Sharing Is Caring (Kinda) Round 2 - Maxim versus Flamestrike

Bring 4, Pick 2 Singles. You PM 4 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification. You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 1
PHAZING RULE: If a pokemon is sent back to the pokeball by a phazing move, the trainer (of the pokemon sent back obv.) chooses who will be the replacement


Maxim's Pokemon

Pixie (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Fairy

Abilities: Healer / Aroma Veil [DW]

Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [54/54]:
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power Fire
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Raid Only:
Dispel
Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon
Rhydon [Hyde] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [124/124]
Level Up [16/16]
Bulldoze
Chip Away
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [15/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Spite
Superpower
Thunder Punch
Uproar
TM/HM [73/73]
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Cut
Dig
Double Team
Dragon Pulse
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Rain Dance
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[71 | 71]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up


Flamestrike

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Ground
ABILITIES: Rock Head / Sturdy / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (75/91)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Self Destruct
Slam
Smack Down
Stone Edge
Strength
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Rototiller
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Pyroak [Ambrose] (M)
Types: Grass / Fire

Abilities: Rock Head / Battle Armor / Chlorophyll (U)

Nature: Brave (+1 atk, -8 spe, -10% flat evasion)

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (89 Moves, Maxed)
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragon Breath
Earth Power
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

Ancient Power
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Confide
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks (101/101 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn
Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (95/101)

Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look

Memento
Mimic

Misty Terrain
Moonblast
Mud Slap
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day

Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt



And welcome back everyone to Team Rocket's Sharing is Caring Kinda Tournament featuring pokemon stolen from their proper trainers. How this is legal is beyond my wildest imagination. Team Rocket Grunt Mk II Maxim has stolen Dogfish44's Aromatisse. Not sure if that was the smartest move. He could be in for the shock of his life. Also in his bag of stolen Pokemon is Zarator's Gengar, which I think will be a nightmare for the organization. He stole akela's Rhydon. Wait. You stole my Rhydon? You worthless prick. I guess there is no honor among thieves. The final pokemon he stole is Birkal's Conkeldurr, which I think will prove to everyone he has a glass jaw.

In Flamestrike's bag of ill gotten goodies, we have It's A Random's Steelix. You just couldn't help but dig your own grave, could you flame? Pwnemon's Pyroak, which will not prevent the forest fire Pwnemon starts looking for. Zarator's Kitsunoh, which will cause everyone many restless nights of sleep. And Finally, Gerard's Gardevoir. I don't know what you plan on doing with that Gardevoir, but I don't want to find out.

All that being said, let's get it on!

Heads: Maxim
Tails: Flamestrike



Flamestrike sends out and equips first
Then Maxim sends out, equips, and orders
Then Flamestrike orders
and then I ref
 


Brandon walked out into the raucous ASB Arena, trying to steady his nerves as he prepared for his match as Flamestrike the Magmortar followed behind him. The last round was just a qualifier, and he made it through with ease thanks to one of his opponents being DQed, but now was the real deal. He knew Maxim well; they had started in ASB just a few months apart, and he knew that this would be no easy battle. However, Brandon hadn't joined this tournament just to be knocked out of round 1; he was going to give it his all in order to grab a win. He still hadn't quite gotten used to playing with other people's Pokemon, but he figured that the odd feeling would pass eventually. Right now, all he could concern himself with was how to win. "Alright, let's start off with a bang! Katherine, I may not be Gerard, but I hope you'll fight as hard for me as you do for him!" The Gardevoir gracefully appeared on the battlefield in a flash of light, and Brandon could immediately tell that she would give her all. "Good, now take your trusty Gardevoirite and let's see what Maxim has in store for us!"

Katherine the Gardevoir @ Gardevoirite
 

Maxim entered the arena to the roaring crowds. He soaked in the cheers, though his heart was heavy. He knew that his luck had taken a turn for the worst recently. Several matches had gone horribly badly for him, particularly his match with Frosty, and it was starting to get him down. His tournament performance wasn't much to look at either, he had gotten to fourth place in the Factory Tournament, but only because everyone ahead of him got disqualified for one reason or another.

It was then that he listened to the cheers. The crowd was cheering both of them on, they wanted a great match. Maxim lifted his head up high, the crowd wanted a match for the ages. As long as he had fun, nothing else mattered at this point. He knew Flamestrike, the two had started almost at the same time, and he was quite the contender. Maxim thought that he'd have been a great gym leader if it weren't for a few hiatuses at exactly the wrong time. Without further ado, his hand reached into his coat pocket, and a Pokeball came out. "Greetings Flamestrike, it has been a while hasn't it? I think it is time that we matched our wits and skills and see who can come out on top! I warn you though, I have no intention of letting you win so easily! Come on out Cyric the Gengar! Oh, and take this Gengarite with you."

