Tradebacks OU Snorlax [QC 0/2]

:gs/snorlax:
[OVERVIEW]

Snorlax is the single most central and defining Pokemon in the tier; the addition of a reliable sleep move to its already wide movepool pushes it to even further heights than before. Nothing switches into Snorlax with complete safety, even Pokemon that resist or are immune to its STAB such as Rhydon and Gengar are at the mercy of one of its many coverage moves. Snorlax is also incredibly bulky, shrugging off hits from the likes of Tauros and Starmie with ease, and being able to hit back even harder with an awe-inspiring STAB Body Slam or Hyper Beam. It can also explode on the opposing Pokemon with its STAB Self-Destruct, which demolishes non-resists. Snorlax is on nearly every single serious team in the tier and cannot afford to be dropped in most circumstances.

However, Snorlax isn't flawless, it has an abysmal base 30 Speed, tying it with Slowbro for slowest Pokemon in the tier, combined with having to rely on Rest for recovery makes it exploitable and easily forced out by Pokemon with high crit rates such as Alakazam, Starmie, or Tauros. It also lacks enough moveslots to hit everything that it wants to, with Snorlax lacking Hyper Beam struggling to break Cloyster and unparalyzed Chansey, and Snorlax lacking coverage being walled by Rock-types and Gengar.

[SET]
name: Offensive Sleeper
move 1: Lovely Kiss
move 2: Body Slam
move 3: Earthquake/Hyper Beam
move 4: Self-Destruct/Hyper Beam

[SET COMMENTS]
Set Description
=========
Lovely Kiss is a terrifying new addition to Snorlax's arsenal, being able to push sleep past usual sleep blockers such as Chansey, Alakazam, and Starmie with ease thanks to Snorlax's powerful STAB Body Slam, that 2HKOes Alakazam and Jynx, 3HKOes Chansey and Starmie, and does good damage to the likes of Tauros, Exeggecutor, and Zapdos. Earthquake is Snorlax's best coverage option, 2HKOing Gengar and Jolteon, 3HKOing Rhydon, as well as scouting for Counter on the likes of Chansey and opposing Snorlax while still doing serviceable damage. Hyper Beam is an amazing finisher, allowing Snorlax to KO Chansey with only one Body Slam beforehand, and allowing it to KO foes such as Tauros, Exeggecutor, and Zapdos after only two Body Slams. Self-Destruct allows Snorlax to demolish non-resists and explode when in a pinch or when it wants to force progress, OHKOing physically frailer foes such as Chansey, Starmie, and Alakazam, and heavily chipping even physically bulky threats, doing a minimum of 72.2% minimim to Slowbro, and 64% minimum to Cloyster. However, Snorlax is usually forced to explode rather early, due to normally having to take a hit before it can explode due to its awful base Speed.

This set single handedly makes the entire tier much faster-paced, with paralysis being able to be exchanged with minimal risk at the start of the game with a lead such as Starmie or Alakazam as Snorlax can guarantee pushing sleep past any usual sleep blocker such as Chansey, Starmie or Alakazam with ease thanks to its hard hitting STAB Body Slam and Hyper Beam making these Pokemon completely unable to switch in and block it. Snorlax is also incredibly hard to switch into after it sleeps something, with nothing switching into it with complete safety. This set needs to be paired with some type of defensive backbone, such as Starmie or Cloyster, due to it not normally sticking around long enough to be able to check opposing physical attackers such as Tauros and opposing Snorlax.

[SET]
name: Mixed Attacker
move 1: Amnesia
move 2: Body Slam
move 3: Blizzard/Ice Punch
move 4: Lovely Kiss/Rest/Self-Destruct

[SET COMMENTS]
Set Description
=========
Amnesia doubles Snorlax's meager 60 Special in a single turn, which can let it perform not only as a good special wall, but also an amazing mixed attacker. Body Slam's immense power lets Snorlax break through special walls that might otherwise threaten to wall it, such as Starmie, Chansey, and Alakazam.

Amnesia Snorlax can play both the role of immediately threatening offensive wall-breaker, or the role of less immediatly threatening, but longer lasting mixed attacker depending on what set its running. With the offensive set using Blizzard and either Lovely Kiss or Self-Destruct to pose a more immediate threat to the opposition. +2 Blizzard OHKOes Rhydon and Golem, 2HKOes Zapdos, Persian, and Exeggutor, and has a 76.2% chance to 2HKO Tauros. It also 3HKOes Gengar and opposing Snorlax, which allows it to break through enemy Reflect Snorlax. Lovely Kiss allows Snorlax to sleep a foe it might otherwise struggle against, it also gives it a good opportunity to set up an Amnesia, which it otherwise struggles to find opportunities to do so. Self-Destruct can allow Snorlax to KO or heavily chip something when in a pinch, although without Lovely Kiss its much harder to get an Amnesia boost up.

The less immediately threatening but longer lasting set forgoes Blizzard for Ice Punch and runs Rest in place of Lovely Kiss/Self-Destruct to take advantage of the higher PP of Ice Punch. Ice Beam hits much weaker than Blizzard, 3HKOing Tauros, Exeggutor, and Zapdos, and 4HKOing opposing Snorlax at +2, but has more PP and higher accuracy, which allows Snorlax to stick around longer, and also fish for freeze against foes it may otherwise struggle breaking with Blizzard such as Starmie and Slowbro. Rest allows Snorlax to become a good special wall, letting it heal off stray hits, it also allows Snorlax to wall Slowbro, with a Snorlax at +6 being 5HKOed by a +6 Surf, while Body Slam has an 82.3% chance to 4HKO.

