Tournaments SPL XI - DPP Discussion Thread

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Shawyu proving that rain isn't dead just yet with an incredibly close game. DBC played their Latias VERY well, although staying in on turn 4 vs what could've been special > mixed seemed a bit risky for my tastes. The physical Empoleon set also interests me, it's too bad that it wasn't able to be showcased.
I'm glad you enjoyed the game. One thing I have learnt since then (from playing a rain matchup) is that you need to be willing to take risks. I took a risk t4 because rain requires having to maintain momentum, and one of the best ways to try maintain that is by getting free switches in. Speaking of risks, I also lost the game because I potentially did not take more risks, namely 1) switching in Heatran into Poison Jab from Qwil, which would've preserved Lati in the end that could have won me the game, and 2) Heatran was Magma Storm, and if I hit Magma, then the extra 6% chip would've left Metagross in Aqua Jet range. Metagross' EQ killing my Empo was a roll, 56% in his favor. If I went with option 1 or 2, and it backfired, I think I 100% lost. I also did not expect Metagross to be last, I expected it to be something like Lati / Cress instead, which also influenced my decision for not going for option 1.
 
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i thought id write something
Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Jirachi            |   23 |  57.50% |  43.48% |
| 2    | Latias             |   22 |  55.00% |  59.09% |
| 3    | Tyranitar          |   18 |  45.00% |  38.89% |
| -    | Rotom-Appliance    |   15 |  37.50% |  60.00% |
| 4    | Swampert           |   15 |  37.50% |  40.00% |
| 5    | Heatran            |   10 |  25.00% |  40.00% |
| 6    | Skarmory           |    9 |  22.50% |  44.44% |
| 7    | Rotom-Wash         |    8 |  20.00% |  75.00% |
| 7    | Clefable           |    8 |  20.00% |  75.00% |
| 7    | Dragonite          |    8 |  20.00% |  50.00% |
| 10   | Dugtrio            |    7 |  17.50% |  85.71% |
| 10   | Magnezone          |    7 |  17.50% |  71.43% |
| 10   | Gliscor            |    7 |  17.50% |  57.14% |
| 13   | Breloom            |    6 |  15.00% |  66.67% |
| 13   | Metagross          |    6 |  15.00% |  50.00% |
| 15   | Rotom-Heat         |    5 |  12.50% |  40.00% |
| 15   | Kingdra            |    5 |  12.50% |  40.00% |
| 15   | Starmie            |    5 |  12.50% |  20.00% |
| 15   | Suicune            |    5 |  12.50% |  20.00% |
| 15   | Gengar             |    5 |  12.50% |   0.00% |
| 20   | Bronzong           |    4 |  10.00% | 100.00% |
| 20   | Flygon             |    4 |  10.00% |  75.00% |
| 20   | Roserade           |    4 |  10.00% |  50.00% |
| 20   | Gyarados           |    4 |  10.00% |  25.00% |
| 20   | Azelf              |    4 |  10.00% |  25.00% |
| 25   | Forretress         |    3 |   7.50% |  66.67% |
| 25   | Celebi             |    3 |   7.50% |  66.67% |
| 25   | Milotic            |    3 |   7.50% |  66.67% |
| 25   | Blissey            |    3 |   7.50% |  33.33% |
| 25   | Infernape          |    3 |   7.50% |  33.33% |
| 25   | Zapdos             |    3 |   7.50% |  33.33% |
| 25   | Empoleon           |    3 |   7.50% |  33.33% |
| 32   | Machamp            |    2 |   5.00% |  50.00% |
| 32   | Rotom-Mow          |    2 |   5.00% |  50.00% |
| 32   | Hippowdon          |    2 |   5.00% |  50.00% |
| 32   | Uxie               |    2 |   5.00% |  50.00% |
| 32   | Lucario            |    2 |   5.00% |   0.00% |
| 37   | Gastrodon          |    1 |   2.50% | 100.00% |
| 37   | Togekiss           |    1 |   2.50% | 100.00% |
| 37   | Donphan            |    1 |   2.50% | 100.00% |
| 37   | Cresselia          |    1 |   2.50% | 100.00% |
| 37   | Ludicolo           |    1 |   2.50% | 100.00% |
| 37   | Qwilfish           |    1 |   2.50% | 100.00% |
| 37   | Mamoswine          |    1 |   2.50% |   0.00% |
| 37   | Scizor             |    1 |   2.50% |   0.00% |
| 37   | Nidoqueen          |    1 |   2.50% |   0.00% |
Without surprise, we see Jirachi at the top of the usages with unrivaled utility. We've mainly seen the BSlam IronHead FirePunch set and the defensive Wish set which both remain really good, but we also have seen interesting stuff like bulky U-turn sets which alongside Dugtrio forms a really nasty core; Jirachi is able to lure in targets that Dugtrio easily picks up like Heatran, Metagross, other Jirachis etc. it's particulary hard to predict and pretty easy to fall in the trap as we saw in tama vs heist where dug killed heatran turn 3. Latias is pretty high in usages aswell, justified by the amazing defensive value it gives to a team. Choiced sets are the most popular, Specs can be devastating once Tar and steels are weakened while Scarf makes Latias an amazing revenge killer. We've seen some Healing Wish Scarf sets that i personally love, it's such a good tool to pull off at the end of a game (espcially in dpp where the mechanic works ideally), almost went clutch for Vay vs BIHI and for Hyoga vs ToF.

These two are currently tied in the usages. Even though Rotom has been used for a decade, it has made a strong showing with its usual Choice Scarf sets, and some defensive Will O Wisp sets that have been popular lately to reliably check and cripple physical threats like Metagross, Bronzong, Jirachi, Gyarados and Swampert. Speaking of the latter, its ability to fit easily on a large number of teams thanks to its defensive utility and offensive coverage has made it really high in the usages. its Choiced and offensive mixed sets with Hydro Pump can be pretty hard to switch into, and while the defensive set has kinda fell down because it's really passive, we saw DBC using Curse Pert vs Fakes, which is very good at dismantling defensive teams with the right support. Although Fakes managed to win the game cleverly thanks to Encore Clef and a well timed Taunt Glisc.

