Project RU Teambuilding Factory - The Return (Now on USM!)

Sickist


Ninetales @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hidden Power [Ice]
- Solar Beam
- Fire Blast

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hidden Power [Ice]
- Earth Power
- Seed Flare
- Synthesis

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Roost

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Toxic
- Ice Beam

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 176 Atk / 80 Spe
Adamant Nature
- Shadow Sneak
- Swords Dance
- Shadow Claw
- Sacred Sword

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Fang
- Earthquake
- Outrage
- Head Smash


MajoraLink100


Espeon @ Electrium Z
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Morning Sun
- Zap Cannon

Tsareena @ Choice Band
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- U-turn
- Knock Off
- Power Whip

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
- Stealth Rock
- Ice Punch
- Scald
- Earthquake

Doublade @ Eviolite
Ability: No Guard
EVs: 176 HP / 252 Atk / 16 SpD / 64 Spe
Adamant Nature
- Shadow Sneak
- Swords Dance
- Shadow Claw
- Sacred Sword

Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Taunt
- Flamethrower
- Hurricane
- Roost

Salazzle @ Choice Scarf
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Foul Play
- Sludge Wave
- Fire Blast


Heldinho


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Ice Beam
- Destiny Bond

Linoone @ Figy Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Throat Chop
- Stomping Tantrum
- Belly Drum
- Extreme Speed

Nidoqueen @ Shuca Berry
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Thunder
- Ice Beam
- Earth Power

Decidueye @ Grassium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Substitute
- Spirit Shackle

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Low Kick
- Liquidation
- Stone Edge

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Moonblast
- Psychic
- Healing Wish

Will edit descriptions later. Right now you guys can test them and tell me any issues you face so we can tackle them together asap. Sorry for the delay again! Hope you guys enjoy!
Thank you, I really suck at building
 
Hello, I'm requesting a team around Leafeon and Ninetales:

Ninetales @ Life Orb
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Solar Beam
- Hidden Power Ice

Leafeon @ Grassium Z
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Quick Attack
B

Maybe Mega Blastoise could complete the core of Grass, Water, Fire.

Thanks in advance.
 
Hello! I would like to ask for a CM Extrasensory Raikou + Virizion team. I'm completely new to the tier (the last time I played it was still in alpha) but I think that this core could work well since since this Raikou set can break through Nido/Dragalge/Chester, all of which stop Virizion dead in its tracks, while Virizion can come in on stuff Umbreon, pressure Florges with +2 Leaf Blade/Grassium Z and chip down steels even further.
Up to you if you want to use the z on raikou or on viriz, mostly because I don't know what item to give to the musketteer if the z is already on Raikou.
Thank you a lot in advance!
 
and
OR

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Superpower

Araquanid @ Splash Plate
Ability: Water Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Magic Coat
- Mirror Coat

Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Hidden Power [Ice]

Happy Holidays RU teambuilders! Today, I'm requesting a sticky web team with Honchkrow. Speed has always been one of the biggest things holding back the dark bird and RU is interesting in that it has two fairly viable web setters. The builder can pick whichever setter works best (tho I imagine Araquanid is best in most cases). I've been overwhelmed trying to make my own webs team bc there are just so many good choices for a webs team in RU, so thanks in advance!
 


Hey JaggerTheCario
This team was very complicated to build, because Goodra offensive is not a mon very easy to implement in any team, but I did it. This team is hazardstack style, I decided to do it as Goodra Band + support of hazards breaks completely as I have seen. I decided to put Megastoise as a spinner because it puts pressure on rockers like Gliscor, Steelix, Bronzong, etc. I decided to put Roserade speed control because grass type is very broken, apart from that outspeed mons as Noivern and Megastoise enemies, and nothing else. Enjoy!
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Hey OrangeGuru,

I decided to build this team around NP Toxicroak, because in RU there are not very good Dark Resist, so I take advantage of the webs while I kill 1,2 mons. I chose Gardevoir Specs + Honchkrow Trapper because they help each other, with Honchkrow I can catch things like Bronzong, which make Garde useless, and so can make Garde really dangerous, complete the team with our classic spinner Megastoise, which fits well into any team like hazard removal. Spread of Megastoise help vs Ninetales 1v1 and Virizion. Enjoy!