Amnesia Snorlax requires decent paralysis support to sweep effectively, with foes such as Chansey, Exeggutor, and Starmie threatening to thwart its sweeping plans if left unparalyzed. Cloyster also poses a major issue to most variants of Amnesia Snorlax, meaning it has to be thoroughly dealt with beforehand. The immediatly threatening wall-breaking Amnesia Snorlax set should try switch in on either a Pokemon using a recovery move or an attack that will deal minimal damage, as it needs to be at or near max HP to sweep effectively. The longer lasting one should also attempt to do the same, but can afford to switch into a stray special attack from the likes of a paralyzed Starmie or Exeggutor if needs be. The longer lasting one can also attempt to get past the likes of Starmie, Slowbro, and Chansey by attempting to freeze them. such as Reflect Chansey and Slowbro. Amnesia Snorlax is quite hard to get moving, but once the ball starts rolling, it is incredibly hard to stop and can end games on the spot if positioned well.

[SET]
name: Reflect
move 1: Body Slam
move 2: Reflect
move 3: Rest
move 4: Earthquake/Hyper Beam/Ice Punch/Self-Destruct/Lovely Kiss

[SET COMMENTS]
Set Description
=========
Reflect lets Snorlax take full advantage of its great physical bulk, allowing it to shrug off hits with ease from the likes of Tauros and opposing Snorlax, allowing Snorlax to take up to seven Body Slams from Tauros before being KOed by Hyper Beam, opposing Snorlax also 7HKOes a Snorlax with Reflect up, and Rhydon 6HKOes Reflect Snorlax, which allows it to Rest off the damage from these foes with ease. However, Tauros can usually break through Snorlax with Reflect up thanks to its high crit rate, and Rhydon can break through Reflect Snorlax with Tail Whip.

The 4th move on Reflect sets can change depending on what coverage a team needs its Snorlax to have. Earthquake covers Gengar, Rhydon, and Jolteon, as well as scouting for Counter on Chansey, although it lacks offensive breaking power compared to Hyper Beam and Self-Destruct. Hyper Beam is an amazing finisher against chipped foes. Ice Punch can freeze opposing Reflect Snorlax and Reflect Chansey, as well as 3HKOing Rhydon and Golem, however, it does negligible damage to even neutral targets and isn't very useful after it freezes something. Self-Destruct is a good suprise factor and is also a good option to KO something in an emergency, it also provides an alternative method of wallbreaking, making Reflect Snorlax less reliant on its teammates to force progress. Lovely Kiss allows Reflect Snorlax to push sleep past paralyzed Chansey, Alakazam, and Starmie without giving up the defensive capability and longevity of Reflect. It also allows it to inflict sleep onto foes it may have trouble breaking otherwise, such as opposing Reflect Snorlax and Cloyster.

Reflect Snorlax is appreciated over the more offensive sets on some teams because it allows Snorlax to be a durable check to the tiers best physically offensive threats. Reflect is crucial to Reflect Snorlax's longevity as it gives Snorlax enough bulk to be able to reliably Rest off damage and paralysis; without Reflect it is much harder to find opportunities to wake up safely as while Snorlax's bulk is great, it's not good enough in most situations to reliably wake up and pressure the opponent offensively without Reflect to cushion it. Reflect Snorlax is one of the tiers best switchins to most opposing Snorlax sets, although this depends on if sleep clause is activated and if Reflect Snorlax is paralyzed, as it becomes much riskier to attempt to switch in; it can also switch into Tauros if needs be, but Tauros' high crit rate makes it unreliable at switching in consistently. Reflect Snorlax has to perform a careful balancing act of still being a Snorlax, an offensive powerhouse that threatens foes with hard hitting physical attacks, while also being a durable physical tank that can last throughout the game and not just a blob that gets crit through or forced out by special attackers; it is important to keep up offensive pressure even with Reflect Snorlax's durability. While Reflect Snorlax doesn't love getting paralyzed, it is much more willing than sets lacking Rest to take it if needs be as it can reliably Rest it off later point in the game; paralyzed Snorlax also still pressures the vast majority of the tier even when paralyzed.

[SET]
name: PhysLax (All-Out Attacker)
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake/Counter
move 4: Self-Destruct

[SET COMMENTS]
Set Description
=========
Snorlax's great bulk and amazing Attack also allows it to function well as an all-out physical attacker, being able to KO nearly every single foe in the game with the combination of Body Slam, Hyper Beam, Earthquake, and Self-Destruct. Earthquake can be dropped in favor of Counter to be able to have a much easier time breaking opposing Reflect Snorlax and Tauros, with a Countered Body Slam into a Hyper Beam KO'ing Tauros, and a countered Snorlax Body Slam doing at least 50% to opposing Snorlax. Once PhysLax is low on HP, it can explode to KO a key foe and punch an even deeper hole in the enemy team.

PhysLax doesnt tend to stick around as long as Rest sets, due to not being able to heal of any hits it may take. It also needs to be play around the threat of paralysis, with a paralyzed PhysLax losing much of its offensive pressure and struggling to break many foes without exploding.

PhysLax tends to be more appreciated over the Offensive Sleeper set on teams that already have a reliable sleeper, such as Exeggutor or Jynx, that also want the extra coverage Hyper Beam, Earthquake, or Self-Destruct brings. To pilot PhysLax to its full potential it's imperative to know when to preserve your PhysLax and when to cut your losses and explode to force progress or eliminate a key foe. With PhysLax usually wanting to explode when either backed into a corner or when its relatively low on HP.