Last but not least, trappers have made frequent apparitions, with tied usages. Few players have been exploiting them; Latias, Swampert, Rotom and CM Clefable were seen as great partners, but also more unusual choices in Cresselia and Curse Gastrodon. I'm expecting we're going to see even more of Dug and Mag, as some players might want to take advantage of the fact that Jirachi, Tyranitar, Heatran, and Skarmory are omnipresent in the tier.
 
Week 6 Matchups:

[TGRS] Vay vs The Grand Babido [TYRN]

[BIGS] Fakes vs ToF [RAID]

[SCTR] Kevin Garrett vs BIHI [WOLF]

[RUIN] Emeral vs shawyu 1313 [CRYO]

[SHRK] DeepBlueC vs Excal [CONG]


Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Jirachi            |    7 |  70.00% |  42.86% |
| 2    | Latias             |    5 |  50.00% |  40.00% |
| -    | Rotom-Appliance    |    5 |  50.00% |  40.00% |
| 2    | Tyranitar          |    5 |  50.00% |  20.00% |
| 4    | Clefable           |    4 |  40.00% | 100.00% |
| 4    | Rotom-Wash         |    4 |  40.00% |  50.00% |
| 4    | Dugtrio            |    4 |  40.00% |  50.00% |
| 7    | Magnezone          |    3 |  30.00% |  66.67% |
| 7    | Bronzong           |    3 |  30.00% |  66.67% |
| 7    | Breloom            |    3 |  30.00% |  33.33% |
| 10   | Metagross          |    2 |  20.00% |  50.00% |
| 10   | Heatran            |    2 |  20.00% |   0.00% |
| 10   | Zapdos             |    2 |  20.00% |   0.00% |
| 10   | Starmie            |    2 |  20.00% |   0.00% |
| 14   | Skarmory           |    1 |  10.00% | 100.00% |
| 14   | Milotic            |    1 |  10.00% | 100.00% |
| 14   | Hippowdon          |    1 |  10.00% | 100.00% |
| 14   | Forretress         |    1 |  10.00% | 100.00% |
| 14   | Heracross          |    1 |  10.00% | 100.00% |
| 14   | Gyarados           |    1 |  10.00% | 100.00% |
| 14   | Roserade           |    1 |  10.00% | 100.00% |
| 14   | Gliscor            |    1 |  10.00% | 100.00% |
| 14   | Suicune            |    1 |  10.00% | 100.00% |
| 14   | Blissey            |    1 |  10.00% |   0.00% |
| 14   | Rotom-Heat         |    1 |  10.00% |   0.00% |
| 14   | Nidoqueen          |    1 |  10.00% |   0.00% |
| 14   | Togekiss           |    1 |  10.00% |   0.00% |
 
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Week 7 Matchups:

[SCTR] Kevin Garrett vs shawyu 1313 [CRYO]

[RAID] ToF vs DeepBlueC [SHRK]

[RUIN] Emeral vs GaryTheGengar [BIGS]

[TGRS] Raichy vs Excal [CONG]

[WOLF] BIHI vs The Grand Babido [TYRN]


Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Latias             |    8 |  80.00% |  50.00% |
| 2    | Jirachi            |    7 |  70.00% |  57.14% |
| 3    | Tyranitar          |    5 |  50.00% |  40.00% |
| 4    | Breloom            |    3 |  30.00% |  66.67% |
| 4    | Magnezone          |    3 |  30.00% |  66.67% |
| 4    | Empoleon           |    3 |  30.00% |  66.67% |
| 7    | Swampert           |    2 |  20.00% | 100.00% |
| 7    | Clefable           |    2 |  20.00% |  50.00% |
| 7    | Gyarados           |    2 |  20.00% |  50.00% |
| 7    | Machamp            |    2 |  20.00% |   0.00% |
| 7    | Starmie            |    2 |  20.00% |   0.00% |
| 12   | Blissey            |    1 |  10.00% | 100.00% |
| 12   | Forretress         |    1 |  10.00% | 100.00% |
| 12   | Zapdos             |    1 |  10.00% | 100.00% |
| 12   | Celebi             |    1 |  10.00% | 100.00% |
| 12   | Dugtrio            |    1 |  10.00% | 100.00% |
| 12   | Bronzong           |    1 |  10.00% | 100.00% |
| 12   | Heatran            |    1 |  10.00% | 100.00% |
| 12   | Hippowdon          |    1 |  10.00% | 100.00% |
| 12   | Gliscor            |    1 |  10.00% | 100.00% |
| 12   | Rotom-Frost        |    1 |  10.00% |   0.00% |
| 12   | Skarmory           |    1 |  10.00% |   0.00% |
| 12   | Suicune            |    1 |  10.00% |   0.00% |
| -    | Rotom-Appliance    |    1 |  10.00% |   0.00% |
| 12   | Azelf              |    1 |  10.00% |   0.00% |
| 12   | Jolteon            |    1 |  10.00% |   0.00% |
| 12   | Togekiss           |    1 |  10.00% |   0.00% |
| 12   | Metagross          |    1 |  10.00% |   0.00% |
| 12   | Dragonite          |    1 |  10.00% |   0.00% |
| 12   | Scizor             |    1 |  10.00% |   0.00% |
| 12   | Uxie               |    1 |  10.00% |   0.00% |
| 12   | Lucario            |    1 |  10.00% |   0.00% |
 
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silver-gen2.png
[TGRS] Vay vs The Grand Babido [TYRN]


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Vay showed up with a very interesting stall-ish defensive team that includes CroCune, 4atk Jirachi and Spikes. This team got a strong flexible defensive backbone in Clef + Skarm + fat Rotom + Bold Cune aswell as Scarf Latias which helps dealing with Gyarados, Dragonite, MixGon and Infernape. Stealth Rock Clef makes sure that Vay is keeping rocks up against Starmie, while defensive Rotom helps keeping Spikes up in spinblocking, it also shutdowns offensive lead such as Swampert, Gyarados, Metagross and Machamp. CroCune is amazing at dismantling passive teams, as it can outstall Clef/Bliss and break through SpD Rachi thanks to Pressure. 4atk Jirachi is very threatening against any team, especially with Spikes support.