(sorry for my english, feel free of correct me) - click sprites for team's
 
Last edited:


Hey OrangeGuru,

I decided to build this team around NP Toxicroak, because in RU there are not very good Dark Resist, so I take advantage of the webs while I kill 1,2 mons. I chose Gardevoir Specs + Honchkrow Trapper because they help each other, with Honchkrow I can catch things like Bronzong, which make Garde useless, and so can make Garde really dangerous, complete the team with our classic spinner Megastoise, which fits well into any team like hazard removal. Spread of Megastoise help vs Ninetales 1v1 and Virizion. Enjoy!

(sorry for my english, feel free of correct me) - click sprites for team's
Already excited to test this and I'm really glad to know Specs Garde and Queen were on my initial list of Webs abusers that I tried to build off, so I know I was heading in the right direction. Thanks!
 

EviGaro

is a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Battle Simulator Staff Alumnus
RU Leader
Sabbio here's my first real attempt at actually building with Raikou so uh let's say I'm probably not breaking much ground with its partners here:



Raikou @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Extrasensory
- Calm Mind
- Hidden Power [Ice]

Virizion @ Grassium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Swords Dance
- Synthesis

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Protect

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Ice Beam
- Rapid Spin

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Roost

Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Hidden Power [Grass]
- Toxic


- Tried following your pair as close as I could, and ended up putting the z-move on Virizion because that power boost is generally a teensy bit more important for it, it has access to recovery anyway, and thus is generally more reliably in its consistency. That being said, there's ofc some matchups where Raikou having a z-tbolt or a z-extrasensory would come into play, which is always the struggle with pairing setup mons together really. If you decide to turn that around, I'd recommend LO on Virizion, since it can absorb the recoil fairly well with synthesis. Also Raikou is shiny cause hehe mindgames.
- Hazards core is a standard af RegiToise, for good reasons. They pair extremely well together, stomach hits that your offensive core could, but it really would rather not. It's just overall very reliable over the course of a game, can spread status and strong hits too, and since you said you're fairly new to this there's no point in throwing style for no reason. One thing I would potentially look at though is EQ on Registeel over protect; Salazzle and Croak are still very big threat to this team and punishing safe switches with an EQ is generally something Registeel appreciate to not get caught out too often.
- So, I put Gligar. Gligar is gone in two weeks more or less - sad days all - but it was still sort of needed due to it giving another bulky status absorber, pivot, and general fighting / Doublade check, alongside the so important knock user on the team. If I would adjust that slot for uh future months and we don't get like a Crobat in shifts, Mandibuzz can come in and generally do the same thing with Brave Bird / Knock / U-turn / Roost. I say generally cause it's weak to rocks and to electrics and to toxic and yeah gdi that's why this needs Gligar.
- Salazzle is the scarfer cause we don't lose to Barb on my watch, but also cause it's another offensive check to Virizion, which the team needs a bit tbh. Went with the reliable stabs cause my doctor told me my heart can't handle Scarf Fire Blast, but if you need that extra oomph, it's there. Toxic is a pretty dope move on Scarf Salazzle tbh, especially with nailing a Dragalge or Nidoqueen on the switch. While we have a Raikou made to punish them, Toxic wears them down a lot easier and allows Registeel some breathing room with regards to Dragalge, since it can then switch more confidently knowing it's gonna wear itself down eventually.
 