[STRATEGY COMMENTS]
Other Options
=============
A set with 3 attacks + Rest can be used to let Snorlax be more offensive than regular Reflect or Amnesia sets and attempt to heal off the damage or paralysis later, although it is hard to wake Snorlax up without Reflect or Amnesia as many Pokemon such as Tauros, Exeggutor, and Alakazam threaten to KO it while it's resting. A set consisting of 2 attacks, Lovely Kiss, and Rest can also be used to let Snorlax be a threatening sleeper and also heal off the damage later while not falling short in the coverage department, unlike Reflect + Lovely Kiss. Thunderbolt can be used in the 4th moveslot on Amnesia sets, with a +4 Thunderbolt OHKOing Cloyster and being favored to OHKO Starmie. However, it's generally preferred to run something else in the fourth slot as it doesnt do much else aside from that. Thunderbolt can also be ran over Body Slam, but without Body Slam Snorlax struggles to break foes such as Alakazam and Chansey. Amnesia can be used in conjunction with Reflect to make a Snorlax that is an amazing wall both physically and specially. However, it only has one moves worth of attacking PP. Headbutt can be used on Amnesia sets to reapply the enemys status and attempt to ParaFlinch the foe, however, it is unreliable and is weaker than Body Slam.

Checks and Counters
===================
**Snorlax**: Snorlax being on every competitive team means it will usually end up facing itself. Snorlax with Lovely Kiss can induce sleep on opposing Snorlax if sleep clause has not been activated; if sleep clause has been activated, Lovely Kiss Snorlax losses much of its means to pressure Reflect Snorlax unless it has Amnesia. Reflect Snorlax switches into all Snorlax sets aside from Amnesia variants. However, Reflect Snorlax is forced to Rest to recover off the damage if switching in frequently, letting it be forced out by strong special attackers. Amnesia Snorlax can break through Reflect Snorlax, with +2 Blizzard 3HKOing opposing Snorlax while opposing Snorlax can only 4HKO Snorlax with Body Slam.

**Cloyster**: Cloyster switches into Snorlax's Body Slam with ease, thanks to its staggering 180 base Defense; it also walls most variants of Amnesia Snorlax thanks to its 4x resistance to Ice. Cloyster 4HKOes Snorlax with Blizzard, and can chip it with Clamp. However, Cloyster has to be weary about getting slept by Lovely Kiss, as well as repeatedly switching in on Body Slam, as it hates getting paralyzed.

**Slowbro**: Slowbro switches into Snorlax's Body Slam with relative ease, being 4HKOed most of the time and threatening it with paralysis and Amnesia boosted Surfs. Slowbro can also set up a Reflect to become even better at tanking Snorlax's hits. However, Slowbro has to fear getting worn down into Hyper Beam KO range and getting slept by Lovely Kiss.

**Special Attackers**: While there aren't many special attackers which enjoy taking a Body Slam, many special attackers — such as Alakazam, Starmie, Exeggutor, and Zapdos — can 3HKO Snorlax with their STAB attacks, applying significant amounts of pressure on the giant bear. This is especially true if Snorlax has used Rest, since it will not be able to retaliate while it is forced to burn turns of sleep.

**Gengar**: Gengar walls non-Amnesia variants Snorlax without Earthquake, with it being nigh helpless and forced to switch out, although it has to fear freeze from Ice Punch, Gengar is also a great absorber of Snorlax's Lovely Kiss, as even if it's asleep it can freely attempt to wake up in front of Snorlax without Earthquake.

**Porygon**: the passive and unassuming Porygon finds itself a niche for completely stonewalling non-Amnesia variants of Snorlax if sleep clause has been activated, with it being 3HKOed by Body Slam and stalling Snorlax out of Body Slam PP with Recover. Snorlax can explode on it to OHKO it with Self-Destruct, but trading a Snorlax for a Porygon is an awful trade for Snorlax in most circumstances.

**Chansey**: Unparalyzed Chansey switches into Snorlax and sets up a Reflect with very little issue if sleep clause has been activated, while Counter Chansey can OHKO Snorlax by countering Body Slam. If Reflect or Counter Chansey is paralyzed, it finds it much harder to reliably check Snorlax, as it can no longer switch in safely as Snorlax now outspeeds it and full paralysis making it unreliable.

**Rock-types**: Rock-types, such as Rhydon and Golem wall Snorlax lacking coverage, taking minimal damage from Snorlax's Body Slam or Hyper Beam. Rock-types with Rest prevent them from getting worn down over time or offensively crippled by paralysis from Body Slam.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/shellnuts.491544/
Grammar checked by:
 
Last edited:

Shellnuts

Rustiest Player Around
is a Community Contributor
Since I am somewhat constrained on time and since I know that a lot of sections will be heavily revised after this, I'm focusing this right now on covering the set descriptions giving pointers for describing how they work in game and what roles they fill. I haven't looked at the introduction or checks and counters section very much yet, so expect me to review those parts more in the future.
:gs/snorlax:
[OVERVIEW]

Snorlax is the single most central and defining Pokemon in the tier, with the addition of a reliable sleep move to its already wide movepool pushing it to even further heights than before. Nothing switches into Snorlax with complete safety, with even Pokemon that resist or are immune to its STAB such as Rhydon and Gengar being at the mercy of one of its many coverage moves. Its also incredibly bulky, being able to shrug off hits from the likes of Tauros and Starmie with ease, and being able to hit back even harder with an awe inspiring STAB Body Slam or Hyper Beam. It can also explode on the opposing Pokemon with its STAB Self-Destruct, which demolishes non-resists. Snorlax is on nearly every single serious Tradebacks OU team and can not afford to be dropped in most circumstances.

