I have a team that is mostly finished, and I just need some suggestions as to how to improve it and how to address some of the problems I'm facing. It's hovering around 1550, which is pretty decent considering my other experimental teams on rated BSS this season were a combined 1-10.
I would consider this team I'm using right now a balanced team with the idea of eliminating/crippling a key pokemon in the opponent's roster, and then setting up one of my win conditions...most of my win conditions involve a combination of 2 pokemon, so once I narrow the field to 2v2 or 2v3 with a burnt/paralyzed pokemon, I can usually take the win from there.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
252 Hp / 252 Def / 4 SpD
-Thunder wave
-Stealth Rock
-Leech seed
-Gyro Ball/Knock off?
I decided to use Ferrothorn as the first part of the Dragon/Steel/Fairy core. Stealth rocks is amazing since I run into a lot of problems with Focus Sash users. T-wave and leech seed/leftovers are pretty self-explanatory I hope. I'm leaning towards the utility of Knock Off for the last move slot, as I'm pretty dissatisfied with Power Whip's damage output and overall coverage, especailly with no second attacking move. Gyro Ball doesn't make sense with T-wave to me, but it has a much better damage output than both Knock Off and Power Whip. I'm currently running Gyro Ball, but I've used all 3 aforementioned moves.
Sylveon @ Chesto Berry
Ability: Pixelate
Nature: Bold
252 Hp / 210 Def / 54 SpA
-Hyper Voice
-Calm Mind
-Rest
-Snore
Part two of the main core. If I can cripple or remove their physical attackers, I can Calm Mind/Rest/Snore my way to victory. Seeing as those 3 moves are the win condition, I am really tempted to replace Hyper Voice with a different move such as HP Fire, HP Ground, or Shadow Ball for coverage. However, I would have to be asleep in order to use Snore, and that removes a lot of my flexibility and KO opportunities.
Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
252 Atk / 252 Spd / 4 Hp
-Dragon Dance
-Outrage
-Extremespeed
-Fire punch
Part three of the main core. I honestly have no clue how this guy isn't more popular....DD dragonite lead with Lum berry takes out almost everything that is not Steel, Fairy, or has a Focus Sash. He is also awesome at being the final sweeper once all the steel and fairy pokemon are gone. However, I am running into a problem with choice scarfed Mamoswine Icicle spear OHKO'ing +1 Dragonite...a not so common occurance, but it goes to show that my dragonite doesn't want to switch in to anything other than a status move perhaps. +1 Fire Punch really ruins a lot of steel type pokemons that Sylveon doesn't like
Porygon2 @ Eviolite
Ability: Download
Nature: Bold
252 Hp / 252 Def / 4 SpD
-Thunder wave
-Ice beam
-Foul Play
-Recover
Probably the weakest link in the roster, but in conjunction with Gengar and its tankiness, this guy has always been there for me. I actually really want to use Cresselia in place of Porygon2 due to Blaziken, but then I open myself up to dark-type special moves. Anyways, I use this guy mostly with Gengar to form a ghost/normal core to spread paralysis and to soak up hits. Ice beam does pretty good damage to dragons, and Foul play is for those pokemon who think they can set up SD or DD on Porygon2 and get away with it.
Mega-Gengar @ Gengarite
Ability: Levitate/Shadow Tag
Nature: Timid
252 SpA / 252 Spd / 4 Hp
-WoW
-Hex
-Sludge Bomb
-Destiny Bond
Trapper and Sweeper. If i can spread burns to the physical sweepers and/or paralysis to their other pokemon, I just use Hex and win the game. If I need to get rid of a particular pokemon, Destiny Bond is the way to go. Sludge bomb for neutral coverage. WoW cripples physical attackers, which helps set up my Sylveon and allows Dragonite to maybe survive a 2nd hit after Multiscale breaks. This guy is too damn good not to use, especially if I have to get rid of a pesky pokemon.
Rotom-W @ Sitrus Berry
Ability: Levitate
Nature: Bold
252 Hp / 160 Def / 80 SpA / 16 SpD
-Will O' Wisp
-Hydro Pump
-Volt Switch
-HP Ice
My pivot lead. I like HP Ice for better coverage with hydro pump and extra damage against pokemon like Garchomp and Salamence. Pretty standard set otherwise I believe.
Game plan:
If no fairy types, scarfed pokemon with ice type attacks, or focus sash users: Dragonite Lead, DD, Outrage/fire punch sweep. Clean up with any of the other pokemon I have
If I suspect a focus sash user/scarfed pokemon and they have a potential fire/fighting coverage lead, Rotom-W volt switch into Ferrothorn stealth rocks. Or, Rotom WoW, then Volt switch into Gengar Hex. If the pokemon is a fire type or is faster than gengar, I'd have to switch into Ferrothorn for T-wave and sacrifice him. This plan really sucks if they lead with Blaziken and they have other pokemon that requires Rotom's help like Mawile or Lucario.