Sabbio here's my first real attempt at actually building with Raikou so uh let's say I'm probably not breaking much ground with its partners here:



Raikou @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Extrasensory
- Calm Mind
- Hidden Power [Ice]

Virizion @ Grassium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Swords Dance
- Synthesis

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Protect

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Ice Beam
- Rapid Spin

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Roost

Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Hidden Power [Grass]
- Toxic


- Tried following your pair as close as I could, and ended up putting the z-move on Virizion because that power boost is generally a teensy bit more important for it, it has access to recovery anyway, and thus is generally more reliably in its consistency. That being said, there's ofc some matchups where Raikou having a z-tbolt or a z-extrasensory would come into play, which is always the struggle with pairing setup mons together really. If you decide to turn that around, I'd recommend LO on Virizion, since it can absorb the recoil fairly well with synthesis. Also Raikou is shiny cause hehe mindgames.
- Hazards core is a standard af RegiToise, for good reasons. They pair extremely well together, stomach hits that your offensive core could, but it really would rather not. It's just overall very reliable over the course of a game, can spread status and strong hits too, and since you said you're fairly new to this there's no point in throwing style for no reason. One thing I would potentially look at though is EQ on Registeel over protect; Salazzle and Croak are still very big threat to this team and punishing safe switches with an EQ is generally something Registeel appreciate to not get caught out too often.
- So, I put Gligar. Gligar is gone in two weeks more or less - sad days all - but it was still sort of needed due to it giving another bulky status absorber, pivot, and general fighting / Doublade check, alongside the so important knock user on the team. If I would adjust that slot for uh future months and we don't get like a Crobat in shifts, Mandibuzz can come in and generally do the same thing with Brave Bird / Knock / U-turn / Roost. I say generally cause it's weak to rocks and to electrics and to toxic and yeah gdi that's why this needs Gligar.
- Salazzle is the scarfer cause we don't lose to Barb on my watch, but also cause it's another offensive check to Virizion, which the team needs a bit tbh. Went with the reliable stabs cause my doctor told me my heart can't handle Scarf Fire Blast, but if you need that extra oomph, it's there. Toxic is a pretty dope move on Scarf Salazzle tbh, especially with nailing a Dragalge or Nidoqueen on the switch. While we have a Raikou made to punish them, Toxic wears them down a lot easier and allows Registeel some breathing room with regards to Dragalge, since it can then switch more confidently knowing it's gonna wear itself down eventually.
Thank you so much for your time. I'm excited to try out RU!
 
Back with a less viable, bad, more antimeta pick for you all to build around:

bc1acea0d1eff0858f9be87906ce412390189b52_hq.jpg
Frogadier @ Fightinium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam / Hydro Pump
- Gunk Shot
- U-turn / Spikes

After some testing with less good teams and help from other players, this is the best I've come up with. Z Low Kick smacks alot, hitting Bewear, Stakataka, Registeel, the Panda, and Porygon 2 for good damage. Ice beam hits Zygarde, Flygon, Mega Amphy, Goodra, and Dragalge. Hydro Pump snipes everything else waters usually hit. Gunk Shot dunks (literally) on Florges and Gardevoir, as well as most grasses. Spikes works best with Gunk Shot, but U-turn is an option to generate momentum as most of you probably know. Anyways, good luck builders, I apologize in advance for putting you through this.
 


Hey Take Azelfie, as you said, I added the team ttrum scarf, but with a small change, it's a set that I'm trying and I really like, Ttrum Scarf with Rocks, this opens the game and allows you to put rocks much faster by forcing switchs, the team has a very simple way to play, I did the build thinking about a twave spam with shaymin + pursuit that is very broken atm, ty
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Hey Sickist, This team was very difficult to do, because Frogadier is not a good mon for RU, I tried to put in the team different mons that abuse the Toxic Spikes, I added Torterra because Zydog is very difficult to stop with the other members of the team and that adds me a plus of rocks,
ty

Edge988 Melo is banned
 


Hey Take Azelfie, as you said, I added the team ttrum scarf, but with a small change, it's a set that I'm trying and I really like, Ttrum Scarf with Rocks, this opens the game and allows you to put rocks much faster by forcing switchs, the team has a very simple way to play, I did the build thinking about a twave spam with shaymin + pursuit that is very broken atm, ty
------------------------------------------------------------------------------------------------------------------------