However Snorlax isnt flawless, it has an abysmal base 30 speed, tying it with Slowbro for slowest Pokemon in the tier, combined with having to rely on Rest for recovery makes it exploitable and easily forced out by Pokemon with high crit rates such as Alakazam, Starmie, or Tauros. It also lacks enough moveslots to hit everything that it wants to, with Snorlax lacking Hyper Beam struggling to break Cloyster and unparalyzed Chansey, and Snorlax lacking coverage being walled by Rock-types and Gengar.

[SET]
name: Offensive Sleeper
move 1: Lovely Kiss
move 2: Body Slam
move 3: Earthquake/Hyper Beam
move 4: Self-Destruct/Hyper Beam

[SET COMMENTS]
Set Description
=========

Lovely Kiss is a terrifying new addition to Snorlax's arsenal, being able to push sleep past usual sleep blockers such as Chansey, Alakazam, and Starmie with ease. Body Slam 2HKOes Alakazam and Jynx, 3HKOes Chansey and Starmie, and does good damage to the likes of Tauros, Exeggecutor, and Zapdos. [I think you should probably connect these two things together since you really can't explain why Lovely Kiss is such a good move on Snorlax without talking about how strong Snorlax can follow up it's own sleep with Body Slam]. Earthquake is Snorlax's best coverage option, 2HKOing Gengar and Jolteon, 3HKOing Rhydon, aswell as scouting for Counter on the likes of Chansey and opposing Snorlax while still doing serviceable damage. Hyper Beam is an amazing finisher, allowing Snorlax to KO Chansey with only one Body Slam beforehand, and allowing it to KO foes such as Tauros, Exeggecutor, and Zapdos after only two Body Slams. Self-Destruct allows Snorlax demolishing non-resists, OHKOing physically frailer foes such as Chansey, Starmie, and Alakazam, and heavily chipping even physically bulky threats, doing a minimum of 72.2% to Slowbro, and 64% minimum to Cloyster. It allows Snorlax to punch a major hole in the opposing team, even when heavily chipped. [It should probably be a good idea to note how Snorlax often is forced to boom rather early since it's forced to take a hit before it's able to explode unless the target is paralyzed, which is very important when deciding whether or not to pull the trigger.]

When covering how this set is used in practice, I'd personally emphasize how it single-handedly makes the tier much faster, it's influence on the lead metagame, it's value as a wallbreaker, etc. Covering how it pairs well with teams that are able to aggressively paralyze the opposing team early on, and how it needs other teammates to cover it's role as checks to physical attackers is important as well in my view.


[SET]
name: Mixed Attacker
move 1: Amnesia
move 2: Body Slam
move 3: Blizzard/Ice Beam
move 4: Self-Destruct/Rest/Lovely Kiss

[SET COMMENTS]
Set Description
=========

Amnesia doubles Snorlax's meager 60 special in a single turn, which can let it perform not only as a good special wall, but also an amazing mixed attacker, with a +2 Blizzard OHKOing Rhydon and Golem, 2HKOing Zapdos, Persian, and Exeggutor, and having a 76.2% chance to 2HKO Tauros. It also 3HKOes opposing Snorlax, which allows it to break through enemy Reflect Snorlax. +2 Blizzard also does good damage to other foes such as Gengar and Jolteon [Probably should mention that Body Slam is a much better option against Jolteon]. Ice Beam hits much weaker than Blizzard, 3HKOing Tauros, Exggecutor, and Zapdos, and 4HKOing opposing Snorlax at +2, but has more PP and higher accuracy, which allows Snorlax to fish for freeze against foes it may otherwise struggle breaking with Blizzard such as Starmie and Slowbro. Rest should be used if you are using Ice Beam over Blizzard, as it allows Snorlax to make full use of the higher PP. Rest also allows Snorlax to wall Slowbro, with a Snorlax at +6 being 5HKOed by a +6 Surf, while Body Slam has an 82.3% chance to 4HKO. Self-Destruct lets Snorlax go off with a bang, breaking nearly any foe even if Snorlax is at low HP, letting it go two or even three for one. [Where is Body Slam and Lovely Kiss??? Lovely Kiss is especially important for this set I'd say, probably should be the first option listed, since it has a much harder time getting into a position where it's able to use Amnesia and start running over the enemy team if it isn't able to actually get that free turn to boost that Lovely Kiss grants it].

Just as a more broad suggestion for the above paragraph, it might be a good idea once the first two moves of Body Slam and Amnesia are covered to then maybe split it into two paragraphs, one covering the more aggressive wall-breaking set which uses Blizzard and Lovely Kiss/Boom, and the other covering the slower but longer lasting set which uses Ice Beam and Rest, since they tend to play quite different and work on different structures.

When discussing how this set is used in practice, I'd probably discuss how this set tends to be very snowbally, it's hard to get it into a position where it can set up, but once it does get going it can just win the game on it's own. Make sure to cover how to set up those conditions, what Pokemon you should focus on removing so it can sweep (eg: ensuring Chansey is para'd or KOed, Cloyster, Starmie, etc), how to get it onto the field safely so it has enough HP to make use of Amnesia's damage boost, etc. Also would be a good idea to cover the other way this set is used, playing with Rest and focusing on being a consistent source of progress over the course of the whole game.