He looked on at the opponent, tensing up a little. Gardevoir was going to be a pain in the neck, considering it had greater defenses than Cyric and about as much attack. Still, due to some rather poor planning it was his best shot against the Gardevoir. Taking a deep breath, he issued his orders to the eager Gengar.

w/ Gengarite

[Mega Evolve] Toxic~Venoshock~Hex
If Light Screen then use Taunt that action and push back.
If Encore when you are to use Toxic, then use Sludge Wave that action.
If Gardevoir is not poisoned after Toxic has been used, then alternate all remaining actions with Shadow Ball~Sludge Wave.

"Good luck, and have fun Flamestrike!"
 


Brandon wasn't at all to see the incredibly powerful Mega Gengar come out to face Gardevoir, but he was confident he could handle the challenge. "Alright, Katherine, let's give'em hell!"

(MEGA EVOLVE) Protect -> Taunt -> Light Screen
 



Gengar
90
100
2/2/5/3/127|19|S3W3
Status: Levitate
Gengarite
+19% ACC



Gardevoir
100
100
2/4/5/4/80|21|S3W3
Status: Synchronize, Trace, Telepathy
Gardevoirite

And here we are starting the battle of the stolen pokemon. Both competitors decide to immediately mega evolve their illgotten creatures.

Mega Gengar tries to infect Mega Gardevoir with its toxins, but Mega Gardevoir expected this and protected itself with a barrier of some sort. We need a better descriptors when Barrier exists.

Mega Gengar then hurled the shadows at Mega Gardvoir. Why? Why does a ball of shadow hurt? What makes Mega Gardevoir think it is a good idea to Taunt Mega Gengar after that? Someone is going to be pissed.

And again, Mega Gengar attacks Mega Gardevoir by starting the sports action wave thingy with sludge. That is just wrong. Mega Gardevoir creates another barrier, and this one seems to last longer than its previous.

Gengar Mega Evolves
Gardevoir Mega Evolves

Action 1
Mega Gardevoir's Protect
EN Check: 7 - 1 = 6

Mega Gengar's Toxic
EN Check: 7 - 1 = 6

Action 2
Mega Gengar's Shadow Ball
Crit Check (625): 9162 (NO)
Effect Chance (2000): 2473 (NO)
Damage: (8 + 3 + 10 - 7.5) * 1.5 = 20.25
EN Check: 6 - 1 = 5

Mega Gardevoir's Taunt
EN Check: 10

Action 3
Mega Gengar's Sludge Wave
Crit Check (625): 7371 (NO)
Effect Chance (1000): 6999 (NO)
Damage: (10 + 3 + 10 - 7.5) * 1.5 = 23.25
EN Check: 7 - 1 = 6

Mega Gardevoir's Light Screen
EN Check: 10 - 1 = 9



Mega Gengar
90
100 - (6 + 5 + 6) = 83
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 5 actions



Mega Gardevoir
100 - (20.25 + 23.25) = 56.5
100 - (6 + 10 + 9) = 75
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite
Light Screen Position for 6 actions



Mega Gengar
90
83
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 5 actions



Mega Gardevoir
56
75
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite
Light Screen Position for 6 actions

Flamestrike is up to order
 


Brandon mentally kicked himself, realizing that due to his orders Katherine had taken an extra attack it didn't need to take. However, the primary goal was achieved; Gengar was taunted and he had Light Screen up, so even with the HP disadvantage he had himself in a decent position. "Alright Katherine, that could have gone slightly better, but it's time to make up for lost time!"

Pain Split -> Psychic -> Psychic
If he uses Toxic as part of a combo and he is not on cooldown and you did not use Teleport or Protect the previous action use Protect and push actions back, but not two actions consecutively
If he uses Will-O-Wisp as part of a combo and he is not on cooldown and you did not use Teleport or Protect the previous action use Protect and push actions back, but not two actions consecutively
If he uses Brick Break and you have Light Screen up and you did not use Protect the previous action use Teleport (evasive) and push actions back, but not two actions consecutively
 
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Maxim grimaced as he realized he was in a bad situation. Well, no he was in a terrible situation. With Pain Split on the way and no real way to stop it, Maxim breathed deeply and said "Well, this is hardly what I'd call ideal, but let's make the most of this bad situation. I calculate about a 30% chance of beating Gardevoir at this point."

Brick Break~Brick Break~Sludge Bomb

Note, this isn't an Action Lock, so Flamestrike is free to alter his orders if he wants to.
 
Last edited:



Mega Gengar
90
83
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 5 actions



Mega Gardevoir
56
75
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite
Light Screen Position for 6 actions

And we get to experience another round of Mega Gardevoir versus Mega Gengar.

Mega Gardevoir senses that Mega Gengar wants to destroy that Light Screen Barrier and get back to using its greatest power as full power. Mega Gengar tried to break that brick barrier of light, but Mega Gardevoir quickly teleported itself and the barrier out of the way.

