OU Runerigus [QC 2/2] [GP 1/1]



[SET]
name: Dual Hazards
move 1: Stealth Rock
move 2: Toxic Spikes
move 3: Will-O-Wisp
move 4: Body Press / Earthquake
item: Leftovers
ability: Wandering Spirit
nature: Bold / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
While generally outclassed by Galarian Corsola and Toxapex, Runerigus' access to both Toxic Spikes and Stealth Rock make it usable as a dual hazard setter and spinblocker. However, low base HP and Speed coupled with no reliable recovery means that Runerigus is worn down rapidly. Additionally, Runerigus's Ghost / Ground typing means that special attackers like Choice Specs Dragapult and Life Orb Clefable can easily switch into Runerigus and force it out, while physical threats like Galarian Darmanitan, Gyarados, and Dracovish all threaten it with their super effective STAB moves. Overall, Runerigus's lack of recovery, low Speed, and common weaknesses mean that it has great difficulty functioning as a consistent hazard setter or wall in OU. The given EV spread maximizes Runerigus' physical bulk, while Leftovers provides Runerigus with passive recovery. Will-O-Wisp lets Runerigus threaten physical attackers that switch into it. Body Press lets Runerigus 2HKO Excadrill, Tyranitar, and Hydreigon and stops them from setting up on Runerigus. Earthquake is another option to hit Gengar on the switch in; however, if Earthquake is chosen, an Impish nature should be run to maximize damage.

Runerigus needs offensive teammates to take advantage of the Stealth Rock and Toxic Spikes it sets up. Good offensive partners for Runerigus include Hydreigon and Toxtricity, which appreciate Runerigus's ability to check Fighting- and Ground-types and have an easier time breaking defensive cores with the help of its hazards. Substitute + Bulk Up Corviknight and Calm Mind Reuniclus are good at taking advantage of Toxic Spikes and also benefit from Runerigus checking Toxtricity and Tyranitar, respectively. Mandibuzz has good defensive synergy with Runerigus, covering its Ghost and Dark weaknesses while Runerigus handles the Electric and Rock weaknesses of Mandibuzz in return.

[CREDITS]
- Written by: [[TURBODERP, 221361]]
- Quality checked by: [[mannat, 144451], [Jordy, 395754]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
https://www.smogon.com/forums/threads/preview-analysis-format-important-must-read.3656655/

these analyses shouldn't be done in bullet points. check the thread above. also, sure, these are smaller than your typical analyses but you can't just put literally two or three bullets and call it a day LOL.
okay I'll just paste back in my original stuff, got mixed up when I read bullet points and thought you meant literal ones!

EDIT: hopefully this is more appropriate now; cleaned up sentence structure/length and some grammar too
 
Last edited:
hi its me again but the qc team was discussing about runegrigus and the best set for runegrigus is probably defensive toxic spikes. tspikes is pretty much the only thing runegrigus has over other walls like corsola so please give it enough emphasis. the best set is probably something like earthquake / will-o-wisp / toxic spikes / stealth rock with lefties. and make sure to state that this mon is pretty bad and outshadowed by other walls and hazard setters. i'll check this once you make these changes! and please no trick room set.
 
hi its me again but the qc team was discussing about runegrigus and the best set for runegrigus is probably defensive toxic spikes. tspikes is pretty much the only thing runegrigus has over other walls like corsola so please give it enough emphasis. the best set is probably something like earthquake / will-o-wisp / toxic spikes / stealth rock with lefties. and make sure to state that this mon is pretty bad and outshadowed by other walls and hazard setters. i'll check this once you make these changes! and please no trick room set.
Changed the set to SR+Tspikes, noted how Galarian Corsola is generally better and how access to Tspikes is the differentiating factor. I slashed Body Press with EQ since it does more to Excadrill actually, and also nails Ttar, Bisharp, Galarian Darm (good shot to OHKO even without SR), and possibly most importantly Hydreigon on the switch, especially since Hydreigon freely switches in and sets up a Sub otherwise. I honestly think it's worth putting Body Press as the first option since EQ is only really doing more versus Toxapex (which outspeeds you and isn't getting 2HKO'd without Rocks+some chip) and Clefable/Hatterene, which don't care about EQ anyways. Oh, and Aegislash, but it outspeeds and threatens with Shadow Ball, so you're not staying in anyways.

Added way more "there is a lot of stuff that comes in basically free and can threaten hard" examples, but did note that Wandering Spirit+Wisp does threaten a good number of physical attackers coming in (plus Runerigus is still pretty damn physically bulky, it can actually live Scarf G-Darm's Icicle Crash after SR damage, so it's not a TOTALLY free switch in). Changed the teammates bit in the last paragraph to emphasize "you need things that will take advantage of hazards/help keep them on the field." Dunno if Flame Orb Obstagoon is actually worth the spot there over Gyara/Lucha, but I can edit that if needed.