[SET]
name: Reflect
move 1: Body Slam
move 2: Rest
move 3: Reflect
move 4: Earthquake/Hyper Beam/Ice Beam/Self-Destruct/Lovely Kiss

[SET COMMENTS]
Set Description
=========

Reflect lets Snorlax take full advantage of its great physical bulk, allowing it to shrug off hits with ease from the likes of Tauros and opposing Snorlax, allowing Snorlax to take up to seven Body Slams from Tauros before being KOed by Hyper Beam [Make sure to mention that this is neglecting crits], opposing Snorlax also 7HKOes a Snorlax with Reflect up with Body Slam, and Rhydon 6HKOes Reflect Snorlax with Earthquake, which allows it to Rest off the damage from these foes with ease. The 4th move on Reflect sets can change depending on what coverage a team needs their Snorlax to have. Earthquake covers Gengar, Rhydon, and Jolteon, aswell as scouting for Counter on Chansey. Hyper Beam is an amazing finisher against chipped foes. Ice Beam threatens freeze on opposing Reflect Snorlax and Reflect Chansey, it also 3HKOes Rhydon. Self-Destruct is a good suprise factor and is also a good option to KO something in an emergency. [Should really be worth mentioning that Boom provides an alternate option for wallbreaking which makes Snorlax less reliant on it's teammates/itself paralyzing it's target, while also letting it act as a defensive check to physical attackers] Lovely Kiss can help Snorlax get sleep onto foes it may have trouble breaking otherwise such as opposing Reflect Snorlax, Cloyster, Gengar, and Rhydon. [Maybe should mention that Lovely Kiss ReflectLax really needs for it's sleep to hit those targets since if it isn't able to get sleep on them, I find it struggles to get stuff moving when it only has 3 moves.]

Also, in general for the moves section, I'd recommend also covering the downsides each of it's 4th moves provides, in addition to their benefits. Just listing off what the moves do without covering where and where not to use them feels like it's missing some rather important details.

When covering how this set is used in practice, explain why some teams would prefer this set over the more aggressive sets listed above, which teams prefer the benefits of having a more durable defensive check to physical attackers over it's more immediately threatening ones, covering how to balance using Snorlax as a defensive piece with Rest and Reflect with it's role as an offensive wallbreaker, how to get into positions where Snorlax can wake up from Rest safely, etc.


[SET]
name: PhysLax
move 1: Body Slam
move 2: Hyper Beam
move 3: Earthquake/Counter
move 4: Self-Destruct

[SET COMMENTS]
Set Description
=========

Snorlax's great bulk and amazing attack also allows it to function well as an all-out physical attacker, being able to KO nearly every single foe in the game with the combination of Body Slam, Hyper Beam, Earthquake, and Self-Destruct. Earthquake can be dropped in favor of Counter to be able to have a much easier time breaking opposing Reflect Snorlax and Tauros, with a Countered Body Slam into a Hyper Beam KO'ing Tauros, and a countered Snorlax Body Slam doing atleast 50% to opposing Snorlax. Once PhysLax is on low HP, it can explode to KO a key foe and punch an even deeper hole in the enemy team.

PhysLax doesnt tend to stick around as long as Rest sets, due to not being able to heal of any hits it may take. It also needs to be play around the threat of paralysis, with a paralyzed PhysLax losing much of its offensive pressure and struggling to break many foes without exploding.

When covering how this set is used in practice, it probably is a good idea to mention which teams prefer this set over the Lovely Kiss set. Also covering the important balance between being greedy with trying to go aggressive with this set and knowing when to simply boom something and cut your losses is something very important to cover as well in my opinion.

[STRATEGY COMMENTS]
Other Options
=============

A set with 3 Attacks + Rest can be used to let Snorlax be more offensive than regular Reflect or Amnesia sets and attempt to heal off the damage or paralysis later. Although it is hard to wake Snorlax up without Reflect or Amnesia as many Pokemon such as Tauros, Exeggutor, and Alakazam threaten to KO it while its asleep.

Thunderbolt can be used in the 4th moveslot on Amnesia sets, with a +4 Thunderbolt OHKOing Cloyster and being favored to OHKO Starmie. However its generally preferred to run something else in the 4th slot as it doesnt do much else aside from that. Thunderbolt can also be ran over Body Slam, but without Body Slam Snorlax struggles to break foes such as Alakazam and Chansey.

Amnesia can be used in conjunction with Reflect to make a Snorlax that is an amazing wall both physically and specially, however it only has one moves worth of attacking PP.

Headbutt can used on Amnesia sets to re-apply the enemys status and attempt to paraflinch the opponent, however it is unreliable and is weaker than Body Slam.

Checks and Counters
===================

Opposing Snorlax: Snorlax being on every competitive team means it will usually end up facing itself, Reflect Snorlax can stop PhysLax in its tracks, switching into it and setting up a Reflect, however it is forced to Rest quite easily if its switching in, letting it be forced out by a strong special attacker such as Alakazam, Starmie, or Exeggutor. Amnesia Snorlax can break through Reflect Snorlax, with a +2 Blizzard 3HKOing opposing Snorlax.

Cloyster: Cloyster switches into Snorlax's STAB Body Slam and Hyper Beam with ease thanks to its staggering 180 base defense. Cloyster also walls Amnesia Snorlax, taking pitiful damage ftom a +2 Blizzard. However Cloyster has to be weary about getting paralyzed from Body Slam, as it dislikes paralysis.