Unfortunately, Mega Gardevoir could not do that twice in a row, resulting in Mega Gengar breaking the barrier in its second attempt. However, Mega Gardevoir did succeed in evening out their health by splitting its Pain with Mega Gengar (why a Fairy is doing that to a ghost is beyond me.).

The round ends with Mega Gengar hurling a sludge bomb at Mega Gardevoir and Mega Gardevoir using its Psychic energies to lay a wopping on Mega Gengar.

Action 1
Mega Gardevoir's Teleport (Evasive)
EN Check: 7 - 1 = 6

Mega Gengar's Brick Break
EN Check: 6

Action 2
Mega Gengar's Brick Break
Crit Check (625): 505 (CRIT)
Damage: (8 + 3 + 3 - 6) * (4/9) = 3.55556
EN Check: 6 + 4 = 10

Mega Gardevoir's Pain Split
Damage: (90 - (56 - 3.55556)) / 2 = 18.77778
Heal: 18.77778
EN Check: 6 + (90 - (56 - 3.55556)) / 3 = 18.51852

Action 3
Mega Gengar's Sludge Bomb
Crit Check (625): 3554 (NO)
Effect Chance (3000): 7712 (NO)
Damage: (9 + 3 + 10 - 7.5) * 1.5 = 21.75
EN Check: 7 - 1 = 6

Mega Gardevoir's Psychic
Crit Check (625): 5169 (NO)
Effect Chance (1000): 9309 (NO)
Damage: (6 + 3 + 3 + 10 - 4.5) * 1.5 = 26.25
EN Check: 5 + 3/2 - 1 = 5.5



Mega Gengar
90 - (18.77778 + 26.25) = 44.97222
83 - (6 + 10 + 6) = 61
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 2 actions



Mega Gardevoir
56 - 3.55556 + 18.77778 - 21.75 = 49.47222
75 - (6 + 18.51852 + 5.5) = 44.98148
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite



Mega Gengar
45
61
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 2 actions



Mega Gardevoir
49
45
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite

Maxim is up to order
 
Last edited:
Gengar's energy is wrong, 83-22=/=31


Maxim sighed. Of course his plan didn't work, despite a 30% Poison Chance. Despite Rock Slide's 30% chance ALWAYS managing to screw him over. No matter, he would just have to deal with it.

"Well, I don't think you're going to win this time, but you can at least give that Gardevoir a savage beating before getting destroyed."

Sludge Wave~Shadow Ball~Sludge Wave
If Gardevoir is poisoned when you are to use Shadow Ball, then use Venoshock that action.
If Light Screen AND Brick Break is available for use, then use Brick Break and push actions back.
If Light Screen AND Brick Break is not available for use, then use Sludgy Tsunami (Sludge + Sludge Wave) that action, and Venoshock for all remaining actions.

Requesting a reorder if these substitutions are illegal. Thank you.
 


"This could have gone a bit better, but if my math is right then at worst we get a draw!"

Psyshock -> Psychic -> Psyshock
If you are poisoned A1, or he gets a critical hit on A1, replace actions with Rest -> Pain Split -> Confusion + Psyshock
 



Mega Gengar
45
61
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
+26% ACC
Taunted for 2 actions



Mega Gardevoir
49
45
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite

Another round with Mega Gengar versus Mega Gardevoir.

Mega Gengar starts the round off with a Surflike Sludge Wave. Mega Gardevoir responds with Psyshock.

Then Mega Gengar throws a balls of Shadows (how can your Shadow hurt?). Mega Gardevoir uses its Psychic energy to KO Mega Gengar.

Flavor half dead because ASB needs refs outside of tournaments.

Action 1
Mega Gengar's Sludge Wave
Crit Check (625): 8036 (NO)
Effect Chance (1000): 9226 (NO)
Damage: (10 + 3 + 10 - 7.5) * 1.5 = 23.25
EN Check: 7 - 1 = 6

Mega Gardevoir's Psyshock
Crit Check (625): 8465 (NO)
Damage: (8 + 3 + 10 - 4.5) * 1.5 = 24.75
EN Check: 6 - 1 = 5

Action 2
Mega Gengar's Shadow Ball
Crit Check (625): 6634 (NO)
Effect Chance (2000): 5166 (NO)
Damage: (8 + 3 + 10 - 7.5) * 1.5 = 20.25
EN Check: 6 - 1 = 5

Mega Gardevoir's Psychic
Crit Check (625): 3053 (NO)
Effect Chance (1000): 3207 (NO)
Damage: (6 + 3 + 3 + 10 - 4.5) * 1.5 = 26.25
EN Check: 5 + 3/2 - 1 = 5.5



Mega Gengar
45 - (24.75 + 26.25) = -6
61 - (6 + 5) = 50
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
KO



Mega Gardevoir
49 - (23.25 + 20.25) = 5.5
45 - (5 + 5.5) = 34.5
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite



Mega Gengar
-6
50
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
KO



Mega Gardevoir
5
34
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite

Maxim sends out his next Pokemon, equips an item, Toggles any abilities he so chooses, but does not order.
 