On the other hand, Bab decided to bring its bread and butter. His team is a newer version of one of his very old famous team that had Scarf Tar over Scarf Rachi. This team features 2 U-turn users in Scarf Rachi and Physdef Celebi which paired with Dug makes a fantastic trapping core, Dugtrio is Bab's only way to deal with Infernape and Ttar who otherwise would run over his team. Like Vay, Bab got Spikes too except he's using the more unusual Forry, who unlike Skarm provides Rapid Spin support which is very appreciated for Blissey, Zapdos, Celebi and Jirachi. Speaking of those, once Ape/Tar are down, Blissey, Celebi and Zapdos in addition to Scarf Rachi have the capability of walling/checking a large portion of the metagame. The Downside of Bab's team is its passiveness against the newer stall builds that features Clef, Gliscor and RStalk Rotom, he might have a hard time making progress and pressuring these kind of teams.

In terms of how these teams faced off, I'd say Vay had the edge given his team. Rotom and Clef looked very annoying for Bab's team and CroCune seemed like the biggest threat, as it could eventually sweep Bab's team if he doesn't play around it. However Spikes on Vay's side could potentially wear down CroCune and win the game for Bab, so Vay has to watch out for it.

We see Rotom and Jirachi lead match-up, Jirachi can't do anything to Rotom so Bab U-turns into Blissey and uses the opportunity to set up its Rocks. Bab switches back to Jirachi and gets his Choice Scarf Knocked Off, which is nice for him because Scarf was probably not very useful against Vay's team, but also not that bad for Vay because now Jirachi can't eventually trick the Scarf anymore. Jirachi steals Skarm's Lefties while Vay sets up one Spike, Bab knows he can go Forry and takes the opportunity to set up free Spikes. Some Switches around and Vay sets up his Rocks on Blissey while forcing Bab to reveal his team a bit with Clef's Stoss. Vay catches Zapdos and Bab forces out the Clef with Roar and gets Vay's own Jirachi. After 2 IHeads Vay is able to take down Zapdos with Ice Punch, which is awesome for him as Zapdos was the only barrier to Vay's CroCune potential sweep. Bab reveals Celebi and Leech Seeds the Clef, followed by a U-turn into Dugtrio. Vay Knocks Off Dug's CBand and we see why Screech-less Dug on teams that struggle against Clef is not good, as Dug is unable to take down Clef with a non CBand boosted Earthquake. After a flawed try of trapping Clef, Bab tries to Rapid Spin but Forry is walled by Rotom. Vay misses the Wisp on Forry and Bab misses Toxic on Rotom, which is unfortunate for both, but it didn't matter that much in the end. Later on, while both players are trying to make things happen, Bab gets the Freeze on Skarm, which is bad for Vay as he won't be able to get the third Spike up unless he unfreezes in time. 2 Turns later Bab tricks Rotom's Lefties, and we see Jirachi trying to beat Rotom in 1v1 with Iron Head. Bab gets every flinch plus a crit, and wears down Rotom to very low health; that was very unlucky for Vay here, as if he got the burn on Jirachi he was in a pretty much winning spot. After that Bab takes out Skarm who couldn't unfreeze and set up the third Spike, which is huge because with 3 Spikes Dugtrio couldn't come on the field again. We see Vay trying to force out the Jirachi with its own but Bab just U-turns into the 2% Health Dug, who traps Vay's Jirachi. That was a very unlucky sequence for Vay and reduced significantly his chances of winning. Some turns later Vay reveals that it's Pain Split Rotom and manages to heal it back a little bit on Jirachi, but unfortunetaly again Jirachi flinches Rotom down to death. Now that Rotom is dead, Bab is able to Spin away the hazards and frees his team from residual damages, which will prevent Vay from making big progress from here. At this point Vay's only win condition is CroCune, but with Spikes down and Leech Cele wearing Cune's health it's really hard to pull off the win. Vay tries to stall out Celebi's Leech Seeds and make a comeback but it's not possible, and Babido manages to win the game.

I thought that was an interesting game, even though an unfortunate one for Vay. I got inspired by Excal's and zf's analysis, hopefully i was understandable :]
 
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Week 8 Matchups:

[WOLF] BIHI vs shawyu 1313 [CRYO]

[RUIN] Emeral vs DeepBlueC [SHRK]

[CONG] Excal vs GaryTheGengar [BIGS]

[TGRS] Raichy vs ToF [RAID]

[SCTR] Kevin Garrett vs The Grand Babido [TYRN]


Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Jirachi            |    6 |  60.00% |  33.33% |
| -    | Rotom-Appliance    |    5 |  50.00% |  80.00% |
| 2    | Tyranitar          |    4 |  40.00% |  75.00% |
| 2    | Rotom-Wash         |    4 |  40.00% |  75.00% |
| 2    | Latias             |    4 |  40.00% |  50.00% |
| 2    | Starmie            |    4 |  40.00% |  50.00% |
| 2    | Swampert           |    4 |  40.00% |  25.00% |
| 2    | Clefable           |    4 |  40.00% |  25.00% |
| 8    | Zapdos             |    3 |  30.00% |  33.33% |
| 8    | Gliscor            |    3 |  30.00% |  33.33% |
| 8    | Heatran            |    3 |  30.00% |  33.33% |
| 11   | Dugtrio            |    2 |  20.00% | 100.00% |
| 11   | Dragonite          |    2 |  20.00% | 100.00% |
| 11   | Metagross          |    2 |  20.00% |  50.00% |
| 11   | Roserade           |    2 |  20.00% |  50.00% |
| 11   | Gengar             |    2 |  20.00% |  50.00% |
| 16   | Empoleon           |    1 |  10.00% | 100.00% |
| 16   | Rotom-Heat         |    1 |  10.00% | 100.00% |
| 16   | Scizor             |    1 |  10.00% | 100.00% |
| 16   | Bronzong           |    1 |  10.00% | 100.00% |
| 16   | Lucario            |    1 |  10.00% | 100.00% |
| 16   | Skarmory           |    1 |  10.00% | 100.00% |
| 16   | Milotic            |    1 |  10.00% |   0.00% |
| 16   | Flygon             |    1 |  10.00% |   0.00% |
| 16   | Magnezone          |    1 |  10.00% |   0.00% |
| 16   | Breloom            |    1 |  10.00% |   0.00% |
| 16   | Blissey            |    1 |  10.00% |   0.00% |
 