Slowbro: Slowbro switches into Snorlax's Body Slam with relative ease, being 4HKOed most of the time and threatening it with paralysis and Amnesia boosted Surfs.

Special Attackers: Strong special attackers such as Starmie, Exeggecutor, Zapdos, and Alakazam exploit Snorlax's Rest turns, forcing Snorlax out with the threat of a strong special attack and forcing it to wake up later.

Fast Pokemon: Fast Pokemon with high crit rates such as Tauros, Alakazam, and Starmie can break through Snorlax's Reflect or Amnesia boosts, with a crit Tauros Body Slam doing 44% minimum, and a crit Psychic from Alakazam doing 58% minimum.

Gengar: Gengar hard walls Snorlax without coverage, with it being completely helpless to Gengar and being forced to switch out, Reflect Snorlax with Ice Beam also cant touch Gengar, with it being 7HKOed by Ice Beam, however it has to fear freeze. Gengar is not even close to a perfect Snorlax check though, being 2HKOed by Earthquake, and 3HKOed by a +2 Blizzard.

Porygon: The passive and unassuming Porygon finds itself a niche for completely stonewalling non-Amnesia varients of Snorlax, with it being 3HKOed by Body Slam and stalling Snorlax out of Body Slams with Recover. Snorlax can explode on it to OHKO it with Self-Destruct, but trading a Snorlax for a Porygon is an awful trade in most circumstances.

Reflect Chansey: Unparalyzed Reflect Chansey switches into Snorlax and sets up a Reflect with very little issue, with Body slam rolling to 5HKO a Chansey with Reflect up.

Rock-types: Rock-types such as Rhydon and Golem wall Snorlax without coverage, with Body Slam and Hyper Beam doing measly damage to them. However they are susceptible to Ice-type coverage and Earthquake.

Persian: Persian forces Reflect Snorlax into a Rest loop, with Slash having a slim chance to 3HKO Snorlax. Persian can Slash three times and Body Slam to fish for crits with its 22.46% crit rate as Snorlax Rests again, with a crit Body Slam after 3 Slash's KOing Snorlax.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
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Shellnuts

Rustiest Player Around
is a Community Contributor
The suggestions I made in the previous post were implemented, so here is some additional stuff to improve on for this.

This set single handedly makes the entire tier much faster-paced, with paralysis being able to be exchanged with minimal risk at the start of the game with a lead such as Starmie or Alakazam as Snorlax can guarantee pushing sleep past any usual sleep blocker such as Chansey, Starmie or Alakazam with ease thanks to its hard hitting STAB Body Slam and Hyper Beam making these Pokemon completely unable to switch in and block it. Snorlax is also incredibly hard to switch into after it sleeps something, with nothing switching into it with complete safety.
I think your really underselling how valuable Snorlax's offensive value after it puts stuff to sleep is. Getting sleep past the common blockers is valuable in its own right, but the main reason why it's so metagame defining is because this can now be done by Snorlax — a Pokemon whose offensive capabilities are only rivalled by Tauros and is capable of taking out 2 other pokes once it sleeps something before it goes down— which is what really makes this set so important.

Amnesia Snorlax requires decent paralysis support to sweep effectively, with foes such as Chansey, Exeggutor, and Starmie threatening to thwart its sweeping plans if left unparalyzed. The immediatly threatening wall-breaking Amnesia Snorlax set should try switch in on either a Pokemon using a recovery move or an attack that will deal minimal damage, as it needs to be at or near max HP to sweep effectively. The longer lasting one should also attempt to do the same, but can afford to switch into a stray special attack from the likes of a paralyzed Starmie or Exeggutor if needs be. Amnesia Snorlax is quite hard to get moving, but once the ball starts rolling, its incredibly hard to stop and can end games on the spot if positioned well.
I'm surprised Cloyster hasn't been mentioned yet, but it absolutely should here (I'm also less sure really about putting Starmie on there since Snorlax can also just para it with Body Slam, but the increase in time to kill definitely is notable when it's not paralyzed beforehand which gives Starmie a few extra chances to just crit it into Tauros range, but I digress). I should also note that vs Chansey and Starmie, the Rest-Ice Beam set can also try to get past them by fishing for freezes, which is notable.

Reflect Snorlax is appreciated on over the more offensive sets on some teams because of its ability to switch into the likes of opposing Snorlax, Chansey, and Tauros if needs be and be able to reliably recover off the damage and paralysis, although Tauros' high crit make switching into it unreliable. Teams that lack a sturdy physical wall will potentially want to use Reflect Snorlax. Though by no means is Reflect Snorlax passive, hitting incredibly hard with STAB Body Slam posing a threat to most foes. Reflect Snorlax should still try and avoid paralysis by any means necessary, as if paralyzed it losses much of its offensive pressure and is more unreliable at switching into the likes of Snorlax and Tauros due to the 25% chance for full paralysis, and while Snorlax may be able to heal off the paralysis with Rest, it can easily be forced out while resting by a strong special attacker such as Starmie, Alakazam, or Exeggutor.
I think this section could use a lot of work in explaining how ReflectLax is used, using ReflectLax well is often quite hard since you need to balance keeping Snorlax healthy with reflect and rest while also putting out enough damage to not just be a blob that gets crit through or forced out by special attackers, and I think this part needs to better emphasize that (it's not just paralysis forcing it to rest that does this, as it currently does).

