The
Week 1 usage stats dropped and here are my most immediate takeaways:

- 50.00% usage and 70.00% win rate
This will likely be what gets the most attention, but I don’t think there’s too much more to say that hasn’t already been said. Everyone already knows how good Chien-Pao is but 50% usage and 70% win rate is still noteworthy.

- 32.50% usage and 69.23% win rate
I think that most people have come around on Pex by now. Initially, it was often dismissed as having fallen off due to losing Scald and Knock. However, with the meta becoming bulkier and after the most recent bans, Pex is certainly back. I already talked about Pex
here in the viability rankings so I won’t bother restating all of it, but I sometimes think of this Mark Twain quote when it comes to Pex in SV:

- 22.50% usage and 66.67% win rate
I could be wrong but I feel like Volc usually performs well in SPL. I’ve always disliked the matchup dynamic that Volc introduces but I also think that Terastallization potentially makes Volc as dangerous as it’s ever been. To me, Tera kind feels like it gives Volc a mixture of Hidden Power coverage and a pseudo/mini Z-move all in one, when it didn’t really need any help to break through checks and steamroll teams anyway. However, the majority of Volcs seem to be the bulkier variants with Will-O-Wisp and Morning Sun, but it’s still the same scenario where Volc can always threaten to 6-0. The biggest boon for Volc from Terastallization is probably changing its type to further its ability to set up, from a more defensive approach. Boots completely removing Volc’s biggest weakness is still stupid, but it’s not like in SS where something like Heatran should completely wall it.

- 2.50% usage and 100% win rate
Glimmora was only used once in week 1. Although it did win, I feel like Glimmora, and HO as a whole, have definitely taken a big step back at the moment. Like I said, the meta becoming bulkier has hurt Glimmora and the prevalence of Pex makes its TSpikes less valuable. Suicide leads tend to pop up early on in metas and then fall off over time, and that seems to be happening with Glimmora, but maybe it can adapt back.

- 2.50% usage and 100% win rate
It feels like Dondozo has fallen off for reasons similar as to why Glimmora has become less common, although Dondozo falls on the other side of HO becoming less prominent. Earlier when the meta was more HO-focused, Dondozo was seen as a stalwart guardian that in some ways held together whatever defensive teams tried to persist. However, with HO largely giving way to bulkier teams, often featuring things like Pex, Dondozo doesn't have as much to wall while also struggling more to break through those teams.

- 2.50% usage and 100% win rate
Essentially for the same reasons as Dondozo, but Amoonguss is also seeming to decline more and more. It feels to me like while the meta has become more defensive, things like Dondozo and Amoonguss, that while defensive options, aren't fitting the popular team structures the way that things like Pex, Rotom-Wash, and Skeledirge are.

- 2.50% usage and 0% win rate
Maybe it's still too soon to make any judgements on Cinderace's place in the meta, but being only used once and appearing on the losing team isn't a good start to SPL for it. It may just be overshadowed by other breakers or offensive pivots, and maybe it's struggling with the increasing number of bulky team structures, but at least for now, it appears that the talk of it potentially solving the hazards war against Gholdengo appears not to be playing out in practice.

- Not used at all
Again, it really just highlights how much less common HO has become.
Honorable mentions:
I understand that it’s often difficult to take too much away from usage stats at face value because they don’t tell the story of how particular Pokémon function in their games, but these are a few examples that particularly had smaller sample sizes (although not small enough to hypothesize why they haven't been used much). Even though the win rate percentages for these seem notable, I don’t know if too much can be gleaned due to the low usage rates:

- 17.50% usage and 14.29% win rate

- 15.00% usage and 83.33% win rate

- 15.00% usage and 16.67% win rate
So again, I know that usage stats can be misleading and aren’t the be-all and end-all of anything, but I like looking at data and these were what most stood out to me. I wouldn’t look into any of it too deeply, but it will be interesting to keep an eye on the usage stats and see how they change in coming weeks. Hopefully some other people find it interesting too