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Week 9 Matchups:

[CONG] Excal vs ToF [RAID]

[TGRS] Raichy vs shawyu 1313 [CRYO]

[RUIN] Emeral vs Honor [SCTR]

[WOLF] BIHI vs jacob [BIGS]

[SHRK] DeepBlueC vs The Grand Babido [TYRN]


Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Jirachi            |    5 |  50.00% |  60.00% |
| 1    | Latias             |    5 |  50.00% |  40.00% |
| 3    | Dragonite          |    4 |  40.00% |  50.00% |
| 3    | Tyranitar          |    4 |  40.00% |  25.00% |
| 3    | Heatran            |    4 |  40.00% |  25.00% |
| 6    | Magnezone          |    3 |  30.00% |  66.67% |
| 6    | Rotom-Wash         |    3 |  30.00% |  33.33% |
| -    | Rotom-Appliance    |    3 |  30.00% |  33.33% |
| 8    | Flygon             |    2 |  20.00% | 100.00% |
| 8    | Azelf              |    2 |  20.00% | 100.00% |
| 8    | Bronzong           |    2 |  20.00% |  50.00% |
| 8    | Metagross          |    2 |  20.00% |  50.00% |
| 8    | Uxie               |    2 |  20.00% |  50.00% |
| 8    | Gengar             |    2 |  20.00% |   0.00% |
| 8    | Suicune            |    2 |  20.00% |   0.00% |
| 15   | Swampert           |    1 |  10.00% | 100.00% |
| 15   | Clefable           |    1 |  10.00% | 100.00% |
| 15   | Gyarados           |    1 |  10.00% | 100.00% |
| 15   | Infernape          |    1 |  10.00% | 100.00% |
| 15   | Breloom            |    1 |  10.00% | 100.00% |
| 15   | Empoleon           |    1 |  10.00% | 100.00% |
| 15   | Kingdra            |    1 |  10.00% | 100.00% |
| 15   | Celebi             |    1 |  10.00% |   0.00% |
| 15   | Lucario            |    1 |  10.00% |   0.00% |
| 15   | Roserade           |    1 |  10.00% |   0.00% |
| 15   | Dugtrio            |    1 |  10.00% |   0.00% |
| 15   | Skarmory           |    1 |  10.00% |   0.00% |
| 15   | Entei              |    1 |  10.00% |   0.00% |
| 15   | Raikou             |    1 |  10.00% |   0.00% |

 
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Semifinals Matchups:
[TYRN] The Grand Babido vs Emeral [RUIN]

[CRYO] soulgazer vs Excal [CONG]


Leads / Combos / Moves + Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Jirachi            |    7 |  70.00% |  57.14% |
| 2    | Gyarados           |    6 |  60.00% |  66.67% |
| 3    | Latias             |    5 |  50.00% |  60.00% |
| 4    | Tyranitar          |    4 |  40.00% |  50.00% |
| 4    | Metagross          |    4 |  40.00% |  50.00% |
| 6    | Dragonite          |    3 |  30.00% |  66.67% |
| -    | Rotom-Appliance    |    3 |  30.00% |  33.33% |
| 7    | Breloom            |    2 |  20.00% | 100.00% |
| 7    | Heatran            |    2 |  20.00% |  50.00% |
| 7    | Rotom-Heat         |    2 |  20.00% |  50.00% |
| 7    | Starmie            |    2 |  20.00% |   0.00% |
| 7    | Flygon             |    2 |  20.00% |   0.00% |
| 12   | Infernape          |    1 |  10.00% | 100.00% |
| 12   | Empoleon           |    1 |  10.00% | 100.00% |
| 12   | Skarmory           |    1 |  10.00% | 100.00% |
| 12   | Clefable           |    1 |  10.00% | 100.00% |
| 12   | Gengar             |    1 |  10.00% | 100.00% |
| 12   | Azelf              |    1 |  10.00% | 100.00% |
| 12   | Kingdra            |    1 |  10.00% | 100.00% |
| 12   | Roserade           |    1 |  10.00% |   0.00% |
| 12   | Gastrodon          |    1 |  10.00% |   0.00% |
| 12   | Uxie               |    1 |  10.00% |   0.00% |
| 12   | Dugtrio            |    1 |  10.00% |   0.00% |
| 12   | Milotic            |    1 |  10.00% |   0.00% |
| 12   | Magnezone          |    1 |  10.00% |   0.00% |
| 12   | Cresselia          |    1 |  10.00% |   0.00% |
| 12   | Swampert           |    1 |  10.00% |   0.00% |
| 12   | Rotom-Wash         |    1 |  10.00% |   0.00% |
| 12   | Lucario            |    1 |  10.00% |   0.00% |
 
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MANNAT

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I wanted to comment on one specific trend in the DPP OU metagame over the course of this SPL and what's occurred in turn as a result and that trend is the incredible leap in the prominence of Dugtrio.


Dugtrio has historically been seen as a solid, but difficult to use Pokemon to utilize due to the defensive drawbacks that oftentimes come with using it. However, dug has been surging this SPL, with its ability to trap top threats like ttar, tran, and rachi, as well as pick off weakened mons being more than enough to make up for its shortcomings, as it enables dangerous mons like clef and lati that are threatening enough in their own right. This powerful trapping ability allows it to really skew games in favor of its side early on if utilized effectively, and this has been seen in numerous games this SPL. I wanted to use this post as a way to talk about the different ways that dug's current prominence has impacted the metagame as a whole.