Hey Sickist, This team was very difficult to do, because Frogadier is not a good mon for RU, I tried to put in the team different mons that abuse the Toxic Spikes, I added Torterra because Zydog is very difficult to stop with the other members of the team and that adds me a plus of rocks,
ty

Edge988 Melo is banned
Thanks alot man. I'm sorry for making you build a team that makes you question your life decisions lol. I really appreciate the team :psyglad:
 
Hello there!!! Can you help me build a team around Gardevoir and Roserade, plz?


Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Hidden Power Fire
- Healing Wish


Roserade @ Poisinium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Hidden Power Ground
- Synthesis


Thank yo'all! You are a great audience.
 
It's been more than a week I think since I've requested a team (love the teams btw thanks again for building them MrAldo and RyLon ). So I'm requesting an offensive team with Honchkrow and Metagross. It's more around Metagross but I like Krow with it because Pursuit trapping the Bell and other Gross, Ground immunity, and Metagross in return can wear down the fatter waters and Mandi with Thunder punch.

Sets:

Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Pursuit
- Brave Bird
- Superpower



Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake

ty and have a good day :psyglad:
 
Hey everyone :) I'd like to request a team built around Belly Drum Linoone, supported by Dual Screens and/or Memento to assist it in setting up. January's shifts ie. the ban of Doublade, Mega Steelix and Gligar from the tier removed 3 of Linoone's greatest counters/checks, meaning that it is more viable than ever.
It's always been known as a devastating sweeper in the lower tiers once set up, the challenge is getting to that point, but if a more skilful builder than I supports it properly with hazard removal, Dual screens, memento and possibly volt turn to give it a set up opportunity, I believe it has great potential.
I look forward to seeing what you guys create
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Just to let everybody know that all requests are being worked on (Even the older ones since Doublade and Gligar leaving means everything need a ton of revamps) so yeah. I will go ahead and post a team to make sure this post isnt empty

Sickist


Gotta be honest, not 100% sold on the team so we adapting and stuff but right now Im sold in that honchkrow it is better used with some form of hazard stacking. Taunt Darkinium Z is Honch best set hands down. Take control of the passive control users and funnily enough means you plow through random trick room squads. Running Metagross without rocks is actually surprising hard. More options for priority are never bad. Pretty much your standard CB Metagross to whole punches. Shuca Queen cause you either run a Golisopod alongside roserade or something to lure it out so I went with the second. LO Spikes Roserade keeps hazards against everything so thats pretty self explanatory. Mega Toise as best possible hazard control so thats also neat, and Scarf Noivern which blows but is a necessity to keeps many threats in check like +2 Barb or DD Dog. Switcheroo so it does something else besides attempting to look like a revenge killer.

Running CB Gross opens more options and make handling some things easier so let me know if you are interesting in a variant with that. Test it and let me know any immediate issues to see how we can patch them. Cheers!
 

Funbot28

Banned deucer.
I would like to request a CB Zygarde and Special Toxicroak (Nasty Plot preferably) team. They seem to break each other's checks quite well and I like the fact that Croak can freely switchin to checks like Milotic and Virizion.
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Ok, here goes a huge dump of the remaining requests (most of them that is)

Pprizrak


Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psyshock
- Thunderbolt

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Earthquake

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 184 Def / 20 SpD / 56 Spe
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Liquidation
- Leech Life
- Substitute
- Toxic

Roserade @ Poisonium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Having both Gardevoir and Roserade and neither as a scarfer makes building around them very restricting. Roserade may be incredible but offers very little defensively, and Gardevoir other sets besides specs can be a pain so balance it is. Gardevoir and Rose as breakers, Regi/Mandi/Spider as a defensive core and Araquanid is far more reactive against Ninetales (it doesnt flat out loses to it) and Scarf Tyrantrum doing its thing. Balance is on a rough spot but it can work still, watch out for Viriz. EQ Regi softens the issue with Barb and Salazzle to an extent. Huge thanks to RyLon for providing the skeleton, I just edited the sets.