Another thing about this section I'd probably change is how much it stresses avoiding paralysis when really it's a lot more complicated than that, it doesn't like paralysis but it isn't really ruined by it unlike the Physlax and LK sets are — which should be mentioned in their set descriptions as well.

I also think that it should really re-word why this set is preferred over more offensive ones, since it really just makes Reflect seem useful as a tool to let Snorlax switch into stuff. Reflect (with Rest) is what lets Snorlax be a durable check (which doesn't mean it's a switchin since it doesn't like doing that very much) to physically attacking threats over a long period of time, and isn't afraid of taking hits or status while dealing damage unlike it's other sets, which allows it to pressure and weaken the opposing team for longer than other sets, which can overall be more valuable to a team than the more immediately aggressive sets. It needs to emphasize that it's the combination of these which is what makes this set good.

Opposing Snorlax: Snorlax being on every competitive team means it will usually end up facing itself, Reflect Snorlax can stop PhysLax in its tracks, switching into it and setting up a Reflect, however it is forced to Rest quite easily if its switching in, letting it be forced out by a strong special attacker such as Alakazam, Starmie, or Exeggutor. Amnesia Snorlax can break through Reflect Snorlax, with a +2 Blizzard 3HKOing opposing Snorlax.
I think this part really needs to elaborate and explain more about the different matchups between these sets and how they vary depending on whether something has been slept or not (which heavily changes how the ReflectLax vs LK set matchup goes, for example), whether these sets are paralyzed, etc.

Cloyster: Cloyster switches into Snorlax's STAB Body Slam and Hyper Beam with ease thanks to its staggering 180 base defense. Cloyster also walls Amnesia Snorlax, taking pitiful damage ftom a +2 Blizzard. However Cloyster has to be weary about getting paralyzed from Body Slam, as it dislikes paralysis.
This section should also probably mention how Cloyster is able to respond to Snorlax with Clamp and Blizzard and potentially boom as well.

Fast Pokemon: Fast Pokemon with high crit rates such as Tauros, Alakazam, and Starmie can break through Snorlax's Reflect or Amnesia boosts, with a crit Tauros Body Slam doing 44% minimum, and a crit Psychic from Alakazam doing 58% minimum.
I really don't think this should be listed as a check or counter really. Starmie and Alakazam should be moved up into the special attackers section (which also needs work but I will elaborate on that in the next QC given this is decently long as is), and relying on Tauros to threaten out a ReflectLax which isn't very chipped and has Reflect up is not very good for Tauros odds-wise at all.

Reflect Chansey: Unparalyzed Reflect Chansey switches into Snorlax and sets up a Reflect with very little issue, with Body slam rolling to 5HKO a Chansey with Reflect up.
I definitely think this part could use some more elaboration to explain why Chansey has to be unparalyzed, and also should probably mention the threats that other Chansey sets have against Snorlax (Counter mainly) and how those play out in more detail.

Checks and Counters
===================
Something else that I noticed while going through the checks and counters section which definitely needs to be addressed is that almost all of these focus solely on the Reflect and maybe the Amnesia sets, but despite how important the Lovely Kiss set is, it barely even talks about it in this part which is something that definitely needs to be addressed.

This seems like a good spot to leave this QC check at right now, please notify when your done these changes.
 

Shellnuts

Rustiest Player Around
is a Community Contributor
Sorry about the delay, been very busy.

This set single handedly makes the entire tier much faster-paced, with paralysis being able to be exchanged with minimal risk at the start of the game with a lead such as Starmie or Alakazam as Snorlax can guarantee pushing sleep past any usual sleep blocker such as Chansey, Starmie or Alakazam with ease thanks to its hard hitting STAB Body Slam and Hyper Beam making these Pokemon completely unable to switch in and block it. Snorlax is also incredibly hard to switch into after it sleeps something, with nothing switching into it with complete safety.
I think this bit could be worded to better to emphasize how Snorlax truly is unparalleled at forcing progress with sleep + it's insane damage output (if played well it can consistently get a 2 for 1 trade or better in most games), though that's more of a stylistic thing I'd guess.

On a more substantive note however, I think it should mention how Snorlax can get worn down a ton when trying to go for sleep due to it's speed tier. Since it's sleeping after anything else gets to move first, this means that often Snorlax is going to be forced to take a hit in exchange for sleep, which does put it on a bit of a timer to get stuff done.

Also, I think it would be worth mentioning how the lower risk to spreading early game paralysis helps this Snorlax set in particular out a ton (since it can come in against something paralyzed and that issue of needing to take hits to get off sleep and getting worn down in the process which I mentioned isn't as much of an issue, though I guess it does maybe lead to some mindgames about whether the para'd target stays in as you use Lovely Kiss and does damage to you).


It's imperative to have a contengency plan of some sorts for when the opposing Tauros hits the field, as it hits the field and you dont have one, it can KO a member of your team with very little recourse.
I really don't think this sentence is at all necessary, the previous sentence covers this already and makes this rather redundant.


However, it does negligable damage to even neutral targets and is generally useful after it freezes something.
Minor mistake in wording (and also a minor spelling error), it should be "However, it does negligible damage to even neutral targets and is generally useful after it freezes something."


Lovely Kiss can help Snorlax get sleep onto foes it may have trouble breaking otherwise such as opposing Reflect Snorlax, Cloyster, Gengar, and Rhydon. It also lets Snorlax' team play more immediatly aggressive, with reliable physical sleep. However, Snorlax with Lovely Kiss only has Body Slam as an attacking option, making it run out of PP quite quickly, it also struggles to break foes such as Cloyster and Starmie if it doesnt manage to sleep them. Its also walled by Gengar and Rhydon.
There are a few problems with this section.