There was a period of time during which ttar was almost omnipresent in DPP OU, with the sandstorm background being a constant presence in the tier. Obviously, it's still arguably the best mon in the metagame, but dug's presence has made there be some real drawbacks exist for its presence on certain teams and enabled concepts without ttar that weren't previously possible. The combination of these factors has made teams without it much more common than in some past metas, which has changed the look of the tier dramatically. Additionally, while it's not ballooned in usage or anything, shuca sets have gained a new use, as they can circumvent dugtrio without having to run a ridiculous amount of bulk, which can be nice on offensive sets like mixed sets with speed investment or dragon dance sets.


Dugtrio's presence on teams, trapping troublesome checks to lati, such as ttar, tran, and rachi, has caused more latis to be run and its sets to be diversified overall. The amazing role compression provided by sets like scarf has really been able to enable dug on teams that it wouldn't previously have a place on. Without the fear of being trapped by ttar once dug removes it, lati can fulfill a variety of roles that can be very nice for offensive and defensive teams alike. More utility, cm, and misc offensive sets are being used alongside dug, since specs surf isn't needed to really dent ttar and fat steels, and that versatility has made it a more dangerous threat overall. This has been particularly noticeable on bulkier teams w dug and lati that can actually consistently count on latias's defensive utility in combination with its offensive threat level without having to be worried about the lack of initial power making it ttar bait and thus having to dance around the things it's actually supposed to beat.


Additionally, dug has been paired with zone at times to create potent dual trapping cores alongside threats like lati or clef that can abuse the trapping and punch through the resulting weakened teams. Obviously, this is a fairly high risk/high reward strategy, but when you hit the right matchup, it can pay huge dividends. Besides its partnership with dug, mrise sets appreciate the increased usage of zong, as it can trap it fairly reliably. It's actually more versatile than it may first appear, having tons of utility options like its 3 viable hidden powers as well as different sets and fun options like boom and toxtect as well as having more than one set, with people having to constantly scout for custap boom on non lefties sets and the random scarf set existing here and there.


Finally, zong is a really nice bulky steel for a lot of teams because unlike options like tran and rachi, it doesn't get trapped by dug. Teams featuring defensive zong are much more solid against the lati dug teams infesting the metagame (dual trap teams w mrise zone notwithstanding) It has some unique traits that the aforementioned steels lack, particularly its ability to check grounds. It's got an interesting toolkit, with options like toxtect to wear away at mons like the aforementioned latias, boom to provide a panic button against sweepers like gyara and dnite, and hp ice to reliably check dnite and gon especially. Additionally, it has a very potent OTR set that can decimate unprepared offensive teams, which can make it a lot more unpreidctable, so it's overall a really solid mon that can fit on a plethora of teams.

There's a ton of other things that dug enables like gastro and cress among a ton of other things, but I just wanted to talk about a few just to give a glimpse into just how much its presence has shifted the metagame in the past few months.
 
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Hey all, a HUGE set of three posts incoming. The first two posts will include an analysis of my approach / plays + thoughts while the game was going on. The third post, and most important one, will be my current issue with the DPP metagame.

W1 vs BIHI (W)
https://replay.pokemonshowdown.com/smogtours-gen4ou-471466
BIHI was a newcomer to the DPP scene, and I really wasn’t sure of what to run vs him. I initially planned on running a form of cheese team, something with Dugtrio + Wish CM Psychic Protect Jirachi. It was doing excellent in tests EXCEPT that the unfortunate part with this cheese team, or most cheese teams in general, is that if the centrepiece is eliminated, then the whole team kind of crumbles. This kind of Jirachi takes a while to set up, and if you can avoid getting crit, you have very good odds of winning. On Sunday, the situation turned out such that our teams were tied at 5-5, and I didn’t want to take the risk of “not getting crit” because that’s not within my control. I instead loaded a safer team that I built prior to SPL and had always seemed to perform well. When I saw Rose + Swampert from BIHI, I thought the last remaining members would be something like lefties sub tran, Gengar, Flygon, Jira, Kingdra, or another steel type. I was right with predicting some of the remaining team members, but TTar + CM Cune was unexpected. In case people didn’t know the full sets of my team, it was SR Toxic Rachi / Specs Sleep Talk Lati with HP Fire / DD TTar with Chople Berry / CroCune. DD TTar with Chople helped lure Breloom for CroCune; Specs Lati was a nice sleep absorber that was guaranteed to take out Loom because of the HP Fire addition; the toxic on Rachi helps weaken stuff like Hippo / Swampert for TTar. All in all, the team was built in such a way that all of the members would complement each other. BIHI made an excellent read by taking out my Flygon early on, which could’ve severely cost me the game. I think I made the right play there by going Cune to Flygon in front of Mixed Rachi, but it wasn’t a misplay imo, but merit on BIHI’s part. I was thankfully able to pull things back with a bit of luck. My TTar was able to survive a Hydro Pump with 1 HP, and then hit Stone Edge the next turn which paved my way to a victory. GG BIHI, you played very well for your debut DPP season.


W2 vs Honor (W)

https://replay.pokemonshowdown.com/smogtours-gen4ou-472338

This was a game between a “newcomer” like myself vs a veteran. I wanted to run stall to change things up. I really liked the team August used in WCOP vs vay, and it was essentially the same 6 mons. I made some changes to the team to better adapt it to my style. I had a very good matchup with Bold WoW Rotom that carried me. I was also very lucky to avoid getting flinched to death with Rotom, so I thank the Pokegods for this one. I think Honor played the best he could with such a MU, so props to him for that.


