I’m sure it works for other people, but it’s really antithetical to how I play mons.
I invest a lot of time into raising and ribboning a single mon. I rarely catch mons unless it’s for breeding purposes (and those are either boxed or discarded due to limited space). For me, it’s all about the journey.
Legends fundamental game loop is literally all about catching more and more mons until you collapse Hisuis ecosystem into a black hole. That’s just not appealing to me at all. For some people that works, but not for me. And that’s perfectly alright, different strokes for different folks and all. But it’s why I didn’t pick up the game.
I will have to pick up the game however, since I can’t really trade someone 200 Pokémon to just get a ribbon for me. But that’s probably going to be the upper limit for me. Hopefully the second hand prices are nice and low now lol.
As someone who doesn't even battle wild mons in recent games because GF can't make a level curve that just works and likes the games depending on the quality of the major battles, I recommend you to just try it out.
The gameplay loop feels super natural and immersive. The whole game just works. It's really fun.
The exploration phase of it is also the closest one to SV's for logical reasons, so if you don't like that, you should keep that in mind. Can't you just try to rent or borrow it?
Crap, you found out my Slowking cosplay
To be fair you don't need to go that far and if you loot all the random things from the ground you may end up with one or two of these without even trying.
Incidentally I havent found any Dusk stone though... rip my Honchkrow hop-- ah I can just catch a wild one anyway.
To be fair, I actually see that as a realistic option and not just regular COPIUM.
Like, maybe not a fully fledged battle tree or mansion or whatever, but something a bit simpler like Restricted Sparring.
Speaking from ""logic""...
Right now, the game kinda lacks a postgame. As soon as Home is available, realistically none of the competitive players will need to breed anything or catch raids anymore for HAs (speaking of which, did anyone find the "battle ready" npc, if that's even a thing in gen 9?)
DLCs are also very likely to bring forward more QoL, i fully expect stuff like Ability Patch easier to get for example.
A facility of some kind, be it an actual facility, or some more elaborate "do this for legendaries" like Dynamax Adventures, is very likely to happen, maybe two of them, simply because it is in their interest that people keep playing the game so that all the dumb kids the less adept players are able to actually win the 7 star event raids while being carried by the actually good players.
The realistic expectation is closer to Restricted Sparring and Galar Star Tournament than a full-fledged Frontier.
However, Khu hinted at a PkHex-like feature in the DLC.
Realistically, that's not going to move the needle for anyone that isn't a VGC player, and there's no reason to use it in-game if there isn't any kind of facility to work on.
I've said it before BDSP, but historically, Frontiers have been added in 3rd versions because there was extra dev time for them with the main game out of the way.
The lack of a Battle Tower and any other facility, otherwise a staple even in obviously rushed games like SwSh and XY, could mean that they're saving a Frontier for DLC to compensate and also as a big marketing point.
There's only so much a game that already has 3 storylines can market with a fourth as DLC unless there are loose ends in the base game. Of course, there will be some story content, it's just not as impactful marketing-wise.
If they truly want to push VGC as an eSport, they gotta start working on getting people to play mons at a higher level and work on their presentation.
That's why I think the grand return of the Frontier would help them move towards that. Those dusty city squares ain't gonna cut it for VS mode.
Also, I really wanna see people put their money where their mouth is. If people want to show that the Frontier crowd ain't a minority, the DLC numbers would be a direct reflection of that with it as the main selling point of a DLC pack.
With competitive mons being actually accessible instead of locked behind all kinds of clunky mechanics like in Gen 3, it'll be interesting to see how they turn out.