt A2 AND Kitsunoh is to go first, THEN Shadow Sneak + Taunt.
IF P/E A2, THEN Wish.
 
Round 5:

:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 30/90 | EN: 75
5/4/3/4/110 | 3/4
Status: OK

:ss/gardevoir: (F) Synchronize, Trace, Telepathy | Expert Belt
HP: 28/80 | EN: 50
3/3/6/5/80 | 3/3
Status: +1 SpA, +1 SpD
A1

Endure
-15en (35en)

Wish
EN cost = 4+(90/10) = -13en (62en)

A2

Iron Head
Crit roll: 15/24
Dmg = (8+3+5-3)*1.5+4 = 23.5 dmg (4hp)
Eff chance = .3 (rolled 10/10)
-5en (57en)

Gardevoir is Sluggish!
Struggle
Crit roll: 15/24
Dmg = 5+3-4 = 4 dmg (26hp)
Recoil = 4*.4 = -1.6hp (2hp)
-5en (30en)

A3

Chill
+12en (69en)

Gardevoir is Sluggish!
Struggle
Crit roll: 6/24
4 dmg (22hp)
-1.6hp (KO!)
-9en (21en)

Gardevoir keeps herself alive momentarily by using Endure. Kitsunoh takes a more forward-thinking approach to survival by using Wish instead, to prepare for whatever happens next round. A powerful headbutt from Kitsunoh leaves Gardevoir with only 4 HP. Then Gardevoir attempts to perform Taunt, only to find that using Endure has made herself Sluggish for the rest of the round. Unable to Taunt, nor to Wish, she Struggles away her next two actions, inadvertently KO-ing herself while Kitsunoh naps and YellowAdminSilver sips on coffee.

:ss/kitsunoh: (F) Frisk, Limber, Iron Fist | Expert Belt
HP: 22/90 | EN: 69
5/4/3/4/110 | 3/4
Status: Wish incoming
:ss/kerfluffle: (F) Natural Cure, Aroma Veil, Friend Guard | Rocky Helmet
HP: 71/90 | EN: 45
4/4/5/4/119 | 4/2
Status: OK


:ss/gardevoir: fainted
:ss/cinccino: (F) Cute Charm, Technician, Skill Link | King's Rock
HP: 33/90 | EN: 57
4/3/3/3/115 | 1/1
Status: OK


This round's sluggishness:
かたわれ時 sends out/equips
YellowAdminSilver orders
かたわれ時 orders
I ref​
 

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