Maxim looked onwards at the scene. His plan didn't work all the way through, but Gardevoir was going to have to order first, and had a pittiance of hp. He smiled and said "All right, Step 1 is mostly complete. On to Step 2, come on out Hyde the Rhydon!"

w/ Eviolite
 


"Excellent work Katherine! Your time is almost up but you've done everything I needed you to and then some! Now I just need a bit more from you and you can take a nice rest!"

Endure -> Grass Knot -> Grass Knot
If he uses Toxic, and he is not taunted, use Taunt and push actions back
If he uses Whirlpool, use Grass Knot that action
If he uses a protective or evasive move, and you are not using Endure, chill
 

Maxim thought for a moment, then said "Let's finish this Gardevoir off then move onto the next target."

Double Team (2 Clones)~Whirlpool~Whirlpool
 
Last edited:

Mega Gengar
-6
50
2/3/7/3/150|23|S3W3
Status: Levitate, Shadow Tag
Gengarite
KO





Rhydon
110
100
5/5[8]/2/3[5]/34|20|S4W5
Status: Lightningrod, Rock Head, Reckless
Eviolite
-10% EVA



Mega Gardevoir
5
34
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite

And out comes my Rhydon. Maxim, if you manage to lose with him, I will kill you in your sleep with a Rhyhorn.

Mega Gardevoir starts off the battle by hoping to endure the assault from the beautiful and magnanimous Rhydon. Rhydon tries to make several clones of itself. Hopefully Maxim knows what he is doing. I'd rather not go to jail for murdering someone that screws up using a Rhydon.

Mega Gardevoir follows suit with a powerful Grass Knot. One of the few real weaknesses of Rhydon. And Mega Gardevoir was able to identify the real Rhydon from its clones. Probably because the real Rhydon was the solid one.

Rhydon returned the favor with an amazing Whirlpool. Why a Rock/Ground type can summon a whirlpool in the middle of a landmass with minimal water in the area is beyond me. But since it is Rhydon, I will not bother questioning the logistics of it. The whirlpool was nearly Charybdis in stupendicity. The residual damage of being flung around by the perfect whirlpool took what little left Gardevoir had out of it.

Action 1
Mega Gardevoir's Endure
EN check: 15

Rhydon's Double Team (2 Clones)
EN Check: 2 * 4 = 8

Action 2
Mega Gardevoir's Grass Knot
Real/Fake (3333): 1120 (REAL)
Crit Check (625): 1544 (NO)
Damage: (10 + 10 - 7.5) * 2.25 = 28.125
EN Check: 6.5

Rhydon's Whirlpool
Accuracy Check (8500): 5160 (HIT)
Crit Check (625): 529 (CRIT)
Damage: (4 + 3 + 3 - 7.5) = 2.5
EN Check: 5

-2 HP Mega Gardevoir



Rhydon
110 - 28.125 = 81.875
100 - (8 + 5) = 87
5/5[8]/2/3[5]/34|20|S4W5
Status: Lightningrod, Rock Head, Reckless
Eviolite
-10% EVA



Mega Gardevoir
5 - (2.5 + 2) = 0.5
34 - (15 + 6.5) = 12.5
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite
KO



Rhydon
82
87
5/5[8]/2/3[5]/34|20|S4W5
Status: Lightningrod, Rock Head, Reckless
Eviolite
-10% EVA



Mega Gardevoir
0
12
2/4/7/5/100|25|S3W3
Status: Synchronize, Trace, Telepathy, Pixilate
Gardevoirite
KO

Flamestrike sends out his next pokemon, equips, toggles any abilities he wishes, but does not order
 

Maxim looked at the Pyroak. This was a bad situation, Pyroak had a 4x weakness hit on Rhydon and his plan to not get hit by a Grass Knot, of course, failed miserably. There was little he could do but hope to somehow win the damage race.

Rock Slide~Stone Edge~Rock Slide
If Wood Hammer, then use Counter
If Grass Knot, then use Metal Burst
If Counter then use Earth Power.
 
DQ granted. Maxim is the victor and will advance to Round 3 of the Sharing Is Caring (Kinda) tournament!

Payout:
Maxim: 5 UC + 2 CC
Dogfish44: 2 CC
Zarator: 2 * 2 = 4 CC
akela: 3 CC
Birkal: 2 CC
Its_A_Random: 2 CC
Pwnemon: 2 CC
Gerard: 2 CC

Referee akela: 6 UC
 

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