JuanchoTacorta


Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Thunderbolt

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Air Slash
- Earth Power
- Seed Flare
- Synthesis

Flygon @ Earth Plate
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Roost

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Low Kick
- Gunk Shot
- Sucker Punch

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat

I like mismagius so wanted to try this one out. I believe Ghostium Mismagius is the most consistent today to nuke stuff like Ninetales, Roserade, and Darks arent on the best spot with fighters around. Speaking of those, getting the big hits on those can be crucial at this point of the metagame so yeah. Can be Electrium tbh if you prefer it, doesnt change how the team plays. Steelix is a decent rocker able to check important stuff like Meta and not being utterly passive like Regi, LO Shaymin can help overwhelm some spdef walls alongside Missy. Defog Flygon offers a nice fire resist and whatever Ninetales that risks the speed tie is bad so there is that. LO Toxicroak helps a lot with priority to handle faster threats like Salazzle and Scarf Houndoom... is a very weird scarfer tbh, but it offers very key resistances like the backup Ninetales check. If the Salazzle matchup is too abrasive let me know., wearing it down and never letting it set up is key so it can revenge killed by doom.

Sir David


Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Focus Blast

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake

Donphan @ Groundium Z
Ability: Sturdy
EVs: 252 HP / 16 Atk / 232 Def / 8 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Gunk Shot

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Liquidation
- Superpower

Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Hidden Power [Ice]
- Sludge Wave
- Fire Blast

Swellow is cool, a swing to the offensive means that teams pack less than ideal boomburst sponges at many points so it can take advantage of that. Swellow + Mega Amphy and form a good voltturn core and scare each other checks. Love Mega Amphy. Shuca Metagross is pretty much the most mediocre glue ever but fits perfectly here. Groundium Donphan lures Mega Toise 100% of the time and puts it on Gatr range (and Gunk Shot for the Viriz is super clutch) and DD Gatr like Amphy and Swellow as partners. Scarf Salazzle in case stuff gets ugly with Barbaracle and DD Dog and stuff. Mega Toise is always gonna be a problem so always keep in mind in this matchup Mega Amphy can stay regular.

Funbot28


Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Toxic
- Extreme Speed

Toxicroak @ Fightinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Sludge Wave
- Focus Blast

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 152 SpD / 88 Spe
Adamant Nature
- Swords Dance
- Protect
- Megahorn
- Drill Run

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Toxic
- Earthquake

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Energy Ball
- Roost

Goodra @ Choice Scarf
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Thunderbolt
- Ice Beam
- Draco Meteor

You request some weird stuff, you know? Here is an attempt. With Doublade out of the way Croaker can run Vacuum Wave pretty safely which after a boost becomes pretty competent priority, and CB Zygarde is pretty self explanatory. SpDef SD Escav acts as a good fairy check and scouter for random scarfs and coverage moves, and the Megahorn packs a punch against many neutral targets. Seismitoad is a cool rocker and gets Barb and shit. 3 Attacks Sigi is a nice set that helps a lot in terms of not getting walled by stuff like Gastro which is hilarious when I realized this, and Scarf Goodra because facing a Ninetales fucking sucks with any resemblace of bulky, and it has coverage to revenge kill what I think are the 3 most important targets (Viriz, Dog, Salazzle) so thats nice (Viriz has to be weakened tho) but yeah. Fire Blast Queen is going to fucking destroy you so use protect wisely and there is no thousand arrows sponge technically but Zydog shouldnt run win anyways.

Hope everyone enjoy! Just missing the HO, but thats harder than I would ever expect. Disconnecting the brain isnt easy task guys.

Take care everybody, see you soon.
 

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