So I made a
team real quick with some of the new additions.

Remember Bravest Bird in Gen 6? Well Rillaboom has an even stronger Brave Bird than the Bravest Bird with Grassy Glide.
252 Atk Rillaboom Grassy Glide vs. 252 HP / 0 Def Mew in Grassy Terrain: 145-172 (35.8 - 42.5%) -- 94.5% chance to 3HKO after Grassy Terrain recovery
252 Atk Gale Wings Talonflame Brave Bird vs. 252 HP / 0 Def Mew: 144-169 (35.6 - 41.8%) -- 84.8% chance to 3HKO after Grassy Terrain recovery
This move is ridiculous.
It has the same Base Power as Sucker Punch, but the condition is to be under a terrain that powers up the move. Effectively, Rillaboom has a 91 BP Priority move.
Oh, and it has the benefit of beating past Psychic Terrain as well, as if this wasn’t a good priority move already. It does this since Rillaboom switching in replaces Psychic Terrain with Grassy Terrain, and then when Psychic Terrain comes in on the switch, it will stop being a priority move and hit anyways (although I’m not 100% sure about that).
Psychic Terrain removal will also be pretty good since Male Indeedee now receives Expanding Force.
Wood Hammer under Grassy Terrain is a fantastic option for hitting the slower Pokemon with. It also is effectively a stronger Head Smash with less Recoil. When you are dunking Chansey, it’s good to know you’ll only receive 68% recoil, and not 103%.
Lastly, Acrobatics on can make good work of bulk Grassy types such as Tangrowth that otherwise wall Rillaboom. Thanks to Grassy Seed, Rillaboom not only gets a Def boost when switching in the first time, but also powers up Acrobatics. It also prevents Ferrothorn from stone walling Rillaboom, as well as prevents Volcarona from getting a free switch onto Rillaboom too.

From Bravest Bird to Talonflame in previous Generations, Talonflame will be happy to see some loving this Generation.
With Heavy-Duty Boots, Talonflame now avoids its biggest weakness from Gen 6 and its biggester weakness in Gen 7, Stealth Rock.
No longer does Talonflame take 50% from just switching in, but now it will always keep its wings, reframing from being just Fire type Swellow.
Also, thanks to the DLC, Talonflame now has 2 new options in Flying Spam... I mean STAB, with Dual Wingbeat and Hurricane.
This is absolutely crucial since Talonflame is one of the few stops to Volcarona and Alakazam. Neither liking DW (and Dual Wingbeat is somewhat needed for Volcarona since Hurricane doesn’t KO Volcarona even without Quiver Dancing).
Talonflame is also excellent at controlling Hazards. Fire Blast does a lot to Corviknight/Corvilight, Ferrothorn, Excadrill (where Suicide Lead variants now have to run a rock move to beat Talonflame), and Hurricane does a lot to Kommo-o.
If Stealth Rock is set up, Talonflame can just defog them away too.
Talonflame also can deal with Amoongus and Tangrowth for Rillaboom.

This is a slight deviation from typical WishPass Clefable as instead of Protect, it has Stealth Rock.
The thought process being that I’m mostly using Clefable to Teleport in the frailer Pokemon such as Talonflame and Alakazam, and passing Wish is just as added bonus.
It doesn’t do much else for the team, but that role is very spicy. Fittingly, it’s the only Pokemon without a change.

This thing is unfucking wallable.
Thanks to the new addition of Nasty Plot, Alakazam’s absurd power level reaches new bounds.
I checked. Literally the only defensive “counterplay” is to use Unaware Pyukumuku and Unaware Clefable, but they have to be Psychically Bulky against Psyshock variants or Specially Bulky to beat Psychic variants.
And then there is also Expanding Force, which can kill fuck anything that isn’t a Dark type, a different Terrain setter, Chansey, and x4 resists.
This version however is Sub, NP, Psyshock, and Dazzling Gleam.
Sub is important since the only real counterplay to Alakazam is revenge killing it. Under Sub, Alakazam won’t worry about any attack as it proceeds to destroy your opponent’s team, with the exception if Dragon Darts and Dual Wingbeat, but only Dragon Dart’s second hit can KO Alakazam.
As for coverage, Psyshock evaporates Chansey and anything that isn’t Dark or Steel.
Dazzling Gleam evaporates all the Dark types then, leaving only Steel types to wall it.
Thankfully, we got Magnezone, which eliminates those remaining steel types.

(Hopefully this gets added soon. And if you wondered how to get the little sprites, now you know).
Anyways, Urshifu-RS has the advantage over its sibling with Surging Strikes.
This move allows Urshifu to be the best answer to Suicide Leads in Terrakion and Excadrill, as this move hits them super effectively AND breaks Sash.
This is also an example of another Pokemon capable of breaking past Alakazam’s Sub, and it can also get the jump on Volcarona if Volcarona is Modest. Surging Strikes also has the advantage of being Anti-Incineroar, as it always crits and hits Incineroar super effectively.
Close Combat is standard for most Fighting types, and it also helps with Ferrothorn.
Thunder Punch hits bulky waters super effectively.
U-turn then helps keep momentum, as Urshifu is hard hitting and has decent physical bulk.

THE Steel remover is back, but it’s not as welcomed as before.
With Hidden Power being gone, it no longer can be as effective against Ferrothorn as before.
“B-But what about Body Press?”
On Magnezone, Body Press sucks. At least for Specs.
With Specs, you’ll be doing MORE with Thunderbolt than Body Press, even with a decent chunk of investment.
172 Def Magnezone Body Press vs. 252 HP / 252+ Def Ferrothorn: 90-108 (25.5 - 30.6%) -- 1.6% chance to 4HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 4 SpD Ferrothorn: 106-126 (30.1 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
Iron Defense+Body Press may be Magnezone’s only way of beating Ferrothorn “cleanly”, but then it’s useless outside of that.
In case you were wondering, the 84 Speed comes from outspeeding uninvested Skarmory, which is one of the fastest of the bulky Steel types.
The rest are put into SpA to maximize Thunderbolt, Flash Cannon, and Volt Switch Damage.
The rest are dumped into Atk to maximize Explosion’s Damage without cutting into SpA.
Honestly can’t think of any other move for Specs Magnezone besides these 4, and Explosion is more for the Utility of preventing Defog or exploding on an oncoming check like Volcarona once the Steels are removed/weakened.
Rising Voltage would be cool, but there isn’t a good Electric Surge Pokemon available that you’ll see in OU. Also on the brightside, Heatran isn’t available, so it doesn’t need to decide between HP Fire or HP Ground.
Regardless, even with Magnezone’s nerfs, it’s still vital for many teams.