Lemme know if more changes need to be done/I need to cut more stuff out since this is supposed to be short. Thanks for the feedback!
 
Last edited:

MANNAT

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nature: Impish
Make this bold/impish since body press doesn’t take attack stat into account and specify that you should use impish w eq in the description
Low base HP and speed coupled with no reliable recovery mean that Runerigus is worn down rapidly.
id move this and basically the rest of the paragraph to the first part of the analysis that says why it’s worse than corsola
Runerigus is outsped by common walls like Toxapex and Galarian Corsola, which can switch in freely and set up hazards or cripple Runerigus with status.
Id omit this part altogether since being faster isn’t relevant since it’s walled by then anyways

tag me once you finish these edits so I can look at it again
 
I’d mention CM Reuniclus and SubBU Corviknight as some mons that can abuse tspikes, but this seems fine otherwise

QC 1/2
Added those, definitely important. While not really a meta-defining threat, Toxtricity is a big threat to SubBU Corviknight (and to a non-boosted Reuniclus, to a lesser degree) and unless it's running Snarl, Runerigus can wall Toxtricity pretty easily and block Volt Switch momentum.
 
comments in purple things to remove in red


[SET]
name: Defensive Toxic Spikes+Stealth Rock
move 1: Stealth Rock
move 2: Toxic Spikes
move 3: Will-O-Wisp
move 4: Body Press / Earthquake
item: Leftovers
ability: Wandering Spirit
nature: Bold / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
While generally outclassed by Galarian Corsola and Toxapex, Runerigus' access to both Toxic Spikes and Stealth Rock gives it a niche make it usable as a dual-hazard setter and Rapid Spin blocker. Low base HP and speed coupled with no reliable recovery mean that Runerigus is worn down rapidly. Runerigus' Ghost / Ground typing means that special attackers like Choice Specs Dragapult and Life Orb Clefable can easily switch into Runerigus and force it out, while physical threats like Galarian Darmanitan, Gyarados, and Dracovish all threaten Runerigus with their super effective STAB moves. Overall, Runerigus' lack of recovery, slow speed, and common weaknesses mean that it has great difficulty functioning as a consistent hazard setter or wall in OU, and Runerigus should only be used on teams that need the unique role compression it provides. It shouldn't be considered at all. The given EV spread maximizes Runerigus' physical bulk, while Leftovers provides Runerigus with passive recovery. Will-O-Wisp lets Runerigus threaten physical attackers that switch into it. Body Press lets Runerigus beat Excadrill and Tyranitar; it also does a minimum of 79% to Hydreigon and stops it from setting up on Runerigus. Earthquake is another option to hit Gengar on the switch in; if Earthquake is chosen, an Impish nature should be run to maximize damage.

Runerigus needs offensive teammates to take advantage of the Stealth Rock and Toxic Spikes it sets up, as well as teammates that can prevent said hazards from being removed. Mandibuzz has good defensive synergy with Runerigus and can Taunt Defoggers like Corviknight. Mandibuzz doesn't really get to Taunt Corviknight often; I don't think that Mandibuzz being able to Taunt Defoggers in general is notable enough to mention. I think it'd be better if you were to purely focus on their defensive synergy instead. It feels weird to mention this before you mention good offensive partners though, so I suggest that you switch that around as well. Good offensive partners for Runerigus include Hydreigon and Toxtricity, which appreciate Runerigus' ability to check Fighting and Ground types, and have an easier time breaking defensive cores with the help of Toxic Spikes and Stealth Rock. Sub-Bulk Up Corviknight and Calm Mind Reuniclus are good abusers of Toxic Spikes, and also benefit from Runerigus checking Toxtricity and Tyranitar, respectively.


[CREDITS]
- Written by: [[TURBODERP, 221361]]
- Quality checked by: [[mannat, 144451], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Good job, 2/2.
 

Astra

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add remove (comments)
[SET]
name: Defensive Toxic Spikes+Stealth Rock Dual Hazards (what you had before was a bit of a mouth full)
move 1: Stealth Rock
move 2: Toxic Spikes
move 3: Will-O-Wisp
move 4: Body Press / Earthquake
item: Leftovers
ability: Wandering Spirit
nature: Bold / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
While generally outclassed by Galarian Corsola and Toxapex, Runerigus's access to both Toxic Spikes and Stealth Rock makes it usable as a dual-hazard (RH) setter and Rapid Spin spinblocker. Low However, (AC) low base HP and speed Speed coupled with no reliable recovery means that Runerigus is worn down rapidly. Additionally, (AC) Runerigus's Ghost / Ground typing means that special attackers like Choice Specs Dragapult and Life Orb Clefable can easily switch into Runerigus and force it out, while physical threats like Galarian Darmanitan, Gyarados, and Dracovish all threaten Runerigus it with their super effective STAB moves. Overall, Runerigus's lack of recovery, slow speed low Speed, and common weaknesses mean that it has great difficulty functioning as a consistent hazard setter or wall in OU. The given EV spread maximizes Runerigus's physical bulk, while Leftovers provides Runerigus with passive recovery. Will-O-Wisp lets Runerigus threaten physical attackers that switch into it. Body Press lets Runerigus beat Excadrill and Tyranitar; it also does a minimum of 79% (you should probably generalize this more, as in whether or not it can be a guaranteed 2HKO, possible OHKO, etc.) to Hydreigon and stops it from setting up on Runerigus. Earthquake is another option to hit Gengar on the switch in; however, (AC)if Earthquake is chosen, an Impish nature should be run to maximize damage. (do you mean body press?)

