This is great. Looking forward to the future of this project
Hmmmm this might be pretty difficult for us to diagnose and test since we don't have a Chromebook. Maybe we'll stop by a Best Buy and see if we can test it on one of their display laptops. I have no idea why it wouldn't work with Chrome OS since the Chrome browser should still work the same way, so it's hard to say without more info. Sorry to hear about that tho and thanks for letting us know!Issue I've found that came up exclusively on a Chromebook, but not on PC, Smogon Sets seem to buffer forever. Sorry if this has been asked already
Thanks Be sure to let us know if there are any features you'd like to see us add in the future, we love hearing feedbackThis is great. Looking forward to the future of this project
On the Settings page in the Calcdex section, change "Open as..." to Tabbed Panel. If you're using single panel mode, that's why it auto enabled the Battle Overlay mode when it's set by default to "Auto", which overlays the calcdex over chat. With Tabbed Panel mode on, the calcdex will always appear as a tab on the right hand side, and it'll be a lot bigger. Hope that helps!How do I keep the chat open and calcdex open? When I open calcdex it replaces the chat even though I have a large screen, 1440p.
Interesting! Not sure about how Chrome works on ChromeOS, but based on what you mentioned, it seems that the API call doesn't seem to ever succeed (or fail), so it endlessly hangs.Issue I've found that came up exclusively on a Chromebook, but not on PC, Smogon Sets seem to buffer forever. Sorry if this has been asked already
Is "Auto-Fill Revealed Moves" enabled in the Settings (Interface section)?In Random Battles, it would be neat if the moves auto-updated with revealed moves, which it doesn't currently do.
This is also a fire project, thank you so much for making it!
Thanks, and don't worry, we'll get to custom sets eventually :)This is amazing! I wish I could add custom set tho!
We're happy to enable editing for various properties such as Move BP & Type, Pokemon Type, Base Stats, and we can disable the IV limits when applicable. We're thinking that we'll put an Edit Toggle next to Moves when it detects you're playing an OM (or enabled always in settings), and when you click Edit, the DMG and KO% are replaced with BP and Type as you can see below.bit of a weird one, but is it possible to integrate more support for oms like godly gift, revelationmons (detect what is stab via damage + type effectiveness?), and mix and mega (catalipstick calc is a good example but idk the github repo on the top of my head for this + its a little behind)? project is going amazing rn and i think what would make it even more applicable for the calc in general.
also, is it possible to add general base stat + type editing, on top of a toggle for disabling iv limits? once again this is more a change for oms, but this also helps out other formats such as custom stat custom games that are feasable via iv over/underflow (x > 0-31 iv > y)
Can you check if you were on the latest patch (1.0.5) when you encountered the bug (look under Showdex in the Hellodex tab)?I've noticed that the damage calc doesn't seem to be taking eviolite into account correctly. It shows the defence and special defence increased but the estimated damage dealt is as though eviolite is not held by the opposing pokemon. Don't know if its all pokemon using eviolite but I've noticed it for Chansey.
Thanks! Unfortunately I don't think we can as it would involve creating & maintaining an entirely new project. But since we're open source, maybe someone else can do it :)Great work ! Is there a way to make it work on the app as well ?
Did this issue get fixed with the newest patch?In Random Battles, it would be neat if the moves auto-updated with revealed moves, which it doesn't currently do.
This is also a fire project, thank you so much for making it!
Hmmm what is that exactly? I'm not sure how to use it, could you screenshot what the end result looks like and show me?Would it be possible to implement something like this in the extension?
Cool find! Could definitely add something like this since we already have something similar for Showdown Usage sets.Would it be possible to implement something like this in the extension?
Interesting! What gen & format was this in? (i.e. Gen 8 OU)possible bug? weavile doesn't have icicle crash in its learnset.