I tested this team on the emulator for 3-4 hours, and i won about 80% of the battles (low rating, 1400), so I thought I could ask for an advice. It was born with the idea of a sand/gravity team, but while battling I slowly modified it and I found it works better this way. Let's start with the analysis!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Standard Hippowdon, nothing much to say, sets rocks and returns late in the game for sweeping. Only EQ as attacking move seems a poor choice, and I'm thinking about putting Stone Edge instead of whirlwind, which i haven't had the opportunity to use many times.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 SDef / 252 Atk / 4 HP
Careful Nature
- Aqua Tail
- Megahorn
- Stone Edge
- Earthquake
He's my favourite: it's not that strong but outside of Garchomp it's really difficult to wear down and does a fair amount of damage, with a good-enough coverage.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Reversal
- Sucker Punch
- Stone Edge
Also here, not much to say, standard Dugtrio, usually kills 1-2 opponent's pokèmons then dies in a happy way :D
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Thunderbolt
- Toxic
- Hidden Power [Fire]
- Gravity
He's the only Gravity user who I left in the team, with Gravity i can trap Skarmory, patch up the other pokèmon's accuracy and negate levitates. Toxic is there because I often switch it in on Cloyster, and predicting switch I can inToxicate the following pokèmon.
Sableye @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP
Timid Nature
IVs: 0 Atk
- Taunt
- Recover
- Night Shade
- Will-O-Wisp
My usual lead, gives headaches to anything and often people leaves thinking I'm gonna stall the match with it. I'm so willing to change him, but i couldn't find another good lead so suggestions are really welcomed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Overheat
- U-turn
- Swords Dance
- Close Combat
Mix-ape, can counter pretty much anything and can even absorb a few fire hits, Swords Dance is there instead of Grass Knot, which doesn't OHKO Swampert 100% of the time, while Sance + Sash and Close Combat often do.
How you may have found out I don't have a spinner nor a spinblocker nor many phazer or entry harzard setter, and I know it, but I couldn't find a way around without screwing up the team, so I'm waiting for corrections. Thank you.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Standard Hippowdon, nothing much to say, sets rocks and returns late in the game for sweeping. Only EQ as attacking move seems a poor choice, and I'm thinking about putting Stone Edge instead of whirlwind, which i haven't had the opportunity to use many times.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 SDef / 252 Atk / 4 HP
Careful Nature
- Aqua Tail
- Megahorn
- Stone Edge
- Earthquake
He's my favourite: it's not that strong but outside of Garchomp it's really difficult to wear down and does a fair amount of damage, with a good-enough coverage.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Reversal
- Sucker Punch
- Stone Edge
Also here, not much to say, standard Dugtrio, usually kills 1-2 opponent's pokèmons then dies in a happy way :D
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Thunderbolt
- Toxic
- Hidden Power [Fire]
- Gravity
He's the only Gravity user who I left in the team, with Gravity i can trap Skarmory, patch up the other pokèmon's accuracy and negate levitates. Toxic is there because I often switch it in on Cloyster, and predicting switch I can inToxicate the following pokèmon.
Sableye @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP
Timid Nature
IVs: 0 Atk
- Taunt
- Recover
- Night Shade
- Will-O-Wisp
My usual lead, gives headaches to anything and often people leaves thinking I'm gonna stall the match with it. I'm so willing to change him, but i couldn't find another good lead so suggestions are really welcomed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Overheat
- U-turn
- Swords Dance
- Close Combat
Mix-ape, can counter pretty much anything and can even absorb a few fire hits, Swords Dance is there instead of Grass Knot, which doesn't OHKO Swampert 100% of the time, while Sance + Sash and Close Combat often do.
How you may have found out I don't have a spinner nor a spinblocker nor many phazer or entry harzard setter, and I know it, but I couldn't find a way around without screwing up the team, so I'm waiting for corrections. Thank you.