W3 vs Fakes (L)

https://replay.pokemonshowdown.com/smogtours-gen4ou-472727

Here began my streak of four consecutive losses ☹ I loaded up a Curse Swampert team that I thought was well-equipped to handle almost everything in the meta. The DD TTar here was also Chople to lure Breloom, which in turn would help Swamp. I think it did seem like I had a great matchup, but I think people are exaggerating how good of a MU I had. I had SR Toxic Rachi / Curse Swamp / Scarf Lati / TTar / Scarf Mag / Bold Rotom. Fakes’ Lati was Toxic + Reflect, which was very capable of answering Curse Swamp since it forced it to rest, which gave Hippo a turn to roar. Taunt Gliscor was also very threatening, since Careful Swamp takes a bit of damage with EQ, and Rotom loses to Taunt Glisc. I made a huge, huge, huge mistake letting my Jirachi take a para, when that could’ve been a great switch-in to his Lati. I was greedy by fishing for a burn vs his Jirachi, and I got punished for it. I could’ve possibly also played the long game, but I tried to hurry things up, and made mistakes in the process. Fakes played really well after that turn 2 mistake, and it’s not such a huge mistake either since it let his Hippo switch freely into Rotom, and keep Roaring for rock and/or sand chip. I was outplayed in the game by Fakes, and beaten in the builder by Osgoode.


W4 vs Shawyu (L)

https://replay.pokemonshowdown.com/smogtours-gen4ou-474267

In case I haven’t shed more light on the basics of my approach to every game, I was never focused on cteaming any individual, but just worked on bringing consistently good teams, because I think that’s the healthier approach. Things do get tougher if your teams are lure-based, since they require the element of surprise, and when that surprise is out, they tend to become less effective. Anyways, it was brought to my attention by Borja that in all my previous games I had run Rachi lead, along with Lati + TTar in the back, and I decided to change things up. I wanted to make sure that I was good vs stall, and I assume Osgoode thought that it would be a good idea to run rain vs a lot of stallbreakers, and it definitely was. A rain MU did seem very tough initially, but with some predictions, I was able to get back in the game. I don’t think Shawyu misplayed switching his Zong into a Kingdra when a -2 Lati was in front of him, but it was a merit on my part. I explained more about my thoughts in this game in an earlier post in the thread. This game will be unforgettable experience for me because of the “what ifs.” “What if I went +SpA Tran instead of +speed, which would then help Empo RK Meta?” “What if I went Heatran on the Poison Jab from Qwil, which would’ve helped Lati RK Meta?” etc. These kind of hindsight regrets can be very bothersome, but the one thing I’ve learned from his experience is to keep taking more risks, and also to try not to predict what the last mon in a rain team could be, since that influenced me to go down the safer route of risking Lati, which ended up costing me. GG Shawyu, and kudos for stepping it up in DPP when your team needed you.


W5 vs Vay (L)

https://replay.pokemonshowdown.com/smogtours-gen4ou-475146

Vay is someone who is diverse in the builder, and given that I hadn’t run cheese at all, I thought it would be nice to bring a CM Roar Lati cheese team this week. Vay decided to do the same with CM Fable instead. I think I positioned myself well for this game, but an unfortunate freeze on Lati prevented me from potentially sweeping. I will give Vay credit for knowing to fish for a freeze. The reason I’m giving credit for this is because I have noticed that fishing for a freeze or a crit is never really my first instinct, unless I’m wielding a Jirachi. His Breloom also gave me a lot of problems. I made a huge blunder letting my Jirachi take the para in the end of the game, especially when the game was far from over since I could maybe flinch down the rest of his team. Me switching it on a twave messed things up, and I don’t know why I expected it to be scarf Lati when he already revealed Scarf Rachi. My brain turned off for a crucial moment, and I don’t think I deserved to win after making such mistakes. GG Vay.
 
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W6 vs Excal (L)

https://replay.pokemonshowdown.com/smogtours-gen4ou-475882

You can kind of say I went through a more cteaming approach this game. Excal’s previous week team vs Honor was an incredible stall team, and when I just looked the teams in my builder, I was just so grateful that I didn’t face it. This was also a period where I began to hate Dugtrio (will explain more in the third post), and I tried to think of as many anti dug measures as possible. I thought of SD Drain Punch loom on a para oriented team, and I thought it could do really well with Scarf TTar support. During the game, Loom did in fact put most of the work, so I’m happy with the choice I made there; however, I overlooked the defensive flaws in the team, and I was heavily punished by Excal’s sub Loom. I initially had Lefties Twave / Psychic Uxie, but I later changed to Scarf Uxie because I was otherwise very weak to Lead Meta. This change also heavily cost me the game. I didn’t play as well as I could’ve, and I still had ways to win the game (with my Loom or Lucario) by paralyzing his Jirachi with Scarf Twave Mag, but Excal never gave me this opportunity, and credits to him for that. In hindsight, I realize I could’ve played this game better. I hope the spectators were entertained by a game of two mushrooms causing destruction. GG Excal, love you brother.


W7 vs ToF (W)

https://replay.pokemonshowdown.com/smogtours-gen4ou-477589

Without revealing too many details about my approach, that would give my future opps ideas, it seemed clear to me that I was doing something wrong. M Drag was able to spot the issue, and told me where I had been wrong the entire time. I’m sure my ex-Wolfpack bros know about this, but I’m someone who builds a ton of teams, then tests them all out, and select my SPL team based on the team that performs the well in tests. The issue was that I had multiple teams with multiple ideas, which was just very cumbersome. He advised me to build teams focused on ONE idea, and so I decided to approach my games in this manner. My hatred for Dugtrio still didn’t leave me, and so I made sure that I would want the ideas around my team to be focused on DD Dnite + not insta lose to Dugtrio. Excal had sent me a template of a DD Dnite team that he planned to use vs that weeks opp, and I really liked it a lot, so I stole that template and adjusted it to what I liked a lot. M Drag wanted me to test the DD Dnite team vs a CM Fable stall team that ToF used in prior seasons. On paper, I thought I would lose to ToF’s CM Fable team, but I performed well with my DD Dnite team, and so I decided to use it. Once I saw Swampert + Clefable, I was able to tell what his remaining team members were. I wasn’t sure if TTar was last or Breloom, since that’s a variant that Tamahomie ran, but it was something that I was keeping in the back of my mind. I was very patient this game in the manner in which I set up my DD Dnite, and it was just so, so satisfying to get a crucial W for the team after my four-consecutive-loss streak, and against ToF who was in great form. GG man, and I hope you and your family are keeping well during these times.