If the above plans don't work for some reason, like if I have to guess between sending Dragonite into a Togekiss or sending Rotom into a Serperior, I lead with Gengar and hope after I destiny bond their lead pokemon that their remaining two pokemon don't counter my remaining two pokemon.
So...onto problems I've ran into and I need help fixing...the first three are the more important ones:
--Mega-Blaziken--
Well...it's actually any fire pokemon or pokemon that have fire/fighting coverage. The only pokemon that resists both of those types is my Dragonite, and he's pretty weak after multiscale gets broken. Even though Gengar is immune to fighting type moves, he gets OHKO'd or seriously damaged from any other type of move. Bulky-Talonflame would work in place of Porygon2 I think, but I'd have a hell of a time keeping Talonflame alive through Rocks and other boosted attacks. Any ideas here?
--Pokemon are too slow and too frail --
Dragon/fairy/steel core doesn't work too well if my Dragonite can't take more than 1 hit. Sylveon is also weak to a lot of really heavy hitters like Mega-salamence Double Edge, so I can't switch her into stuff like that. I was thinking about using Clefable instead of Sylveon, but I'm not sure how much better a Clefable would do in that situation. I was also thinking about having Klefki reflect/light screen suicide lead in place of Ferrothorn, but I don't have strong enough sweepers on this team to play 2v3, especially if I don't know what the other 2 pokemon are.
--Over-reliance on Rotom-W--
I use this guy both for water coverage and for getting Gengar/Sylveon/Dragonite in safely. This guy doesn't survive long enough to do both. Any suggestions for getting more mileage out of my Rotom?
No Earthquake coverage
I'm missing EQ coverage for common steel type pokemon that give me problems like Mawile, Heattran, Aegislash. I have Dragonite fire punch, but that's it...it would be nice I think if I could throw in a scarfed Mamoswine or a scared MB Exadrill in there. I haven't found an EQ user I like for this team, and I don't want to use EQ on dragonite because of stuff like Ferrothorn, Scizor, and Salamence that I run into more often than heattran.
Taunt
My entire team is more or less taunt bait. I was thinking of putting taunt on Gengar, but I'm not sure where else I could fit taunt.
I would consider this team I'm using right now a balanced team with the idea of eliminating/crippling a key pokemon in the opponent's roster, and then setting up one of my win conditions...most of my win conditions involve a combination of 2 pokemon, so once I narrow the field to 2v2 or 2v3 with a burnt/paralyzed pokemon, I can usually take the win from there.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
252 Hp / 252 Def / 4 SpD
-Thunder wave
-Stealth Rock
-Leech seed
-Gyro Ball/Knock off?
I decided to use Ferrothorn as the first part of the Dragon/Steel/Fairy core. Stealth rocks is amazing since I run into a lot of problems with Focus Sash users. T-wave and leech seed/leftovers are pretty self-explanatory I hope. I'm leaning towards the utility of Knock Off for the last move slot, as I'm pretty dissatisfied with Power Whip's damage output and overall coverage, especailly with no second attacking move. Gyro Ball doesn't make sense with T-wave to me, but it has a much better damage output than both Knock Off and Power Whip. I'm currently running Gyro Ball, but I've used all 3 aforementioned moves.
Sylveon @ Chesto Berry
Ability: Pixelate
Nature: Bold
252 Hp / 210 Def / 54 SpA
-Hyper Voice
-Calm Mind
-Rest
-Snore
Part two of the main core. If I can cripple or remove their physical attackers, I can Calm Mind/Rest/Snore my way to victory. Seeing as those 3 moves are the win condition, I am really tempted to replace Hyper Voice with a different move such as HP Fire, HP Ground, or Shadow Ball for coverage. However, I would have to be asleep in order to use Snore, and that removes a lot of my flexibility and KO opportunities.
Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
252 Atk / 252 Spd / 4 Hp
-Dragon Dance
-Outrage
-Extremespeed
-Fire punch
Part three of the main core. I honestly have no clue how this guy isn't more popular....DD dragonite lead with Lum berry takes out almost everything that is not Steel, Fairy, or has a Focus Sash. He is also awesome at being the final sweeper once all the steel and fairy pokemon are gone. However, I am running into a problem with choice scarfed Mamoswine Icicle spear OHKO'ing +1 Dragonite...a not so common occurance, but it goes to show that my dragonite doesn't want to switch in to anything other than a status move perhaps. +1 Fire Punch really ruins a lot of steel type pokemons that Sylveon doesn't like
Porygon2 @ Eviolite
Ability: Download
Nature: Bold
252 Hp / 252 Def / 4 SpD
-Thunder wave
-Ice beam
-Foul Play
-Recover
Probably the weakest link in the roster, but in conjunction with Gengar and its tankiness, this guy has always been there for me. I actually really want to use Cresselia in place of Porygon2 due to Blaziken, but then I open myself up to dark-type special moves. Anyways, I use this guy mostly with Gengar to form a ghost/normal core to spread paralysis and to soak up hits. Ice beam does pretty good damage to dragons, and Foul play is for those pokemon who think they can set up SD or DD on Porygon2 and get away with it.
Mega-Gengar @ Gengarite
Ability: Levitate/Shadow Tag
Nature: Timid
252 SpA / 252 Spd / 4 Hp
-WoW
-Hex
-Sludge Bomb
-Destiny Bond
Trapper and Sweeper. If i can spread burns to the physical sweepers and/or paralysis to their other pokemon, I just use Hex and win the game. If I need to get rid of a particular pokemon, Destiny Bond is the way to go. Sludge bomb for neutral coverage. WoW cripples physical attackers, which helps set up my Sylveon and allows Dragonite to maybe survive a 2nd hit after Multiscale breaks. This guy is too damn good not to use, especially if I have to get rid of a pesky pokemon.
Rotom-W @ Sitrus Berry
Ability: Levitate
Nature: Bold
252 Hp / 160 Def / 80 SpA / 16 SpD
-Will O' Wisp
-Hydro Pump
-Volt Switch
-HP Ice
My pivot lead. I like HP Ice for better coverage with hydro pump and extra damage against pokemon like Garchomp and Salamence. Pretty standard set otherwise I believe.
Game plan:
If no fairy types, scarfed pokemon with ice type attacks, or focus sash users: Dragonite Lead, DD, Outrage/fire punch sweep. Clean up with any of the other pokemon I have
If I suspect a focus sash user/scarfed pokemon and they have a potential fire/fighting coverage lead, Rotom-W volt switch into Ferrothorn stealth rocks. Or, Rotom WoW, then Volt switch into Gengar Hex. If the pokemon is a fire type or is faster than gengar, I'd have to switch into Ferrothorn for T-wave and sacrifice him. This plan really sucks if they lead with Blaziken and they have other pokemon that requires Rotom's help like Mawile or Lucario.
If the above plans don't work for some reason, like if I have to guess between sending Dragonite into a Togekiss or sending Rotom into a Serperior, I lead with Gengar and hope after I destiny bond their lead pokemon that their remaining two pokemon don't counter my remaining two pokemon.
So...onto problems I've ran into and I need help fixing...the first three are the more important ones:
--Mega-Blaziken--
Well...it's actually any fire pokemon or pokemon that have fire/fighting coverage. The only pokemon that resists both of those types is my Dragonite, and he's pretty weak after multiscale gets broken. Even though Gengar is immune to fighting type moves, he gets OHKO'd or seriously damaged from any other type of move. Bulky-Talonflame would work in place of Porygon2 I think, but I'd have a hell of a time keeping Talonflame alive through Rocks and other boosted attacks. Any ideas here?
--Pokemon are too slow and too frail --
Dragon/fairy/steel core doesn't work too well if my Dragonite can't take more than 1 hit. Sylveon is also weak to a lot of really heavy hitters like Mega-salamence Double Edge, so I can't switch her into stuff like that. I was thinking about using Clefable instead of Sylveon, but I'm not sure how much better a Clefable would do in that situation. I was also thinking about having Klefki reflect/light screen suicide lead in place of Ferrothorn, but I don't have strong enough sweepers on this team to play 2v3, especially if I don't know what the other 2 pokemon are.
--Over-reliance on Rotom-W--
I use this guy both for water coverage and for getting Gengar/Sylveon/Dragonite in safely. This guy doesn't survive long enough to do both. Any suggestions for getting more mileage out of my Rotom?
No Earthquake coverage
I'm missing EQ coverage for common steel type pokemon that give me problems like Mawile, Heattran, Aegislash. I have Dragonite fire punch, but that's it...it would be nice I think if I could throw in a scarfed Mamoswine or a scared MB Exadrill in there. I haven't found an EQ user I like for this team, and I don't want to use EQ on dragonite because of stuff like Ferrothorn, Scizor, and Salamence that I run into more often than heattran.
Taunt
My entire team is more or less taunt bait. I was thinking of putting taunt on Gengar, but I'm not sure where else I could fit taunt.
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