While browsing Bulbapedia for some niche interactions to abuse utilize while playing Shared Power, I discovered that Sharpness boosts Population Bomb for some ungodly reason. So, I decided to build a nasty HO team around it with some good synergy all around. I've had a lot of fun with this team and I'm starting to ladder with it (currently sitting at 1250 after a few trial games).
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Water / Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Aqua Jet / Sucker Punch / Sacred Sword
- Taunt
Classic suicide lead build. I prefer Adamant over Jolly for damage, but either works. I also prefer Aqua Jet over Sucker for its reliability, but both are great. It's important to get Sharpness up ASAP
Maushold @ Wide Lens
Ability: Technician
Tera Type: Ghost / Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Bite
- Low Kick / U-Turn
The star of the team. Tidy Up to boost itself and remove hazards, Bite for ghosts, Low Kick for steels and rocks. U-Turn is also a good option to pivot for momentum, especially in this metagame. Plus, once Population Bomb gets boosted, you basically OHKO anything that doesn't have Stamina. I prefer defensive Tera Ghost over Normal because you don't really need the extra damage, but it's an option. Basically, Technician Sharpness Adaptability Tough Claws Supreme Overlord Population Bomb goes BRRRRRRRRRRRRRRRRR
Lycanroc-Dusk @ Focus Sash
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Close Combat
- Accelerock
Another suicide mon. Get Tough Claws, get Stealth Rocks up, click Accelerock, and die. Rinse and repeat
Kingambit @ Air Balloon / Leftovers
Ability: Supreme Overlord
Tera Type: Ghost / Fairy / Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Low Kick / Iron Head
- Sucker Punch
Standard Bulky Kingambit. I like Air Balloon for the Ground immunity but Leftovers work too. I also like Tera Ghost for Fighting-type immunity, especially in a Kingambit mirror, but Fairy is fantastic as well. You don't really need Tera Dark because of Sharpness, Tough Claws, etc., but to each their own. Low Kick over Iron Head to hit other Kingambits
Crawdaunt @ Choice Band
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Crabhammer
- Knock Off
- Close Combat
- Aqua Jet
Classic banded Crawdaunt. I like Adamant over Jolly for damage, but Jolly is also really nice so you can outspeed other Crawdaunts and OHKO with CC
Ceruledge @ Weakness Policy / Focus Sash/ Heavy-Duty Boots / Choice Scarf
Ability: Weak Armor / Flash Fire
Tera Type: Grass / Fairy / Fire / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure / Close Combat
- Swords Dance / Shadow Sneak
- Bitter Blade
- Poltergeist
This guy is a MONSTER. Bitter Blade is boosted by everything that Population Bomb is except for Technician, so it can easily sweep teams. Endure/Weakness Policy/Weak Armor is standard Ceruledge cheese, and the set that I enjoy using the most, but it's not the most consistent. I think that slapping a Focus Sash on over Weakness Policy is great. I also think that Heavy-Duty Boots is fantastic since this team lacks reliable hazard removal, and Bitter Blade does ridiculous amounts of damage even without getting to +2. Another set that I want to experiment with is Choice Scarf, since this team is on the slower side and like I said, after you get your abilities up, the boosts from Weakness Policy matter much less. Choice Scarf is also nice because it outspeeds and OHKOs Spectrier, which is a huge threat in the meta
Overall, this is a super fun team that I have had a blast using in the few games that I've played with it. I'm still baffled that Population Bomb gets Sharpness boosted lol