W8 vs Emeral (W)

https://replay.pokemonshowdown.com/smogtours-gen4ou-478296

Decided to go with the same approach as last time, where I focused my teams on one idea. This week’s idea was use DD Yache Dnite + a second DD’er + not-be-weak-to-dug. DD Yache Dnite has the potential to take out a scarfer or damage a wall of opposing team, and thereby support another DD’er; the issue here was deciding between Gyara and TTar. I’ve just been loving DD TTar a lot, and so I thought of using it. Prior to SPL, I have been loving Lum Berry DD / Taunt / Crunch / Low Kick TTar. Coverage wise, I think it’s amazing, and Taunt is fantastic to be able to set up vs a Rotom / Clefable without incurring a status. Loom is a pain to such a TTar, and so I paired the TTar with Lum Zong so that I could blow up on a Loom. I had a fantastic MU this game, and so I think it was a bit out of Emeral’s hands. I was very fortunate with an Overheat miss, especially after being outplayed by Emeral that turn. But that was also when I got triggered. I made the cardinal sin of not closing the lobby when playing, and also reading chat during the same time. It bothered me that for the very first time where I got super lucky, a majority of the community raised their pitchforks at me for something that was out my control. Chat just simply wouldn’t leave it, and then later when I started DD’ing with TTar and decided to take out Latias immediately after a first DD, that play was criticized too. Like at least give me the benefit of the doubt that I might be knowing what I’m doing. My ego then took over, because my mindset was, “How dare these non-DPP mainers criticize my plays?” I was very disordered by this that I couldn’t even type coherently in the proceeding turns. I also want to thank blunder, starry, CMx, and my teammates for their messages after the game. It was very uplifting and it meant a lot to me that people whom I’ve never interacted with were also standing behind me.


W9 vs Bab (L)

https://replay.pokemonshowdown.com/smogtours-gen4ou-479371

Looking at Bab’s teams, I thought SD Crunch Lucario would be a good pick, and so I made sure to build around this while also sticking to my principle of not being weak to Dug, especially because Bab has heavily used that combo. I’m not sure if this was intentional or unintentional on Bab’s part, but his team felt weak to Skarm, and if he used this team by being aware of my low Skarm usage, then credit to him for that. I tried to play to the best of my ability around screens, but that was not enough. Remember when I said that it never really occurs to me to fish for a crit / hax? That happened towards the end of the game where I was specs Lati vs DD Ttar, and a DD Dnite in the back. For some reason the best play to me was tricking the TTar if it DD’d, and then spamming Dpulse. Maybe if I fished for a DM Crit, I could’ve won that game. Nonetheless, I think this was a very tough game for me to have won. Another way I could’ve possibly won was if I went into Latias the turn Metagross EQ’d my Lucario, and then tricked it a specs. If Bab stayed in, then my Lucario could’ve SD’d and potentially cleaned. Unfortunately I realized this only after the game, and only after talking with Osgoode. GG Bab, I hope you continue playing DPP in the coming years.


I ended up with a 4-5 record, which is worse from last time. But outside of the sheet, I’ve seen an improvement in myself in terms of playing + building, and I’ll keep working towards improving. This was also a period in my life where I had a lot of personal issues, and I want to thank Excal for helping me through them and also because he was a significant part of my prep. I want to apologize to my teammates for not stepping it up when they needed me. I keep asking myself how our playoffs situation would’ve changed if I could’ve grabbed just one win during those weeks we lost 7-5 or tied 6-6. This is my burden to bear, and thank you to my Shark mates for still being a fantastic group to be around. I’m not sure if you’re reading this Indigo Plateau, but your messages are filled with positivity that can turn someone’s bad day around, and just know that you’d easily make it into my list of top ten best teammates. The same goes for players like BKC and Somalia who have shown endless support to me; a simple nice message can go a long way.

If anyone has questions about the teams I used, or want to comment on how I could've played differently, please reach out.
 
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Finally, the most important point I want to discuss. Personally, I’m not happy with how the current DPP metagame is proceeding. I’m not sure of what precisely the issue is or what the problem is, but building teams has become very burdensome. I find myself working very hard to make sure that my teams are Dug-cheese-proof. There has also been a rise in the number of wins the combination of Dugtrio-CM Fable has brought out. I’m not looking at the winrate as the sole metric, but it feels to me that the teams that faced Dugtrio-CM Fable were already good as of it is. I’m not sure if those same teams would lose to other teams, or if they were played improperly, but I think it’s just so stupid that Dugtrio can safely come in on a U-Turn and completely take out a pokemon that is meant to be a defensive backbone to your team. I’ve played a ton of test games where a U-Turn into an incoming Magnezone, lefties Jirachi, Heatran has changed the completely. The same goes for when a Zap U-Turns facing something like Skarmory / Gyara into Clefable or TTar, and then Dug is able to take out. In the process of trying to be solid against a team built around Dug-CM Fable, it feels to me like I have to accept that my matchup will then be a bit flawed against other playstyles. Maybe it’s my paranoia, but I feel like I’m going out of my way to be good vs it.

I don’t think Dug-CM Fable or cheese in general is so strong that it is invincible. There are many times when I’ve built cheese teams, but decided to not run them because they were not performing well. Maybe it’s a flaw in my building or my ability to now play with stall, but these are my observations. I’m not sure what the problem precisely is -> is it Dugtrio, or is it Clefable? I don’t know if it’s the effect of Latias on the meta, but again, these are observations.

Some of the best answers to a mon like SD Scizor are Heatran / Jirachi / Magnezone. There are other good answers like Wisp Rotom / CB Gyara, but my point being that Dugtrio is capable of providing so much support.