Runerigus needs offensive teammates to take advantage of the Stealth Rock and Toxic Spikes it sets up. Good offensive partners for Runerigus include Hydreigon and Toxtricity, which appreciate Runerigus's ability to check Fighting- and Ground-types (AH), (RC) and have an easier time breaking defensive cores with the help of Toxic Spikes and Stealth Rock its hazards. Sub- Substitute + Bulk Up Corviknight and Calm Mind Reuniclus are good abusers at taking advantage (abuse has a too negative connotation in the context) of Toxic Spikes, (RC) and also benefit from Runerigus checking Toxtricity and Tyranitar, respectively. Mandibuzz has good defensive synergy with Runerigus, covering its Ghost and Dark weaknesses, (RC) while Runerigus handles the Electric and Rock weaknesses of Mandibuzz in return.

[CREDITS]
- Written by: [[TURBODERP, 221361]]
- Quality checked by: [[mannat, 144451], [Jordy, 395754]]
- Grammar checked by: [[<username1>, <userid1>]]
1/1 :blobthumbsup:
Estronic-GP-small.gif
 
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[SET]
name: Defensive Toxic Spikes+Stealth Rock Dual Hazards (what you had before was a bit of a mouth full)
move 1: Stealth Rock
move 2: Toxic Spikes
move 3: Will-O-Wisp
move 4: Body Press / Earthquake
item: Leftovers
ability: Wandering Spirit
nature: Bold / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
While generally outclassed by Galarian Corsola and Toxapex, Runerigus's access to both Toxic Spikes and Stealth Rock makes it usable as a dual-hazard (RH) setter and Rapid Spin spinblocker. Low However, (AC) low base HP and speed Speed coupled with no reliable recovery means that Runerigus is worn down rapidly. Additionally, (AC) Runerigus's Ghost / Ground typing means that special attackers like Choice Specs Dragapult and Life Orb Clefable can easily switch into Runerigus and force it out, while physical threats like Galarian Darmanitan, Gyarados, and Dracovish all threaten Runerigus it with their super effective STAB moves. Overall, Runerigus's lack of recovery, slow speed low Speed, and common weaknesses mean that it has great difficulty functioning as a consistent hazard setter or wall in OU. The given EV spread maximizes Runerigus's physical bulk, while Leftovers provides Runerigus with passive recovery. Will-O-Wisp lets Runerigus threaten physical attackers that switch into it. Body Press lets Runerigus beat Excadrill and Tyranitar; it also does a minimum of 79% (you should probably generalize this more, as in whether or not it can be a guaranteed 2HKO, possible OHKO, etc.) to Hydreigon and stops it from setting up on Runerigus. Earthquake is another option to hit Gengar on the switch in; however, (AC)if Earthquake is chosen, an Impish nature should be run to maximize damage. (do you mean body press?)

Runerigus needs offensive teammates to take advantage of the Stealth Rock and Toxic Spikes it sets up. Good offensive partners for Runerigus include Hydreigon and Toxtricity, which appreciate Runerigus's ability to check Fighting- and Ground-types (AH), (RC) and have an easier time breaking defensive cores with the help of Toxic Spikes and Stealth Rock its hazards. Sub- Substitute + Bulk Up Corviknight and Calm Mind Reuniclus are good abusers at taking advantage (abuse has a too negative connotation in the context) of Toxic Spikes, (RC) and also benefit from Runerigus checking Toxtricity and Tyranitar, respectively. Mandibuzz has good defensive synergy with Runerigus, covering its Ghost and Dark weaknesses, (RC) while Runerigus handles the Electric and Rock weaknesses of Mandibuzz in return.

[CREDITS]
- Written by: [[TURBODERP, 221361]]
- Quality checked by: [[mannat, 144451], [Jordy, 395754]]
- Grammar checked by: [[<username1>, <userid1>]]
1/1 :blobthumbsup:
View attachment 209639
Implemented changes; Body Press calculates damage based on the user's Defense stat so Bold is best to minimize Foul Play/confusion damage, but if Earthquake is run then Impish is better since Runerigus doesn't want an Attack reducing nature in that case. Thanks for the feedback! Gonna mark as done and edit credits.
 

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