Firstly, I think it needs to not put Gengar (and maybe Rhydon, especially if it has Rest) on the list of Pokemon which it can attempt to break past using Lovely Kiss at the start of this section. Once Snorlax uses Lovely Kiss on either of them, Snorlax is nearly dead weight for the rest of the game since it can't pressure either of them without any coverage moves, so they can just come in for free and burn sleep turns while taking nothing from Snorlax's only attacking move.

The other major change that is needed is a re-wording of why Reflect Snorlax might want to run Lovely Kiss. As it currently is worded, it makes it hard to distinguish why you would run it on ReflectLax instead of just running one of the two previous sets. The main reason why you run Lovely Kiss on ReflectLax is because the team needs to be able to get sleep past a paralyzed Chansey, Alakazam, or Starmie, but also can't afford to give up the defensive backbone that ReflectLax provides. It is definitely a sacrifice in the builder and definitely can't force progress anywhere near as well as the standard offensive sleeper set can, but for some teams that sacrifice is necessary.

Lastly, I think the ending bit definitely could be cleaned up and worded in a way that flows better.

On a more general note, I think this whole section about ReflectLax's 4th moveslot could be maybe split up into 2 different paragraphs since it's really wordy as is. One suggestion I have for doing this would be to split up the options for Snorlax's last moveslot between the more offensive options (Earthquake and Hyper Beam) which let Snorlax lean into it's role as a tank which can take and deal a ton of damage over the course of a match, and the more utility focused options (Ice Punch and Lovely Kiss) which let Snorlax perform specific tasks that its team needs which can't be covered by it's teammates (eg: if the team really needs a way to threaten freezes against opposing Reflect Normals or needs a way of getting sleep past opposing sleep blocks/sacks). I could see arguments for Self Destruct belonging to either category and am unsure which one I would put it in.


Reflect Snorlax is one of the tiers best switchins to most opposing Snorlax sets
I do think it should specify that this definitely depends on whether the opposing Snorlax can put it to sleep or not, and that this becomes a far riskier option when ReflectLax is paralyzed, especially against more offensive sets with Hyper Beam or Self Destruct, and that doing this can force Snorlax to Rest a lot. This could also be covered in more detail in the Checks and Counters section instead.


A set with 3 attacks + Rest can be used to let Snorlax be more offensive than regular Reflect or Amnesia sets and attempt to heal off the damage or paralysis later. Although it is hard to wake Snorlax up without Reflect or Amnesia as many Pokemon such as Tauros, Exeggutor, and Alakazam threaten to KO it while its asleep.
Also might be worth mentioning a 2 Attack Lovely Kiss Rest set here as well as another option for similar reasons.


**Snorlax**: Snorlax being on every competitive team means it will usually end up facing itself. Snorlax with Lovely Kiss can induce sleep on opposing Snorlax if something else has not already been slept. If something else has already been slept, Lovely Kiss Snorlax losses much of its means to pressure Reflect Snorlax unless it has Amnesia. Reflect Snorlax with Lovely Kiss only has 24 attacking PP, so it has to be weary of getting stalled out by opposing Reflect Snorlax if something else has already been slept. Reflect Snorlax switches into all Snorlax sets aside from Amnesia varients. However, Reflect Snorlax is forced to Rest to recover off the damage if switching in frequently, letting it be exploited by and forced out by strong special attackers. Amnesia Snorlax can break through Reflect Snorlax, with a +2 Blizzard 3HKOing opposing Snorlax while opposing Snorlax can only 4HKO Snorlax with Body Slam.
This section feels very disjointed in how it's worded and is rather hard to parse at points.

One suggestion I have for a better way to structure this would be to first talk about how the most important factor in most Snorlax matchups is whether or not either Snorlax set can put the other to sleep with Lovely Kiss or not (do note that this does include HP and paralysis as well). If you can put their Snorlax to sleep, then their Snorlax can't check your own Snorlax very well and either is disadvantaged (eg: they used sleep or don't have Lovely Kiss, or if they aren't on the field) or goes even with your own Snorlax (both Snorlaxes have Lovely Kiss and are on the field and it's a game of chicken as to who pulls the trigger first).

Once that is done, next I would then preface the remaining part by specifying that the rest of the discussion is for the case when sleep is off the table. When sleep is off the table, Reflect Snorlax is a very consistent answer to most opposing Snorlax sets (barring Counter on Physlax sets or Amnesia sets) and then getting into how it can struggle at this if paralyzed and how it's different choices for it's last move might change this matchup (though this might already be included in how the analysis covers the ReflectLax section) and stuff about how it needs to Rest somewhat often when doing this. Then I would go into some of it's other sets such as Amnesia and the Physlax/Offensive Sleeper sets from there.

Checks and Counters
Just doing this to cover a lot of sections, but the rest of the checks and counters section feels a bit disjointed and lacks details in some places. It doesn't need to be long, but just a bit more detail into them. As an example for the special attackers section, I would recommend something along the lines of:

"While there aren't many special attackers which enjoy taking a Body Slam, many special attackers — such as Alakazam, Starmie, Exeggutor, and Zapdos — can 3HKO Snorlax with their STAB attacks, applying significant amounts of pressure on the giant bear. This is especially true if Snorlax has used Rest, since it will not be able to retaliate while it is forced to burn turns of sleep."
 

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