I get that if Dug is trapping a majority of your team, then that your team is extremely grounded, and so that means that you'd be weak to Scarf Gon. The difference here is that even if the non-Dug user is in a terrible spot, they can still have room to outplay. An example of this is Flygon vs Jirachi, and you have a Loom / Lati as your EQ answers. The Jirachi user still has the choice to regain momentum by staying with Jirachi on a U-Turn or going to Loom / Lati on the EQ from Flygon user. This choice is taken away with Dug, and so where a user with Flygon would still have to predict, this doesn't necessarily happen. This paragraph is mostly in response to some people who believe that trapping with Dugtrio *always* encourages skillful play.

During SPL, I’ve seen the chat go, “Why not run wallbreakers?” but what can you do when most of your wallbreakers are vulnerable to being trapped by Dug? Dragonite can be an excellent wallbreaker, but it is so hard for me to use. It requires a lot of prediction, it’s weak to rocks, and loses 16% per turn. If you face a stall team, and you fire blast into an incoming Scarf TTar, that’s a ton of momentum just completely gone. I would assume that these are the reasons why mixed Dnite perhaps has low usage; it's not that the playerbase don't know how to break walls.

There are much smarter minds in this community (this does not apply to you Mannat, so don’t reply to this post if you planned on doing so), so maybe they can tell me if / where I am wrong. I could definitely be exaggerating the problem, but I wanted to spark some discussion on this because I genuinely want to hear your thoughts on this.
 
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The SPrinkLer

Banned deucer.
Finally, the most important point I want to discuss. Personally, I’m not happy with how the current DPP metagame is proceeding. I’m not sure of what precisely the issue is or what the problem is, but building teams has become very burdensome. I find myself working very hard to make sure that my teams are Dug-cheese-proof. There has also been a rise in the number of wins the combination of Dugtrio-CM Fable has brought out. I’m not looking at the winrate as the sole metric, but it feels to me that the teams that faced Dugtrio-CM Fable were already good as of it is. I’m not sure if those same teams would lose to other teams, or if they were played improperly, but I think it’s just so stupid that Dugtrio can safely come in on a U-Turn and completely take out a pokemon that is meant to be a defensive backbone to your team. I’ve played a ton of test games where a U-Turn into an incoming Magnezone, lefties Jirachi, Heatran has changed the completely. The same goes for when a Zap U-Turns facing something like Skarmory / Gyara into Clefable or TTar, and then Dug is able to take out. In the process of trying to be solid against a team built around Dug-CM Fable, it feels to me like I have to accept that my matchup will then be a bit flawed against other playstyles. Maybe it’s my paranoia, but I feel like I’m going out of my way to be good vs it.

I don’t think Dug-CM Fable or cheese in general is so strong that it is invincible. There are many times when I’ve built cheese teams, but decided to not run them because they were not performing well. Maybe it’s a flaw in my building or my ability to now play with stall, but these are my observations. I’m not sure what the problem precisely is -> is it Dugtrio, or is it Clefable? I don’t know if it’s the effect of Latias on the meta, but again, these are observations.

Some of the best answers to a mon like SD Scizor are Heatran / Jirachi / Magnezone. There are other good answers like Wisp Rotom / CB Gyara, but my point being that Dugtrio is capable of providing so much support.

I get that if Dug is trapping a majority of your team, then that your team is extremely grounded, and so that means that you'd be weak to Scarf Gon. The difference here is that even if the non-Dug user is in a terrible spot, they can still have room to outplay. An example of this is Flygon vs Jirachi, and you have a Loom / Lati as your EQ answers. The Jirachi user still has the choice to regain momentum by staying with Jirachi on a U-Turn or going to Loom / Lati on the EQ from Flygon user. This choice is taken away with Dug, and so where a user with Flygon would still have to predict, this doesn't necessarily happen. This paragraph is mostly in response to some people who believe that trapping with Dugtrio *always* encourages skillful play.

During SPL, I’ve seen the chat go, “Why not run wallbreakers?” but what can you do when most of your wallbreakers are vulnerable to being trapped by Dug? Dragonite can be an excellent wallbreaker, but it is so hard for me to use. It requires a lot of prediction, it’s weak to rocks, and loses 16% per turn. If you face a stall team, and you fire blast into an incoming Scarf TTar, that’s a ton of momentum just completely gone. I would assume that these are the reasons why mixed Dnite perhaps has low usage; it's not that the playerbase don't know how to break walls.

There are much smarter minds in this community (this does not apply to you Mannat, so don’t reply to this post if you planned on doing so), so maybe they can tell me if / where I am wrong. I could definitely be exaggerating the problem, but I wanted to spark some discussion on this because I genuinely want to hear your thoughts on this.
Appreciate the insight on your game planning as well as your thoughts on dugtrio. It really does make it tough when your best switchin to a zapdos or jirachi immediately gets trapped, and if you go to a subpar switchin then it gets huge damage or just 2hkod/immediately crippled for the game. Dugtrio is definitely different from a flygon in that it can guarantee a trap or 3 throughout a game. Say the dugtrio user has a weak mon to sack that’s useless, they can just go to it on your attack and immediately get a free kill with dugtrio. You’re forced to switch out to not get the kill that turn so you won’t get trapped, and if you predict the sack incorrectly you can give up a ton of momentum. It puts a lot more pressure on the user trying not to get trapped. Not to mention the things dugtrio traps like breloom/ tar / jirachi / heatran can make sets like sub toxic zapdos / cm clef very difficult to beat. It’s becoming a centralizing aspect in the metagame recently. It’s not that hard to trap key members when you can just sack something that has done its job, and then proceed to take out the one mon that checks your wincon. I don’t think it’s as difficult to use dugtrio as people say. Sure you can make some fancy plays with it but ultimately they aren’t usually necessary when you just need to remove the 1-2 things after a sack(s) to win. Osgoode made a team for shawyu just like this, it seems offensive on paper initially with lead boom zong, specs Lati and scarf rotom but ultimately plays the sack war and traps key members for a set up gastrodon. A mon that is near impossible to stop without a grass move after a setup. Guess the only things that run a grass move commonly? Breloom and non scarf heatran. Both easily trapped and opens up a huge hole for a key member on the dugtrio team.
 
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